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+<HTML>
+<BODY>
+
+<!-- NEW PAGE -->
+
+<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
+<HR>
+
+<H3>Class Hierarchy</H3>
+
+<UL><PRE>
+<A href="Fl_Image.html">Fl_Image</A>
+ |
+ +----<B>Fl_Bitmap</B>
+ |
+ +----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
+</PRE></UL>
+
+<H3>Include Files</H3>
+
+<UL><PRE>
+#include &lt;FL/Fl_Bitmap.H&gt;
+</PRE></UL>
+
+<H3>Description</H3>
+
+<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
+(bitmap) images. Images are drawn using the current color.</P>
+
+<H3>Methods</H3>
+
+<UL>
+
+ <LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
+
+ <LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
+
+</UL>
+
+<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
+Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
+
+<P>The constructors create a new bitmap from the specified bitmap data.</P>
+
+<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
+
+<P>The destructor free all memory and server resources that are used by
+the bitmap.</P>
+
+</BODY>
+</HTML>