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-<HTML>
-<HEAD>
- <TITLE>Fl_XBM_Image</TITLE>
-</HEAD>
-<BODY>
-
-<!-- NEW PAGE -->
-
-<H2><A name="Fl_XBM_Image">class Fl_XBM_Image</A></H2>
-<HR>
-
-<H3>Class Hierarchy</H3>
-
-<UL><PRE>
-<A href="Fl_Bitmap.html">Fl_Bitmap</A>
- |
- +----<B>Fl_XBM_Image</B>
-</PRE></UL>
-
-<H3>Include Files</H3>
-
-<UL><PRE>
-#include &lt;FL/Fl_XBM_Image.H&gt;
-</PRE></UL>
-
-<H3>Additional Libraries</H3>
-
-<UL><PRE>
--lfltk_images / fltkimages.lib
-</PRE></UL>
-
-<H3>Description</H3>
-
-<P>The <TT>Fl_XBM_Image</TT> class supports loading, caching,
-and drawing of X Bitmap (XBM) bitmap files.</P>
-
-<H3>Methods</H3>
-
-<UL>
-
- <LI><A href="#Fl_XBM_Image.Fl_XBM_Image">Fl_XBM_Image</A></LI>
-
- <LI><A href="#Fl_XBM_Image.~Fl_XBM_Image">~Fl_XBM_Image</A></LI>
-
-</UL>
-
-<H4><A name="Fl_XBM_Image.Fl_XBM_Image">Fl_XBM_Image::Fl_XBM_Image(const char *filename);</A></H4>
-
-<P>The constructor loads the named XBM file.</P>
-
-<H4><A name="Fl_XBM_Image.~Fl_XBM_Image">Fl_XBM_Image::~Fl_XBM_Image();</A></H4>
-
-<P>The destructor free all memory and server resources that are used by
-the image.</P>
-
-</BODY>
-</HTML>