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diff --git a/documentation/editor.html b/documentation/editor.html index 236bc8162..565ba5ee0 100644 --- a/documentation/editor.html +++ b/documentation/editor.html @@ -1,25 +1,35 @@ -<HTML><BODY> -<H1 ALIGN=RIGHT><A NAME=editor>4 - Designing a Simple Text Editor</A></H1> -This chapter takes you through the design of a simple FLTK-based text -editor. +<HTML> +<BODY> + +<H1 ALIGN="RIGHT"><A NAME="editor">4 - Designing a Simple Text Editor</A></H1> + +<P>This chapter takes you through the design of a simple +FLTK-based text editor. + <H2>Determining the Goals of the Text Editor</H2> - Since this will be the first big project you'll be doing with FLTK, -lets define what we want our text editor to do: + +<P>Since this will be the first big project you'll be doing with FLTK, +lets define what we want our text editor to do: + <OL> -<LI>Menubar/menus for all functions. </LI> -<LI>Edit a single text file. </LI> -<LI>Load from a file. </LI> -<LI>Save to a file. </LI> -<LI>Cut/copy/delete/paste functions. </LI> -<LI>Search and replace functions. </LI> -<LI>Keep track of when the file has been changed. </LI> + + <LI>Provide a menubar/menus for all functions.</LI> + <LI>Edit a single text file, possibly with multiple views.</LI> + <LI>Load from a file.</LI> + <LI>Save to a file.</LI> + <LI>Cut/copy/delete/paste functions.</LI> + <LI>Search and replace functions.</LI> + <LI>Keep track of when the file has been changed.</LI> + </OL> + <H2>Designing the Main Window</H2> -Now that we've outlined the goals for our editor, we can begin with -the design of our GUI. Obviously the first thing that we need is a -window: -<UL> -<PRE> + +<P>Now that we've outlined the goals for our editor, we can begin with +the design of our GUI. Obviously the first thing that we need is a +window, which we'll place inside a class called <TT>EditorWindow</TT>: + +<UL><PRE> class EditorWindow : public Fl_Double_Window { public: EditorWindow(int w, int h, const char* t); @@ -35,29 +45,31 @@ class EditorWindow : public Fl_Double_Window { Fl_Text_Editor *editor; char search[256]; }; -</PRE> -</UL> +</PRE></UL> + <H2>Variables</H2> -Our text editor will need some global variables to keep track of -things: -<UL> -<PRE> -int changed = 0; -char filename[1024] = ""; -char search[256] = ""; -Fl_Text_Buffer *textbuf; -</PRE> -</UL> -The <TT>textbuf</TT> variable is the text editor buffer for our -window described previously. We'll cover the other variables as -we build the application. + +<P>Our text editor will need some global variables to keep track of +things: + +<UL><PRE> +int changed = 0; +char filename[256] = ""; +Fl_Text_Buffer *textbuf; +</PRE></UL> + +<P>The <TT>textbuf</TT> variable is the text editor buffer for +our window class described previously. We'll cover the other +variables as we build the application.</P> + <H2>Menubars and Menus</H2> -The first goal requires us to use a menubar and menus that define each -function the editor needs to perform. The <A href=Fl_Menu_Item.html#Fl_Menu_Item> -<TT>Fl_Menu_Item</TT></A> structure is used to define the menus and -items in a menubar: -<UL> -<PRE> + +<P>The first goal requires us to use a menubar and menus that +define each function the editor needs to perform. The <A +href="Fl_Menu_Item.html"><TT>Fl_Menu_Item</TT></A> structure is +used to define the menus and items in a menubar:</P> + +<UL><PRE> Fl_Menu_Item menuitems[] = { { "&File", 0, 0, 0, FL_SUBMENU }, { "&New File", 0, (Fl_Callback *)new_cb }, @@ -87,237 +99,262 @@ Fl_Menu_Item menuitems[] = { { 0 } }; -</PRE> -</UL> -Once we have the menus defined we can create the <TT>Fl_Menu_Bar</TT> -widget and assign the menus to it with: -<UL> -<PRE> +</PRE></UL> + +<P>Once we have the menus defined we can create the +<TT>Fl_Menu_Bar</TT> widget and assign the menus to it with:</P> + +<UL><PRE> Fl_Menu_Bar *m = new Fl_Menu_Bar(0, 0, 512, 30); m->copy(menuitems); -</PRE> -</UL> -We'll define the callback functions later. +</PRE></UL> + +<P>We'll define the callback functions later. + <H2>Editing the Text</H2> -To keep things simple our text editor will use the -<A HREF="Fl_Text_Editor.html#Fl_Text_Editor"><TT>Fl_Text_Editor</TT></A> -widget to edit the text: -<UL> -<PRE> + +<P>To keep things simple our text editor will use the +<A HREF="Fl_Text_Editor.html"><TT>Fl_Text_Editor</TT></A> +widget to edit the text: + +<UL><PRE> w->editor = new Fl_Text_Editor(0, 30, 512, 354); w->editor->buffer(textbuf); -</PRE> -</UL> -So that we can keep track of changes to the file, we also want to add -a "modify" callback: -<UL> -<PRE> +</PRE></UL> + +<P>So that we can keep track of changes to the file, we also want to add +a "modify" callback:</P> + +<UL><PRE> textbuf->add_modify_callback(changed_cb, w); textbuf->call_modify_callbacks(); -</PRE> -</UL> -Finally, we want to use a mono-spaced font like <TT>FL_COURIER</TT>: -<UL> -<PRE> +</PRE></UL> + +<P>Finally, we want to use a mono-spaced font like <TT>FL_COURIER</TT>: + +<UL><PRE> w->editor->textfont(FL_COURIER); -</PRE> -</UL> +</PRE></UL> + <H2>The Replace Dialog</H2> -We can use the FLTK convenience functions for many of the editor's -dialogs, however the replace dialog needs its own custom window. To -keep things simple we will have a "find" string, a "replace" string, -and "replace all", "replace next", and "cancel" buttons. The strings -are just <TT>Fl_Input</TT> widgets, the "replace all" and "cancel" -buttons are <TT>Fl_Button</TT> widgets, and the "replace next " button -is a <TT>Fl_Return_Button</TT> widget: -<P ALIGN=CENTER><IMG src="editor-replace.gif" ALT="The search and replace dialog."></P> -<UL> -<PRE> + +<P>We can use the FLTK convenience functions for many of the +editor's dialogs, however the replace dialog needs its own +custom window. To keep things simple we will have a +"find" string, a "replace" string, and +"replace all", "replace next", and +"cancel" buttons. The strings are just +<TT>Fl_Input</TT> widgets, the "replace all" and +"cancel" buttons are <TT>Fl_Button</TT> widgets, and +the "replace next " button is a +<TT>Fl_Return_Button</TT> widget:</P> + +<P ALIGN="CENTER"><IMG src="editor-replace.gif" ALT="The search and replace dialog."><BR> +<I>Figure 4-1: The search and replace dialog.</I></P> + +<UL><PRE> Fl_Window *replace_dlg = new Fl_Window(300, 105, "Replace"); Fl_Input *replace_find = new Fl_Input(70, 10, 200, 25, "Find:"); Fl_Input *replace_with = new Fl_Input(70, 40, 200, 25, "Replace:"); Fl_Button *replace_all = new Fl_Button(10, 70, 90, 25, "Replace All"); Fl_Button *replace_next = new Fl_Button(105, 70, 120, 25, "Replace Next"); Fl_Button *replace_cancel = new Fl_Button(230, 70, 60, 25, "Cancel"); -</PRE> -</UL> +</PRE></UL> + <H2>Callbacks</H2> -Now that we've defined the GUI components of our editor, we need to -define our callback functions. + +<P>Now that we've defined the GUI components of our editor, we +need to define our callback functions.</P> + <H3>changed_cb()</H3> - This function will be called whenever the user changes any text in the <TT> -input</TT> widget: -<UL> -<PRE> -void changed_cb(void) { - set_changed(1); + +<P>This function will be called whenever the user changes any text in the +<TT>editor</TT> widget: + +<UL><PRE> +void changed_cb(int, int nInserted, int nDeleted,int, const char*, void* v) { + if ((nInserted || nDeleted) && !loading) changed = 1; + EditorWindow *w = (EditorWindow *)v; + set_title(w); + if (loading) w->editor->show_insert_position(); } -</PRE> -</UL> - The <TT>set_changed()</TT> function is one that we will write to set -the changed status on the current file. We're doing it this way -because some of the other callbacks will set the changed status to 0, -and also because we want to show the changed status in the window's -title bar. +</PRE></UL> + +<P>The <TT>set_title()</TT> function is one that we will write to set +the changed status on the current file. We're doing it this way +because we want to show the changed status in the window's +title bar. + <H3>copy_cb()</H3> - This callback function will call <A href=Fl_Input_.html#Fl_Input_.copy><TT> -input->copy()</TT></A> to copy the currently selected text to the -clipboard: -<UL> -<PRE> -void copy_cb(void) { - input->copy(); + +<P>This callback function will call <A +href="Fl_Text_Editor.html#Fl_Text_Editor.kf_copy"><TT>kf_copy()</TT></A> +to copy the currently selected text to the clipboard:</P> + +<UL><PRE> +void copy_cb(Fl_Widget*, void* v) { + EditorWindow* e = (EditorWindow*)v; + Fl_Text_Editor::kf_copy(0, e->editor); } -</PRE> -</UL> +</PRE></UL> + <H3>cut_cb()</H3> - This callback function will call <A href=Fl_Input_.html#Fl_Input_.copy><TT> -input->copy()</TT></A> to copy the currently selected text to the -clipboard and then <A href=Fl_Input_.html#Fl_Input_.cut><TT>input->cut()</TT> -</A> to delete it: -<UL> -<PRE> -void cut_cb(void) { - input->copy(); - input->cut(); + +<P>This callback function will call <A +href="Fl_Text_Editor.html#Fl_Text_Editor.kf_cut"><TT>kf_cut()</TT></A> +to cut the currently selected text to the clipboard:</P> + +<UL><PRE> +void cut_cb(Fl_Widget*, void* v) { + EditorWindow* e = (EditorWindow*)v; + Fl_Text_Editor::kf_cut(0, e->editor); } -</PRE> -</UL> +</PRE></UL> + <H3>delete_cb()</H3> - This callback function will call <A href=Fl_Input_.html#Fl_Input_.cut><TT> -input->cut()</TT></A> to delete the selected text: -<UL> -<PRE> -void delete_cb(void) { - input->cut(); + +<P>This callback function will call <A +href="Fl_Text_Buffer.html#Fl_Text_Buffer.remove_selection"><TT>remove_selection()</TT></A> +to delete the currently selected text to the clipboard:</P> + +<UL><PRE> +void delete_cb(Fl_Widget*, void* v) { + textbuf->remove_selection(); } -</PRE> -</UL> +</PRE></UL> + <H3>find_cb()</H3> - This callback function asks for a search string using the <A href=functions.html#fl_input2> -<TT>fl_input()</TT></A> convenience function and then calls the <TT> -find2_cb()</TT> function to find the string: -<UL> -<PRE> -void find_cb(void) { + +<P>This callback function asks for a search string using the <A +href="functions.html#fl_input2"><TT>fl_input()</TT></A> +convenience function and then calls the <TT>find2_cb()</TT> +function to find the string: + +<UL><PRE> +void find_cb(Fl_Widget* w, void* v) { + EditorWindow* e = (EditorWindow*)v; const char *val; - val = fl_input("Search String:", search); + val = fl_input("Search String:", e->search); if (val != NULL) { // User entered a string - go find it! - strcpy(search, val); - find2_cb(); + strcpy(e->search, val); + find2_cb(w, v); } -} -</PRE> -</UL> +</PRE></UL> + <H3>find2_cb()</H3> - This function will find the next occurrence of the search string. If -the search string is blank then we want to pop up the search dialog: -<UL> -<PRE> -void find2_cb(void) { - const char *val, *found; - int pos; - - if (search[0] == '\0') { + +<P>This function will find the next occurrence of the search +string. If the search string is blank then we want to pop up the +search dialog: + +<UL><PRE> +void find2_cb(Fl_Widget* w, void* v) { + EditorWindow* e = (EditorWindow*)v; + if (e->search[0] == '\0') { // Search string is blank; get a new one... - find_cb(); + find_cb(w, v); return; } - val = input->value() + input->mark(); - found = strstr(val, search); - - if (found != NULL) { - // Found a match; update the position and mark... - pos = input->mark() + found - val; - input->position(pos, pos + strlen(search)); + int pos = e->editor->insert_position(); + int found = textbuf->search_forward(pos, e->search, &pos); + if (found) { + // Found a match; select and update the position... + textbuf->select(pos, pos+strlen(e->search)); + e->editor->insert_position(pos+strlen(e->search)); + e->editor->show_insert_position(); } - else fl_alert("No occurrences of \'%s\' found!", search); + else fl_alert("No occurrences of \'%s\' found!", e->search); } -</PRE> -</UL> - If the search string cannot be found we use the <A href="functions.html#fl_alert"><TT> -fl_alert()</TT></A> convenience function to display a message to that -effect. +</PRE></UL> + +<P>If the search string cannot be found we use the <A +href="functions.html#fl_alert"><TT>fl_alert()</TT></A> +convenience function to display a message to that effect. + <H3>new_cb()</H3> - This callback function will clear the input widget and current -filename. It also calls the <TT>check_save()</TT> function to give the -user the opportunity to save the current file first as needed: -<UL> -<PRE> -void new_cb(void) { - if (changed) - if (!check_save()) return; +<P>This callback function will clear the editor widget and current +filename. It also calls the <TT>check_save()</TT> function to give the +user the opportunity to save the current file first as needed: + +<UL><PRE> +void new_cb(Fl_Widget*, void*) { + if (!check_save()) return; filename[0] = '\0'; - input->value(""); - set_changed(0); + textbuf->select(0, textbuf->length()); + textbuf->remove_selection(); + changed = 0; + textbuf->call_modify_callbacks(); } -</PRE> -</UL> +</PRE></UL> + <H3>open_cb()</H3> - This callback function will ask the user for a filename and then load -the specified file into the input widget and current filename. It also -calls the <TT>check_save()</TT> function to give the user the -opportunity to save the current file first as needed: -<UL> -<PRE> -void open_cb(void) { - char *newfile; - if (changed) - if (!check_save()) return; +<P>This callback function will ask the user for a filename and then load +the specified file into the input widget and current filename. It also +calls the <TT>check_save()</TT> function to give the user the +opportunity to save the current file first as needed: + +<UL><PRE> +void open_cb(Fl_Widget*, void*) { + if (!check_save()) return; - newfile = fl_file_chooser("Open File?", "*", filename); - if (newfile != NULL) load_file(newfile); + char *newfile = fl_file_chooser("Open File?", "*", filename); + if (newfile != NULL) load_file(newfile, -1); } -</PRE> -</UL> - We call the <TT>load_file()</TT> function to actually load the file. +</PRE></UL> + +<P>We call the <TT>load_file()</TT> function to actually load the file. + <H3>paste_cb()</H3> - This callback function will send a FL_PASTE message to the <TT>input</TT> - widget using the <A href=functions.html#paste><TT>Fl::paste()</TT></A> - method: -<UL> -<PRE> -void paste_cb(void) { - Fl::paste(*input); + +<P>This callback function will call <A +href="Fl_Text_Editor.html#Fl_Text_Editor.kf_paste"><TT>kf_paste()</TT></A> +to paste the clipboard at the current position:</P> + +<UL><PRE> +void paste_cb(Fl_Widget*, void* v) { + EditorWindow* e = (EditorWindow*)v; + Fl_Text_Editor::kf_paste(0, e->editor); } -</PRE> -</UL> +</PRE></UL> + <H3>quit_cb()</H3> - The quit callback will first see if the current file has been -modified, and if so give the user a chance to save it. It then hides -the main window: -<UL> -<PRE> -void quit_cb(void) { - if (changed) - if (!check_save()) - return; - - window->hide(); + +<P>The quit callback will first see if the current file has been +modified, and if so give the user a chance to save it. It then exits +from the program: + +<UL><PRE> +void quit_cb(Fl_Widget*, void*) { + if (changed && !check_save()) + return; + + exit(0); } -</PRE> -</UL> +</PRE></UL> + <H3>replace_cb()</H3> - The replace callback just shows the replace dialog: -<UL> -<PRE> + +<P>The replace callback just shows the replace dialog: + +<UL><PRE> void replace_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; e->replace_dlg->show(); } -</PRE> -</UL> +</PRE></UL> + <H3>replace2_cb()</H3> -This callback will replace the next occurence of the replacement -string. If nothing has been entered for the replacement string, then -the replace dialog is displayed instead: -<UL> -<PRE> + +<P>This callback will replace the next occurence of the replacement +string. If nothing has been entered for the replacement string, then +the replace dialog is displayed instead: + +<UL><PRE> void replace2_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; const char *find = e->replace_find->value(); @@ -345,13 +382,14 @@ void replace2_cb(Fl_Widget*, void* v) { } else fl_alert("No occurrences of \'%s\' found!", find); } -</PRE> -</UL> +</PRE></UL> + <H3>replall_cb()</H3> -This callback will replace all occurences of the search string in the -file: -<UL> -<PRE> + +<P>This callback will replace all occurences of the search +string in the file: + +<UL><PRE> void replall_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; const char *find = e->replace_find->value(); @@ -388,23 +426,25 @@ void replall_cb(Fl_Widget*, void* v) { if (times) fl_message("Replaced %d occurrences.", times); else fl_alert("No occurrences of \'%s\' found!", find); } -</PRE> -</UL> +</PRE></UL> + <H3>replcan_cb()</H3> -This callback just hides the replace dialog: -<UL> -<PRE> + +<P>This callback just hides the replace dialog: + +<UL><PRE> void replcan_cb(Fl_Widget*, void* v) { EditorWindow* e = (EditorWindow*)v; e->replace_dlg->hide(); } -</PRE> -</UL> +</PRE></UL> + <H3>save_cb()</H3> -This callback saves the current file. If the current filename is -blank it calls the "save as" callback: -<UL> -<PRE> + +<P>This callback saves the current file. If the current filename is +blank it calls the "save as" callback: + +<UL><PRE> void save_cb(void) { if (filename[0] == '\0') { // No filename - get one! @@ -413,42 +453,38 @@ void save_cb(void) { } else save_file(filename); } -</PRE> -</UL> - The <TT>save_file()</TT> function saves the current file to the -specified filename. +</PRE></UL> + +<P>The <TT>save_file()</TT> function saves the current file to the +specified filename. + <H3>saveas_cb()</H3> - This callback asks the user for a filename and saves the current file: -<UL> -<PRE> + +<P>This callback asks the user for a filename and saves the current file: + +<UL><PRE> void saveas_cb(void) { char *newfile; newfile = fl_file_chooser("Save File As?", "*", filename); if (newfile != NULL) save_file(newfile); } -</PRE> -</UL> - The <TT>save_file()</TT> function saves the current file to the -specified filename. -<H3>undo_cb()</H3> - The undo callback just calls the <A href=Fl_Input_.html#Fl_Input_.undo><TT> -undo()</TT></A> method: -<UL> -<PRE> -void undo_cb(void) { - input->undo(); -} -</PRE> -</UL> +</PRE></UL> + +<P>The <TT>save_file()</TT> function saves the current file to the +specified filename. + <H2>Other Functions</H2> - Now that we've defined the callback functions, we need our support -functions to make it all work: + +<P>Now that we've defined the callback functions, we need our support +functions to make it all work: + <H3>check_save()</H3> - This function checks to see if the current file needs to be saved. If -so, it asks the user if they want to save it: -<UL> -<PRE> + +<P>This function checks to see if the current file needs to be saved. If +so, it asks the user if they want to save it: + +<UL><PRE> int check_save(void) { if (!changed) return 1; @@ -463,12 +499,13 @@ int check_save(void) { return (r == 2) ? 1 : 0; } -</PRE> -</UL> +</PRE></UL> + <H3>load_file()</H3> - This function loads the specified file into the <TT>input</TT> widget: -<UL> -<PRE> + +<P>This function loads the specified file into the <TT>textbuf</TT> class: + +<UL><PRE> int loading = 0; void load_file(char *newfile, int ipos) { loading = 1; @@ -485,15 +522,19 @@ void load_file(char *newfile, int ipos) { loading = 0; textbuf->call_modify_callbacks(); } -</PRE> -</UL> -When loading the file we use the -<A href="Fl_Text_Buffer.html#Fl_Text_Buffer.insertfile"><TT>loadfile()</TT></A> -method to "replace" the text in the buffer. +</PRE></UL> + +<P>When loading the file we use the <A +href="Fl_Text_Buffer.html#Fl_Text_Buffer.loadfile"><TT>loadfile()</TT></A> +method to "replace" the text in the buffer, or the <A +href="Fl_Text_Buffer.html#Fl_Text_Buffer.insertfile"><TT>insertfile()</TT></A> +method to insert text in the buffer from the named file. + <H3>save_file()</H3> -This function saves the current buffer to the specified file: -<UL> -<PRE> + +<P>This function saves the current buffer to the specified file: + +<UL><PRE> void save_file(char *newfile) { if (textbuf->savefile(newfile)) fl_alert("Error writing to file \'%s\':\n%s.", newfile, strerror(errno)); @@ -502,52 +543,60 @@ void save_file(char *newfile) { changed = 0; textbuf->call_modify_callbacks(); } -</PRE> -</UL> -<H3>set_changed()</H3> - This function sets the <TT>changed</TT> variable and updates the -window label accordingly: -<UL> -<PRE> -void set_changed(int c) { - if (c != changed) { - char title[1024]; - char *slash; - - changed = c; +</PRE></UL> - if (filename[0] == '\0') strcpy(title, "Untitled"); - else { - slash = strrchr(filename, '/'); - if (slash == NULL) slash = strrchr(filename, '\\'); +<H3>set_title()</H3> - if (slash != NULL) strcpy(title, slash + 1); - else strcpy(title, filename); - } +<P>This function checks the <TT>changed</TT> variable and updates the +window label accordingly: +<UL><PRE> +void set_title(Fl_Window* w) { + if (filename[0] == '\0') strcpy(title, "Untitled"); + else { + char *slash; + slash = strrchr(filename, '/'); +#ifdef WIN32 + if (slash == NULL) slash = strrchr(filename, '\\'); +#endif + if (slash != NULL) strcpy(title, slash + 1); + else strcpy(title, filename); + } - if (changed) strcat(title, " (modified)"); + if (changed) strcat(title, " (modified)"); - window->label(title); - } + w->label(title); } -</PRE> -</UL> +</PRE></UL> + <H2>Compiling the Editor</H2> - The complete source for our text editor can be found in the <TT> -test/editor.cxx</TT> source file. Both the Makefile and Visual C++ -workspace include the necessary rules to build the editor. You can -also compile it using a standard compiler with: -<UL> -<PRE> + +<P>The complete source for our text editor can be found in the <TT>test/editor.cxx</TT> source file. Both the Makefile and Visual C++ +workspace include the necessary rules to build the editor. You can +also compile it using a standard compiler with: + +<UL><PRE> CC -o editor editor.cxx -lfltk -lXext -lX11 -lm -</PRE> -</UL> - As noted in <A href=basics.html#basics>Chapter 1</A>, you may need to -include compiler and linker options to tell them where to find the FLTK +</PRE></UL> + +<P>or by using the <TT>fltk-config</TT> script with: + +<UL><PRE> +fltk-config --compile editor.cxx +</PRE></UL> + +<P>As noted in <A href="basics.html">Chapter 1</A>, you may need to +include compiler and linker options to tell them where to find the FLTK library. Also, the <TT>CC</TT> command may also be called <TT>gcc</TT> - or <TT>c++</TT> on your system. -<P>Congratulations, you've just built your own text editor! </P> +or <TT>c++</TT> on your system. + +<P>Congratulations, you've just built your own text editor!</P> + <H2>The Final Product</H2> - The final editor window should look like the image on the next page. -<P ALIGN=CENTER><IMG src="editor.gif" ALT="The completed editor window."></P> -</BODY></HTML> + +The final editor window should look like the image in Figure 4-2. + +<P ALIGN="CENTER"><IMG src="editor.gif" ALT="The completed editor window."><BR> +<I>Figure 4-2: The completed editor window</I></P> + +</BODY> +</HTML> |
