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-rw-r--r--documentation/common.html6
1 files changed, 4 insertions, 2 deletions
diff --git a/documentation/common.html b/documentation/common.html
index 21916922d..f69523cae 100644
--- a/documentation/common.html
+++ b/documentation/common.html
@@ -149,7 +149,8 @@ already on the screen remains. The <TT>FL_..._FRAME</TT> types only
draw their edges, leaving the interior unchanged. In the above diagram
the blue color is the area that is not drawn by the box. </P>
<H3>Making your own Boxtypes</H3>
- You can define your own boxtypes by making a small function that draws
+<i>Warning: this interface may change in future versions of fltk!</i>
+<p>You can define your own boxtypes by making a small function that draws
the box and adding it to the table of boxtypes.
<H4>The Drawing Function</H4>
The drawing function is passed the bounding box and background color
@@ -228,7 +229,8 @@ raised </LI>
<TT>Fl_Bitmap</TT></A> or <A href=drawing.html#Fl_Pixmap><TT>Fl_Pixmap</TT>
</A> objects.
<H4>Making Your Own Label Types</H4>
- Label types are actually indexes into a table of functions that draw
+<i>Warning: this interface may change in future versions of fltk!</i>
+<p>Label types are actually indexes into a table of functions that draw
them. The primary purpose of this is to let you reuse the <TT>label()</TT>
pointer as a pointer to arbitrary data such as a bitmap or pixmap. You
can also use this to draw the labels in ways inaccessible through the <TT>