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-rw-r--r--documentation/Fl_Positioner.html32
1 files changed, 16 insertions, 16 deletions
diff --git a/documentation/Fl_Positioner.html b/documentation/Fl_Positioner.html
index 2cf1f2727..f70d8cef1 100644
--- a/documentation/Fl_Positioner.html
+++ b/documentation/Fl_Positioner.html
@@ -17,10 +17,10 @@
</PRE>
</UL>
<H3>Description</H3>
- This class is provided for Forms compatibility. It provides 2D input.
-It would be useful if this could be put atop another widget so that the
-crosshairs are on top, but this is not implemented. The color of the
-crosshairs is <TT>selection_color()</TT>.
+ This class is provided for Forms compatibility. It provides 2D input.
+It would be useful if this could be put atop another widget so that the
+crosshairs are on top, but this is not implemented. The color of the
+crosshairs is <TT>selection_color()</TT>.
<P ALIGN=CENTER><IMG src="positioner.gif" ALT="Fl_Positioner widget."></P>
<H3>Methods</H3>
<CENTER>
@@ -41,29 +41,29 @@ crosshairs is <TT>selection_color()</TT>.
</TABLE>
</CENTER>
<H4><A name=Fl_Positioner.Fl_Positioner>
-Fl_Positioner::Fl_Positioner(int x, int y, int w, int h, const char
+Fl_Positioner::Fl_Positioner(int x, int y, int w, int h, const char
*label = 0)</A></H4>
- Creates a new <TT>Fl_Positioner</TT> widget using the given position,
-size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
-<H4><A name=Fl_Positioner.~Fl_Positioner>virtual
+ Creates a new <TT>Fl_Positioner</TT> widget using the given position,
+size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>.
+<H4><A name=Fl_Positioner.~Fl_Positioner>virtual
Fl_Positioner::~Fl_Positioner()</A></H4>
- Deletes the widget.
-<H4><A name=Fl_Positioner.value>void Fl_Positioner::value(float *x,
+ Deletes the widget.
+<H4><A name=Fl_Positioner.value>void Fl_Positioner::value(float *x,
float *y) const</A></H4>
- Returns the current position in <TT>x</TT> and <TT>y</TT>.
+ Returns the current position in <TT>x</TT> and <TT>y</TT>.
<H4><A name=Fl_Positioner.xbounds>void xbounds(float *xmin, float *xmax)
<BR> void xbounds(float xmin, float xmax)</A></H4>
- Gets or sets the X axis bounds.
+ Gets or sets the X axis bounds.
<H4><A name=Fl_Positioner.xstep>void xstep(float x)</A></H4>
- Sets the stepping value for the X axis.
+ Sets the stepping value for the X axis.
<H4><A name=Fl_Positioner.xvalue>float Fl_Positioner::xvalue(void) const
<BR> void Fl_Positioner::xvalue(float x)</A></H4>
- Gets or sets the X axis coordinate.
+ Gets or sets the X axis coordinate.
<H4><A name=Fl_Positioner.ybounds>void ybounds(float *ymin, float *ymay)
<BR> void ybounds(float ymin, float ymay)</A></H4>
- Gets or sets the Y axis bounds.
+ Gets or sets the Y axis bounds.
<H4><A name=Fl_Positioner.ystep>void ystep(float y)</A></H4>
- Sets the stepping value for the Y axis.
+ Sets the stepping value for the Y axis.
<H4><A name=Fl_Positioner.yvalue>float Fl_Positioner::yvalue(void) const
<BR> void Fl_Positioner::yvalue(float y)</A></H4>
Gets or sets the Y axis coordinate. </BODY></HTML>