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diff --git a/documentation/Fl_Overlay_Window.html b/documentation/Fl_Overlay_Window.html new file mode 100644 index 000000000..b9b0218de --- /dev/null +++ b/documentation/Fl_Overlay_Window.html @@ -0,0 +1,70 @@ +<html> +<body> + +<hr break> + +<h2><a name="Fl_Overlay_Window">class Fl_Overlay_Window</a></h2> + +<hr> + +<h3>Class Hierarchy</h3> + +<ul><pre> +<a href="#Fl_Double_Window">Fl_Double_Window</a> + | + +----<b>Fl_Overlay_Window</b> +</pre></ul> + +<h3>Include Files</h3> + +<ul><pre> +#include <FL/Fl_Overlay_Window.H> +</pre></ul> + +<h3>Description</h3> + +This window provides double buffering and also the ability to draw the +"overlay" which is another picture placed on top of the main image. +The overlay is designed to be a rapidly-changing but simple graphic +such as a mouse selection box. <tt>Fl_Overlay_Window</tt> uses the +overlay planes provided by your graphics hardware if they are available. + +<p>If no hardware support is found the overlay is simulated by drawing +directly into the on-screen copy of the double-buffered window, and +"erased" by copying the backbuffer over it again. This means the +overlay will blink if you change the image in the window. + +<h3>Methods</h3> + +<ul> + <li><a href="#Fl_Overlay_Window.Fl_Overlay_Window">Fl_Overlay_Window</a> + <li><a href="#Fl_Overlay_Window.~Fl_Overlay_Window">~Fl_Overlay_Window</a> + <li><a href="#Fl_Overlay_Window.draw_overlay">draw_overlay</a> + <li><a href="#Fl_Overlay_Window.redraw_overlay">redraw_overlay</a> +</ul> + +<h4><a name="Fl_Overlay_Window.Fl_Overlay_Window">Fl_Overlay_Window::Fl_Overlay_Window(int x, int y, int w, int h, const char *label = 0)</a></h4> + +Creates a new <tt>Fl_Overlay_Window</tt> widget using the given position, size, and +label (title) string. + +<h4><a name="Fl_Overlay_Window.~Fl_Overlay_Window">virtual Fl_Overlay_Window::~Fl_Overlay_Window()</a></h4> + +Destroys the window and all child widgets. + +<h4><a name="Fl_Overlay_Window.">virtual void Fl_Overlay_Window::draw_overlay() = 0</a></h4> + +You must subclass <tt>Fl_Overlay_Window</tt> and provide this method. It is +just like a <tt>draw()</tt> method, except it draws the overlay. The overlay +will have already been "cleared" when this is called. You can use any +of the routines described in <a href="#Drawing"><FL/fl_draw.H></a>. + +<h4><a name="Fl_Overlay_Window.">void Fl_Overlay_Window::redraw_overlay()</a></h4> + +Call this to indicate that the overlay data has changed and needs to +be redrawn. The overlay will be clear until the first time this is +called, so if you want an initial display you must call this after +calling <tt>show()</tt>. + +</body> +</html> |
