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-<HTML>
-<HEAD>
- <TITLE>4 - Designing a Simple Text Editor</TITLE>
-</HEAD>
-<BODY>
-
-<H1 ALIGN="RIGHT"><A NAME="editor">4 - Designing a Simple Text Editor</A></H1>
-
-<P>This chapter takes you through the design of a simple
-FLTK-based text editor.
-
-<H2>Determining the Goals of the Text Editor</H2>
-
-<P>Since this will be the first big project you'll be doing with FLTK,
-lets define what we want our text editor to do:
-
-<OL>
-
- <LI>Provide a menubar/menus for all functions.</LI>
- <LI>Edit a single text file, possibly with multiple views.</LI>
- <LI>Load from a file.</LI>
- <LI>Save to a file.</LI>
- <LI>Cut/copy/delete/paste functions.</LI>
- <LI>Search and replace functions.</LI>
- <LI>Keep track of when the file has been changed.</LI>
-
-</OL>
-
-<!-- NEED 4in -->
-
-<H2>Designing the Main Window</H2>
-
-<P>Now that we've outlined the goals for our editor, we can begin with
-the design of our GUI. Obviously the first thing that we need is a
-window, which we'll place inside a class called <TT>EditorWindow</TT>:
-
-<UL><PRE>
-class EditorWindow : public Fl_Double_Window {
- public:
- EditorWindow(int w, int h, const char* t);
- ~EditorWindow();
-
- Fl_Window *replace_dlg;
- Fl_Input *replace_find;
- Fl_Input *replace_with;
- Fl_Button *replace_all;
- Fl_Return_Button *replace_next;
- Fl_Button *replace_cancel;
-
- Fl_Text_Editor *editor;
- char search[256];
-};
-</PRE></UL>
-
-<H2>Variables</H2>
-
-<P>Our text editor will need some global variables to keep track of
-things:
-
-<UL><PRE>
-int changed = 0;
-char filename[256] = &quot;&quot;;
-Fl_Text_Buffer *textbuf;
-</PRE></UL>
-
-<P>The <TT>textbuf</TT> variable is the text editor buffer for
-our window class described previously. We'll cover the other
-variables as we build the application.</P>
-
-<H2>Menubars and Menus</H2>
-
-<P>The first goal requires us to use a menubar and menus that
-define each function the editor needs to perform. The <A
-href="Fl_Menu_Item.html"><TT>Fl_Menu_Item</TT></A> structure is
-used to define the menus and items in a menubar:</P>
-
-<UL><PRE>
-Fl_Menu_Item menuitems[] = {
- { "&amp;File", 0, 0, 0, FL_SUBMENU },
- { "&amp;New File", 0, (Fl_Callback *)new_cb },
- { "&amp;Open File...", FL_CTRL + 'o', (Fl_Callback *)open_cb },
- { "&amp;Insert File...", FL_CTRL + 'i', (Fl_Callback *)insert_cb, 0, FL_MENU_DIVIDER },
- { "&amp;Save File", FL_CTRL + 's', (Fl_Callback *)save_cb },
- { "Save File &amp;As...", FL_CTRL + FL_SHIFT + 's', (Fl_Callback *)saveas_cb, 0, FL_MENU_DIVIDER },
- { "New &amp;View", FL_ALT + 'v', (Fl_Callback *)view_cb, 0 },
- { "&amp;Close View", FL_CTRL + 'w', (Fl_Callback *)close_cb, 0, FL_MENU_DIVIDER },
- { "E&amp;xit", FL_CTRL + 'q', (Fl_Callback *)quit_cb, 0 },
- { 0 },
-
- { "&amp;Edit", 0, 0, 0, FL_SUBMENU },
- { "&amp;Undo", FL_CTRL + 'z', (Fl_Callback *)undo_cb, 0, FL_MENU_DIVIDER },
- { "Cu&amp;t", FL_CTRL + 'x', (Fl_Callback *)cut_cb },
- { "&amp;Copy", FL_CTRL + 'c', (Fl_Callback *)copy_cb },
- { "&amp;Paste", FL_CTRL + 'v', (Fl_Callback *)paste_cb },
- { "&amp;Delete", 0, (Fl_Callback *)delete_cb },
- { 0 },
-
- { "&amp;Search", 0, 0, 0, FL_SUBMENU },
- { "&amp;Find...", FL_CTRL + 'f', (Fl_Callback *)find_cb },
- { "F&amp;ind Again", FL_CTRL + 'g', find2_cb },
- { "&amp;Replace...", FL_CTRL + 'r', replace_cb },
- { "Re&amp;place Again", FL_CTRL + 't', replace2_cb },
- { 0 },
-
- { 0 }
-};
-</PRE></UL>
-
-<P>Once we have the menus defined we can create the
-<TT>Fl_Menu_Bar</TT> widget and assign the menus to it with:</P>
-
-<UL><PRE>
-Fl_Menu_Bar *m = new Fl_Menu_Bar(0, 0, 640, 30);
-m-&gt;copy(menuitems);
-</PRE></UL>
-
-<P>We'll define the callback functions later.
-
-<H2>Editing the Text</H2>
-
-<P>To keep things simple our text editor will use the
-<A HREF="Fl_Text_Editor.html"><TT>Fl_Text_Editor</TT></A>
-widget to edit the text:
-
-<UL><PRE>
-w-&gt;editor = new Fl_Text_Editor(0, 30, 640, 370);
-w-&gt;editor-&gt;buffer(textbuf);
-</PRE></UL>
-
-<P>So that we can keep track of changes to the file, we also want to add
-a &quot;modify&quot; callback:</P>
-
-<UL><PRE>
-textbuf-&gt;add_modify_callback(changed_cb, w);
-textbuf-&gt;call_modify_callbacks();
-</PRE></UL>
-
-<P>Finally, we want to use a mono-spaced font like <TT>FL_COURIER</TT>:
-
-<UL><PRE>
-w-&gt;editor-&gt;textfont(FL_COURIER);
-</PRE></UL>
-
-<H2>The Replace Dialog</H2>
-
-<P>We can use the FLTK convenience functions for many of the
-editor's dialogs, however the replace dialog needs its own
-custom window. To keep things simple we will have a
-&quot;find&quot; string, a &quot;replace&quot; string, and
-&quot;replace all&quot;, &quot;replace next&quot;, and
-&quot;cancel&quot; buttons. The strings are just
-<TT>Fl_Input</TT> widgets, the &quot;replace all&quot; and
-&quot;cancel&quot; buttons are <TT>Fl_Button</TT> widgets, and
-the &quot;replace next &quot; button is a
-<TT>Fl_Return_Button</TT> widget:</P>
-
-<P ALIGN="CENTER"><IMG src="editor-replace.gif" ALT="The search and replace dialog."><BR>
-<I>Figure 4-1: The search and replace dialog.</I></P>
-
-<UL><PRE>
-Fl_Window *replace_dlg = new Fl_Window(300, 105, &quot;Replace&quot;);
-Fl_Input *replace_find = new Fl_Input(70, 10, 200, 25, &quot;Find:&quot;);
-Fl_Input *replace_with = new Fl_Input(70, 40, 200, 25, &quot;Replace:&quot;);
-Fl_Button *replace_all = new Fl_Button(10, 70, 90, 25, &quot;Replace All&quot;);
-Fl_Button *replace_next = new Fl_Button(105, 70, 120, 25, &quot;Replace Next&quot;);
-Fl_Button *replace_cancel = new Fl_Button(230, 70, 60, 25, &quot;Cancel&quot;);
-</PRE></UL>
-
-<H2>Callbacks</H2>
-
-<P>Now that we've defined the GUI components of our editor, we
-need to define our callback functions.</P>
-
-<H3>changed_cb()</H3>
-
-<P>This function will be called whenever the user changes any text in the
-<TT>editor</TT> widget:
-
-<UL><PRE>
-void changed_cb(int, int nInserted, int nDeleted,int, const char*, void* v) {
- if ((nInserted || nDeleted) &amp;&amp; !loading) changed = 1;
- EditorWindow *w = (EditorWindow *)v;
- set_title(w);
- if (loading) w-&gt;editor-&gt;show_insert_position();
-}
-</PRE></UL>
-
-<P>The <TT>set_title()</TT> function is one that we will write to set
-the changed status on the current file. We're doing it this way
-because we want to show the changed status in the window's
-title bar.
-
-<H3>copy_cb()</H3>
-
-<P>This callback function will call <A
-href="Fl_Text_Editor.html#Fl_Text_Editor.kf_copy"><TT>kf_copy()</TT></A>
-to copy the currently selected text to the clipboard:</P>
-
-<UL><PRE>
-void copy_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- Fl_Text_Editor::kf_copy(0, e-&gt;editor);
-}
-</PRE></UL>
-
-<H3>cut_cb()</H3>
-
-<P>This callback function will call <A
-href="Fl_Text_Editor.html#Fl_Text_Editor.kf_cut"><TT>kf_cut()</TT></A>
-to cut the currently selected text to the clipboard:</P>
-
-<UL><PRE>
-void cut_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- Fl_Text_Editor::kf_cut(0, e-&gt;editor);
-}
-</PRE></UL>
-
-<H3>delete_cb()</H3>
-
-<P>This callback function will call <A
-href="Fl_Text_Buffer.html#Fl_Text_Buffer.remove_selection"><TT>remove_selection()</TT></A>
-to delete the currently selected text to the clipboard:</P>
-
-<UL><PRE>
-void delete_cb(Fl_Widget*, void* v) {
- textbuf-&gt;remove_selection();
-}
-</PRE></UL>
-
-<H3>find_cb()</H3>
-
-<P>This callback function asks for a search string using the <A
-href="functions.html#fl_input2"><TT>fl_input()</TT></A>
-convenience function and then calls the <TT>find2_cb()</TT>
-function to find the string:
-
-<UL><PRE>
-void find_cb(Fl_Widget* w, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- const char *val;
-
- val = fl_input("Search String:", e-&gt;search);
- if (val != NULL) {
- // User entered a string - go find it!
- strcpy(e-&gt;search, val);
- find2_cb(w, v);
- }
-</PRE></UL>
-
-<H3>find2_cb()</H3>
-
-<P>This function will find the next occurrence of the search
-string. If the search string is blank then we want to pop up the
-search dialog:
-
-<UL><PRE>
-void find2_cb(Fl_Widget* w, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- if (e-&gt;search[0] == '\0') {
- // Search string is blank; get a new one...
- find_cb(w, v);
- return;
- }
-
- int pos = e-&gt;editor-&gt;insert_position();
- int found = textbuf-&gt;search_forward(pos, e-&gt;search, &amp;pos);
- if (found) {
- // Found a match; select and update the position...
- textbuf-&gt;select(pos, pos+strlen(e-&gt;search));
- e-&gt;editor-&gt;insert_position(pos+strlen(e-&gt;search));
- e-&gt;editor-&gt;show_insert_position();
- }
- else fl_alert("No occurrences of \'%s\' found!", e-&gt;search);
-}
-</PRE></UL>
-
-<P>If the search string cannot be found we use the <A
-href="functions.html#fl_alert"><TT>fl_alert()</TT></A>
-convenience function to display a message to that effect.
-
-<H3>new_cb()</H3>
-<P>This callback function will clear the editor widget and current
-filename. It also calls the <TT>check_save()</TT> function to give the
-user the opportunity to save the current file first as needed:
-
-<UL><PRE>
-void new_cb(Fl_Widget*, void*) {
- if (!check_save()) return;
-
- filename[0] = '\0';
- textbuf-&gt;select(0, textbuf-&gt;length());
- textbuf-&gt;remove_selection();
- changed = 0;
- textbuf-&gt;call_modify_callbacks();
-}
-</PRE></UL>
-
-<H3>open_cb()</H3>
-
-<P>This callback function will ask the user for a filename and then load
-the specified file into the input widget and current filename. It also
-calls the <TT>check_save()</TT> function to give the user the
-opportunity to save the current file first as needed:
-
-<UL><PRE>
-void open_cb(Fl_Widget*, void*) {
- if (!check_save()) return;
-
- char *newfile = fl_file_chooser("Open File?", "*", filename);
- if (newfile != NULL) load_file(newfile, -1);
-}
-</PRE></UL>
-
-<P>We call the <TT>load_file()</TT> function to actually load the file.
-
-<H3>paste_cb()</H3>
-
-<P>This callback function will call <A
-href="Fl_Text_Editor.html#Fl_Text_Editor.kf_paste"><TT>kf_paste()</TT></A>
-to paste the clipboard at the current position:</P>
-
-<UL><PRE>
-void paste_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- Fl_Text_Editor::kf_paste(0, e-&gt;editor);
-}
-</PRE></UL>
-
-<H3>quit_cb()</H3>
-
-<P>The quit callback will first see if the current file has been
-modified, and if so give the user a chance to save it. It then exits
-from the program:
-
-<UL><PRE>
-void quit_cb(Fl_Widget*, void*) {
- if (changed &amp;&amp; !check_save())
- return;
-
- exit(0);
-}
-</PRE></UL>
-
-<H3>replace_cb()</H3>
-
-<P>The replace callback just shows the replace dialog:
-
-<UL><PRE>
-void replace_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- e-&gt;replace_dlg-&gt;show();
-}
-</PRE></UL>
-
-<H3>replace2_cb()</H3>
-
-<P>This callback will replace the next occurence of the replacement
-string. If nothing has been entered for the replacement string, then
-the replace dialog is displayed instead:
-
-<UL><PRE>
-void replace2_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- const char *find = e-&gt;replace_find-&gt;value();
- const char *replace = e-&gt;replace_with-&gt;value();
-
- if (find[0] == '\0') {
- // Search string is blank; get a new one...
- e-&gt;replace_dlg-&gt;show();
- return;
- }
-
- e-&gt;replace_dlg-&gt;hide();
-
- int pos = e-&gt;editor-&gt;insert_position();
- int found = textbuf-&gt;search_forward(pos, find, &amp;pos);
-
- if (found) {
- // Found a match; update the position and replace text...
- textbuf-&gt;select(pos, pos+strlen(find));
- textbuf-&gt;remove_selection();
- textbuf-&gt;insert(pos, replace);
- textbuf-&gt;select(pos, pos+strlen(replace));
- e-&gt;editor-&gt;insert_position(pos+strlen(replace));
- e-&gt;editor-&gt;show_insert_position();
- }
- else fl_alert(&quot;No occurrences of \'%s\' found!&quot;, find);
-}
-</PRE></UL>
-
-<H3>replall_cb()</H3>
-
-<P>This callback will replace all occurences of the search
-string in the file:
-
-<UL><PRE>
-void replall_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- const char *find = e-&gt;replace_find-&gt;value();
- const char *replace = e-&gt;replace_with-&gt;value();
-
- find = e-&gt;replace_find-&gt;value();
- if (find[0] == '\0') {
- // Search string is blank; get a new one...
- e-&gt;replace_dlg-&gt;show();
- return;
- }
-
- e-&gt;replace_dlg-&gt;hide();
-
- e-&gt;editor-&gt;insert_position(0);
- int times = 0;
-
- // Loop through the whole string
- for (int found = 1; found;) {
- int pos = e-&gt;editor-&gt;insert_position();
- found = textbuf-&gt;search_forward(pos, find, &amp;pos);
-
- if (found) {
- // Found a match; update the position and replace text...
- textbuf-&gt;select(pos, pos+strlen(find));
- textbuf-&gt;remove_selection();
- textbuf-&gt;insert(pos, replace);
- e-&gt;editor-&gt;insert_position(pos+strlen(replace));
- e-&gt;editor-&gt;show_insert_position();
- times++;
- }
- }
-
- if (times) fl_message(&quot;Replaced %d occurrences.&quot;, times);
- else fl_alert(&quot;No occurrences of \'%s\' found!&quot;, find);
-}
-</PRE></UL>
-
-<H3>replcan_cb()</H3>
-
-<P>This callback just hides the replace dialog:
-
-<UL><PRE>
-void replcan_cb(Fl_Widget*, void* v) {
- EditorWindow* e = (EditorWindow*)v;
- e-&gt;replace_dlg-&gt;hide();
-}
-</PRE></UL>
-
-<H3>save_cb()</H3>
-
-<P>This callback saves the current file. If the current filename is
-blank it calls the &quot;save as&quot; callback:
-
-<UL><PRE>
-void save_cb(void) {
- if (filename[0] == '\0') {
- // No filename - get one!
- saveas_cb();
- return;
- }
- else save_file(filename);
-}
-</PRE></UL>
-
-<P>The <TT>save_file()</TT> function saves the current file to the
-specified filename.
-
-<H3>saveas_cb()</H3>
-
-<P>This callback asks the user for a filename and saves the current file:
-
-<UL><PRE>
-void saveas_cb(void) {
- char *newfile;
-
- newfile = fl_file_chooser(&quot;Save File As?&quot;, &quot;*&quot;, filename);
- if (newfile != NULL) save_file(newfile);
-}
-</PRE></UL>
-
-<P>The <TT>save_file()</TT> function saves the current file to the
-specified filename.
-
-<H2>Other Functions</H2>
-
-<P>Now that we've defined the callback functions, we need our support
-functions to make it all work:
-
-<H3>check_save()</H3>
-
-<P>This function checks to see if the current file needs to be saved. If
-so, it asks the user if they want to save it:
-
-<UL><PRE>
-int check_save(void) {
- if (!changed) return 1;
-
- int r = fl_choice(&quot;The current file has not been saved.\n&quot;
- &quot;Would you like to save it now?&quot;,
- &quot;Cancel&quot;, &quot;Save&quot;, &quot;Discard&quot;);
-
- if (r == 1) {
- save_cb(); // Save the file...
- return !changed;
- }
-
- return (r == 2) ? 1 : 0;
-}
-</PRE></UL>
-
-<H3>load_file()</H3>
-
-<P>This function loads the specified file into the <TT>textbuf</TT> class:
-
-<UL><PRE>
-int loading = 0;
-void load_file(char *newfile, int ipos) {
- loading = 1;
- int insert = (ipos != -1);
- changed = insert;
- if (!insert) strcpy(filename, &quot;&quot;);
- int r;
- if (!insert) r = textbuf-&gt;loadfile(newfile);
- else r = textbuf-&gt;insertfile(newfile, ipos);
- if (r)
- fl_alert(&quot;Error reading from file \'%s\':\n%s.&quot;, newfile, strerror(errno));
- else
- if (!insert) strcpy(filename, newfile);
- loading = 0;
- textbuf-&gt;call_modify_callbacks();
-}
-</PRE></UL>
-
-<P>When loading the file we use the <A
-href="Fl_Text_Buffer.html#Fl_Text_Buffer.loadfile"><TT>loadfile()</TT></A>
-method to &quot;replace&quot; the text in the buffer, or the <A
-href="Fl_Text_Buffer.html#Fl_Text_Buffer.insertfile"><TT>insertfile()</TT></A>
-method to insert text in the buffer from the named file.
-
-<H3>save_file()</H3>
-
-<P>This function saves the current buffer to the specified file:
-
-<UL><PRE>
-void save_file(char *newfile) {
- if (textbuf-&gt;savefile(newfile))
- fl_alert(&quot;Error writing to file \'%s\':\n%s.&quot;, newfile, strerror(errno));
- else
- strcpy(filename, newfile);
- changed = 0;
- textbuf-&gt;call_modify_callbacks();
-}
-</PRE></UL>
-
-<H3>set_title()</H3>
-
-<P>This function checks the <TT>changed</TT> variable and updates the
-window label accordingly:
-<UL><PRE>
-void set_title(Fl_Window* w) {
- if (filename[0] == '\0') strcpy(title, "Untitled");
- else {
- char *slash;
- slash = strrchr(filename, '/');
-#ifdef WIN32
- if (slash == NULL) slash = strrchr(filename, '\\');
-#endif
- if (slash != NULL) strcpy(title, slash + 1);
- else strcpy(title, filename);
- }
-
- if (changed) strcat(title, " (modified)");
-
- w-&gt;label(title);
-}
-</PRE></UL>
-
-<H2>The main() Function</H2>
-
-<P>Once we've created all of the support functions, the only thing left
-is to tie them all together with the <TT>main()</TT> function.
-The <TT>main()</TT> function creates a new text buffer, creates a
-new view (window) for the text, shows the window, loads the file on
-the command-line (if any), and then enters the FLTK event loop:
-
-<UL><PRE>
-int main(int argc, char **argv) {
- textbuf = new Fl_Text_Buffer;
-
- Fl_Window* window = new_view();
-
- window-&gt;show(1, argv);
-
- if (argc &gt; 1) load_file(argv[1], -1);
-
- return Fl::run();
-}
-</PRE></UL>
-
-<H2>Compiling the Editor</H2>
-
-<P>The complete source for our text editor can be found in the <TT>test/editor.cxx</TT> source file. Both the Makefile and Visual C++
-workspace include the necessary rules to build the editor. You can
-also compile it using a standard compiler with:
-
-<UL><PRE>
-CC -o editor editor.cxx -lfltk -lXext -lX11 -lm
-</PRE></UL>
-
-<P>or by using the <TT>fltk-config</TT> script with:
-
-<UL><PRE>
-fltk-config --compile editor.cxx
-</PRE></UL>
-
-<P>As noted in <A href="basics.html">Chapter 1</A>, you may need to
-include compiler and linker options to tell them where to find the FLTK
-library. Also, the <TT>CC</TT> command may also be called <TT>gcc</TT>
-or <TT>c++</TT> on your system.
-
-<P>Congratulations, you've just built your own text editor!</P>
-
-<H2>The Final Product</H2>
-
-The final editor window should look like the image in Figure 4-2.
-
-<P ALIGN="CENTER"><IMG src="editor.gif" ALT="The completed editor window."><BR>
-<I>Figure 4-2: The completed editor window</I></P>
-
-<H2>Advanced Features</H2>
-
-<P>Now that we've implemented the basic functionality, it is
-time to show off some of the advanced features of the
-<CODE>Fl_Text_Editor</CODE> widget.
-
-<H3>Syntax Highlighting</H3>
-
-<P>The <CODE>Fl_Text_Editor</CODE> widget supports highlighting
-of text with different fonts, colors, and sizes. The
-implementation is based on the excellent <A
-HREF="http://www.nedit.org/">NEdit</A> text editor core, which
-uses a parallel "style" buffer which tracks the font, color, and
-size of the text that is drawn.
-
-<P>Styles are defined using the
-<CODE>Fl_Text_Display::Style_Table_Entry</CODE> structure
-defined in <CODE>&lt;FL/Fl_Text_Display.H&gt;</CODE>:
-
-<UL><PRE>
-struct Style_Table_Entry {
- Fl_Color color;
- Fl_Font font;
- int size;
- unsigned attr;
-};
-</PRE></UL>
-
-<P>The <CODE>color</CODE> member sets the color for the text,
-the <CODE>font</CODE> member sets the FLTK font index to use,
-and the <CODE>size</CODE> member sets the pixel size of the
-text. The <CODE>attr</CODE> member is currently not used.
-
-<P>For our text editor we'll define 7 styles for plain code,
-comments, keywords, and preprocessor directives:
-
-<UL><PRE>
-Fl_Text_Display::Style_Table_Entry styletable[] = { // Style table
- { FL_BLACK, FL_COURIER, FL_NORMAL_SIZE }, // A - Plain
- { FL_DARK_GREEN, FL_COURIER_ITALIC, FL_NORMAL_SIZE }, // B - Line comments
- { FL_DARK_GREEN, FL_COURIER_ITALIC, FL_NORMAL_SIZE }, // C - Block comments
- { FL_BLUE, FL_COURIER, FL_NORMAL_SIZE }, // D - Strings
- { FL_DARK_RED, FL_COURIER, FL_NORMAL_SIZE }, // E - Directives
- { FL_DARK_RED, FL_COURIER_BOLD, FL_NORMAL_SIZE }, // F - Types
- { FL_BLUE, FL_COURIER_BOLD, FL_NORMAL_SIZE } // G - Keywords
-};
-</PRE></UL>
-
-<P>You'll notice that the comments show a letter next to each
-style - each style in the style buffer is referenced using a
-character starting with the letter 'A'.
-
-<P>You call the <CODE>highlight_data()</CODE> method to associate the
-style data and buffer with the text editor widget:
-
-<UL><PRE>
-Fl_Text_Buffer *stylebuf;
-
-w-&gt;editor-&gt;highlight_data(stylebuf, styletable,
- sizeof(styletable) / sizeof(styletable[0]),
- 'A', style_unfinished_cb, 0);
-</PRE></UL>
-
-<P>Finally, you need to add a callback to the main text buffer so
-that changes to the text buffer are mirrored in the style buffer:
-
-<UL><PRE>
-textbuf-&gt;add_modify_callback(style_update, w-&gt;editor);
-</PRE></UL>
-
-<P>The <CODE>style_update()</CODE> function, like the <CODE>change_cb()</CODE>
-function described earlier, is called whenever text is added or removed from
-the text buffer. It mirrors the changes in the style buffer and then updates
-the style data as necessary:
-
-<UL><PRE>
-//
-// 'style_update()' - Update the style buffer...
-//
-
-void
-style_update(int pos, // I - Position of update
- int nInserted, // I - Number of inserted chars
- int nDeleted, // I - Number of deleted chars
- int nRestyled, // I - Number of restyled chars
- const char *deletedText, // I - Text that was deleted
- void *cbArg) { // I - Callback data
- int start, // Start of text
- end; // End of text
- char last, // Last style on line
- *style, // Style data
- *text; // Text data
-
-
- // If this is just a selection change, just unselect the style buffer...
- if (nInserted == 0 &amp;&amp; nDeleted == 0) {
- stylebuf-&gt;unselect();
- return;
- }
-
- // Track changes in the text buffer...
- if (nInserted &gt; 0) {
- // Insert characters into the style buffer...
- style = new char[nInserted + 1];
- memset(style, 'A', nInserted);
- style[nInserted] = '\0';
-
- stylebuf-&gt;replace(pos, pos + nDeleted, style);
- delete[] style;
- } else {
- // Just delete characters in the style buffer...
- stylebuf-&gt;remove(pos, pos + nDeleted);
- }
-
- // Select the area that was just updated to avoid unnecessary
- // callbacks...
- stylebuf-&gt;select(pos, pos + nInserted - nDeleted);
-
- // Re-parse the changed region; we do this by parsing from the
- // beginning of the line of the changed region to the end of
- // the line of the changed region... Then we check the last
- // style character and keep updating if we have a multi-line
- // comment character...
- start = textbuf-&gt;line_start(pos);
- end = textbuf-&gt;line_end(pos + nInserted - nDeleted);
- text = textbuf-&gt;text_range(start, end);
- style = stylebuf-&gt;text_range(start, end);
- last = style[end - start - 1];
-
- style_parse(text, style, end - start);
-
- stylebuf-&gt;replace(start, end, style);
- ((Fl_Text_Editor *)cbArg)-&gt;redisplay_range(start, end);
-
- if (last != style[end - start - 1]) {
- // The last character on the line changed styles, so reparse the
- // remainder of the buffer...
- free(text);
- free(style);
-
- end = textbuf-&gt;length();
- text = textbuf-&gt;text_range(start, end);
- style = stylebuf-&gt;text_range(start, end);
-
- style_parse(text, style, end - start);
-
- stylebuf-&gt;replace(start, end, style);
- ((Fl_Text_Editor *)cbArg)-&gt;redisplay_range(start, end);
- }
-
- free(text);
- free(style);
-}
-</PRE></UL>
-
-<P>The <CODE>style_parse()</CODE> function scans a copy of the
-text in the buffer and generates the necessary style characters
-for display. It assumes that parsing begins at the start of a line:
-
-<UL><PRE>
-//
-// 'style_parse()' - Parse text and produce style data.
-//
-
-void
-style_parse(const char *text,
- char *style,
- int length) {
- char current;
- int col;
- int last;
- char buf[255],
- *bufptr;
- const char *temp;
-
- for (current = *style, col = 0, last = 0; length &gt; 0; length --, text ++) {
- if (current == 'A') {
- // Check for directives, comments, strings, and keywords...
- if (col == 0 &amp;&amp; *text == '#') {
- // Set style to directive
- current = 'E';
- } else if (strncmp(text, "//", 2) == 0) {
- current = 'B';
- } else if (strncmp(text, "/*", 2) == 0) {
- current = 'C';
- } else if (strncmp(text, "\\\"", 2) == 0) {
- // Quoted quote...
- *style++ = current;
- *style++ = current;
- text ++;
- length --;
- col += 2;
- continue;
- } else if (*text == '\"') {
- current = 'D';
- } else if (!last &amp;&amp; islower(*text)) {
- // Might be a keyword...
- for (temp = text, bufptr = buf;
- islower(*temp) &amp;&amp; bufptr &lt; (buf + sizeof(buf) - 1);
- *bufptr++ = *temp++);
-
- if (!islower(*temp)) {
- *bufptr = '\0';
-
- bufptr = buf;
-
- if (bsearch(&amp;bufptr, code_types,
- sizeof(code_types) / sizeof(code_types[0]),
- sizeof(code_types[0]), compare_keywords)) {
- while (text &lt; temp) {
- *style++ = 'F';
- text ++;
- length --;
- col ++;
- }
-
- text --;
- length ++;
- last = 1;
- continue;
- } else if (bsearch(&amp;bufptr, code_keywords,
- sizeof(code_keywords) / sizeof(code_keywords[0]),
- sizeof(code_keywords[0]), compare_keywords)) {
- while (text &lt; temp) {
- *style++ = 'G';
- text ++;
- length --;
- col ++;
- }
-
- text --;
- length ++;
- last = 1;
- continue;
- }
- }
- }
- } else if (current == 'C' &amp;&amp; strncmp(text, "*/", 2) == 0) {
- // Close a C comment...
- *style++ = current;
- *style++ = current;
- text ++;
- length --;
- current = 'A';
- col += 2;
- continue;
- } else if (current == 'D') {
- // Continuing in string...
- if (strncmp(text, "\\\"", 2) == 0) {
- // Quoted end quote...
- *style++ = current;
- *style++ = current;
- text ++;
- length --;
- col += 2;
- continue;
- } else if (*text == '\"') {
- // End quote...
- *style++ = current;
- col ++;
- current = 'A';
- continue;
- }
- }
-
- // Copy style info...
- if (current == 'A' &amp;&amp; (*text == '{' || *text == '}')) *style++ = 'G';
- else *style++ = current;
- col ++;
-
- last = isalnum(*text) || *text == '.';
-
- if (*text == '\n') {
- // Reset column and possibly reset the style
- col = 0;
- if (current == 'B' || current == 'E') current = 'A';
- }
- }
-}
-</PRE></UL>
-
-
-</BODY>
-</HTML>