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diff --git a/documentation/Fl_Scroll.html b/documentation/Fl_Scroll.html deleted file mode 100644 index c30ca19d3..000000000 --- a/documentation/Fl_Scroll.html +++ /dev/null @@ -1,105 +0,0 @@ -<HTML> -<HEAD> - <TITLE>Fl_Scroll</TITLE> -</HEAD> -<BODY> -<!-- NEW PAGE --> -<H2><A name=Fl_Scroll>class Fl_Scroll</A></H2> -<HR> -<H3>Class Hierarchy</H3> -<UL> -<PRE> -<A href=Fl_Group.html#Fl_Group>Fl_Group</A> - | - +----<B>Fl_Scroll</B> -</PRE> -</UL> -<H3>Include Files</H3> -<UL> -<PRE> -#include <FL/Fl_Scroll.H> -</PRE> -</UL> -<H3>Description</H3> - This container widget lets you maneuver around a set of widgets much -larger than your window. If the child widgets are larger than the size -of this object then scrollbars will appear so that you can scroll over -to them: -<P ALIGN=CENTER><IMG src="Fl_Scroll.gif" ALT="Fl_Scroll widget."></P> -<P>If all of the child widgets are packed together into a solid -rectangle then you want to set <TT>box()</TT> to <TT>FL_NO_BOX</TT> or -one of the <TT>_FRAME</TT> types. This will result in the best output. - However, if the child widgets are a sparse arrangment you must set <TT> -box()</TT> to a real <TT>_BOX</TT> type. This can result in some -blinking during redrawing, but that can be solved by using a <TT> -Fl_Double_Window</TT>. </P> -<P>This widget can also be used to pan around a single child widget -"canvas". This child widget should be of your own class, with a <TT> -draw()</TT> method that draws the contents. The scrolling is done by -changing the <TT>x()</TT> and <TT>y()</TT> of the widget, so this child -must use the <TT>x()</TT> and <TT>y()</TT> to position it's drawing. - To speed up drawing it should test <A href=drawing.html#fl_push_clip><TT>fl_push_clip()</TT></A> -. </P> -<P>Another very useful child is a single <A href=Fl_Pack.html#Fl_Pack><TT> -Fl_Pack</TT></A>, which is itself a group that packs it's children -together and changes size to surround them. Filling the <TT>Fl_Pack</TT> - with <A href=Fl_Tabs.html#Fl_Tabs><TT>Fl_Tabs</TT></A> groups (and then putting -normal widgets inside those) gives you a very powerful scrolling list -of individually-openable panels. </P> -<P>Fluid lets you create these, but you can only lay out objects that -fit inside the <TT>Fl_Scroll</TT> without scrolling. Be sure to leave -space for the scrollbars, as Fluid won't show these either. </P> -<P><I>You cannot use <TT>Fl_Window</TT> as a child of this since the -clipping is not conveyed to it when drawn, and it will draw over the -scrollbars and neighboring objects.</I></P> -<H3>Methods</H3> -<UL> -<LI><A href=#Fl_Scroll.Fl_Scroll>Fl_Scroll</A></LI> -<LI><A href=#Fl_Scroll.~Fl_Scroll>~Fl_Scroll</A></LI> -<LI><A href=#Fl_Scroll.align>align</A></LI> -<LI><A href=#Fl_Scroll.type>type</A></LI> -<LI><A href=#Fl_Scroll.scroll_to>scroll_to</A></LI> -<LI><A href=#Fl_Scroll.xposition>xposition</A></LI> -<LI><A href=#Fl_Scroll.yposition>yposition</A></LI> -</UL> -<H4><A name=Fl_Scroll.Fl_Scroll>Fl_Scroll::Fl_Scroll(int x, int y, int -w, int h, const char *label = 0)</A></H4> - Creates a new <TT>Fl_Scroll</TT> widget using the given position, -size, and label string. The default boxtype is <TT>FL_NO_BOX</TT>. -<H4><A name=Fl_Scroll.~Fl_Scroll>virtual Fl_Scroll::~Fl_Scroll()</A></H4> - The destructor <I>also deletes all the children</I>. This allows a -whole tree to be deleted at once, without having to keep a pointer to -all the children in the user code. A kludge has been done so the <TT> -Fl_Scroll</TT> and all of it's children can be automatic (local) -variables, but you must declare the <TT>Fl_Scroll</TT><I>first</I>, so -that it is destroyed last. -<H4><A name=Fl_Scroll.type>void Fl_Widget::type(int)</A></H4> - By default you can scroll in both directions, and the scrollbars -disappear if the data will fit in the area of the scroll. <TT>type()</TT> - can change this: -<UL> -<LI><TT>0</TT> - No scrollbars </LI> -<LI><TT>Fl_Scroll::HORIZONTAL</TT> - Only a horizontal scrollbar. </LI> -<LI><TT>Fl_Scroll::VERTICAL</TT> - Only a vertical scrollbar. </LI> -<LI><TT>Fl_Scroll::BOTH</TT> - The default is both scrollbars. </LI> -<LI><TT>Fl_Scroll::HORIZONTAL_ALWAYS</TT> - Horizontal scrollbar - always on, vertical always off. </LI> -<LI><TT>Fl_Scroll::VERTICAL_ALWAYS</TT> - Vertical scrollbar always on, - horizontal always off. </LI> -<LI><TT>Fl_Scroll::BOTH_ALWAYS</TT> - Both always on. </LI> -</UL> -<H4><A name=Fl_Scroll.align>void Fl_Scroll::scrollbar.align(int)</A></H4> - This is used to change what side the scrollbars are drawn on. If the <TT> -FL_ALIGN_LEFT</TT> bit is on, the vertical scrollbar is on the left. - If the <TT>FL_ALIGN_TOP</TT> bit is on, the horizontal scrollbar is on -the top. Note that only the alignment flags in <TT>scrollbar</TT> are -considered. The flags in <TT>hscrollbar</TT> however are ignored. -<H4><A name=Fl_Scroll.xposition>int Fl_Scroll::xposition() const</A></H4> - Gets the current horizontal scrolling position. -<H4><A name=Fl_Scroll.yposition>int Fl_Scroll::yposition() const</A></H4> - Gets the current vertical scrolling position. -<H4><A name=Fl_Scroll.scroll_to>void Fl_Scroll::scroll_to(int x, int y)</A></H4> -Moves the contents of the scroll group to a new position. -<H4><A name=Fl_Scroll.position>void Fl_Scroll::position(int x, int y)</A></H4> -Moves the scroll group itself to a new position. -</BODY></HTML> |
