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-rw-r--r--documentation/editor.html8
1 files changed, 4 insertions, 4 deletions
diff --git a/documentation/editor.html b/documentation/editor.html
index 4d18c7b33..8da7c9a5c 100644
--- a/documentation/editor.html
+++ b/documentation/editor.html
@@ -6,7 +6,7 @@ editor.
Since this will be the first big project you'll be doing with FLTK,
lets define what we want our text editor to do:
<OL>
-<LI>Menu_Bar/menus for all functions. </LI>
+<LI>Menubar/menus for all functions. </LI>
<LI>Edit a single text file. </LI>
<LI>Load from a file. </LI>
<LI>Save to a file. </LI>
@@ -31,7 +31,7 @@ things:
<UL>
<PRE>
Fl_Window *window;
-Fl_Menu_Bar *menubar;
+Fl_Menu_Bar *menubar;
Fl_Multiline_Input *input;
Fl_Window *replace_dlg;
Fl_Input *replace_find;
@@ -48,7 +48,7 @@ char search[256] = &quot;&quot;;
The <TT>window</TT> variable is our top-level window described
previously. We'll cover the other variables as we build the
application.
-<H2>Menu_Bars and Menus</H2>
+<H2>Menubars and Menus</H2>
The first goal requires us to use a menubar and menus that define each
function the editor needs to perform. The <A href=Fl_Menu_Item.html#Fl_Menu_Item>
<TT>Fl_Menu_Item</TT></A> structure is used to define the menus and
@@ -83,7 +83,7 @@ Fl_Menu_Item menuitems[] = {
};
</PRE>
</UL>
- Once we have the menus defined we can create the <TT>Fl_Menu_Bar</TT>
+Once we have the menus defined we can create the <TT>Fl_Menu_Bar</TT>
widget and assign the menus to it with:
<UL>
<PRE>