summaryrefslogtreecommitdiff
path: root/documentation/common.html
diff options
context:
space:
mode:
Diffstat (limited to 'documentation/common.html')
-rw-r--r--documentation/common.html761
1 files changed, 493 insertions, 268 deletions
diff --git a/documentation/common.html b/documentation/common.html
index b13955da2..e05bdfbc8 100644
--- a/documentation/common.html
+++ b/documentation/common.html
@@ -1,326 +1,515 @@
-<HTML><BODY>
+<HTML>
+<BODY>
+
<H1 ALIGN=RIGHT><A NAME=common>3 - Common Widgets and Attributes</A></H1>
- This chapter describes many of the widgets that are provided with FLTK
-and covers how to query and set the standard attributes.
+
+<P>This chapter describes many of the widgets that are provided
+with FLTK and covers how to query and set the standard
+attributes.</P>
+
<H2>Buttons</H2>
- FLTK provides many types of buttons:
+
+<P>FLTK provides many types of buttons:</P>
+
<UL>
-<LI><A HREF="Fl_Button.html"><TT>Fl_Button</TT></A> - A standard push button. </LI>
-<LI><A HREF="Fl_Check_Button.html"><TT>Fl_Check_Button</TT></A> - A button with a check box. </LI>
-<LI><A HREF="Fl_Light_Button.html"><TT>Fl_Light_Button</TT></A> - A push button with a light. </LI>
-<LI><A HREF="Fl_Repeat_Button.html"><TT>Fl_Repeat_Button</TT></A> - A push button that repeats when held. </LI>
-<LI><A HREF="Fl_Return_Button.html"><TT>Fl_Return_Button</TT></A> - A push button that is activated by the
-Enter key. </LI>
-<LI><A HREF="Fl_Round_Button.html"><TT>Fl_Round_Button</TT></A> - A button with a check circle. </LI>
+
+ <LI><A HREF="Fl_Button.html"><TT>Fl_Button</TT></A> - A
+ standard push button.</LI>
+
+ <LI><A HREF="Fl_Check_Button.html"><TT>Fl_Check_Button</TT></A> -
+ A button with a check box.</LI>
+
+ <LI><A HREF="Fl_Light_Button.html"><TT>Fl_Light_Button</TT></A> -
+ A push button with a light.</LI>
+
+ <LI><A HREF="Fl_Repeat_Button.html"><TT>Fl_Repeat_Button</TT></A> -
+ A push button that repeats when held.</LI>
+
+ <LI><A HREF="Fl_Return_Button.html"><TT>Fl_Return_Button</TT></A> -
+ A push button that is activated by the <KBD>Enter</KBD> key.</LI>
+
+ <LI><A HREF="Fl_Round_Button.html"><TT>Fl_Round_Button</TT></A> -
+ A button with a radio circle.</LI>
+
</UL>
-<P ALIGN=CENTER><IMG SRC="buttons.gif" ALT="FLTK Buttons">
-<P>For all of these buttons you just need to include the corresponding <TT>
-&lt;FL/Fl_xyz_Button.H&gt;</TT> header file. The constructor takes the
-bounding box of the button and optionally a label string:
-<UL>
-<PRE>
+
+<P ALIGN="CENTER"><IMG SRC="buttons.gif" ALT="FLTK Buttons"><BR>
+Figure 3-1: FLTK Button Widgets</P>
+
+<P>All of these buttons just need the corresponding
+<TT>&lt;FL/Fl_xyz_Button.H&gt;</TT> header file. The constructor
+takes the bounding box of the button and optionally a label
+string:</P>
+
+<UL><PRE>
Fl_Button *button = new Fl_Button(x, y, width, height, &quot;label&quot;);
Fl_Light_Button *lbutton = new Fl_Light_Button(x, y, width, height);
Fl_Round_Button *rbutton = new Fl_Round_Button(x, y, width, height, &quot;label&quot;);
-</PRE>
-</UL>
- Each button has an associated <A href=Fl_Button.html#Fl_Button.type><TT>
-type()</TT></A> which allows it to behave as a push button, toggle
-button, or radio button:
-<UL>
-<PRE>
-button-&gt;type(0);
+</PRE></UL>
+
+<P>Each button has an associated
+<A href="Fl_Button.html#Fl_Button.type"><TT>type()</TT></A>
+which allows it to behave as a push button, toggle button, or
+radio button:</P>
+
+<UL><PRE>
+button-&gt;type(FL_NORMAL_BUTTON);
lbutton-&gt;type(FL_TOGGLE_BUTTON);
rbutton-&gt;type(FL_RADIO_BUTTON);
-</PRE>
-</UL>
- For toggle and radio buttons, the <A href=Fl_Button.html#Fl_Button.value>
-<TT>value()</TT></A> method returns the current button state (0 = off,
-1 = on). The <A href="Fl_Button.html#Fl_Button.set"><TT>set()</TT></A> and <A href="Fl_Button.html#Fl_Button.clear">
-<TT>clear()</TT></A> methods can be used on toggle buttons to turn a
-toggle button on or off, respectively. Radio buttons can be turned on
-with the <A href="Fl_Button.html#Fl_Button.setonly"><TT>setonly()</TT></A> method; this
-will also turn off other radio buttons in the same group.
+</PRE></UL>
+
+<P>For toggle and radio buttons, the
+<A href="Fl_Button.html#Fl_Button.value"><TT>value()</TT></A>
+method returns the current button state (0 = off, 1 = on). The
+<A href="Fl_Button.html#Fl_Button.set"><TT>set()</TT></A> and
+<A href="Fl_Button.html#Fl_Button.clear"><TT>clear()</TT></A>
+methods can be used on toggle buttons to turn a toggle button
+on or off, respectively. Radio buttons can be turned on with
+the
+<A href="Fl_Button.html#Fl_Button.setonly"><TT>setonly()</TT></A>
+method; this will also turn off other radio buttons in the same
+group.</P>
+
<H2>Text</H2>
- FLTK provides several text widgets for displaying and receiving text:
+
+<P>FLTK provides several text widgets for displaying and receiving text:</P>
+
<UL>
-<LI><A HREF="Fl_Input.html"><TT>Fl_Input</TT></A> - A standard one-line text input field. </LI>
-<LI><A HREF="Fl_Output.html"><TT>Fl_Output</TT></A> - A standard one-line text output field. </LI>
-<LI><A HREF="Fl_Multiline_Input.html"><TT>Fl_Multiline_Input</TT></A> - A standard multi-line text input
-field. </LI>
-<LI><A HREF="Fl_Multiline_Output.html"><TT>Fl_Multiline_Output</TT></A> - A standard multi-line text output
-field. </LI>
+
+ <LI><A HREF="Fl_Input.html"><TT>Fl_Input</TT></A> - A
+ one-line text input field.</LI>
+
+ <LI><A HREF="Fl_Output.html"><TT>Fl_Output</TT></A> - A
+ one-line text output field.</LI>
+
+ <LI><A HREF="Fl_Multiline_Input.html"><TT>Fl_Multiline_Input</TT></A>
+ - A multi-line text input field. </LI>
+
+ <LI><A HREF="Fl_Multiline_Output.html"><TT>Fl_Multiline_Output</TT></A>
+ - A multi-line text output field.</LI>
+
+ <LI><A HREF="Fl_Text_Display.html"><TT>Fl_Text_Display</TT></A>
+ - A multi-line text display widget.</LI>
+
+ <LI><A HREF="Fl_Text_Editor.html"><TT>Fl_Text_Editor</TT></A> -
+ A multi-line text editing widget. </LI>
+
+ <LI><A HREF="Fl_Help_View.html"><TT>Fl_Help_View</TT></A> - A
+ HTML text display widget.</LI>
+
</UL>
- The <TT>Fl_Output</TT> and <TT>Fl_Multiline_Output</TT> widgets allow
-the user to copy text from the output field but not change it.
-<P>The <A href=Fl_Input.html#Fl_Input.value><TT>value()</TT></A> method
-is used to get or set the string that is displayed: </P>
-<UL>
-<PRE>
+
+<P>The <TT>Fl_Output</TT> and <TT>Fl_Multiline_Output</TT>
+widgets allow the user to copy text from the output field but
+not change it.</P>
+
+<P>The <A href="Fl_Input.html#Fl_Input.value"><TT>value()</TT></A>
+method is used to get or set the string that is displayed:</P>
+
+<UL><PRE>
Fl_Input *input = new Fl_Input(x, y, width, height, &quot;label&quot;);
input-&gt;value(&quot;Now is the time for all good men...&quot;);
-</PRE>
-</UL>
-<p>The string is copied to the widget's own storage when you set the
-<tt>value()</tt> of the widget.
+</PRE></UL>
+
+<P>The string is copied to the widget's own storage when you set
+the <tt>value()</tt> of the widget.</P>
+
+<P>The <TT>Fl_Text_Display</TT> and <TT>Fl_Text_Editor</TT>
+widgets use an associated <TT>Fl_Text_Buffer</TT> class for the
+value, instead of a simple string.</P>
+
<H2>Valuators</H2>
- Unlike text widgets, valuators keep track of numbers instead of
-strings. FLTK provides the following valuators:
+
+<P>Unlike text widgets, valuators keep track of numbers instead of
+strings. FLTK provides the following valuators:</P>
+
<UL>
-<LI><A HREF="Fl_Counter.html"><TT>Fl_Counter</TT></A> - A widget with arrow buttons that shows the
- current value. </LI>
-<LI><A HREF="Fl_Dial.html"><TT>Fl_Dial</TT></A> - A round knob. </LI>
-<LI><A HREF="Fl_Roller.html"><TT>Fl_Roller</TT></A> - An SGI-like dolly widget. </LI>
-<LI><A HREF="Fl_Scrollbar.html"><TT>Fl_Scrollbar</TT></A> - A standard scrollbar widget. </LI>
-<LI><A HREF="Fl_Slider.html"><TT>Fl_Slider</TT></A> - A scrollbar with a knob. </LI>
-<LI><A HREF="Fl_Value_Slider.html"><TT>Fl_Value_Slider</TT></A> - A slider that shows the current value. </LI>
+
+ <LI><A HREF="Fl_Counter.html"><TT>Fl_Counter</TT></A> - A widget with arrow buttons that shows the
+ current value. </LI>
+
+ <LI><A HREF="Fl_Dial.html"><TT>Fl_Dial</TT></A> - A round knob. </LI>
+
+ <LI><A HREF="Fl_Roller.html"><TT>Fl_Roller</TT></A> - An SGI-like dolly widget. </LI>
+
+ <LI><A HREF="Fl_Scrollbar.html"><TT>Fl_Scrollbar</TT></A> - A standard scrollbar widget. </LI>
+
+ <LI><A HREF="Fl_Slider.html"><TT>Fl_Slider</TT></A> - A scrollbar with a knob. </LI>
+
+ <LI><A HREF="Fl_Value_Slider.html"><TT>Fl_Value_Slider</TT></A> - A slider that shows the current value. </LI>
+
</UL>
-<P ALIGN=CENTER><IMG SRC="valuators.gif" ALT="FLTK Valuators"></P>
-The <A href=Fl_Valuator.html#Fl_Valuator.value><TT>value()</TT></A>
- method gets and sets the current value of the widget. The <A href=Fl_Valuator.html#Fl_Valuator.minimum>
-<TT>minimum()</TT></A> and <A href=Fl_Valuator.html#Fl_Valuator.maximum><TT>
-maximum()</TT></A> methods set the range of values that are reported by
-the widget.
+
+<P ALIGN="CENTER"><IMG SRC="valuators.gif" ALT="FLTK Valuators"><BR>
+<I>Figure 3-2: FLTK valuator widgets</I></P>
+
+<P>The <A href="Fl_Valuator.html#Fl_Valuator.value"><TT>value()</TT></A>
+method gets and sets the current value of the widget. The
+<A href="Fl_Valuator.html#Fl_Valuator.minimum"><TT>minimum()</TT></A>
+and <A href="Fl_Valuator.html#Fl_Valuator.maximum"><TT>maximum()</TT></A>
+methods set the range of values that are reported by the
+widget.</P>
+
<H2>Groups</H2>
- The <TT>Fl_Group</TT> widget class is used as a general purpose
-&quot;container&quot; widget. Besides grouping radio buttons, the groups are
-used to encapsulate windows, tabs, and scrolled windows. The following
-group classes are available with FLTK:
+
+<P>The <TT>Fl_Group</TT> widget class is used as a general
+purpose &quot;container&quot; widget. Besides grouping radio
+buttons, the groups are used to encapsulate windows, tabs, and
+scrolled windows. The following group classes are available
+with FLTK:</P>
+
<UL>
-<LI><A HREF="Fl_Double_Window.html"><TT>Fl_Double_Window</TT></A> - A double-buffered window on the screen. </LI>
-<LI><A HREF="Fl_Gl_Window.html"><TT>Fl_Gl_Window</TT></A> - An OpenGL window on the screen. </LI>
-<LI><A HREF="Fl_Group.html"><TT>Fl_Group</TT></A> - The base container class; can be used to group
-any widgets together. </LI>
-<LI><A HREF="Fl_Scroll.html"><TT>Fl_Scroll</TT></A> - A scrolled window area. </LI>
-<LI><A HREF="Fl_Tabs.html"><TT>Fl_Tabs</TT></A> - Displays child widgets as tabs. </LI>
-<LI><A HREF="Fl_Window.html"><TT>Fl_Window</TT></A> - A window on the screen. </LI>
+
+ <LI><A HREF="Fl_Double_Window.html"><TT>Fl_Double_Window</TT></A> - A double-buffered window on the screen. </LI>
+
+ <LI><A HREF="Fl_Gl_Window.html"><TT>Fl_Gl_Window</TT></A> - An OpenGL window on the screen. </LI>
+
+ <LI><A HREF="Fl_Group.html"><TT>Fl_Group</TT></A> - The base container class; can be used to group
+ any widgets together. </LI>
+
+ <LI><A HREF="Fl_Packed.html"><TT>Fl_Pack</TT></A> - A collection of widgets that are packed into the group area.</LI>
+
+ <LI><A HREF="Fl_Scroll.html"><TT>Fl_Scroll</TT></A> - A scrolled window area. </LI>
+
+ <LI><A HREF="Fl_Tabs.html"><TT>Fl_Tabs</TT></A> - Displays child widgets as tabs. </LI>
+
+ <LI><A HREF="Fl_Tile.html"><TT>Fl_Tile</TT></A> - A tiled window area.</LI>
+
+ <LI><A HREF="Fl_Window.html"><TT>Fl_Window</TT></A> - A window on the screen. </LI>
+
</UL>
+
<H2>Setting the Size and Position of Widgets</H2>
-The size and position of widgets is usually set when you create them.
-You can access them with the <tt>x()</tt>, <tt>y()</tt>, <tt>w()</tt>,
-and <tt>h()</tt> methods.
-<p>You can change the size and position by using the <TT>position()</TT>, <TT>
-resize()</TT>, and <TT>size()</TT> methods:
-<UL>
-<PRE>
+
+<P>The size and position of widgets is usually set when you
+create them. You can access them with the <tt>x()</tt>,
+<tt>y()</tt>, <tt>w()</tt>, and <tt>h()</tt> methods.</P>
+
+<P>You can change the size and position by using the
+<TT>position()</TT>, <TT> resize()</TT>, and <TT>size()</TT>
+methods:</P>
+
+<UL><PRE>
button-&gt;position(x, y);
group-&gt;resize(x, y, width, height);
window-&gt;size(width, height);
-</PRE>
-</UL>
-If you change a widget's size or position after it is displayed you
-will have to call <tt>redraw()</tt> on the widget's parent.
-<H2><A NAME=colors>Colors</A></H2>
-FLTK stores the colors of widgets as an 8-bit number that is an index
-into a color palette of 256 colors. This is <i>not</i> the X or WIN32
-colormap, but instead is an internal table with fixed contents.
-<p>There are symbols for naming some of the more common colors:
+</PRE></UL>
+
+<P>If you change a widget's size or position after it is
+displayed you will have to call <tt>redraw()</tt> on the
+widget's parent.</P>
+
+<H2><A NAME="colors">Colors</A></H2>
+
+<P>FLTK stores the colors of widgets as an 32-bit unsigned
+number that is either an index into a color palette of 256
+colors or a 24-bit RGB color. The color palette is <i>not</i>
+the X or WIN32 colormap, but instead is an internal table with
+fixed contents.</P>
+
+<P>There are symbols for naming some of the more common colors:</P>
+
<UL>
-<LI><TT>FL_BLACK</TT> (this is the default label color)</LI>
-<LI><TT>FL_RED</TT></LI>
-<LI><TT>FL_GREEN</TT></LI>
-<LI><TT>FL_YELLOW</TT></LI>
-<LI><TT>FL_BLUE</TT></LI>
-<LI><TT>FL_MAGENTA</TT></LI>
-<LI><TT>FL_CYAN</TT></LI>
-<LI><TT>FL_WHITE</TT> (this is the default background color of text widgets)</LI>
-<LI><TT>FL_GRAY</TT> (this is the default background color of most widgets)</LI>
+ <LI><TT>FL_BLACK</TT> (this is the default label color)</LI>
+
+ <LI><TT>FL_RED</TT></LI>
+
+ <LI><TT>FL_GREEN</TT></LI>
+
+ <LI><TT>FL_YELLOW</TT></LI>
+
+ <LI><TT>FL_BLUE</TT></LI>
+
+ <LI><TT>FL_MAGENTA</TT></LI>
+
+ <LI><TT>FL_CYAN</TT></LI>
+
+ <LI><TT>FL_WHITE</TT> (this is the default background color of text widgets)</LI>
+
+ <LI><TT>FL_GRAY</TT> (this is the default background color of most widgets)</LI>
</UL>
- The widget color can be set using the <TT>color()</TT> method:
-<UL>
-<PRE>
+
+<P>RGB colors can be set using the <A HREF="drawing.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
+function:</P>
+
+<UL><PRE>
+Fl_Color c = fl_rgb_color(85, 170, 255);
+</PRE></UL>
+
+<P>The widget color is set using the <TT>color()</TT> method:</P>
+
+<UL><PRE>
button-&gt;color(FL_RED);
-</PRE>
-</UL>
- Similarly, the label color can be set using the <TT>labelcolor()</TT>
- method:
-<UL>
-<PRE>
+</PRE></UL>
+
+<P>Similarly, the label color is set using the <TT>labelcolor()</TT>
+method:</P>
+
+<UL><PRE>
button-&gt;labelcolor(FL_WHITE);
-</PRE>
-</UL>
-<H2><A NAME=boxtypes>Box Types</A></H2>
-<P>The type <TT>Fl_Boxtype</TT> stored and returned in <A href=Fl_Widget.html#Fl_Widget.box>
-<TT>Fl_Widget::box()</TT></A> is an enumeration defined in <A href=enumerations.html#enumerations>
-<TT>&lt;Enumerations.H&gt;</TT></A>:
-<P ALIGN=CENTER><IMG src="boxtypes.gif" ALT="FLTK Box Types"></P>
+</PRE></UL>
+
+<H2><A NAME="boxtypes">Box Types</A></H2>
+
+<P>The type <TT>Fl_Boxtype</TT> stored and returned in
+<A href="Fl_Widget.html#Fl_Widget.box"><TT>Fl_Widget::box()</TT></A>
+is an enumeration defined in <A href="enumerations.html#enumerations"><TT>&lt;Enumerations.H&gt;</TT></A>.
+Figure 3-3 shows the standard box types included with FLTK.</P>
+
+<P ALIGN="CENTER"><IMG src="boxtypes.gif" ALT="FLTK Box Types"><BR>
+<I>Figure 3-3: FLTK box types</I></P>
+
<P><TT>FL_NO_BOX</TT> means nothing is drawn at all, so whatever is
-already on the screen remains. The <TT>FL_..._FRAME</TT> types only
-draw their edges, leaving the interior unchanged. In the above diagram
-the blue color is the area that is not drawn by the box. </P>
-<H3>Making your own Boxtypes</H3>
-<i>Warning: this interface may change in future versions of fltk!</i>
-<p>You can define your own boxtypes by making a small function that draws
-the box and adding it to the table of boxtypes.
+already on the screen remains. The <TT>FL_..._FRAME</TT> types only
+draw their edges, leaving the interior unchanged. The blue color in
+Figure 3-3 is the area that is not drawn by the frame types.</P>
+
+<H3>Making Your Own Boxtypes</H3>
+
+<P>You can define your own boxtypes by making a small function that draws
+the box and adding it to the table of boxtypes.</P>
+
+<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
+<TR>
+ <TD><B>Note:</B>
+ <P>This interface has changed in FLTK 2.0!</P>
+ </TD>
+</TR>
+</TABLE></CENTER>
+
<H4>The Drawing Function</H4>
- The drawing function is passed the bounding box and background color
-for the widget:
-<UL>
-<PRE>
+
+<P>The drawing function is passed the bounding box and background color
+for the widget:</P>
+
+<UL><PRE>
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
...
}
-</PRE>
-</UL>
- A simple drawing function might fill a rectangle with the given color
-and then draw a black outline:
-<UL>
-<PRE>
+</PRE></UL>
+
+<P>A simple drawing function might fill a rectangle with the
+given color and then draw a black outline:</P>
+
+<UL><PRE>
void xyz_draw(int x, int y, int w, int h, Fl_Color c) {
fl_color(c);
fl_rectf(x, y, w, h);
fl_color(FL_BLACK);
fl_rect(x, y, w, h);
}
-</PRE>
-</UL>
+</PRE></UL>
+
<H4>Adding Your Box Type</H4>
- The <TT>Fl::set_boxtype()</TT> method adds or replaces the specified
-box type:
-<UL>
-<PRE>
+
+<P>The <TT>Fl::set_boxtype()</TT> method adds or replaces the
+specified box type:</P>
+
+<UL><PRE>
#define XYZ_BOX FL_FREE_BOXTYPE
Fl::set_boxtype(XYZ_BOX, xyz_draw, 1, 1, 2, 2);
-</PRE>
-</UL>
- The last 4 arguments to <TT>Fl::set_boxtype()</TT> are the offsets for
-the bounding box that should be subtracted when drawing the label
-inside the box.
-<H2><A NAME=labels>Labels and Label Types</A></H2>
- The <TT>label()</TT>, <TT>align()</TT>, <TT>labelfont()</TT>, <TT>
-labelsize()</TT>, and <TT>labeltype()</TT> methods control the labeling
-of widgets.
+</PRE></UL>
+
+<P>The last 4 arguments to <TT>Fl::set_boxtype()</TT> are the
+offsets for the x, y, width, and height values that should be
+subtracted when drawing the label inside the box.</P>
+
+<H2><A NAME="labels">Labels and Label Types</A></H2>
+
+<P>The <TT>label()</TT>, <TT>align()</TT>, <TT>labelfont()</TT>,
+<TT>labelsize()</TT>, <TT>labeltype()</TT>, <TT>image()</TT>, and
+<TT>deimage()</TT> methods control the labeling of widgets.</P>
+
<H3>label()</H3>
- The <TT>label()</TT> method sets the string that is displayed for the
-label. For the <TT>FL_SYMBOL_LABEL</TT> and image label types the
-string contains the actual symbol or image data.
+
+<P>The <TT>label()</TT> method sets the string that is displayed
+for the label. Symbols can be included with the label string by
+escaping them using the "@" symbol - "@@" displays a single at
+sign. Figure 3-4 shows the available symbols.</P>
+
+<P ALIGN="CENTER"><IMG src="symbols.gif" ALT="FLTK Symbols"><BR>
+<I>Figure 3-4: FLTK label symbols</I></P>
+
+<P>The @ sign may also be followed by the following optional
+&quot;formatting&quot; characters, in this order:</P>
+
+<UL>
+
+ <LI>'#' forces square scaling, rather than distortion to
+ the widget's shape.</LI>
+
+ <LI>+[1-9] or -[1-9] tweaks the scaling a little bigger
+ or smaller.</LI>
+
+ <LI>[1-9] - rotates by a multiple of 45 degrees. '6'
+ does nothing, the others point in the direction of
+ that key on a numeric keypad.</LI>
+
+</UL>
+
<H3>align()</H3>
- The <TT>align()</TT> method positions the label. The following
-constants are defined (they may be OR'd together as needed):
+
+<P>The <TT>align()</TT> method positions the label. The following
+constants are defined and may be OR'd together as needed:</P>
+
<UL>
-<LI><TT>FL_ALIGN_CENTER</TT> - center the label in the widget. </LI>
-<LI><TT>FL_ALIGN_TOP</TT> - align the label at the top of the widget. </LI>
-<LI><TT>FL_ALIGN_BOTTOM</TT> - align the label at the bottom of the
-widget. </LI>
-<LI><TT>FL_ALIGN_LEFT</TT> - align the label to the left of the widget. </LI>
-<LI><TT>FL_ALIGN_RIGHT</TT> - align the label to the right of the
-widget. </LI>
-<LI><TT>FL_ALIGN_INSIDE</TT> - align the label inside the widget. </LI>
-<LI><TT>FL_ALIGN_CLIP</TT> - clip the label to the widget's bounding
-box. </LI>
-<LI><TT>FL_ALIGN_WRAP</TT> - wrap the label text as needed. </LI>
+
+ <LI><TT>FL_ALIGN_CENTER</TT> - center the label in the widget.</LI>
+
+ <LI><TT>FL_ALIGN_TOP</TT> - align the label at the top of the widget.</LI>
+
+ <LI><TT>FL_ALIGN_BOTTOM</TT> - align the label at the bottom of the
+ widget.</LI>
+
+ <LI><TT>FL_ALIGN_LEFT</TT> - align the label to the left of the widget.</LI>
+
+ <LI><TT>FL_ALIGN_RIGHT</TT> - align the label to the right of the
+ widget.</LI>
+
+ <LI><TT>FL_ALIGN_INSIDE</TT> - align the label inside the widget.</LI>
+
+ <LI><TT>FL_ALIGN_CLIP</TT> - clip the label to the widget's bounding
+ box.</LI>
+
+ <LI><TT>FL_ALIGN_WRAP</TT> - wrap the label text as needed.</LI>
+
+ <LI><TT>FL_TEXT_OVER_IMAGE</TT> - show the label text over the image.</LI>
+
+ <LI><TT>FL_IMAGE_OVER_TEXT</TT> - show the label image over the text (default).</LI>
+
</UL>
+
<H3><A NAME="labeltypes">labeltype()</A></H3>
- The <TT>labeltype()</TT> method sets the type of the label. The
-following standard label types are included:
+
+<P>The <TT>labeltype()</TT> method sets the type of the label. The
+following standard label types are included:</P>
+
<UL>
-<LI><TT>FL_NORMAL_LABEL</TT> - draws the text. </LI>
-<LI><TT>FL_NO_LABEL</TT> - does nothing </LI>
-<LI><TT>FL_SYMBOL_LABEL</TT> - draws &quot;@xyz&quot; labels, see &quot;<A href=#symbols>
-Symbol Labels</A>&quot; </LI>
-<LI><TT>FL_SHADOW_LABEL</TT> - draws a drop shadow under the text </LI>
-<LI><TT>FL_ENGRAVED_LABEL</TT> - draws edges as though the text is
-engraved </LI>
-<LI><TT>FL_EMBOSSED_LABEL</TT> - draws edges as thought the text is
-raised </LI>
+
+ <LI><TT>FL_NORMAL_LABEL</TT> - draws the text.</LI>
+
+ <LI><TT>FL_NO_LABEL</TT> - does nothing.</LI>
+
+ <LI><TT>FL_SHADOW_LABEL</TT> - draws a drop shadow under
+ the text.</LI>
+
+ <LI><TT>FL_ENGRAVED_LABEL</TT> - draws edges as though
+ the text is engraved.</LI>
+
+ <LI><TT>FL_EMBOSSED_LABEL</TT> - draws edges as thought
+ the text is raised.</LI>
+
+ <LI><TT>FL_ICON_LABEL</TT> - draws the icon associated
+ with the text.</LI>
+
</UL>
- To make bitmaps or pixmaps you use a method on the <A href=drawing.html#Fl_Bitmap>
-<TT>Fl_Bitmap</TT></A> or <A href=drawing.html#Fl_Pixmap><TT>Fl_Pixmap</TT>
-</A> objects.
+
+<H3>image() and deimage()</H3>
+
+<P>The <TT>image()</TT> and <TT>deimage()</TT> methods set an image that
+will be displayed with the widget. The <TT>deimage()</TT> method sets the
+image that is shown when the widget is inactive, while the <TT>image()</TT>
+method sets the image that is shown when the widget is active.</P>
+
+<P>To make an image you use a subclass of
+<A HREF="drawing.html#Fl_Image"><TT>Fl_Image</TT></A>.</P>
+
<H4>Making Your Own Label Types</H4>
-<i>Warning: this interface is changing in FLTK 2.0!</i>
-<p>Label types are actually indexes into a table of functions that draw
-them. The primary purpose of this is to let you reuse the <TT>label()</TT>
- pointer as a pointer to arbitrary data such as a bitmap or pixmap. You
-can also use this to draw the labels in ways inaccessible through the <TT>
-fl_font</TT> mechanisim (e.g. <TT>FL_ENGRAVED_LABEL</TT>) or with
-program-generated letters or symbology.
+
+<P>Label types are actually indexes into a table of functions
+that draw them. The primary purpose of this is to use this to
+draw the labels in ways inaccessible through the
+<TT>fl_font</TT> mechanisim (e.g. <TT>FL_ENGRAVED_LABEL</TT>) or
+with program-generated letters or symbology.</P>
+
+<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
+<TR>
+ <TD><B>Note:</B>
+ <P>This interface has changed in FLTK 2.0!</P>
+ </TD>
+</TR>
+</TABLE></CENTER>
+
<H5>Label Type Functions</H5>
- To setup your own label type you will need to write two functions to
-draw and measure the label. The draw function is called with a pointer
-to a <TT>Fl_Label</TT> structure containing the
-label information, the bounding box for the label, and the label
-alignment:
-<UL>
-<PRE>
+
+<P>To setup your own label type you will need to write two
+functions: one to draw and one to measure the label. The draw
+function is called with a pointer to a <TT>Fl_Label</TT>
+structure containing the label information, the bounding box for
+the label, and the label alignment:</P>
+
+<UL><PRE>
void xyz_draw(Fl_Label *label, int x, int y, int w, int h, Fl_Align align) {
...
}
-</PRE>
-</UL>
- The label should be drawn <I>inside</I> this bounding box, even if <TT>
-FL_ALIGN_INSIDE</TT> is not enabled. The function is not called if the
-label value is <TT>NULL</TT>.
-<P>The measure function is called with a pointer to a <TT>Fl_Label</TT>
-structure and references to the width and height: </P>
-<UL>
-<PRE>
+</PRE></UL>
+
+<P>The label should be drawn <I>inside</I> this bounding box,
+even if <TT>FL_ALIGN_INSIDE</TT> is not enabled. The function
+is not called if the label value is <TT>NULL</TT>.</P>
+
+<P>The measure function is called with a pointer to a
+<TT>Fl_Label</TT> structure and references to the width and
+height:</P>
+
+<UL><PRE>
void xyz_measure(Fl_Label *label, int &amp;w, int &amp;h) {
...
}
-</PRE>
-</UL>
- It should measure the size of the label and set <TT>w</TT> and <TT>h</TT>
- to the size it will occupy.
+</PRE></UL>
+
+<P>The function should measure the size of the label and set
+<TT>w</TT> and <TT>h</TT> to the size it will occupy.</P>
+
<H5>Adding Your Label Type</H5>
- The <TT>Fl::set_labeltype</TT> method creates a label type using your
-draw and measure functions:
-<UL>
-<PRE>
+
+<P>The <TT>Fl::set_labeltype</TT> method creates a label type
+using your draw and measure functions:</P>
+
+<UL><PRE>
#define XYZ_LABEL FL_FREE_LABELTYPE
Fl::set_labeltype(XYZ_LABEL, xyz_draw, xyz_measure);
-</PRE>
-</UL>
- The label type number <TT>n</TT> can be any integer value starting at
-the constant <TT>FL_FREE_LABELTYPE</TT>. Once you have added the label
-type you can use the <TT>labeltype()</TT> method to select your label
-type.
+</PRE></UL>
+
+<P>The label type number <TT>n</TT> can be any integer value
+starting at the constant <TT>FL_FREE_LABELTYPE</TT>. Once you
+have added the label type you can use the <TT>labeltype()</TT>
+method to select your label type.</P>
+
<P>The <TT>Fl::set_labeltype</TT> method can also be used to overload
-an existing label type such as <TT>FL_NORMAL_LABEL</TT>. </P>
-<H4><A name=symbols>Symbol Labels</A></H4>
-<P>The <TT>FL_SYMBOL_LABEL</TT> label type uses the <TT>label()</TT>
-string to look up a small drawing procedure in a hash table. For
-historical reasons the string always starts with '@'; if it starts with
-something else (or the symbol is not found) the label is drawn
-normally:
-<CENTER><IMG src="symbols.gif" ALT="FLTK Symbols"></CENTER>
-<P>The @ sign may be followed by the following optional &quot;formatting&quot;
-characters, in this order:
-<UL>
-<LI>'#' forces square scaling, rather than distortion to the widget's
-shape. </LI>
-<LI>+[1-9] or -[1-9] tweaks the scaling a little bigger or smaller. </LI>
-<LI>[1-9] - rotates by a multiple of 45 degrees. '6' does nothing,
-the others point in the direction of that key on a numeric keypad. </LI>
-</UL>
+an existing label type such as <TT>FL_NORMAL_LABEL</TT>.</P>
+
<H2>Callbacks</H2>
- Callbacks are functions that are called when the value of a widget
-changes. A callback function is sent a <TT>Fl_Widget</TT> pointer of
-the widget that changed and optionally a pointer to data of some sort:
-<UL>
-<PRE>
+
+<P>Callbacks are functions that are called when the value of a
+widget changes. A callback function is sent a <TT>Fl_Widget</TT>
+pointer of the widget that changed and a pointer to data that
+you provide:</P>
+
+<UL><PRE>
void xyz_callback(Fl_Widget *w, void *data) {
...
}
-</PRE>
-</UL>
- The <TT>callback()</TT> method sets the callback function for a
-widget. You can optionally pass a pointer to some data needed for the
-callback:
-<UL>
-<PRE>
+</PRE></UL>
+
+<P>The <TT>callback()</TT> method sets the callback function for a
+widget. You can optionally pass a pointer to some data needed for the
+callback:</P>
+
+<UL><PRE>
int xyz_data;
-button-&gt;callback(xyz_callback, data);
-</PRE>
-</UL>
- Normally callbacks are performed only when the value of the widget
-changes. You can change this using the <A href=Fl_Widget.html#Fl_Widget.when>
-<TT>when()</TT></A> method:
-<UL>
-<PRE>
+button-&gt;callback(xyz_callback, &amp;xyz_data);
+</PRE></UL>
+
+<P>Normally callbacks are performed only when the value of the
+widget changes. You can change this using the
+<A href="Fl_Widget.html#Fl_Widget.when"><TT>when()</TT></A>
+method:</P>
+
+<UL><PRE>
button-&gt;when(FL_WHEN_NEVER);
button-&gt;when(FL_WHEN_CHANGED);
button-&gt;when(FL_WHEN_RELEASE);
@@ -328,24 +517,60 @@ button-&gt;when(FL_WHEN_RELEASE_ALWAYS);
button-&gt;when(FL_WHEN_ENTER_KEY);
button-&gt;when(FL_WHEN_ENTER_KEY_ALWAYS);
button-&gt;when(FL_WHEN_CHANGED | FL_WHEN_NOT_CHANGED);
-</PRE>
-</UL>
+</PRE></UL>
+
+<CENTER><TABLE WIDTH="80%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
+<TR>
+ <TD><B>Hint:</B>
+
+ <P>Many programmers new to FLTK or C++ try to use a
+ non-static class method instead of a static class method
+ or function for their callback. Since callbacks are done
+ outside a C++ class, the <TT>this</TT> pointer is not
+ initialized for class methods.</P>
+
+ <P>To work around this problem, define a static method
+ in your class that accepts a pointer to the class, and
+ then have the static method call the class method(s) as
+ needed. The data pointer you provide to the
+ <TT>callback()</TT> method of the widget can be a
+ pointer to the instance of your class.</P>
+
+ <UL><PRE>
+class foo {
+ void my_callback(Widget *);
+ static void my_static_callback(Widget *w, foo *f) { f->my_callback(w); }
+ ...
+}
+
+...
+
+w->callback(my_static_callback, this);
+ </PRE></UL>
+ </TD>
+</TR>
+</TABLE></CENTER>
+
<H2>Shortcuts</H2>
- Shortcuts are key sequences that activate widgets (usually buttons or
-menu items). The <TT>shortcut()</TT> method sets the shortcut for a
-widget:
-<UL>
-<PRE>
+
+<P>Shortcuts are key sequences that activate widgets such as
+buttons or menu items. The <TT>shortcut()</TT> method sets the
+shortcut for a widget:</P>
+
+<UL><PRE>
button-&gt;shortcut(FL_Enter);
button-&gt;shortcut(FL_SHIFT + 'b');
button-&gt;shortcut(FL_CTRL + 'b');
button-&gt;shortcut(FL_ALT + 'b');
button-&gt;shortcut(FL_CTRL + FL_ALT + 'b');
button-&gt;shortcut(0); // no shortcut
-</PRE>
-</UL>
-The shortcut value is the key event value (the ASCII value or one of
-the special keys like <a
-href="enumerations.html#key_values"><TT>FL_Enter</TT></a>) combined
-with any modifiers (like shift, alt, and control).
-</BODY></HTML>
+</PRE></UL>
+
+<P>The shortcut value is the key event value - the ASCII value
+or one of the special keys like
+<a href="enumerations.html#key_values"><TT>FL_Enter</TT></a> -
+combined with any modifiers like <KBD>Shift</KBD>,
+<KBD>Alt</KBD>, and <KBD>Control</KBD>.</P>
+
+</BODY>
+</HTML>