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-<BODY>
-
-<H1 ALIGN="RIGHT"><A NAME="tests">I - Tests and Demo Source Code</A></H1>
-
-<P ALIGN="RIGHT">March 19, 2005</P>
-
-<P>The FLTK distribution contains over 60 sample applications written
-in or ported to FLTK. If the FLTK archive you received does not
-contain a 'test' directory, you can download the complete FLTK
-distribution from
-<a href="http://fltk.org/software.php">http://fltk.org/software.php</a>.</P>
-
-<P>Most of the example programs were created while testing a group of widgets.
-They are not meant to be great achievements in clean C++ programming, but merely
-a test platform to verify the functionality of the FLTK library.</P>
-
-<table width=100% border=0>
-<tr><td colspan=4><font size=+1><b>Example Applications</b></font></td>
-<tr>
-<td><a href="#adjuster"><tt>adjuster</tt></a></td>
-<td><a href="#arc"><tt>arc</tt></a></td>
-<td><a href="#ask"><tt>ask</tt></a></td>
-<td><a href="#bitmap"><tt>bitmap</tt></a></td>
-<td><a href="#boxtype"><tt>boxtype</tt></a></td>
-<td><a href="#browser"><tt>browser</tt></a></td>
-</tr>
-<tr>
-<td><a href="#button"><tt>button</tt></a></td>
-<td><a href="#buttons"><tt>buttons</tt></a></td>
-<td><a href="#checkers"><tt>checkers</tt></a></td>
-<td><a href="#clock"><tt>clock</tt></a></td>
-<td><a href="#colbrowser"><tt>colbrowser</tt></a></td>
-<td><a href="#color_chooser"><tt>color_chooser</tt></a></td>
-</tr>
-<tr>
-<td><a href="#cube"><tt>cube</tt></a></td>
-<td><a href="#CubeView"><tt>CubeView</tt></a></td>
-<td><a href="#cursor"><tt>cursor</tt></a></td>
-<td><a href="#curve"><tt>curve</tt></a></td>
-<td><a href="#demo"><tt>demo</tt></a></td>
-<td><a href="#doublebuffer"><tt>doublebuffer</tt></a></td>
-</tr>
-<tr>
-<td><a href="#editor"><tt>editor</tt></a></td>
-<td><a href="#fast_slow"><tt>fast_slow</tt></a></td>
-<td><a href="#file_chooser"><tt>file_chooser</tt></a></td>
-<td><a href="#fluid"><tt>fluid</tt></a></td>
-<td><a href="#fonts"><tt>fonts</tt></a></td>
-<td><a href="#forms"><tt>forms</tt></a></td>
-</tr>
-<tr>
-<td><a href="#fractals"><tt>fractals</tt></a></td>
-<td><a href="#fullscreen"><tt>fullscreen</tt></a></td>
-<td><a href="#gl_overlay"><tt>gl_overlay</tt></a></td>
-<td><a href="#glpuzzle"><tt>glpuzzle</tt></a></td>
-<td><a href="#hello"><tt>hello</tt></a></td>
-<td><a href="#help"><tt>help</tt></a></td>
-</tr>
-<tr>
-<td><a href="#iconize"><tt>iconize</tt></a></td>
-<td><a href="#image"><tt>image</tt></a></td>
-<td><a href="#inactive"><tt>inactive</tt></a></td>
-<td><a href="#input"><tt>input</tt></a></td>
-<td><a href="#input_choice"><tt>input_choice</tt></a></td>
-<td><a href="#keyboard"><tt>keyboard</tt></a></td>
-</tr>
-<tr>
-<td><a href="#label"><tt>label</tt></a></td>
-<td><a href="#line_style"><tt>line_style</tt></a></td>
-<td><a href="#list_visuals"><tt>list_visuals</tt></a></td>
-<td><a href="#mandelbrot"><tt>mandelbrot</tt></a></td>
-<td><a href="#menubar"><tt>menubar</tt></a></td>
-<td><a href="#message"><tt>message</tt></a></td>
-</tr>
-<tr>
-<td><a href="#minimum"><tt>minimum</tt></a></td>
-<td><a href="#navigation"><tt>navigation</tt></a></td>
-<td><a href="#output"><tt>output</tt></a></td>
-<td><a href="#overlay"><tt>overlay</tt></a></td>
-<td><a href="#pack"><tt>pack</tt></a></td>
-<td><a href="#pixmap_browser"><tt>pixmap_browser</tt></a></td>
-</tr>
-<tr>
-<td><a href="#pixmap"><tt>pixmap</tt></a></td>
-<td><a href="#preferences"><tt>preferences</tt></a></td>
-<td><a href="#radio"><tt>radio</tt></a></td>
-<td><a href="#resizebox"><tt>resizebox</tt></a></td>
-<td><a href="#resize"><tt>resize</tt></a></td>
-<td><a href="#scroll"><tt>scroll</tt></a></td>
-</tr>
-<tr>
-<td><a href="#shape"><tt>shape</tt></a></td>
-<td><a href="#subwindow"><tt>subwindow</tt></a></td>
-<td><a href="#symbols"><tt>symbols</tt></a></td>
-<td><a href="#tabs"><tt>tabs</tt></a></td>
-<td><a href="#threads"><tt>threads</tt></a></td>
-<td><a href="#tile"><tt>tile</tt></a></td>
-</tr>
-<tr>
-<td><a href="#tiled_image"><tt>tiled_image</tt></a></td>
-<td><a href="#valuators"><tt>valuators</tt></a></td>
-</tr>
-</table>
-
-<h3><a name="adjuster">adjuster</h3>
-<tt>adjuster</tt> shows a nifty little widget for quickly
-setting values in a great range.
-<h3><a name="arc">arc</h3>
-The <tt>arc</tt> demo explains how to derive your own widget to
-generate some custom drawings. The sample drawings use the matrix
-based arc drawing for some fun effects.
-<h3><a name="ask">ask</h3>
-<tt>ask</tt> shows some of FLTK's standard dialog boxes, but you
-may end up in a loop, but you may end up in a loop, but... .
-<h3><a name="bitmap">bitmap</h3>
-This simple test shows the use of a single color bitmap as a
-label for a box widget. Bitmaps are stored in the X11 '.bmp'
-file format and can be part of the source code.
-<h3><a name="boxtype">boxtype</h3>
-<tt>boxtype</tt> gives an overview of readily available boxes and
-frames in FLTK. More types can be added by the user. When using
-themes, FLTK shuffles boxtypes around to give an app a new look.
-<h3><a name="browser">browser</h3>
-<tt>browser</tt> shows the capabilities of the <tt>Fl_Browser</tt> widget.
-Important features tested are loading of files, line formatting, and
-correct positioning of the browser data window.
-<h3><a name="button">button</h3>
-The <tt>button</tt> test is a very simple demo of buttons and callbacks.
-<h3><a name="buttons">buttons</h3>
-<tt>buttons</tt> shows a sample of FLTK button types.
-<h3><a name="checkers">checkers</h3>
-Written by Steve Poulsen in early 1979, <tt>checkers</tt> shows
-how to polish a VT100 text terminal based program into a neat
-program with a graphical UI. Check out the code that drags the
-pieces, and how the pieces are drawn by layering. Then tell me
-how to beat this program.
-<h3><a name="clock">clock</h3>
-The <tt>clock</tt> demo shows two analog clocks. The innards of
-teh <tt>Fl_Clock</tt> widget are pretty interesting as they explain
-the use of timeouts and matrix based drawing.
-<h3><a name="colbrowser">colbrowser</h3>
-<tt>colbrowser</tt> runs only on X11 systems. It reads
-<i>/usr/lib/X11/rgb.txt</i> to show the color representation
-of every text entry in the file. This is beautiful, but
-only mederatly useful unless your UI is written in <i>Motif</i>.
-<h3><a name="color_chooser">color_chooser</h3>
-The <tt>color_chooser</tt> gives a short demo of FLTK's palette based
-color chooser and of the RGB based color wheel.
-<h3><a name="cube">cube</h3>
-The <tt>cube</tt> demo shows the speed of OpenGL. It also tests
-the ability to render two OpenGL buffers into a single window,
-and shows OpenGL text.
-<h3><a name="CubeView">CubeView</h3>
-<tt>CubeView</tt> shows how to create a UI containing OpenGL with fluid.
-<h3><a name="cursor">cursor</h3>
-The <tt>cursor</tt> demo show all mouse cursor shapes that come standard
-with FLTK. The <i>fgcolor</i> and <i>bgcolor</i> sliders work only
-on few systems like Irix.
-<h3><a name="curve">curve</h3>
-<tt>curve</tt> draws a nice Bezier curve into a custom widget. The
-<i>points</i> option for splines is not supported on all platforms.
-<h3><a name="demo">demo</h3>
-This tool allows quick access to all programs in the <tt>test</tt> directory.
-<tt>demo</tt> is viaully based on the IrixGL demo program and cna be
-extended by editing <tt>test/demo.menu</tt>.
-<h3><a name="doublebuffer">doublebuffer</h3>
-The <tt>doublebuffer</tt> demo show the difference between a single
-buffered window, which may flicker during a slow redraw, and a
-double buffered window, which never flickers, but uses twice the
-amount of RAM. Some modern OS's double buffer all windows automatically
-to allow transparency and shadows on the desktop. FLTK is smart enough
-to not tripple buffer a window in that case.
-<h3><a name="editor">editor</h3>
-FLTK has two very different text input widgets. <tt>Fl_Input</tt>
-and derived classes are rather leight weight, however
-<tt>Fl_Text_Editor</tt> is a complete port of nedit (with permission).
-The <tt>editor</tt> test is almost a full application, showing custom
-syntax highlighting and dialog creation.
-<h3><a name="fast_slow">fast_slow</h3>
-<tt>fast_slow</tt> shows how an application can use then <tt>when()</tt>
-setting to receive different kinds of callbacks.
-<h3><a name="file_chooser">file_chooser</h3>
-The standard FLTK <tt>file_chooser</tt> is the result of many
-iterations, trying to find a middle ground between a complex
-browser and a fast light implementation.
-<h3><a name="fonts">fonts</h3>
-<tt>fonts</tt> show all available text fonts on the host system.
-If your machine still has some pixmap based fonts, the supported
-sizes will be shown in bold face. Only the first 256 fonts will
-be listed.
-<h3><a name="forms">forms</h3>
-<tt>forms</tt> is an XForms program with very few changes.
-Search for "fltk" to find all changes necessary to port to fltk.
-This demo show the different boxtypes. Note that some
-boxtypes are not appropriate for some objects.
-<h3><a name="fractals">fractals</h3>
-<tt>fractals</tt> shows how to mix OpenGL, Glut and FLTK code.
-FLTK supports a rather large subset of Glut, so that many Glut
-application compile just fine.
-<h3><a name="fullscreen">fullscreen</h3>
-This demo shows how to do many of the window manipulations that
-are popular on SGI programs, even though X does not really like
-them. You can toggle the border on/off, change the visual to
-switch between single/double buffer, and make the window take
-over the screen. More information in the source code.
-<h3><a name="gl_overlay">gl_overlay</h3>
-<tt>gl_overlay</tt> shows OpenGL overlay plane rendering. If no
-hardware overly plane is available, FLTK will simulate it
-automatically.
-<h3><a name="glpuzzle">glpuzzle</h3>
-The <tt>glpuzzle</tt> test dhows how most Glut source code compiles
-easily under FLTK.
-<h3><a name="hello">hello</h3>
-<tt>hello</tt>: Hello, World. Need I say maore? Well, maybe. This
-tiny demo shows how little is needed to get a functioning application
-running with FLTK. Quite impressive, I'd say.
-<h3><a name="help">help</h3>
-<tt>help</tt> displays the built-in FLTK help browser. The
-<tt>Fl_Help_Dialog</tt> understands a subset of html and renders
-various image formats. It is a great help to provide help
-pages to the user without depending on the operating system's
-html browser.
-<h3><a name="iconize">iconize</h3>
-<tt>iconize</tt> demonstrates the efeect of the window functions
-<tt>hide()</tt>, <tt>iconize()</tt>, and <tt>show()</tt>.
-<h3><a name="image">image</h3>
-The <tt>image</tt> demo shows how an image can be created on the fly.
-This generated image contains an alpha (transparency) channel which
-lets previous renderings 'shine through', either via true
-transparency or by using screen door transparency (pixelation).
-<h3><a name="inactive">inactive</h3>
-<tt>inactive</tt> tests the correct rendering of inactive widgets.
-To see the inactive version of images, you can check the pixmap
-or image test.
-<h3><a name="input">input</h3>
-This tool shows and tests differnet types of text input fields based on
-<tt>Fl_Input_</tt>. The <tt>input</tt> program also tests various
-settings of <tt>Fl_Input::when()</tt>.
-<h3><a name="input_choice">input_choice</h3>
-<tt>input_choice</tt> tests the latest addition to FLTK1, a text input
-field with an attached pulldown menu. Windows users will recognize
-similarities to the 'ComboBox'. <tt>input_choice</tt> starts up in
-'plastic' scheme, but the traditional scheme is also supported.
-<h3><a name="keyboard">keyboard</h3>
-FLTK unifies keyboard events for all platforms. The <tt>keyboard</tt>
-test can be used to check the return values of <tt>Fl::event_key()</tt>
-and <tt>Fl::event_text()</tt>. It is also great to see the modifier
-buttons and the scroll wheel at work. Quit this application by closing
-the window. The ESC key will not work.
-<h3><a name="label">label</h3>
-Every FLTK widget can have a label attached to it. The <tt>label</tt>
-demo shows alignment, clipping and wrapping of text labels. Labels
-can contain symbols at the start and end of the text, like <i>@FLTK</i>
-or <i>@circle uh-huh @square</i>.
-<h3><a name="line_style">line_style</h3>
-Advanced line drawing can be tested with <tt>line_style</tt>.
-Not all platforms support all line styles.
-<h3><a name="list_visuals">list_visuals</h3>
-This little app finds all available pixel formats for the current X11
-screen. But since you are now an FLTK user, you don't have to worry
-about any of this.
-<h3><a name="mandelbrot">mandelbrot</h3>
-<tt>mandelbrot</tt> shows two advanced topics in one test. It creates
-grayscale images on the fly, updating them via the <i>idle</i> callback
-system. This is one of the few occasions where the <i>idle</i> callback
-is very useful by giving all available processor time to the application
-without blocking the UI or other apps.
-<h3><a name="menubar">menubar</h3>
-The <tt>menubar</tt> tests many aspects of FLTK's popup menu system.
-Among the features are radio buttons, menus taller than the screen,
-arbitrary sub menu depth, and global shortcuts.
-<h3><a name="message">message</h3>
-<tt>message</tt> pops up a few of FLTK's standars message boxes.
-<h3><a name="minimum">minimum</h3>
-The <tt>minimum</tt> test program verifies that the update regions
-are set correctly. In a real life application, the trail would
-be avoided by choosing a smaller label or by setting label clipping.
-correctly.
-<h3><a name="navigation">navigation</h3>
-<tt>navigation</tt> demonstrates how the text cursor moves from
-text field to text field by using the arrow keys, tab and shift-tab..
-<h3><a name="output">output</h3>
-<tt>output</tt> shows the difference between the single line and
-multi line mode of the <tt>Fl_Output</tt> widget. Fonts can be
-selected from the FLTK standard list of fonts.
-<h3><a name="overlay">overlay</h3>
-The <tt>overlay</tt> test app show how easy an FLTK window can
-be layered to display cursor and manipulator style elemnts. This
-example derives a new class from <tt>Fl_Overly_WIndow</tt> and
-provides a new function to draw custom overlays.
-<h3><a name="pack">pack</h3>
-The <tt>pack</tt> test program demonstrates the resizing
-and repositioning of children of the <tt>Fl_Pack</tt> group.
-Putting an <tt>Fl_Pack</tt> into an <tt>Fl_Scroll</tt> is
-a useful way to create a kind of browser.
-<h3><a name="pixmap_browser">pixmap_browser</h3>
-<tt>pixmap_browser</tt> tests the shared image interface. When using
-the same image multiple times <tt>Fl_Shared_Image</tt> will keep it
-only once in memory.
-<h3><a name="pixmap">pixmap</h3>
-This simple test shows the use of a LUT based pixmap as a
-label for a box widget. Pixmaps are stored in the X11 '.xpm'
-file format and can be part of the source code. Pixmaps support
-one transparent color.
-<h3><a name="preferences">preferences</h3>
-I do have my <tt>preferences</tt> in the morning, but sometimes I
-just can't remember a thing. This is where the <tt>Fl_Preferences</tt>
-come in handy. The remember any kind of data between program launches.
-<h3><a name="radio">radio</h3>
-The <tt>radio</tt> tool was created entirely with <i>fluid</i>. It
-shows some of the available btton types and tests radio
-button behavior.
-<h3><a name="resizebox">resizebox</h3>
-<tt>resizebox</tt> shows some possible ways of FLTK's automatic
-resize bahavior..
-<h3><a name="resize">resize</h3>
-The <tt>resize</tt> demo tests size and position functions with
-the given window manager.
-<h3><a name="scroll">scroll</h3>
-<tt>scroll</tt> shows how to scroll an area of widgets, one of
-them beeing a slow custom drawing. <tt>Fl_Scroll</tt> uses
-clipping and smart window area copying to improve redraw speed.
-The buttons at the bottom of the window test decoration rendering
-and updates.
-<h3><a name="shape">shape</h3>
-<tt>shape</tt> is a very minimal demo that shows how to create
-your own OpenGL rendering widget. Now that you know that, go ahead
-and write that flight simulator you always dreamt of.
-<h3><a name="subwindow">subwindow</h3>
-The <tt>subwindow</tt> demo tests messaging and drawing between
-the main window and 'true' sub windows. A sub window is differnt
-to a group by resetting the FLTK coordinate stystem to 0, 0 in the
-top left corner. On Win32 and X11, subwindows have their own
-operating system specific handle.
-<h3><a name="symbols">symbols</h3>
-<tt>symbols</tt> are a speciality of FLTK. These little vector
-drawings can be integrated into labels. They scale and rotate,
-and with a little patience, you can define your own. The rotation
-number refers to 45 degree rotations if you were looking at a
-numeric keypad (2 is down, 6 is right, etc.).
-<h3><a name="tabs">tabs</h3>
-The <tt>tabs</tt> tool was created with <i>fluid</i>. It tests
-correct hiding and redisplaying of tabs, navigation across tabs,
-resize behavior, and no unneeded redrawing of invisible widgets.
-<h3><a name="threads">threads</h3>
-FLTK can be used in a multithreading environment. There are some
-limitations, mostly due to the underlying operating system.
-<tt>threads</tt> show how to use <tt>Fl::lock()</tt>,
-<tt>Fl::unlock()</tt>, and <tt>Fl::awake()</tt> in secondary threads
-to keep FLTK happy. Although locking works on all platforms,
-this demo is not available on every machine.
-<h3><a name="tile">tile</h3>
-The <tt>tile</tt> tool shows a nice way of using <tt>Fl_Tile</tt>.
-To test correct resizing of subwindows, the widget for region
-1 is created from an <tt>Fl_Window</tt> class.
-<h3><a name="tiled_image">tiled_image</h3>
-The <tt>tiled_image</tt> demo uses an image as the background
-for a window by repeating it over the full size of the widget.
-Thw window is resizable and shows how the image gets repeated.
-<h3><a name="valuators">valuators</h3>
-<tt>valuators</tt> shows all of FLTK's nifty widgets to change
-numeric values.
-<h3><a name="fluid">fluid</h3>
-<tt>fuid</tt> is not only a big test program, but also a very
-useful visual UI designer. Many parts of <tt>fluid</tt> were
-created using <tt>fluid</tt>.
-
-</BODY>
-</HTML>
+<HTML> +<BODY> + +<H1 ALIGN="RIGHT"><A NAME="tests">I - Tests and Demo Source Code</A></H1> + +<P ALIGN="RIGHT">March 19, 2005</P> + +<P>The FLTK distribution contains over 60 sample applications written +in or ported to FLTK. If the FLTK archive you received does not +contain a 'test' directory, you can download the complete FLTK +distribution from +<a href="http://fltk.org/software.php">http://fltk.org/software.php</a>.</P> + +<P>Most of the example programs were created while testing a group of widgets. +They are not meant to be great achievements in clean C++ programming, but merely +a test platform to verify the functionality of the FLTK library.</P> + +<table width=100% border=0> +<tr><td colspan=4><font size=+1><b>Example Applications</b></font></td> +<tr> +<td><a href="#adjuster"><tt>adjuster</tt></a></td> +<td><a href="#arc"><tt>arc</tt></a></td> +<td><a href="#ask"><tt>ask</tt></a></td> +<td><a href="#bitmap"><tt>bitmap</tt></a></td> +<td><a href="#boxtype"><tt>boxtype</tt></a></td> +<td><a href="#browser"><tt>browser</tt></a></td> +</tr> +<tr> +<td><a href="#button"><tt>button</tt></a></td> +<td><a href="#buttons"><tt>buttons</tt></a></td> +<td><a href="#checkers"><tt>checkers</tt></a></td> +<td><a href="#clock"><tt>clock</tt></a></td> +<td><a href="#colbrowser"><tt>colbrowser</tt></a></td> +<td><a href="#color_chooser"><tt>color_chooser</tt></a></td> +</tr> +<tr> +<td><a href="#cube"><tt>cube</tt></a></td> +<td><a href="#CubeView"><tt>CubeView</tt></a></td> +<td><a href="#cursor"><tt>cursor</tt></a></td> +<td><a href="#curve"><tt>curve</tt></a></td> +<td><a href="#demo"><tt>demo</tt></a></td> +<td><a href="#doublebuffer"><tt>doublebuffer</tt></a></td> +</tr> +<tr> +<td><a href="#editor"><tt>editor</tt></a></td> +<td><a href="#fast_slow"><tt>fast_slow</tt></a></td> +<td><a href="#file_chooser"><tt>file_chooser</tt></a></td> +<td><a href="#fluid"><tt>fluid</tt></a></td> +<td><a href="#fonts"><tt>fonts</tt></a></td> +<td><a href="#forms"><tt>forms</tt></a></td> +</tr> +<tr> +<td><a href="#fractals"><tt>fractals</tt></a></td> +<td><a href="#fullscreen"><tt>fullscreen</tt></a></td> +<td><a href="#gl_overlay"><tt>gl_overlay</tt></a></td> +<td><a href="#glpuzzle"><tt>glpuzzle</tt></a></td> +<td><a href="#hello"><tt>hello</tt></a></td> +<td><a href="#help"><tt>help</tt></a></td> +</tr> +<tr> +<td><a href="#iconize"><tt>iconize</tt></a></td> +<td><a href="#image"><tt>image</tt></a></td> +<td><a href="#inactive"><tt>inactive</tt></a></td> +<td><a href="#input"><tt>input</tt></a></td> +<td><a href="#input_choice"><tt>input_choice</tt></a></td> +<td><a href="#keyboard"><tt>keyboard</tt></a></td> +</tr> +<tr> +<td><a href="#label"><tt>label</tt></a></td> +<td><a href="#line_style"><tt>line_style</tt></a></td> +<td><a href="#list_visuals"><tt>list_visuals</tt></a></td> +<td><a href="#mandelbrot"><tt>mandelbrot</tt></a></td> +<td><a href="#menubar"><tt>menubar</tt></a></td> +<td><a href="#message"><tt>message</tt></a></td> +</tr> +<tr> +<td><a href="#minimum"><tt>minimum</tt></a></td> +<td><a href="#navigation"><tt>navigation</tt></a></td> +<td><a href="#output"><tt>output</tt></a></td> +<td><a href="#overlay"><tt>overlay</tt></a></td> +<td><a href="#pack"><tt>pack</tt></a></td> +<td><a href="#pixmap_browser"><tt>pixmap_browser</tt></a></td> +</tr> +<tr> +<td><a href="#pixmap"><tt>pixmap</tt></a></td> +<td><a href="#preferences"><tt>preferences</tt></a></td> +<td><a href="#radio"><tt>radio</tt></a></td> +<td><a href="#resizebox"><tt>resizebox</tt></a></td> +<td><a href="#resize"><tt>resize</tt></a></td> +<td><a href="#scroll"><tt>scroll</tt></a></td> +</tr> +<tr> +<td><a href="#shape"><tt>shape</tt></a></td> +<td><a href="#subwindow"><tt>subwindow</tt></a></td> +<td><a href="#symbols"><tt>symbols</tt></a></td> +<td><a href="#tabs"><tt>tabs</tt></a></td> +<td><a href="#threads"><tt>threads</tt></a></td> +<td><a href="#tile"><tt>tile</tt></a></td> +</tr> +<tr> +<td><a href="#tiled_image"><tt>tiled_image</tt></a></td> +<td><a href="#valuators"><tt>valuators</tt></a></td> +</tr> +</table> + +<h3><a name="adjuster">adjuster</h3> +<tt>adjuster</tt> shows a nifty little widget for quickly +setting values in a great range. +<h3><a name="arc">arc</h3> +The <tt>arc</tt> demo explains how to derive your own widget to +generate some custom drawings. The sample drawings use the matrix +based arc drawing for some fun effects. +<h3><a name="ask">ask</h3> +<tt>ask</tt> shows some of FLTK's standard dialog boxes, but you +may end up in a loop, but you may end up in a loop, but... . +<h3><a name="bitmap">bitmap</h3> +This simple test shows the use of a single color bitmap as a +label for a box widget. Bitmaps are stored in the X11 '.bmp' +file format and can be part of the source code. +<h3><a name="boxtype">boxtype</h3> +<tt>boxtype</tt> gives an overview of readily available boxes and +frames in FLTK. More types can be added by the user. When using +themes, FLTK shuffles boxtypes around to give an app a new look. +<h3><a name="browser">browser</h3> +<tt>browser</tt> shows the capabilities of the <tt>Fl_Browser</tt> widget. +Important features tested are loading of files, line formatting, and +correct positioning of the browser data window. +<h3><a name="button">button</h3> +The <tt>button</tt> test is a very simple demo of buttons and callbacks. +<h3><a name="buttons">buttons</h3> +<tt>buttons</tt> shows a sample of FLTK button types. +<h3><a name="checkers">checkers</h3> +Written by Steve Poulsen in early 1979, <tt>checkers</tt> shows +how to polish a VT100 text terminal based program into a neat +program with a graphical UI. Check out the code that drags the +pieces, and how the pieces are drawn by layering. Then tell me +how to beat this program. +<h3><a name="clock">clock</h3> +The <tt>clock</tt> demo shows two analog clocks. The innards of +teh <tt>Fl_Clock</tt> widget are pretty interesting as they explain +the use of timeouts and matrix based drawing. +<h3><a name="colbrowser">colbrowser</h3> +<tt>colbrowser</tt> runs only on X11 systems. It reads +<i>/usr/lib/X11/rgb.txt</i> to show the color representation +of every text entry in the file. This is beautiful, but +only mederatly useful unless your UI is written in <i>Motif</i>. +<h3><a name="color_chooser">color_chooser</h3> +The <tt>color_chooser</tt> gives a short demo of FLTK's palette based +color chooser and of the RGB based color wheel. +<h3><a name="cube">cube</h3> +The <tt>cube</tt> demo shows the speed of OpenGL. It also tests +the ability to render two OpenGL buffers into a single window, +and shows OpenGL text. +<h3><a name="CubeView">CubeView</h3> +<tt>CubeView</tt> shows how to create a UI containing OpenGL with fluid. +<h3><a name="cursor">cursor</h3> +The <tt>cursor</tt> demo show all mouse cursor shapes that come standard +with FLTK. The <i>fgcolor</i> and <i>bgcolor</i> sliders work only +on few systems like Irix. +<h3><a name="curve">curve</h3> +<tt>curve</tt> draws a nice Bezier curve into a custom widget. The +<i>points</i> option for splines is not supported on all platforms. +<h3><a name="demo">demo</h3> +This tool allows quick access to all programs in the <tt>test</tt> directory. +<tt>demo</tt> is viaully based on the IrixGL demo program and cna be +extended by editing <tt>test/demo.menu</tt>. +<h3><a name="doublebuffer">doublebuffer</h3> +The <tt>doublebuffer</tt> demo show the difference between a single +buffered window, which may flicker during a slow redraw, and a +double buffered window, which never flickers, but uses twice the +amount of RAM. Some modern OS's double buffer all windows automatically +to allow transparency and shadows on the desktop. FLTK is smart enough +to not tripple buffer a window in that case. +<h3><a name="editor">editor</h3> +FLTK has two very different text input widgets. <tt>Fl_Input</tt> +and derived classes are rather leight weight, however +<tt>Fl_Text_Editor</tt> is a complete port of nedit (with permission). +The <tt>editor</tt> test is almost a full application, showing custom +syntax highlighting and dialog creation. +<h3><a name="fast_slow">fast_slow</h3> +<tt>fast_slow</tt> shows how an application can use then <tt>when()</tt> +setting to receive different kinds of callbacks. +<h3><a name="file_chooser">file_chooser</h3> +The standard FLTK <tt>file_chooser</tt> is the result of many +iterations, trying to find a middle ground between a complex +browser and a fast light implementation. +<h3><a name="fonts">fonts</h3> +<tt>fonts</tt> show all available text fonts on the host system. +If your machine still has some pixmap based fonts, the supported +sizes will be shown in bold face. Only the first 256 fonts will +be listed. +<h3><a name="forms">forms</h3> +<tt>forms</tt> is an XForms program with very few changes. +Search for "fltk" to find all changes necessary to port to fltk. +This demo show the different boxtypes. Note that some +boxtypes are not appropriate for some objects. +<h3><a name="fractals">fractals</h3> +<tt>fractals</tt> shows how to mix OpenGL, Glut and FLTK code. +FLTK supports a rather large subset of Glut, so that many Glut +application compile just fine. +<h3><a name="fullscreen">fullscreen</h3> +This demo shows how to do many of the window manipulations that +are popular on SGI programs, even though X does not really like +them. You can toggle the border on/off, change the visual to +switch between single/double buffer, and make the window take +over the screen. More information in the source code. +<h3><a name="gl_overlay">gl_overlay</h3> +<tt>gl_overlay</tt> shows OpenGL overlay plane rendering. If no +hardware overly plane is available, FLTK will simulate it +automatically. +<h3><a name="glpuzzle">glpuzzle</h3> +The <tt>glpuzzle</tt> test dhows how most Glut source code compiles +easily under FLTK. +<h3><a name="hello">hello</h3> +<tt>hello</tt>: Hello, World. Need I say maore? Well, maybe. This +tiny demo shows how little is needed to get a functioning application +running with FLTK. Quite impressive, I'd say. +<h3><a name="help">help</h3> +<tt>help</tt> displays the built-in FLTK help browser. The +<tt>Fl_Help_Dialog</tt> understands a subset of html and renders +various image formats. It is a great help to provide help +pages to the user without depending on the operating system's +html browser. +<h3><a name="iconize">iconize</h3> +<tt>iconize</tt> demonstrates the efeect of the window functions +<tt>hide()</tt>, <tt>iconize()</tt>, and <tt>show()</tt>. +<h3><a name="image">image</h3> +The <tt>image</tt> demo shows how an image can be created on the fly. +This generated image contains an alpha (transparency) channel which +lets previous renderings 'shine through', either via true +transparency or by using screen door transparency (pixelation). +<h3><a name="inactive">inactive</h3> +<tt>inactive</tt> tests the correct rendering of inactive widgets. +To see the inactive version of images, you can check the pixmap +or image test. +<h3><a name="input">input</h3> +This tool shows and tests differnet types of text input fields based on +<tt>Fl_Input_</tt>. The <tt>input</tt> program also tests various +settings of <tt>Fl_Input::when()</tt>. +<h3><a name="input_choice">input_choice</h3> +<tt>input_choice</tt> tests the latest addition to FLTK1, a text input +field with an attached pulldown menu. Windows users will recognize +similarities to the 'ComboBox'. <tt>input_choice</tt> starts up in +'plastic' scheme, but the traditional scheme is also supported. +<h3><a name="keyboard">keyboard</h3> +FLTK unifies keyboard events for all platforms. The <tt>keyboard</tt> +test can be used to check the return values of <tt>Fl::event_key()</tt> +and <tt>Fl::event_text()</tt>. It is also great to see the modifier +buttons and the scroll wheel at work. Quit this application by closing +the window. The ESC key will not work. +<h3><a name="label">label</h3> +Every FLTK widget can have a label attached to it. The <tt>label</tt> +demo shows alignment, clipping and wrapping of text labels. Labels +can contain symbols at the start and end of the text, like <i>@FLTK</i> +or <i>@circle uh-huh @square</i>. +<h3><a name="line_style">line_style</h3> +Advanced line drawing can be tested with <tt>line_style</tt>. +Not all platforms support all line styles. +<h3><a name="list_visuals">list_visuals</h3> +This little app finds all available pixel formats for the current X11 +screen. But since you are now an FLTK user, you don't have to worry +about any of this. +<h3><a name="mandelbrot">mandelbrot</h3> +<tt>mandelbrot</tt> shows two advanced topics in one test. It creates +grayscale images on the fly, updating them via the <i>idle</i> callback +system. This is one of the few occasions where the <i>idle</i> callback +is very useful by giving all available processor time to the application +without blocking the UI or other apps. +<h3><a name="menubar">menubar</h3> +The <tt>menubar</tt> tests many aspects of FLTK's popup menu system. +Among the features are radio buttons, menus taller than the screen, +arbitrary sub menu depth, and global shortcuts. +<h3><a name="message">message</h3> +<tt>message</tt> pops up a few of FLTK's standars message boxes. +<h3><a name="minimum">minimum</h3> +The <tt>minimum</tt> test program verifies that the update regions +are set correctly. In a real life application, the trail would +be avoided by choosing a smaller label or by setting label clipping. +correctly. +<h3><a name="navigation">navigation</h3> +<tt>navigation</tt> demonstrates how the text cursor moves from +text field to text field by using the arrow keys, tab and shift-tab.. +<h3><a name="output">output</h3> +<tt>output</tt> shows the difference between the single line and +multi line mode of the <tt>Fl_Output</tt> widget. Fonts can be +selected from the FLTK standard list of fonts. +<h3><a name="overlay">overlay</h3> +The <tt>overlay</tt> test app show how easy an FLTK window can +be layered to display cursor and manipulator style elemnts. This +example derives a new class from <tt>Fl_Overly_WIndow</tt> and +provides a new function to draw custom overlays. +<h3><a name="pack">pack</h3> +The <tt>pack</tt> test program demonstrates the resizing +and repositioning of children of the <tt>Fl_Pack</tt> group. +Putting an <tt>Fl_Pack</tt> into an <tt>Fl_Scroll</tt> is +a useful way to create a kind of browser. +<h3><a name="pixmap_browser">pixmap_browser</h3> +<tt>pixmap_browser</tt> tests the shared image interface. When using +the same image multiple times <tt>Fl_Shared_Image</tt> will keep it +only once in memory. +<h3><a name="pixmap">pixmap</h3> +This simple test shows the use of a LUT based pixmap as a +label for a box widget. Pixmaps are stored in the X11 '.xpm' +file format and can be part of the source code. Pixmaps support +one transparent color. +<h3><a name="preferences">preferences</h3> +I do have my <tt>preferences</tt> in the morning, but sometimes I +just can't remember a thing. This is where the <tt>Fl_Preferences</tt> +come in handy. The remember any kind of data between program launches. +<h3><a name="radio">radio</h3> +The <tt>radio</tt> tool was created entirely with <i>fluid</i>. It +shows some of the available btton types and tests radio +button behavior. +<h3><a name="resizebox">resizebox</h3> +<tt>resizebox</tt> shows some possible ways of FLTK's automatic +resize bahavior.. +<h3><a name="resize">resize</h3> +The <tt>resize</tt> demo tests size and position functions with +the given window manager. +<h3><a name="scroll">scroll</h3> +<tt>scroll</tt> shows how to scroll an area of widgets, one of +them beeing a slow custom drawing. <tt>Fl_Scroll</tt> uses +clipping and smart window area copying to improve redraw speed. +The buttons at the bottom of the window test decoration rendering +and updates. +<h3><a name="shape">shape</h3> +<tt>shape</tt> is a very minimal demo that shows how to create +your own OpenGL rendering widget. Now that you know that, go ahead +and write that flight simulator you always dreamt of. +<h3><a name="subwindow">subwindow</h3> +The <tt>subwindow</tt> demo tests messaging and drawing between +the main window and 'true' sub windows. A sub window is differnt +to a group by resetting the FLTK coordinate stystem to 0, 0 in the +top left corner. On Win32 and X11, subwindows have their own +operating system specific handle. +<h3><a name="symbols">symbols</h3> +<tt>symbols</tt> are a speciality of FLTK. These little vector +drawings can be integrated into labels. They scale and rotate, +and with a little patience, you can define your own. The rotation +number refers to 45 degree rotations if you were looking at a +numeric keypad (2 is down, 6 is right, etc.). +<h3><a name="tabs">tabs</h3> +The <tt>tabs</tt> tool was created with <i>fluid</i>. It tests +correct hiding and redisplaying of tabs, navigation across tabs, +resize behavior, and no unneeded redrawing of invisible widgets. +<h3><a name="threads">threads</h3> +FLTK can be used in a multithreading environment. There are some +limitations, mostly due to the underlying operating system. +<tt>threads</tt> show how to use <tt>Fl::lock()</tt>, +<tt>Fl::unlock()</tt>, and <tt>Fl::awake()</tt> in secondary threads +to keep FLTK happy. Although locking works on all platforms, +this demo is not available on every machine. +<h3><a name="tile">tile</h3> +The <tt>tile</tt> tool shows a nice way of using <tt>Fl_Tile</tt>. +To test correct resizing of subwindows, the widget for region +1 is created from an <tt>Fl_Window</tt> class. +<h3><a name="tiled_image">tiled_image</h3> +The <tt>tiled_image</tt> demo uses an image as the background +for a window by repeating it over the full size of the widget. +Thw window is resizable and shows how the image gets repeated. +<h3><a name="valuators">valuators</h3> +<tt>valuators</tt> shows all of FLTK's nifty widgets to change +numeric values. +<h3><a name="fluid">fluid</h3> +<tt>fuid</tt> is not only a big test program, but also a very +useful visual UI designer. Many parts of <tt>fluid</tt> were +created using <tt>fluid</tt>. + +</BODY> +</HTML> |
