summaryrefslogtreecommitdiff
path: root/documentation/fluid.html
diff options
context:
space:
mode:
Diffstat (limited to 'documentation/fluid.html')
-rw-r--r--documentation/fluid.html24
1 files changed, 12 insertions, 12 deletions
diff --git a/documentation/fluid.html b/documentation/fluid.html
index 45ceb9e60..f6ed41335 100644
--- a/documentation/fluid.html
+++ b/documentation/fluid.html
@@ -29,7 +29,7 @@ These <TT>.cxx</TT> files must <TT>#include</TT> the <TT>.h</TT> file or they ca
#include</TT> the <TT>.cxx</TT> file so it still appears to be a single source
file.
-<P ALIGN=CENTER><IMG src=fluid-org.gif>
+<P ALIGN=CENTER><IMG src="fluid-org.gif" ALT="FLUID organization.">
<P>Normally the FLUID file defines one or more functions or classes which
output C++ code. Each function defines a one or more FLTK
@@ -113,7 +113,7 @@ simple tasks with it. This tutorial will show you how to generate a
complete user interface class with FLUID that is used for the CubeView
program provided with FLTK.
-<P ALIGN=CENTER><IMG SRC="cubeview.gif"></P>
+<P ALIGN=CENTER><IMG SRC="cubeview.gif" ALT="CubeView demo."></P>
<P>The window is of class CubeViewUI, and is completely generated by FLUID, including
class member functions. The central display of the cube is a separate
@@ -323,14 +323,14 @@ void CubeView::draw() {
<h3>The CubeViewUI Class</h3>
We will completely construct a window to display and control the
CubeView defined in the previous section using FLUID.
-<h4><a name="def">Defining the CubeViewUI Class</a></h4>
+<h4><a name="defui">Defining the CubeViewUI Class</a></h4>
Once you have started FLUID, the first step in defining a class is to
create a new class within FLUID using the <b>New-&gt;Code-&gt;Class</b>
menu item. Name the class &quot;CubeViewUI&quot; and leave the
subclass blank. We do not need any inheritance for this
window. You should see the new class declaration in the FLUID
browser window.
-<p align=center><img src="fluid1.gif"></p>
+<p align=center><img src="fluid1.gif" ALT="FLUID file for CubeView."></p>
<h4><a name="addcon">Adding the Class Constructor</a></h4>
Click on the CubeViewUI class in the FLUID window and add a new method
by selecting <b>New-&gt;Code-&gt;Function/Method.</b> The name of the
@@ -352,7 +352,7 @@ None of these additions need be public. And they shouldn't be
unless you plan to expose them as part of the interface for
CubeViewUI.
<p>When you are finished you should have something like this:
-<p align=center><img src="fluid2.gif">
+<p align=center><img src="fluid2.gif" ALT="FLUID window containing CubeView demo.">
<p>We will talk about the <tt>show()</tt> method that is highlighted
shortly.
<h4><a name="addcube">Adding the CubeView Widget</a></h4>
@@ -373,7 +373,7 @@ Code:&quot; field enter <tt>#include &quot;CubeView.h&quot;</tt>
CubeView as a member of CubeViewUI, so any public CubeView methods are
now available to CubeViewUI.
-<p align=center><img src="fluid3.gif"></p>
+<p align=center><img src="fluid3.gif" ALT="CubeView methods."></p>
<h4><a name="defcall">Defining the Callbacks</a></h4>
Each of the widgets we defined before adding CubeView can have
@@ -401,7 +401,7 @@ appear on the screen.
<tt>show()</tt>. We don't need a return value here, and since we will
not be adding any widgets to this method FLUID will assign it a return
type of <tt>void</tt>.
-<p align=center><img src="fluid4.gif"></p>
+<p align=center><img src="fluid4.gif" ALT="CubeView constructor."></p>
<p>Once the new method has been added, highlight its name and select
New-&gt;Code-&gt;Code. Enter the method's code in the code window.
@@ -553,7 +553,7 @@ grid that all widgets snap to when you move and resize them, and for the
"snap" which is how far a widget has to be dragged from its original position
to actually change.
-<P ALIGN="CENTER"><IMG SRC="fluid_prefs.gif"></P>
+<P ALIGN="CENTER"><IMG SRC="fluid_prefs.gif" ALT="FLUID Preferences Window"></P>
<P>The output filenames control the extensions or names of the files the are
generated by FLUID. If you check the "Include .h from .cxx" button the code
@@ -617,7 +617,7 @@ to &quot;visible&quot; attributes (such as the color, label, box) are not undone
by revert or cancel. Changes to code like the callbacks are undone,
however.
<!-- NEW PAGE -->
-<TABLE cellpadding=0 cellspacing=0 width=100%>
+<TABLE cellpadding=0 cellspacing=0 width=100% summary="columns of text">
<TR>
<TD VALIGN=TOP>
<H3><A name=widget_attributes>Widget Attributes</A></H3>
@@ -636,7 +636,7 @@ You pick the subtype off of this menu.
The boxtype to draw as a background for the widget.
</TD>
<TD>&nbsp;&nbsp;&nbsp;</TD>
-<TD VALIGN=TOP WIDTH=378><IMG src="fluid_widget.gif"></TD>
+<TD VALIGN=TOP WIDTH=378><IMG src="fluid_widget.gif" ALT="The FLUID widget dialog."></TD>
</TR>
</TABLE>
<P>Many widgets will work, and draw faster, with a &quot;frame&quot; instead of a
@@ -918,7 +918,7 @@ to select the appropriate language and message file.
"GNU gettext" from the "Use" chooser. Two new input fields will then
appear to control the include file and function/macro name to use when
retrieving the localized label strings.
-<P ALIGN="CENTER"><IMG SRC="fluid-gettext.gif"></P>
+<P ALIGN="CENTER"><IMG SRC="fluid-gettext.gif" ALT="I18N using FLUID."></P>
<P>The "#include" field controls the header file to include for I18N; by
default this is <TT>&lt;libintl.h&gt;</TT>, the standard I18N file for
GNU gettext.
@@ -934,7 +934,7 @@ need to call <TT>setlocale()</TT> to select the appropriate language.
"POSIX catgets" from the "Use" chooser. Three new input fields will then
appear to control the include file, catalog file, and set number for
retrieving the localized label strings.
-<P ALIGN="CENTER"><IMG SRC="fluid-catgets.gif"></P>
+<P ALIGN="CENTER"><IMG SRC="fluid-catgets.gif" ALT="I18N using FLUID"></P>
<P>The "#include" field controls the header file to include for I18N; by
default this is <TT>&lt;nl_types.h&gt;</TT>, the standard I18N file for
POSIX catgets.