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-rw-r--r--documentation/Fl_Overlay_Window.html42
1 files changed, 21 insertions, 21 deletions
diff --git a/documentation/Fl_Overlay_Window.html b/documentation/Fl_Overlay_Window.html
index 43401ec12..1a838196d 100644
--- a/documentation/Fl_Overlay_Window.html
+++ b/documentation/Fl_Overlay_Window.html
@@ -17,14 +17,14 @@
</PRE>
</UL>
<H3>Description</H3>
- This window provides double buffering and also the ability to draw the
-&quot;overlay&quot; which is another picture placed on top of the main image. The
-overlay is designed to be a rapidly-changing but simple graphic such as
-a mouse selection box. <TT>Fl_Overlay_Window</TT> uses the overlay
-planes provided by your graphics hardware if they are available.
-<P>If no hardware support is found the overlay is simulated by drawing
-directly into the on-screen copy of the double-buffered window, and
-&quot;erased&quot; by copying the backbuffer over it again. This means the
+ This window provides double buffering and also the ability to draw the
+&quot;overlay&quot; which is another picture placed on top of the main image. The
+overlay is designed to be a rapidly-changing but simple graphic such as
+a mouse selection box. <TT>Fl_Overlay_Window</TT> uses the overlay
+planes provided by your graphics hardware if they are available.
+<P>If no hardware support is found the overlay is simulated by drawing
+directly into the on-screen copy of the double-buffered window, and
+&quot;erased&quot; by copying the backbuffer over it again. This means the
overlay will blink if you change the image in the window. </P>
<H3>Methods</H3>
<UL>
@@ -34,23 +34,23 @@ overlay will blink if you change the image in the window. </P>
<LI><A href=#Fl_Overlay_Window.redraw_overlay>redraw_overlay</A></LI>
</UL>
<H4><A name=Fl_Overlay_Window.Fl_Overlay_Window>
-Fl_Overlay_Window::Fl_Overlay_Window(int x, int y, int w, int h, const
+Fl_Overlay_Window::Fl_Overlay_Window(int x, int y, int w, int h, const
char *label = 0)</A></H4>
- Creates a new <TT>Fl_Overlay_Window</TT> widget using the given
-position, size, and label (title) string.
-<H4><A name=Fl_Overlay_Window.~Fl_Overlay_Window>virtual
+ Creates a new <TT>Fl_Overlay_Window</TT> widget using the given
+position, size, and label (title) string.
+<H4><A name=Fl_Overlay_Window.~Fl_Overlay_Window>virtual
Fl_Overlay_Window::~Fl_Overlay_Window()</A></H4>
- Destroys the window and all child widgets.
-<H4><A name=Fl_Overlay_Window.draw_overlay>virtual void
+ Destroys the window and all child widgets.
+<H4><A name=Fl_Overlay_Window.draw_overlay>virtual void
Fl_Overlay_Window::draw_overlay() = 0</A></H4>
- You must subclass <TT>Fl_Overlay_Window</TT> and provide this method.
- It is just like a <TT>draw()</TT> method, except it draws the overlay.
- The overlay will have already been &quot;cleared&quot; when this is called. You
+ You must subclass <TT>Fl_Overlay_Window</TT> and provide this method.
+ It is just like a <TT>draw()</TT> method, except it draws the overlay.
+ The overlay will have already been &quot;cleared&quot; when this is called. You
can use any of the routines described in <A href=drawing.html#Drawing>
-&lt;FL/fl_draw.H&gt;</A>.
+&lt;FL/fl_draw.H&gt;</A>.
<H4><A name=Fl_Overlay_Window.redraw_overlay>void Fl_Overlay_Window::redraw_overlay()</A>
</H4>
- Call this to indicate that the overlay data has changed and needs to
-be redrawn. The overlay will be clear until the first time this is
-called, so if you want an initial display you must call this after
+ Call this to indicate that the overlay data has changed and needs to
+be redrawn. The overlay will be clear until the first time this is
+called, so if you want an initial display you must call this after
calling <TT>show()</TT>. </BODY></HTML>