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-<HTML><BODY>
-<H1 ALIGN=RIGHT><A NAME=functions>B - Function Reference</A></H1>
- This appendix describes all of the <TT>fl_</TT> functions and <TT>Fl::</TT>
- methods. For a description of the FLTK widgets, see <A href=widgets.html#widgets>
-Appendix A</A>.
-<H2>Functions</H2>
-
-<H3><A name="fl_color_chooser_func">int fl_color_chooser(const char *title, double
-&amp;r, double &amp;g, double &amp;b)
-<BR> int fl_color_chooser(const char *title, uchar &amp;r, uchar &amp;g, uchar &amp;b)</A>
-</H3>
-
-The double version takes RGB values in the range 0.0 to 1.0. The
-uchar version takes RGB values in the range 0 to 255. The <TT>title</TT>
+<html><body>
+
+<h1 align=right><a name=functions>B - Function Reference</A></h1>
+
+This appendix describes all of the <tt>fl_</tt> functions and <tt>Fl::</tt>
+methods. For a description of the FLTK widgets, see <A
+href=widgets.html#widgets> Appendix A</A>.
+
+<h2>Functions</h2>
+
+<h3><A name="fl_color_chooser_func">int fl_color_chooser(const char
+*title, double &amp;r, double &amp;g, double &amp;b)
+<br>int fl_color_chooser(const char *title, uchar &amp;r, uchar &amp;g, uchar &amp;b)</h3></A>
+
+The double version takes RGB values in the range 0.0 to 1.0. The
+uchar version takes RGB values in the range 0 to 255. The <tt>title</tt>
argument specifies the label (title) for the window.
-<P ALIGN=CENTER><IMG src="fl_color_chooser.jpg"></P>
-
-<P><TT>fl_color_chooser()</TT> pops up a window to let the user pick an
-arbitrary RGB color. They can pick the hue and saturation in the &quot;hue
-box&quot; on the left (hold down CTRL to just change the saturation), and
-the brighness using the vertical slider. Or they can type the 8-bit
-numbers into the RGB <A href=Fl_Value_Input.html#Fl_Value_Input><TT>
-Fl_Value_Input</TT></A> fields, or drag the mouse across them to adjust
-them. The pull-down menu lets the user set the input fields to show
-RGB, HSV, or 8-bit RGB (0 to 255). </P>
-<P>This returns non-zero if the user picks ok, and updates the RGB
-values. If the user picks cancel or closes the window this returns
-zero and leaves RGB unchanged. </P>
-<P>If you use the color chooser on an 8-bit screen, it will allocate
-all the available colors, leaving you no space to exactly represent the
-color the user picks! You can however use <A href=#fl_rectf><TT>
-fl_rectf()</TT></A> to fill a region with a simulated color using
-dithering. </P>
-<H3><A name=fl_show_colormap>int fl_show_colormap(int oldcol)</A></H3>
-<TT>fl_show_colormap()</TT> pops up a panel of the 256 colors you can
-access with <A href=#fl_color><TT>fl_color()</TT></A> and lets the user
-pick one of them. It returns the new color index, or the old one if
-the user types ESC or clicks outside the window.
-<P ALIGN=CENTER><IMG src=./fl_show_colormap.gif></P>
-<H3><A name=fl_message>void fl_message(const char *, ...)</A></H3>
- Displays a printf-style message in a pop-up box with an &quot;OK&quot; button,
-waits for the user to hit the button. The message will wrap to fit the
-window, or may be many lines by putting <TT>\n</TT> characters into it.
- The enter key is a shortcut for the OK button.
-<P ALIGN=CENTER><IMG src=./fl_message.gif border=1></P>
-<H3><A name=fl_>void fl_alert(const char *, ...)</A></H3>
- Same as <TT>fl_message()</TT> except for the &quot;!&quot; symbol.
-<P ALIGN=CENTER><IMG src=./fl_alert.gif border=1></P>
-<H3><A name=fl_ask>int fl_ask(const char *, ...)</A></H3>
- Displays a printf-style message in a pop-up box with an &quot;Yes&quot; and &quot;No&quot;
-button and waits for the user to hit a button. The return value is 1
-if the user hits Yes, 0 if they pick No. The enter key is a shortcut
-for Yes and ESC is a shortcut for No.
-<P ALIGN=CENTER><IMG src=./fl_ask.gif border=1></P>
-<H3><A name=fl_choice2>int fl_choice(const char *q, const char *b0,
-const char *b1, const char *b2, ...)</A></H3>
-
- Shows the message with three buttons below it marked with the strings
-<TT> b0</TT>, <TT>b1</TT>, and <TT>b2</TT>. Returns 0, 1, or 2
+<p align=center><img src="fl_color_chooser.jpg">
+
+<P><tt>fl_color_chooser()</tt> pops up a window to let the user pick an
+arbitrary RGB color. They can pick the hue and saturation in the &quot;hue
+box&quot; on the left (hold down CTRL to just change the saturation), and
+the brighness using the vertical slider. Or they can type the 8-bit
+numbers into the RGB <A href=Fl_Value_Input.html#Fl_Value_Input><tt>
+Fl_Value_Input</tt></A> fields, or drag the mouse across them to adjust
+them. The pull-down menu lets the user set the input fields to show
+RGB, HSV, or 8-bit RGB (0 to 255).
+
+<P>This returns non-zero if the user picks ok, and updates the RGB
+values. If the user picks cancel or closes the window this returns
+zero and leaves RGB unchanged.
+
+<P>If you use the color chooser on an 8-bit screen, it will allocate
+all the available colors, leaving you no space to exactly represent the
+color the user picks! You can however use <A href=#fl_rectf><tt>
+fl_rectf()</tt></A> to fill a region with a simulated color using
+dithering.
+
+<h3><A name=fl_show_colormap>int fl_show_colormap(int oldcol)</A></h3>
+
+<tt>fl_show_colormap()</tt> pops up a panel of the 256 colors you can
+access with <A href=#fl_color><tt>fl_color()</tt></A> and lets the user
+pick one of them. It returns the new color index, or the old one if
+the user types ESC or clicks outside the window.
+<P ALIGN=CENTER><IMG src=./fl_show_colormap.gif>
+
+<h3><A name=fl_message>void fl_message(const char *, ...)</A></h3>
+
+Displays a printf-style message in a pop-up box with an &quot;OK&quot; button,
+waits for the user to hit the button. The message will wrap to fit the
+window, or may be many lines by putting <tt>\n</tt> characters into it.
+The enter key is a shortcut for the OK button.
+<P ALIGN=CENTER><IMG src=./fl_message.gif border=1>
+
+<h3><A name=fl_>void fl_alert(const char *, ...)</A></h3>
+
+Same as <tt>fl_message()</tt> except for the &quot;!&quot; symbol.
+<P ALIGN=CENTER><IMG src=./fl_alert.gif border=1>
+
+<h3><A name=fl_ask>int fl_ask(const char *, ...)</A></h3>
+
+Displays a printf-style message in a pop-up box with an
+&quot;Yes&quot; and &quot;No&quot; button and waits for the user to
+hit a button. The return value is 1 if the user hits Yes, 0 if they
+pick No. The enter key is a shortcut for Yes and ESC is a shortcut
+for No.
+
+<p align=center><img src=./fl_ask.gif border=1>
+
+<h3><A name=fl_choice2>int fl_choice(const char *q, const char *b0,
+const char *b1, const char *b2, ...)</A></h3>
+
+Shows the message with three buttons below it marked with the strings
+<tt> b0</tt>, <tt>b1</tt>, and <tt>b2</tt>. Returns 0, 1, or 2
depending on which button is hit. ESC is a shortcut for button 0 and
the enter key is a shortcut for button 1. Notice the buttons are
positioned &quot;backwards&quot; You can hide buttons by passing
-<TT>NULL</TT> as their labels.
-
-<P ALIGN=CENTER><IMG src=./fl_choice.gif border=1></P>
-<H3><A name=fl_input2>const char *fl_input(const char *label, const char
-*deflt = 0, ...)</A></H3>
- Pops up a window displaying a string, lets the user edit it, and
-return the new value. The cancel button returns <TT>NULL</TT>. <I>The
-returned pointer is only valid until the next time <TT>fl_input()</TT>
- is called</I>. Due to back-compatability, the arguments to any printf
-commands in the label are after the default value.
-<P ALIGN=CENTER><IMG src=./fl_input.gif border=1></P>
-<H3><A name=fl_password>const char *fl_password(const char *label,
-const char *deflt = 0, ...)</A></H3>
- Same as <TT>fl_input()</TT> except an <A href=Fl_Secret_Input.html#Fl_Secret_Input>
-<TT>Fl_Secret_Input</TT></A> field is used.
-<P ALIGN=CENTER><IMG src=./fl_password.gif border=1></P>
-<H3><A name=fl_message_font>void fl_message_font(Fl_Font fontid, uchar
-size)</A></H3>
- Change the font and font size used for the messages in all the popups.
-<H3><A name=fl_message_icon>Fl_Widget *fl_message_icon()</A></H3>
- Returns a pointer to the box at the left edge of all the popups. You
-can alter the font, color, or label (including making it a Pixmap),
-before calling the functions.
-<H3><A name=fl_file_chooser>char *fl_file_chooser(const char * message,
-const char *pattern, const char *fname)</A></H3>
- FLTK provides a &quot;tab completion&quot; file chooser that makes it easy to
-choose files from large directories. This file chooser has several
-unique features, the major one being that the Tab key completes
-filenames like it does in Emacs or tcsh, and the list always shows all
-possible completions.
-<P ALIGN=CENTER><IMG src=./filechooser.gif></P>
-<TT>fl_file_chooser()</TT> pops up the file chooser, waits for the user
-to pick a file or Cancel, and then returns a pointer to that filename
-or <TT>NULL</TT> if Cancel is chosen.
-<P><TT>message</TT> is a string used to title the window. </P>
-<P><TT>pattern</TT> is used to limit the files listed in a directory to
+<tt>NULL</tt> as their labels.
+
+<p align=center><img src=./fl_choice.gif border=1>
+
+<h3><A name=fl_input2>const char *fl_input(const char *label, const char
+*deflt = 0, ...)</A></h3>
+
+Pops up a window displaying a string, lets the user edit it, and
+return the new value. The cancel button returns <tt>NULL</tt>. <I>The
+returned pointer is only valid until the next time <tt>fl_input()</tt>
+is called</I>. Due to back-compatability, the arguments to any printf
+commands in the label are after the default value.
+
+<p align=center><img src=./fl_input.gif border=1>
+
+<h3><A name=fl_password>const char *fl_password(const char *label,
+const char *deflt = 0, ...)</A></h3>
+
+Same as <tt>fl_input()</tt> except an <A
+href=Fl_Secret_Input.html><tt>Fl_Secret_Input</tt></A> field is used.
+
+<p align=center><img src=./fl_password.gif border=1>
+
+<h3><A name=fl_message_font>void fl_message_font(Fl_Font fontid, uchar
+size)</A></h3>
+
+Change the font and font size used for the messages in all the popups.
+
+<h3><A name=fl_message_icon>Fl_Widget *fl_message_icon()</A></h3>
+
+Returns a pointer to the box at the left edge of all the popups. You
+can alter the font, color, or label (including making it a Pixmap),
+before calling the functions.
+
+<h3><A name=fl_file_chooser>char *fl_file_chooser(const char * message,
+const char *pattern, const char *fname)</A></h3>
+
+FLTK provides a &quot;tab completion&quot; file chooser that makes it easy to
+choose files from large directories. This file chooser has several
+unique features, the major one being that the Tab key completes
+filenames like it does in Emacs or tcsh, and the list always shows all
+possible completions.
+
+<p align=center><img src=./filechooser.gif>
+
+<tt>fl_file_chooser()</tt> pops up the file chooser, waits for the user
+to pick a file or Cancel, and then returns a pointer to that filename
+or <tt>NULL</tt> if Cancel is chosen.
+
+<P><tt>message</tt> is a string used to title the window.
+
+<P><tt>pattern</tt> is used to limit the files listed in a directory to
those matching the pattern. This matching is done by <A href=#filename_match>
-<TT>filename_match()</TT></A>. Use <TT>NULL</TT> to show all files. </P>
-<P><TT>fname</TT> is a default filename to fill in the chooser with.
- If this is <TT>NULL</TT> then the last filename that was choosen is
-used (unless that had a different pattern, in which case just the last
-directory with no name is used). The first time the file chooser is
-called this defaults to a blank string. </P>
-<P>The returned value points at a static buffer that is only good until
-the next time <TT>fl_file_chooser()</TT> is called. </P>
-<H3><A name=fl_file_chooser_callback>void fl_file_chooser_callback(void
-(*cb)(const char *))</A></H3>
- Set a function that is called every time the user clicks a file in the
-currently popped-up file chooser. This could be used to preview the
-contents of the file. It has to be reasonably fast, and cannot create
-FLTK windows.
-<H3><A name=filename_list>int filename_list(const char *d, dirent
-***list)</A></H3>
- This is a portable and const-correct wrapper for the <TT>fl_scandir</TT>
- function. <TT>d</TT> is the name of a directory (it does not matter if
-it has a trailing slash or not). For each file in that directory a
-&quot;dirent&quot; structure is created. The only portable thing about a dirent
-is that dirent.d_name is the nul-terminated file name. An array of
-pointers to these dirents is created and a pointer to the array is
-returned in <TT>*list</TT>. The number of entries is given as a return
-value. If there is an error reading the directory a number less than
-zero is returned, and <TT>errno</TT> has the reason (<TT>errno</TT>
- does not work under WIN32). The files are sorted in &quot;alphanumeric&quot;
-order, where an attempt is made to put unpadded numbers in consecutive
-order.
-<P>You can free the returned list of files with the following code: </P>
-<UL>
-<PRE>
-for (int i = return_value; i &gt; 0;) free((void*)(list[--i]));
-free((void*)list);
-</PRE>
-</UL>
-<H3><A name=filename_isdir>int filename_isdir(const char *f)</A></H3>
- Returns non-zero if the file exists and is a directory.
-<H3><A name=filename_name>const char *filename_name(const char *f)</A></H3>
- Returns a pointer to the character after the last slash, or to the
-start of the filename if there is none.
-<H3><A name=filename_ext>const char *filename_ext(const char *f)</A></H3>
- Returns a pointer to the last period in <TT>filename_name(f)</TT>, or
-a pointer to the trailing nul if none.
-<H3><A name=filename_setext>char *filename_setext(char *f, const char
-*ext)</A></H3>
- Does <TT>strcpy(filename_ext(f), ext ? ext : &quot;&quot;)</TT>. Returns a
-pointer to <TT>f</TT>.
-<H3><A name=filename_expand>int filename_expand(char *out, const char
-*in)</A></H3>
- Splits <TT>in</TT> at each slash character. Replaces any occurrance
-of <TT>$X</TT> with <TT>getenv(&quot;X&quot;)</TT> (leaving it as <TT>$X</TT> if
-the environment variable does not exist). Replaces any occurances of <TT>
-~X</TT> with user <TT>X</TT>'s home directory (leaving it as <TT>~X</TT>
- if the user does not exist). Any resulting double slashes cause
-everything before the second slash to be deleted. Copies the result to <TT>
-out</TT> (<TT>in</TT> and <TT>out</TT> may be the same buffer).
- Returns non-zero if any changes were made. <I>In true retro
-programming style, it is up to you to provide a buffer big enough for
-the result. 1024 characters should be enough.</I>
-<H3><A name=filename_absolute>int filename_absolute(char *out, const
-char *in)</A></H3>
- If <TT>in</TT> does not start with a slash, this prepends the current
-working directory to <TT>in</TT> and then deletes any occurances of <TT>
-.</TT> and x/.. from the result, which it copies to <TT>out</TT> (<TT>in</TT>
- and <TT>out</TT> may be the same buffer). Returns non-zero if any
-changes were made. <I>In true retro programming style, it is up to you
-to provide a buffer big enough for the result. 1024 characters should
+<tt>filename_match()</tt></A>. Use <tt>NULL</tt> to show all files.
+
+<P><tt>fname</tt> is a default filename to fill in the chooser with.
+If this is <tt>NULL</tt> then the last filename that was choosen is
+used (unless that had a different pattern, in which case just the last
+directory with no name is used). The first time the file chooser is
+called this defaults to a blank string.
+
+<P>The returned value points at a static buffer that is only good until
+the next time <tt>fl_file_chooser()</tt> is called.
+
+<h3><A name=fl_file_chooser_callback>void fl_file_chooser_callback(void
+(*cb)(const char *))</A></h3>
+
+Set a function that is called every time the user clicks a file in the
+currently popped-up file chooser. This could be used to preview the
+contents of the file. It has to be reasonably fast, and cannot create
+FLTK windows.
+
+<h3><A name=filename_list>int filename_list(const char *d, dirent
+***list)</A></h3>
+
+This is a portable and const-correct wrapper for the
+<tt>fl_scandir</tt> function. <tt>d</tt> is the name of a directory
+(it does not matter if it has a trailing slash or not). For each file
+in that directory a &quot;dirent&quot; structure is created. The only
+portable thing about a dirent is that dirent.d_name is the
+nul-terminated file name. An array of pointers to these dirents is
+created and a pointer to the array is returned in <tt>*list</tt>. The
+number of entries is given as a return value. If there is an error
+reading the directory a number less than zero is returned, and
+<tt>errno</tt> has the reason (<tt>errno</tt> does not work under
+WIN32). The files are sorted in &quot;alphanumeric&quot; order, where
+an attempt is made to put unpadded numbers in consecutive order.
+
+<P>You can free the returned list of files with the following code:
+
+<ul><pre>for (int i = return_value; i &gt; 0;) free((void*)(list[--i]));
+free((void*)list);</pre></ul>
+
+<h3><A name=filename_isdir>int filename_isdir(const char *f)</A></h3>
+
+Returns non-zero if the file exists and is a directory.
+
+<h3><A name=filename_name>const char *filename_name(const char *f)</A></h3>
+
+Returns a pointer to the character after the last slash, or to the
+start of the filename if there is none.
+
+<h3><A name=filename_ext>const char *filename_ext(const char *f)</A></h3>
+
+Returns a pointer to the last period in <tt>filename_name(f)</tt>, or
+a pointer to the trailing nul if none.
+
+<h3><A name=filename_setext>char *filename_setext(char *f, const char
+*ext)</A></h3>
+
+Does <tt>strcpy(filename_ext(f), ext ? ext : &quot;&quot;)</tt>. Returns a
+pointer to <tt>f</tt>.
+
+<h3><A name=filename_expand>int filename_expand(char *out, const char
+*in)</A></h3>
+
+Splits <tt>in</tt> at each slash character. Replaces any occurrance
+of <tt>$X</tt> with <tt>getenv(&quot;X&quot;)</tt> (leaving it as
+<tt>$X</tt> if the environment variable does not exist). Replaces any
+occurances of <tt> ~X</tt> with user <tt>X</tt>'s home directory
+(leaving it as <tt>~X</tt> if the user does not exist). Any resulting
+double slashes cause everything before the second slash to be deleted.
+Copies the result to <tt> out</tt> (<tt>in</tt> and <tt>out</tt> may
+be the same buffer). Returns non-zero if any changes were made. <I>In
+true retro programming style, it is up to you to provide a buffer big
+enough for the result. 1024 characters should be enough.</I>
+
+<h3><A name=filename_absolute>int filename_absolute(char *out, const
+char *in)</A></h3>
+
+If <tt>in</tt> does not start with a slash, this prepends the current
+working directory to <tt>in</tt> and then deletes any occurances of <tt>
+.</tt> and x/.. from the result, which it copies to <tt>out</tt> (<tt>in</tt>
+and <tt>out</tt> may be the same buffer). Returns non-zero if any
+changes were made. <I>In true retro programming style, it is up to you
+to provide a buffer big enough for the result. 1024 characters should
be enough.</I>
-<H3><A name=filename_match>int filename_match(const char *f, const char
-*pattern)</A></H3>
- Returns true if <TT>f</TT> matches <TT>pattern</TT>. The following
-syntax is used by <TT>pattern</TT>:
+
+<h3><A name=filename_match>int filename_match(const char *f, const char
+*pattern)</A></h3>
+
+Returns true if <tt>f</tt> matches <tt>pattern</tt>. The following
+syntax is used by <tt>pattern</tt>:
+
<UL>
-<LI><TT>*</TT> matches any sequence of 0 or more characters. </LI>
-<LI><TT>?</TT> matches any single character. </LI>
-<LI><TT>[set]</TT> matches any character in the set. Set can contain
-any single characters, or a-z to represent a range. To match ] or -
-they must be the first characters. To match ^ or ! they must not be
+<LI><tt>*</tt> matches any sequence of 0 or more characters. </LI>
+<LI><tt>?</tt> matches any single character. </LI>
+<LI><tt>[set]</tt> matches any character in the set. Set can contain
+any single characters, or a-z to represent a range. To match ] or -
+they must be the first characters. To match ^ or ! they must not be
the first characters. </LI>
-<LI><TT>[^set] or <B>[!set]</B></TT> matches any character not in the
+<LI><tt>[^set] or <B>[!set]</B></tt> matches any character not in the
set. </LI>
-<LI><TT>{X|Y|Z} or <B>{X,Y,Z}</B></TT> matches any one of the
+<LI><tt>{X|Y|Z} or <B>{X,Y,Z}</B></tt> matches any one of the
subexpressions literally. </LI>
-<LI><TT>\x</TT> quotes the character x so it has no special meaning. </LI>
-<LI><TT>x</TT> all other characters must be matched exactly. </LI>
+<LI><tt>\x</tt> quotes the character x so it has no special meaning. </LI>
+<LI><tt>x</tt> all other characters must be matched exactly. </LI>
</UL>
-<H2>Fl:: Methods</H2>
-<H3><A name=add_fd>static void Fl::add_fd(int fd, void (*cb)(int, void
-*), void * = 0)
-<BR> static void Fl::add_fd(int fd, int when, void (*cb)(int, void *),
-void * = 0)</A>
-<BR><A name=remove_fd>static void Fl::remove_fd(int)</A></H3>
-Add file descriptor <TT>fd</TT> to listen to. When the <TT>fd</TT>
-becomes ready for reading the callback is done. The callback is
-passed the <TT>fd</TT> and the arbitrary <TT>void *</TT> argument. <TT>
-Fl::wait()</TT> will return immediately after calling the callback.
-<P>The second version takes a <TT>when</TT> bitfield, with the bits <TT>
-FL_READ</TT>, <TT>FL_WRITE</TT>, and <TT>FL_EXCEPT</TT> defined, to
-indicate when the callback should be done. </P>
-<P>There can only be one callback of each type for a file descriptor. <TT>
-Fl::remove_fd()</TT> gets rid of <I>all</I> the callbacks for a given
-file descriptor. </P>
-<P>Under UNIX <I>any</I> file descriptor can be monitored (files,
-devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows,
-WIN32 applications can only monitor sockets. </P>
-<H3><A name=add_handler>static void Fl::add_handler(int (*f)(int))</A></H3>
- Install a function to parse unrecognized events. If FLTK cannot
-figure out what to do with an event, it calls each of these functions
-(most recent first) until one of them returns non-zero. If none of
-them returns non zero then the event is ignored. Events that cause
-this to be called are:
+
+<h2>Fl:: Methods</h2>
+
+<h3><A name=add_fd>static void Fl::add_fd(int fd, void (*cb)(int, void
+*), void* = 0)
+<br>static void Fl::add_fd(int fd, int when, void (*cb)(int, void*),
+void* = 0)</A>
+<br><A name=remove_fd>static void Fl::remove_fd(int)</A></h3>
+
+Add file descriptor <tt>fd</tt> to listen to. When the <tt>fd</tt>
+becomes ready for reading <tt>Fl::wait()</tt> will call the callback
+and then return. The callback is
+passed the <tt>fd</tt> and the arbitrary <tt>void*</tt> argument.
+
+<P>The second version takes a <tt>when</tt> bitfield, with the bits
+<tt>FL_READ</tt>, <tt>FL_WRITE</tt>, and <tt>FL_EXCEPT</tt> defined,
+to indicate when the callback should be done.
+
+<P>There can only be one callback of each type for a file descriptor. <tt>
+Fl::remove_fd()</tt> gets rid of <I>all</I> the callbacks for a given
+file descriptor.
+
+<P>Under UNIX <I>any</I> file descriptor can be monitored (files,
+devices, pipes, sockets, etc.) Due to limitations in Microsoft Windows,
+WIN32 applications can only monitor sockets.
+
+<h3><A name=add_handler>static void Fl::add_handler(int (*f)(int))</A></h3>
+
+Install a function to parse unrecognized events. If FLTK cannot
+figure out what to do with an event, it calls each of these functions
+(most recent first) until one of them returns non-zero. If none of
+them returns non zero then the event is ignored. Events that cause
+this to be called are:
+
<UL>
-<LI><TT>FL_SHORTCUT</TT> events that are not recognized by any widget.
- This lets you provide global shortcut keys. </LI>
+<LI><tt>FL_SHORTCUT</tt> events that are not recognized by any widget.
+This lets you provide global shortcut keys. </LI>
<LI>System events that FLTK does not recognize. See <A href=osissues.html#fl_xevent>
-<TT>fl_xevent</TT></A>. </LI>
-<LI><I>Some</I> other events when the widget FLTK selected returns
-zero from its <TT>handle()</TT> method. Exactly which ones may change
+<tt>fl_xevent</tt></A>. </LI>
+<LI><I>Some</I> other events when the widget FLTK selected returns
+zero from its <tt>handle()</tt> method. Exactly which ones may change
in future versions, however. </LI>
</UL>
-<H3><A name=add_idle>static Fl::add_idle(void (*cb)(void *), void *)</A></H3>
-Adds a callback function that is called by <TT>Fl::wait()</TT> when
-there is nothing to do. This can be used for background processing.
-<P><I>Warning: this can absorb all your machine's time!</I></P>
+
+<h3><A name=add_idle>static Fl::add_idle(void (*cb)(void*), void*)</A></h3>
+
+Adds a callback function that is called every time by
+<tt>Fl::wait()</tt> and also makes it act as though the timeout is
+zero (so it just checks for events and returns immediately). This can
+be used to get background processing done.
+
<P>You can have multiple idle callbacks. To remove an idle callback use <A
-href=#remove_idle><TT>Fl::remove_idle()</TT></A>. </P>
-<P><TT>Fl::wait()</TT> and <TT>Fl::check()</TT> call idle callbacks,
-but <TT>Fl::ready()</TT> does not.</P>
-<P>The idle callback can call any FLTK functions. However if you call
-something that calls <TT>Fl::wait()</TT> or <TT>Fl::check()</TT> (such
-as a message pop-up) you should first remove the idle callback so that
-it does not recurse. </P>
-
-<H3><A name=add_timeout>static void Fl::add_timeout(float t, void
-(*cb)(void *),void *v=0)</A></H3>
-
-Add a one-shot timeout callback. The timeout will happen as soon as
-possible after <TT>t</TT> seconds after the last time <TT>wait()</TT>
-was called. The optional <TT>void *</TT> argument is passed to the
-callback.
-<P>This code will print &quot;TICK&quot; each second on stdout, no matter what
-else the user or program does: </P>
-<UL>
-<PRE>
-void callback(void *) {
- printf(&quot;TICK\n&quot;);
- Fl::add_timeout(1.0,callback);
+href=#remove_idle><tt>Fl::remove_idle()</tt></A>.
+
+<P><tt>Fl::wait()</tt> and <tt>Fl::check()</tt> call idle callbacks,
+but <tt>Fl::ready()</tt> does not.
+
+<P>The idle callback can call any FLTK functions, including
+<tt>Fl::wait()</tt>, <tt>Fl::check()</tt>, and <tt>Fl::ready()</tt>.
+Fltk will not recursively call the idle callback.
+
+<h3><A name=add_timeout>static void Fl::add_timeout(float t, void
+(*cb)(void*),void*v=0)</A></h3>
+
+Add a one-shot timeout callback. The function will be called by
+<tt>Fl::wait()</tt> at <i>t</i> seconds after this function is called
+(except if you call this inside a timeout callback, then the time is
+measured from when the callback was done, to allow accurate repeating
+events). The optional <tt>void*</tt> argument is passed to the
+callback.
+
+<P>This code will print &quot;TICK&quot; each second on stdout:
+
+<UL><PRE>void callback(void*) {
+ printf(&quot;TICK\n&quot;);
+ Fl::add_timeout(1.0,callback);
}
main() {
- Fl::add_timeout(1.0,callback);
- Fl::run();
-}
-</PRE>
-</UL>
-<H3><A name=arg>static int Fl::arg(int argc, char **argv, int &amp;i)</A></H3>
- Consume a single switch from <TT>argv</TT>, starting at word i.
- Returns the number of words eaten (1 or 2, or 0 if it is not
-recognized) and adds the same value to <TT>i</TT>. You can use this
-function if you prefer to control the incrementing through the
-arguments yourself.
-<H3><A name=args>static int Fl::args(int argc, char **argv, int &amp;i, int
+ Fl::add_timeout(1.0,callback);
+ Fl::run();
+}</PRE></UL>
+
+<h3><A name=arg>static int Fl::arg(int argc, char **argv, int &amp;i)</A></h3>
+
+Consume a single switch from <tt>argv</tt>, starting at word i.
+Returns the number of words eaten (1 or 2, or 0 if it is not
+recognized) and adds the same value to <tt>i</tt>. You can use this
+function if you prefer to control the incrementing through the
+arguments yourself.
+
+<h3><A name=args>static int Fl::args(int argc, char **argv, int &amp;i, int
(*callback)(int, char**,int &amp;)=0)
-<BR> void Fl::args(int argc, char **argv)</A></H3>
- FLTK provides an <I>entirely optional</I> command-line switch parser.
- You don't have to call it if you don't like them! Everything it can do
-can be done with other calls to FLTK.
-<P>To use the switch parser, call <TT>Fl::args(...)</TT> near the start
-of your program. This does <I>not</I> open the display, instead
-switches that need the display open are stashed into static variables.
+<BR>void Fl::args(int argc, char **argv)</A></h3>
+
+FLTK provides an <I>entirely optional</I> command-line switch parser.
+You don't have to call it if you don't like them! Everything it can do
+can be done with other calls to FLTK.
+
+<P>To use the switch parser, call <tt>Fl::args(...)</tt> near the start
+of your program. This does <I>not</I> open the display, instead
+switches that need the display open are stashed into static variables.
Then you <I>must</I> display your first window by calling <A href=Fl_Window.html#Fl_Window.show>
-window-&gt;show(argc,argv)</A>, which will do anything stored in the
-static variables. </P>
-<P><TT>callback</TT> lets you define your own switches. It is called
-with the same <TT>argc</TT> and <TT>argv</TT>, and with <TT>i</TT> the
-index of each word. The callback should return zero if the switch is
-unrecognized, and not change <TT>i</TT>. It should return non-zero if
-the switch is recognized, and add at least 1 to <TT>i</TT> (it can add
-more to consume words after the switch). This function is called
+window-&gt;show(argc,argv)</A>, which will do anything stored in the
+static variables.
+
+<P><tt>callback</tt> lets you define your own switches. It is called
+with the same <tt>argc</tt> and <tt>argv</tt>, and with <tt>i</tt> the
+index of each word. The callback should return zero if the switch is
+unrecognized, and not change <tt>i</tt>. It should return non-zero if
+the switch is recognized, and add at least 1 to <tt>i</tt> (it can add
+more to consume words after the switch). This function is called
<i>before</i> any other tests, so <i>you can override any FLTK
switch</i> (this is why fltk can use very short switches instead of
-the long ones all other toolkits force you to use).</P>
-<P>On return <TT>i</TT> is set to the index of the first non-switch.
-This is either: </P>
+the long ones all other toolkits force you to use).
+
+<P>On return <tt>i</tt> is set to the index of the first non-switch.
+This is either:
+
<UL>
<LI>The first word that does not start with '-'. </LI>
<LI>The word '-' (used by many programs to name stdin as a file) </LI>
<LI>The first unrecognized switch (return value is 0). </LI>
-<LI><TT>argc</TT></LI>
+<LI><tt>argc</tt></LI>
</UL>
- The return value is <TT>i</TT> unless an unrecognized switch is found,
-in which case it is zero. If your program takes no arguments other
-than switches you should produce an error if the return value is less
-than <TT>argc</TT>.
-<P>All switches except -bg2 may be abbreviated one letter and case is ignored: </P>
+The return value is <tt>i</tt> unless an unrecognized switch is found,
+in which case it is zero. If your program takes no arguments other
+than switches you should produce an error if the return value is less
+than <tt>argc</tt>.
+
+<P>All switches except -bg2 may be abbreviated one letter and case is ignored:
+
<UL>
-<LI><TT>-display host:n.n</TT> The X display to use (ignored under
+<LI><tt>-display host:n.n</tt> The X display to use (ignored under
WIN32). </LI>
-<LI><TT>-geometry WxH+X+Y</TT> The window position and size will be
+<LI><tt>-geometry WxH+X+Y</tt> The window position and size will be
modified according the the standard X geometry string. </LI>
-<LI><TT>-name string</TT> Fl_Window::xclass(string) will be done to
+<LI><tt>-name string</tt> Fl_Window::xclass(string) will be done to
the window, possibly changing its icon. </LI>
-<LI><TT>-title string</TT> Fl_Window::label(string) will be done to
+<LI><tt>-title string</tt> Fl_Window::label(string) will be done to
the window, changing both its title and the icontitle. </LI>
-<LI><TT>-iconic</TT> Fl_Window::iconize() will be done to the window. </LI>
-<LI><TT>-bg color</TT> XParseColor is used to lookup the passed color
-and then Fl::background() is done. Under WIN32 only color names of
+<LI><tt>-iconic</tt> Fl_Window::iconize() will be done to the window. </LI>
+<LI><tt>-bg color</tt> XParseColor is used to lookup the passed color
+and then Fl::background() is done. Under WIN32 only color names of
the form &quot;#xxxxxx&quot; are understood. </LI>
-<LI><TT>-bg2 color</TT> XParseColor is used to lookup the passed color
+<LI><tt>-bg2 color</tt> XParseColor is used to lookup the passed color
and then Fl::background2() is done. </LI>
-<LI><TT>-fg color</TT> XParseColor is used to lookup the passed color
+<LI><tt>-fg color</tt> XParseColor is used to lookup the passed color
and then Fl::foreground() is done. </LI>
</UL>
- The second form of <TT>Fl::args()</TT> is useful if your program does
-not have command line switches of its own. It parses all the switches,
-and if any are not recognized it calls <TT>Fl::abort(Fl::help)</TT>.
-<H3><A name=background>static void Fl::background(uchar, uchar, uchar)</A>
-</H3>
- Changes <TT>fl_color(FL_GRAY)</TT> to the given color, and changes the
-gray ramp from 32 to 56 to black to white. These are the colors used
-as backgrounds by almost all widgets and used to draw the edges of all
-the boxtypes.
-<H3><A name=background2>static void Fl::background2(uchar, uchar, uchar)</A>
-</H3>
- Changes <TT>fl_color(FL_WHITE)</TT> and the same colors as <TT>
-Fl::foreground()</TT>. This color is used as a background by <TT>
-Fl_Input</TT> and other text widgets.
-<H3><A name=belowmouse>static Fl_Widget *Fl::belowmouse() const
-<BR> static void Fl::belowmouse(Fl_Widget *)</A></H3>
- Get or set the widget that is below the mouse. This is for
-highlighting buttons. It is not used to send <TT>FL_PUSH</TT> or <TT>
-FL_MOVE</TT> directly, for several obscure reasons, but those events
-typically go to this widget. This is also the first widget tried for <TT>
-FL_SHORTCUT</TT> events.
-<P>If you change the belowmouse widget, the previous one and all
-parents (that don't contain the new widget) are sent <TT>FL_LEAVE</TT>
- events. Changing this does <I>not</I> send <TT>FL_ENTER</TT> to this
-or any widget, because sending <TT>FL_ENTER</TT> is supposed to <I>test</I>
- if the widget wants the mouse (by it returning non-zero from <TT>
-handle()</TT>). </P>
-<H3><A name=box_dh>static int Fl::box_dh(Fl_Boxtype)</A></H3>
- Returns the height offset for the given boxtype.
-<H3><A name=box_dw>static int Fl::box_dw(Fl_Boxtype)</A></H3>
- Returns the width offset for the given boxtype.
-<H3><A name=box_dx>static int Fl::box_dx(Fl_Boxtype)</A></H3>
- Returns the X offset for the given boxtype.
-<H3><A name=box_dy>static int Fl::box_dy(Fl_Boxtype)</A></H3>
- Returns the Y offset for the given boxtype.
-<H3><A name=check>static int Fl::check()</A></H3>
- This does the same thing as <TT>Fl::wait(0)</TT>, except because it
-does not have to return the elapsed time value it can be implemented
-faster on certain systems. Use this to interrupt a big calculation:
-<UL>
-<PRE>
-while (!calculation_done()) {
- calculate();
- Fl::check();
- if (user_hit_abort_button()) break;
-}
-</PRE>
-</UL>
- This returns non-zero if any windows are displayed, and 0 if no
-windows are displayed.
-<H3><A name=damage>static int Fl::damage()</A></H3>
- If true then <A href=#flush><TT>flush()</TT></A> will do something.
-<H3><A name=display>static void Fl::display(const char *)</A></H3>
- Sets the X display to use for all windows. Actually this just sets
- the environment variable $DISPLAY to the passed string, so this only
- works before you show() the first window or otherwise open the display,
- and does nothing useful under WIN32.
-<H3><A name=enable_symbols>static void Fl::enable_symbols()</A></H3>
- Enables the symbol drawing code.
-<H3><A name=event_button>static int Fl::event_button()</A></H3>
- Returns which mouse button was pressed. This returns garbage if the
-most recent event was not a <TT>FL_PUSH</TT> or <TT>FL_RELEASE</TT>
- event.
-<H3><A name=event_clicks>int Fl::event_clicks()
-<BR> void Fl::event_clicks(int)</A></H3>
- The first form returns non-zero if the most recent <TT>FL_PUSH</TT> or <TT>
-FL_KEYBOARD</TT> was a &quot;double click&quot;. Returns N-1 for N clicks. A
-double click is counted if the same button is pressed again while <TT>
-event_is_click()</TT> is true.
-<P>The second form directly sets the number returned by <TT>
-Fl::event_clicks()</TT>. This can be used to set it to zero so that
-later code does not think an item was double-clicked. </P>
-<H3><A name=event_inside>int Fl::event_inside(const Fl_Widget *) const
-<BR> int Fl::event_inside(int x, int y, int w, int h)</A></H3>
- Returns non-zero if the current <TT>event_x</TT> and <TT>event_y</TT>
- put it inside the widget or inside an arbitrary bounding box. You
-should always call this rather than doing your own comparison so you
-are consistent about edge effects.
-<H3><A name=event_is_click>int Fl::event_is_click()
-<BR> void Fl::event_is_click(0)</A></H3>
- The first form returns non-zero if the mouse has not moved far enough
-and not enough time has passed since the last <TT>FL_PUSH</TT> or <TT>
-FL_KEYBOARD</TT> event for it to be considered a &quot;drag&quot; rather than a
-&quot;click&quot;. You can test this on <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT>,
-and <TT>FL_MOVE</TT> events. The second form clears the value returned
-by <TT>Fl::event_is_click()</TT>. Useful to prevent the <I>next</I>
- click from being counted as a double-click or to make a popup menu
-pick an item with a single click. Don't pass non-zero to this.
-<H3><A name=event_key>int Fl::event_key()
-<BR> int Fl::event_key(int)</A>
-<BR><A name=get_key>int Fl::get_key(int)</A></H3>
-<TT>Fl::event_key()</TT> returns which key on the keyboard was last
-pushed.
-<P><TT>Fl::event_key(int)</TT> returns true if the given key was held
-down (or pressed) <I>during</I> the last event. This is constant until
-the next event is read from the server. </P>
-<P><TT>Fl::get_key(int)</TT> returns true if the given key is held down <I>
+
+The second form of <tt>Fl::args()</tt> is useful if your program does
+not have command line switches of its own. It parses all the switches,
+and if any are not recognized it calls <tt>Fl::abort(Fl::help)</tt>.
+
+<h3><A name=background>static void Fl::background(uchar, uchar, uchar)</A>
+</h3>
+
+Changes <tt>fl_color(FL_GRAY)</tt> to the given color, and changes the
+gray ramp from 32 to 56 to black to white. These are the colors used
+as backgrounds by almost all widgets and used to draw the edges of all
+the boxtypes.
+
+<h3><A name=background2>static void Fl::background2(uchar, uchar, uchar)</A>
+</h3>
+
+Changes <tt>fl_color(FL_WHITE)</tt> and the same colors as <tt>
+Fl::foreground()</tt>. This color is used as a background by <tt>
+Fl_Input</tt> and other text widgets.
+
+<h3><A name=belowmouse>static Fl_Widget *Fl::belowmouse() const
+<br>static void Fl::belowmouse(Fl_Widget *)</A></h3>
+
+Get or set the widget that is below the mouse. This is for
+highlighting buttons. It is not used to send <tt>FL_PUSH</tt> or <tt>
+FL_MOVE</tt> directly, for several obscure reasons, but those events
+typically go to this widget. This is also the first widget tried for <tt>
+FL_SHORTCUT</tt> events.
+
+<P>If you change the belowmouse widget, the previous one and all
+parents (that don't contain the new widget) are sent <tt>FL_LEAVE</tt>
+events. Changing this does <I>not</I> send <tt>FL_ENTER</tt> to this
+or any widget, because sending <tt>FL_ENTER</tt> is supposed to <I>test</I>
+if the widget wants the mouse (by it returning non-zero from <tt>
+handle()</tt>).
+
+<h3><A name=box_dh>static int Fl::box_dh(Fl_Boxtype)</A></h3>
+
+Returns the height offset for the given boxtype.
+
+<h3><A name=box_dw>static int Fl::box_dw(Fl_Boxtype)</A></h3>
+
+Returns the width offset for the given boxtype.
+
+<h3><A name=box_dx>static int Fl::box_dx(Fl_Boxtype)</A></h3>
+
+Returns the X offset for the given boxtype.
+
+<h3><A name=box_dy>static int Fl::box_dy(Fl_Boxtype)</A></h3>
+
+Returns the Y offset for the given boxtype.
+
+<h3><A name=check>static int Fl::check()</A></h3>
+
+Same as <tt>Fl::wait(0)</tt>. Calling this during a big calculation
+will keep the screen up to date and the interface responsive:
+
+<ul><pre>while (!calculation_done()) {
+ calculate();
+ Fl::check();
+ if (user_hit_abort_button()) break;
+}</pre></ul>
+
+The returns non-zero if any windows are displayed, and 0 if no
+windows are displayed (this is likely to change in future versions of
+fltk).
+
+<h3><A name=damage>static int Fl::damage()</A></h3>
+
+If true then <A href=#flush><tt>flush()</tt></A> will do something.
+
+<h3><A name=display>static void Fl::display(const char *)</A></h3>
+
+Sets the X display to use for all windows. Actually this just sets
+the environment variable $DISPLAY to the passed string, so this only
+works before you show() the first window or otherwise open the display,
+and does nothing useful under WIN32.
+
+<h3><A name=enable_symbols>static void Fl::enable_symbols()</A></h3>
+
+Enables the symbol drawing code.
+
+<h3><A name=event_button>static int Fl::event_button()</A></h3>
+
+Returns which mouse button was pressed. This returns garbage if the
+most recent event was not a <tt>FL_PUSH</tt> or <tt>FL_RELEASE</tt>
+event.
+
+<h3><A name=event_clicks>int Fl::event_clicks()
+<br>void Fl::event_clicks(int)</A></h3>
+
+The first form returns non-zero if the most recent <tt>FL_PUSH</tt> or
+<tt>FL_KEYBOARD</tt> was a &quot;double click&quot;. Returns N-1 for
+N clicks. A double click is counted if the same button is pressed
+again while <tt>event_is_click()</tt> is true.
+
+<P>The second form directly sets the number returned by <tt>
+Fl::event_clicks()</tt>. This can be used to set it to zero so that
+later code does not think an item was double-clicked.
+
+<h3><A name=event_inside>int Fl::event_inside(const Fl_Widget *) const
+<br>int Fl::event_inside(int x, int y, int w, int h)</A></h3>
+
+Returns non-zero if the current <tt>event_x</tt> and <tt>event_y</tt>
+put it inside the widget or inside an arbitrary bounding box. You
+should always call this rather than doing your own comparison so you
+are consistent about edge effects.
+
+<h3><A name=event_is_click>int Fl::event_is_click()
+<br>void Fl::event_is_click(0)</A></h3>
+
+The first form returns non-zero if the mouse has not moved far enough
+and not enough time has passed since the last <tt>FL_PUSH</tt> or <tt>
+FL_KEYBOARD</tt> event for it to be considered a &quot;drag&quot; rather than a
+&quot;click&quot;. You can test this on <tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt>,
+and <tt>FL_MOVE</tt> events. The second form clears the value returned
+by <tt>Fl::event_is_click()</tt>. Useful to prevent the <I>next</I>
+click from being counted as a double-click or to make a popup menu
+pick an item with a single click. Don't pass non-zero to this.
+
+<h3><A name=event_key>int Fl::event_key()
+<br>int Fl::event_key(int)</A>
+<br><A name=get_key>int Fl::get_key(int)</A></h3>
+
+<tt>Fl::event_key()</tt> returns which key on the keyboard was last
+pushed.
+
+<P><tt>Fl::event_key(int)</tt> returns true if the given key was held
+down (or pressed) <I>during</I> the last event. This is constant until
+the next event is read from the server.
+
+<P><tt>Fl::get_key(int)</tt> returns true if the given key is held down <I>
now</I>. Under X this requires a round-trip to the server and is <I>
-much</I> slower than <TT>Fl::event_key(int)</TT>. </P>
-<P>Keys are identified by the <I>unshifted</I> values. FLTK defines a
-set of symbols that should work on most modern machines for every key
-on the keyboard: </P>
+much</I> slower than <tt>Fl::event_key(int)</tt>.
+
+<P>Keys are identified by the <I>unshifted</I> values. FLTK defines a
+set of symbols that should work on most modern machines for every key
+on the keyboard:
+
<UL>
-<LI>All keys on the main keyboard producing a printable ASCII
- character use the value of that ASCII character (as though shift,
- ctrl, and caps lock were not on). The space bar is 32. </LI>
-<LI>All keys on the numeric keypad producing a printable ASCII
- character use the value of that ASCII character plus <TT>FL_KP</TT>.
- The highest possible value is <TT>FL_KP_Last</TT> so you can
+<LI>All keys on the main keyboard producing a printable ASCII
+character use the value of that ASCII character (as though shift,
+ctrl, and caps lock were not on). The space bar is 32. </LI>
+<LI>All keys on the numeric keypad producing a printable ASCII
+character use the value of that ASCII character plus <tt>FL_KP</tt>.
+The highest possible value is <tt>FL_KP_Last</tt> so you can
range-check to see if something is on the keypad. </LI>
-<LI>All numbered function keys use the number on the function key plus <TT>
-FL_F</TT>. The highest possible number is <TT>FL_F_Last</TT>, so you
+<LI>All numbered function keys use the number on the function key plus <tt>
+FL_F</tt>. The highest possible number is <tt>FL_F_Last</tt>, so you
can range-check a value. </LI>
-<LI>Buttons on the mouse are considered keys, and use the button
- number (where the left button is 1) plus <TT>FL_Button</TT>. </LI>
-<LI>All other keys on the keypad have a symbol: <TT>FL_Escape,
- FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
- FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
- FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
- FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
- FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</TT>. Be
- careful not to confuse these with the very similar, but all-caps,
- symbols used by <A href=events.html#event_state><TT>Fl::event_state()</TT>
+<LI>Buttons on the mouse are considered keys, and use the button
+number (where the left button is 1) plus <tt>FL_Button</tt>. </LI>
+<LI>All other keys on the keypad have a symbol: <tt>FL_Escape,
+FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
+FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
+FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
+FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
+FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter</tt>. Be
+careful not to confuse these with the very similar, but all-caps,
+symbols used by <A href=events.html#event_state><tt>Fl::event_state()</tt>
</A>. </LI>
</UL>
- On X <TT>Fl::get_key(FL_Button+n)</TT> does not work.
-<P>On WIN32 <TT>Fl::get_key(FL_KP_Enter)</TT> and <TT>
-Fl::event_key(FL_KP_Enter)</TT> do not work. </P>
-<H3><A name=event_length>char *Fl::event_length()</A></H3>
- Returns the length of the text in <TT>Fl::event_text()</TT>. There
-will always be a nul at this position in the text. However there may
-be a nul before that if the keystroke translates to a nul character or
-you paste a nul character.
-<H3><A name=event_state>ulong Fl::event_state()
-<BR> unsigned int Fl::event_state(ulong)</A></H3>
- This is a bitfield of what shift states were on and what mouse buttons
-were held down during the most recent event. The second version
-returns non-zero if any of the passed bits are turned on. The legal
-bits are:
+
+On X <tt>Fl::get_key(FL_Button+n)</tt> does not work.
+
+<P>On WIN32 <tt>Fl::get_key(FL_KP_Enter)</tt> and <tt>
+Fl::event_key(FL_KP_Enter)</tt> do not work.
+
+<h3><A name=event_length>char *Fl::event_length()</A></h3>
+
+Returns the length of the text in <tt>Fl::event_text()</tt>. There
+will always be a nul at this position in the text. However there may
+be a nul before that if the keystroke translates to a nul character or
+you paste a nul character.
+
+<h3><A name=event_state>ulong Fl::event_state()
+<br>unsigned int Fl::event_state(ulong)</A></h3>
+
+This is a bitfield of what shift states were on and what mouse buttons
+were held down during the most recent event. The second version
+returns non-zero if any of the passed bits are turned on. The legal
+bits are:
+
<UL>
-<LI><TT>FL_SHIFT</TT></LI>
-<LI><TT>FL_CAPS_LOCK</TT></LI>
-<LI><TT>FL_CTRL</TT></LI>
-<LI><TT>FL_ALT</TT></LI>
-<LI><TT>FL_NUM_LOCK</TT></LI>
-<LI><TT>FL_META</TT></LI>
-<LI><TT>FL_SCROLL_LOCK</TT></LI>
-<LI><TT>FL_BUTTON1</TT></LI>
-<LI><TT>FL_BUTTON2</TT></LI>
-<LI><TT>FL_BUTTON3</TT></LI>
+<LI><tt>FL_SHIFT</tt></LI>
+<LI><tt>FL_CAPS_LOCK</tt></LI>
+<LI><tt>FL_CTRL</tt></LI>
+<LI><tt>FL_ALT</tt></LI>
+<LI><tt>FL_NUM_LOCK</tt></LI>
+<LI><tt>FL_META</tt></LI>
+<LI><tt>FL_SCROLL_LOCK</tt></LI>
+<LI><tt>FL_BUTTON1</tt></LI>
+<LI><tt>FL_BUTTON2</tt></LI>
+<LI><tt>FL_BUTTON3</tt></LI>
</UL>
- X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and
-FL_SCROLL_LOCK may not work. The values were selected to match the
-XFree86 server on Linux. In addition there is a bug in the way X works
+
+X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and
+FL_SCROLL_LOCK may not work. The values were selected to match the
+XFree86 server on Linux. In addition there is a bug in the way X works
so that the shift state is not correctly reported until the first event <I>
-after</I> the shift key is pressed or released.
-<H3><A name=event_text>char *Fl::event_text()</A></H3>
- Returns the ASCII text (in the future this may be UTF-8) produced by
-the last <TT>FL_KEYBOARD</TT> or <TT>FL_PASTEM</TT> or possibly other
-event. A zero-length string is returned for any keyboard function keys
-that do not produce text. This pointer points at a static buffer and is
-only valid until the next event is processed.
-<P>Under X this is the result of calling <TT>XLookupString()</TT>. </P>
-<H3><A name=event_x>static int Fl::event_x()
-<BR><A name=event_y>static int Fl::event_y()</A></A></H3>
- Returns the mouse position of the event relative to the <TT>Fl_Window</TT>
- it was passed to.
-<H3><A name=event_x_root>static int Fl::event_x_root()
-<BR><A name=event_y_root>static int Fl::event_y_root()</A></A></H3>
- Returns the mouse position on the screen of the event. To find the
-absolute position of an <TT>Fl_Window</TT> on the screen, use the
-difference between <TT>event_x_root(),event_y_root()</TT> and <TT>
-event_x(),event_y()</TT>.
-
-<H3><A name=first_window>static Fl_Window *Fl::first_window()</A></H3>
+after</I> the shift key is pressed or released.
+
+<h3><A name=event_text>char *Fl::event_text()</A></h3>
+
+Returns the ASCII text (in the future this may be UTF-8) produced by
+the last <tt>FL_KEYBOARD</tt> or <tt>FL_PASTEM</tt> or possibly other
+event. A zero-length string is returned for any keyboard function keys
+that do not produce text. This pointer points at a static buffer and is
+only valid until the next event is processed.
+
+<P>Under X this is the result of calling <tt>XLookupString()</tt>.
+
+<h3><A name=event_x>static int Fl::event_x()
+<br><A name=event_y>static int Fl::event_y()</A></A></h3>
+
+Returns the mouse position of the event relative to the <tt>Fl_Window</tt>
+it was passed to.
+
+<h3><A name=event_x_root>static int Fl::event_x_root()
+<br><A name=event_y_root>static int Fl::event_y_root()</A></A></h3>
+
+Returns the mouse position on the screen of the event. To find the
+absolute position of an <tt>Fl_Window</tt> on the screen, use the
+difference between <tt>event_x_root(),event_y_root()</tt> and <tt>
+event_x(),event_y()</tt>.
+
+<h3><A name=first_window>static Fl_Window *Fl::first_window()</A></h3>
+
Returns the first top-level window in the list of shown() windows. If
a modal() window is shown this is the top-most modal window, otherwise
it is the most recent window to get an event.
-<H3><A name=next_window>static Fl_Window *Fl::next_window(Fl_Window *)</A></H3>
-Returns the next top-level window in the list of shown() windows. You can
-use this call to iterate through all the windows that are shown().
+<h3><A name=next_window>static Fl_Window *Fl::next_window(Fl_Window *)</A></h3>
+
+Returns the next top-level window in the list of shown() windows. You can
+use this call to iterate through all the windows that are shown().
+
+<h3><A name=first_window>static void Fl::first_window(Fl_Window*)</A></h3>
-<H3><A name=first_window>static void Fl::first_window(Fl_Window*)</A></H3>
Sets the window that is returned by first_window. The window is
removed from wherever it is in the list and inserted at the top. This
is not done if Fl::modal() is on or if the window is not shown().
Because the first window is used to set the "parent" of modal windows,
this is often useful.
-<H3><A name=flush>static void Fl::flush()</A></H3>
- Causes all the windows that need it to be redrawn and graphics forced
-out through the pipes. This is what <TT>wait()</TT> does before
-looking for events.
-<H3><A name=focus>static Fl_Widget *Fl::focus() const
-<BR> static void Fl::focus(Fl_Widget *)</A></H3>
- Get or set the widget that will receive <TT>FL_KEYBOARD</TT> events.
-<P>If you change <TT>Fl::focus()</TT>, the previous widget and all
-parents (that don't contain the new widget) are sent <TT>FL_UNFOCUS</TT>
- events. Changing the focus does <I>not</I> send <TT>FL_FOCUS</TT> to
-this or any widget, because sending <TT>FL_FOCUS</TT> is supposed to <I>
-test</I> if the widget wants the focus (by it returning non-zero from <TT>
-handle()</TT>). </P>
-<H3><A name=foreground>static void Fl::foreground(uchar, uchar, uchar)</A>
-</H3>
- Changes <TT>fl_color(FL_BLACK)</TT>. Also changes <TT>
-FL_INACTIVE_COLOR</TT> and <TT>FL_SELECTION_COLOR</TT> to be a ramp
-between this and <TT>FL_WHITE</TT>.
-<H3><A name=free_color>static void Fl::free_color(Fl_Color, int overlay
-= 0)</A></H3>
- Frees the specified color from the colormap, if applicable. If <TT>
-overlay</TT> is non-zero then the color is freed from the overlay
-colormap.
-<H3><A name=get_color>static unsigned Fl::get_color(Fl_Color)
-<BR> static void Fl::get_color(Fl_Color, uchar &amp;r, uchar &amp;g, uchar &amp;b)</A>
-</H3>
- Returns the color index or RGB value for the given FLTK color index.
-<H3><A name=get_font>static const char *Fl::get_font(int face)</H3> Get the
-string for this face. This string is different for each face. Under X
-this value is passed to XListFonts to get all the sizes of this face. </A>
-
-<H3><A name=get_font_name>static const char *Fl::get_font_name(int
-face, int *attributes = 0)</A></H3>
- Get a human-readable string describing the family of this face. This
-is useful if you are presenting a choice to the user. There is no
-guarantee that each face has a different name. The return value points
-to a static buffer that is overwritten each call.
-<P>The integer pointed to by <TT>attributes</TT> (if the pointer is not
-zero) is set to zero, <TT>FL_BOLD</TT> or <TT>FL_ITALIC</TT> or <TT>
-FL_BOLD | FL_ITALIC</TT>. To locate a &quot;family&quot; of fonts, search
-forward and back for a set with non-zero attributes, these faces along
-with the face with a zero attribute before them constitute a family. </P>
-<H3><A name=get_font_sizes>int get_font_sizes(int face, int *&amp;sizep)</A></H3>
- Return an array of sizes in <TT>sizep</TT>. The return value is the
-length of this array. The sizes are sorted from smallest to largest
-and indicate what sizes can be given to <TT>fl_font()</TT> that will be
-matched exactly (<TT>fl_font()</TT> will pick the closest size for
-other sizes). A zero in the first location of the array indicates a
-scalable font, where any size works, although the array may list sizes
-that work &quot;better&quot; than others. Warning: the returned array points at
-a static buffer that is overwritten each call. Under X this will open
-the display.
-<H3><A name=get_mouse>static void Fl::get_mouse(int &amp;x, int &amp;y)</A></H3>
- Return where the mouse is on the screen by doing a round-trip query to
-the server. You should use <TT>Fl::event_x_root()</TT> and <TT>
-Fl::event_y_root()</TT> if possible, but this is necessary if you are
-not sure if a mouse event has been processed recently (such as to
-position your first window). If the display is not open, this will
-open it.
-<H3><A name=get_system_colors>static void Fl::get_system_colors()</A></H3>
- Read the user preference colors from the system and use them to call <TT>
-Fl::foreground()</TT>, <TT>Fl::background()</TT>, and <TT>
-Fl::background2()</TT>. This is done by <TT>Fl_Window::show(argc,argv)</TT>
- before applying the -fg and -bg switches.
-<P>Currently this only does something on WIN32. In future versions for
-X it may read the window manager (KDE, Gnome, etc.) setup as well. </P>
-<H3><A name=gl_visual>static int Fl::gl_visual(int)</A></H3>
- This does the same thing as <A href=#visual><TT>Fl::visual(int)</TT></A>
- but also requires OpenGL drawing to work. This <I>must</I> be done if
-you want to draw in normal windows with OpenGL with <A href=opengl.html#gl_start>
-<TT>gl_start()</TT></A> and <TT>gl_end()</TT>. It may be useful to
-call this so your X windows use the same visual as an <A href=Fl_Gl_Window.html#Fl_Gl_Window>
-<TT>Fl_Gl_Window</TT></A>, which on some servers will reduce colormap
-flashing.
-<P>See <A href=Fl_Gl_Window.html#Fl_Gl_Window.mode><TT>Fl_Gl_Window</TT></A>
- for a list of additional values for the argument. </P>
-<H3><A name=grab>static void Fl::grab(Fl_Window*)
-<br>static Fl_Window* Fl::grab()</A></H3>
-
- This is used when pop-up menu systems are active. Send all events to
+<h3><A name=flush>static void Fl::flush()</A></h3>
+
+Causes all the windows that need it to be redrawn and graphics forced
+out through the pipes. This is what <tt>wait()</tt> does before
+looking for events.
+
+<h3><A name=focus>static Fl_Widget *Fl::focus() const
+<br>static void Fl::focus(Fl_Widget *)</A></h3>
+
+Get or set the widget that will receive <tt>FL_KEYBOARD</tt> events.
+
+<P>If you change <tt>Fl::focus()</tt>, the previous widget and all
+parents (that don't contain the new widget) are sent <tt>FL_UNFOCUS</tt>
+events. Changing the focus does <I>not</I> send <tt>FL_FOCUS</tt> to
+this or any widget, because sending <tt>FL_FOCUS</tt> is supposed to <I>
+test</I> if the widget wants the focus (by it returning non-zero from <tt>
+handle()</tt>).
+
+<h3><A name=foreground>static void Fl::foreground(uchar, uchar, uchar)</A></h3>
+
+Changes <tt>fl_color(FL_BLACK)</tt>. Also changes <tt>
+FL_INACTIVE_COLOR</tt> and <tt>FL_SELECTION_COLOR</tt> to be a ramp
+between this and <tt>FL_WHITE</tt>.
+
+<h3><A name=free_color>static void Fl::free_color(Fl_Color, int overlay = 0)</A></h3>
+
+Frees the specified color from the colormap, if applicable. If <tt>
+overlay</tt> is non-zero then the color is freed from the overlay
+colormap.
+
+<h3><A name=get_color>static unsigned Fl::get_color(Fl_Color)
+<br>static void Fl::get_color(Fl_Color, uchar &amp;r, uchar &amp;g, uchar &amp;b)</A></h3>
+
+Returns the color index or RGB value for the given FLTK color index.
+
+<h3><A name=get_font>static const char *Fl::get_font(int face)</h3>
+
+Get the string for this face. This string is different for each
+face. Under X this value is passed to XListFonts to get all the sizes
+of this face. </A>
+
+<h3><A name=get_font_name>static const char *Fl::get_font_name(int
+face, int *attributes = 0)</A></h3>
+
+Get a human-readable string describing the family of this face. This
+is useful if you are presenting a choice to the user. There is no
+guarantee that each face has a different name. The return value points
+to a static buffer that is overwritten each call.
+
+<P>The integer pointed to by <tt>attributes</tt> (if the pointer is not
+zero) is set to zero, <tt>FL_BOLD</tt> or <tt>FL_ITALIC</tt> or <tt>
+FL_BOLD | FL_ITALIC</tt>. To locate a &quot;family&quot; of fonts, search
+forward and back for a set with non-zero attributes, these faces along
+with the face with a zero attribute before them constitute a family.
+
+<h3><A name=get_font_sizes>int get_font_sizes(int face, int *&amp;sizep)</A></h3>
+
+Return an array of sizes in <tt>sizep</tt>. The return value is the
+length of this array. The sizes are sorted from smallest to largest
+and indicate what sizes can be given to <tt>fl_font()</tt> that will
+be matched exactly (<tt>fl_font()</tt> will pick the closest size for
+other sizes). A zero in the first location of the array indicates a
+scalable font, where any size works, although the array may list sizes
+that work &quot;better&quot; than others. Warning: the returned array
+points at a static buffer that is overwritten each call. Under X this
+will open the display.
+
+<h3><A name=get_mouse>static void Fl::get_mouse(int &amp;x, int &amp;y)</A></h3>
+
+Return where the mouse is on the screen by doing a round-trip query to
+the server. You should use <tt>Fl::event_x_root()</tt> and <tt>
+Fl::event_y_root()</tt> if possible, but this is necessary if you are
+not sure if a mouse event has been processed recently (such as to
+position your first window). If the display is not open, this will
+open it.
+
+<h3><A name=get_system_colors>static void Fl::get_system_colors()</A></h3>
+
+Read the user preference colors from the system and use them to call
+<tt> Fl::foreground()</tt>, <tt>Fl::background()</tt>, and <tt>
+Fl::background2()</tt>. This is done by
+<tt>Fl_Window::show(argc,argv)</tt> before applying the -fg and -bg
+switches.
+
+<P>On X this reads some common values from the Xdefaults database.
+KDE users can set these values by running the "krdb" program, and
+newer versions of KDE set this automatically if you check the "apply
+style to other X programs" switch in their control panel.
+
+<h3><A name=gl_visual>static int Fl::gl_visual(int)</A></h3>
+
+This does the same thing as <A
+href=#visual><tt>Fl::visual(int)</tt></A> but also requires OpenGL
+drawing to work. This <I>must</I> be done if you want to draw in
+normal windows with OpenGL with <A href=opengl.html#gl_start>
+<tt>gl_start()</tt></A> and <tt>gl_end()</tt>. It may be useful to
+call this so your X windows use the same visual as an <A
+href=Fl_Gl_Window.html#Fl_Gl_Window> <tt>Fl_Gl_Window</tt></A>, which
+on some servers will reduce colormap flashing.
+
+<P>See <A href=Fl_Gl_Window.html#Fl_Gl_Window.mode><tt>Fl_Gl_Window</tt></A>
+for a list of additional values for the argument.
+
+<h3><A name=grab>static void Fl::grab(Fl_Window*)
+<br>static Fl_Window* Fl::grab()</A></h3>
+
+This is used when pop-up menu systems are active. Send all events to
the passed window no matter where the pointer or focus is (including
in other programs). The window <I>does not have to be
-<TT>shown()</TT></I> , this lets the <TT>handle()</TT> method of a
+<tt>shown()</tt></I> , this lets the <tt>handle()</tt> method of a
&quot;dummy&quot; window override all event handling and allows you to
map and unmap a complex set of windows (under both X and WIN32
<I>some</I> window must be mapped because the system interface needs a
window id).
-<p>If <tt>grab()</tt> is on it will also affect show() of windows by
+
+<P>If <tt>grab()</tt> is on it will also affect show() of windows by
doing system-specific operations (on X it turns on
override-redirect). These are designed to make menus popup reliably
and faster on the system.
-<p>To turn off grabbing do <tt>Fl::grab(0)</tt>.
-<P><I>Be careful that your program does not enter an infinite loop
-while <TT>grab()</TT> is on. On X this will lock up your screen!</I></P>
-<H3><A name=h>static int Fl::h()</A></H3>
- Returns the height of the screen in pixels.
-<H3><A name=handle>static int Fl::handle(int, Fl_Window *)</A></H3>
- Sends the event to a window for processing. Returns non-zero if any
-widget uses the event.
-<H3><A name=help>static const char *Fl::help</A></H3>
- This is the usage string that is displayed if <TT>Fl::args()</TT>
- detects an invalid argument on the command-line.
-<H3><A name=modal>static Fl_Window *Fl::modal()</A></H3>
+
+<P>To turn off grabbing do <tt>Fl::grab(0)</tt>.
+
+<P><I>Be careful that your program does not enter an infinite loop
+while <tt>grab()</tt> is on. On X this will lock up your screen!</I>
+
+<h3><A name=h>static int Fl::h()</A></h3>
+
+Returns the height of the screen in pixels.
+
+<h3><A name=handle>static int Fl::handle(int, Fl_Window *)</A></h3>
+
+Sends the event to a window for processing. Returns non-zero if any
+widget uses the event.
+
+<h3><A name=help>static const char *Fl::help</A></h3>
+
+This is the usage string that is displayed if <tt>Fl::args()</tt>
+detects an invalid argument on the command-line.
+
+<h3><A name=modal>static Fl_Window *Fl::modal()</A></h3>
+
Returns the top-most <tt>modal()</tt> window currently shown.
-This is the most recently <TT>
-shown()</TT> window with <A href=Fl_Window.html#Fl_Window.modal><TT>
-modal()</TT></A> true, or <TT>NULL</TT> if there are no <TT>modal()</TT>
-windows <TT>shown()</TT>.
-The <TT>modal()</TT> window has its <TT>handle()</TT> method called
-for all events, and no other windows will have <TT>handle()</TT>
-called (<A href=#grab><TT>grab()</TT></A> overrides this).
-<H3><A name=own_colormap>static void Fl::own_colormap()</A></H3>
- Makes FLTK use its own colormap. This may make FLTK display better
-and will reduce conflicts with other programs that want lots of colors.
- However the colors may flash as you move the cursor between windows.
-<P>This does nothing if the current visual is not colormapped. </P>
-<H3><A name=paste>static void Fl::paste(Fl_Widget *receiver)</A></H3>
- Set things up so the receiver widget will be called with an <A href=#FL_PASTE>
-<TT>FL_PASTE</TT></A> event some time in the future. The reciever
-should be prepared to be called <I>directly</I> by this, or for it to
-happen <I>later</I>, or possibly <I>not at all</I>. This allows the
-window system to take as long as necessary to retrieve the paste buffer
-(or even to screw up completely) without complex and error-prone
-synchronization code in FLTK.
-<H3><A name=pushed>static Fl_Widget *Fl::pushed() const
-<BR> static void Fl::pushed(Fl_Widget *)</A></H3>
- Get or set the widget that is being pushed. <TT>FL_DRAG</TT> or <TT>
-FL_RELEASE</TT> (and any more <TT>FL_PUSH</TT>) events will be sent to
-this widget.
-<P>If you change the pushed widget, the previous one and all parents
-(that don't contain the new widget) are sent <TT>FL_RELEASE</TT>
- events. Changing this does <I>not</I> send <TT>FL_PUSH</TT> to this
-or any widget, because sending <TT>FL_PUSH</TT> is supposed to <I>test</I>
- if the widget wants the mouse (by it returning non-zero from <TT>
-handle()</TT>). </P>
-<H3><A name=readqueue>static Fl_Widget *Fl::readqueue()</A></H3>
- All <TT>Fl_Widgets</TT> that don't have a callback defined use a
-default callback that puts a pointer to the widget in this queue, and
-this method reads the oldest widget out of this queue.
-<H3><A name=ready>static int Fl::ready()</A></H3>
- Returns non-zero if there are pending timeouts or events or file
-descriptors. This does <I>not</I> call <TT>Fl::flush()</TT> or any
-callbacks, which is useful if your program is in a state where such
-callbacks are illegal:
-<UL>
-<PRE>
-while (!calculation_done()) {
- calculate();
- if (Fl::ready()) {
- do_expensive_cleanup();
- Fl::check();
- if (user_hit_abort_button()) break;
- }
-}
-</PRE>
-</UL>
-<H3><A name=redraw>static void Fl::redraw()</A></H3>
- Redraws all widgets.
+This is the most recently <tt>
+shown()</tt> window with <A href=Fl_Window.html#Fl_Window.modal><tt>
+modal()</tt></A> true, or <tt>NULL</tt> if there are no <tt>modal()</tt>
+windows <tt>shown()</tt>.
+The <tt>modal()</tt> window has its <tt>handle()</tt> method called
+for all events, and no other windows will have <tt>handle()</tt>
+called (<A href=#grab><tt>grab()</tt></A> overrides this).
+
+<h3><A name=own_colormap>static void Fl::own_colormap()</A></h3>
+
+Makes FLTK use its own colormap. This may make FLTK display better
+and will reduce conflicts with other programs that want lots of colors.
+However the colors may flash as you move the cursor between windows.
+
+<P>This does nothing if the current visual is not colormapped.
+
+<h3><A name=paste>static void Fl::paste(Fl_Widget *receiver)</A></h3>
+
+Set things up so the receiver widget will be called with an <A href=#FL_PASTE>
+<tt>FL_PASTE</tt></A> event some time in the future. The reciever
+should be prepared to be called <I>directly</I> by this, or for it to
+happen <I>later</I>, or possibly <I>not at all</I>. This allows the
+window system to take as long as necessary to retrieve the paste buffer
+(or even to screw up completely) without complex and error-prone
+synchronization code in FLTK.
+
+<h3><A name=pushed>static Fl_Widget *Fl::pushed() const
+<br>static void Fl::pushed(Fl_Widget *)</A></h3>
+
+Get or set the widget that is being pushed. <tt>FL_DRAG</tt> or <tt>
+FL_RELEASE</tt> (and any more <tt>FL_PUSH</tt>) events will be sent to
+this widget.
+
+<P>If you change the pushed widget, the previous one and all parents
+(that don't contain the new widget) are sent <tt>FL_RELEASE</tt>
+events. Changing this does <I>not</I> send <tt>FL_PUSH</tt> to this
+or any widget, because sending <tt>FL_PUSH</tt> is supposed to <I>test</I>
+if the widget wants the mouse (by it returning non-zero from <tt>
+handle()</tt>).
-<H3><A name=has_idle>static int Fl::has_idle(void (*cb)(void *),
-void *= 0)</A></H3>
+<h3><A name=readqueue>static Fl_Widget *Fl::readqueue()</A></h3>
+
+All <tt>Fl_Widgets</tt> that don't have a callback defined use a
+default callback that puts a pointer to the widget in this queue, and
+this method reads the oldest widget out of this queue.
+
+<h3><A name=ready>static int Fl::ready()</A></h3>
+
+This is similar to <tt>Fl::check()</tt> except this does <I>not</I>
+call <tt>Fl::flush()</tt> or any callbacks, which is useful if your
+program is in a state where such callbacks are illegal. This returns
+true if <tt>Fl::check()</tt> would do anything (it will continue to
+return true until you call <tt>Fl::check()</tt> or <tt>Fl::wait()</tt>).
+
+<ul><pre>while (!calculation_done()) {
+ calculate();
+ if (Fl::ready()) {
+ do_expensive_cleanup();
+ Fl::check();
+ if (user_hit_abort_button()) break;
+ }
+}</pre></ul>
+
+<h3><A name=redraw>static void Fl::redraw()</A></h3>
+
+Redraws all widgets.
+
+<h3><A name=has_idle>static int Fl::has_idle(void (*cb)(void*), void* = 0)</A></h3>
Returns true if the specified idle callback is currently installed.
-<H3><A name=remove_idle>static void Fl::remove_idle(void (*cb)(void *),
-void *= 0)</A></H3>
+<h3><A name=remove_idle>static void Fl::remove_idle(void (*cb)(void*), void* = 0)</A></h3>
Removes the specified idle callback, if it is installed.
-<H3><A name=has_timeout>static int Fl::has_timeout(void
-(*cb)(void *), void *= 0)</A></H3>
+<h3><A name=has_timeout>static int Fl::has_timeout(void (*cb)(void*), void* = 0)</A></h3>
Returns true if the timeout exists and has not been called yet.
-<H3><A name=remove_timeout>static void Fl::remove_timeout(void
-(*cb)(void *), void *= 0)</A></H3>
- Removes a timeout callback. It is harmless to remove a timeout
-callback that no longer exists.
-<H3><A name=run>static Fl::run()</A></H3>
- Runs FLTK until there are no windows displayed, and then returns a
-zero. <TT>Fl::run()</TT> is <I>exactly equivalent to:</I>
-<UL>
-<PRE>
-while (Fl::wait());
-return 0;
-</PRE>
-</UL>
-<H3><A name=selection>static void Fl::selection(Fl_Widget *owner, const
+<h3><A name=remove_timeout>static void Fl::remove_timeout(void (*cb)(void*), void* = 0)</A></h3>
+
+Removes a timeout callback. It is harmless to remove a timeout
+callback that no longer exists.
+
+<h3><A name=run>static Fl::run()</A></h3>
+
+As long as any windows are displayed this calls <tt>Fl::wait()</tt>
+repeatedly. When all the windows are closed it returns zero
+(supposedly it would return non-zero on any errors, but fltk calls
+exit directly for these). A normal program will end <tt>main()</tt>
+with <tt>return Fl::run();</tt>.
+
+<h3><A name=selection>static void Fl::selection(Fl_Widget *owner, const
char *stuff, int len)
-<BR> static const char* Fl::selection()
-<BR> static int Fl::selection_length()</A></H3>
- The first form changes the current selection. The block of text is
-copied to an internal buffer by FLTK (be careful if doing this in
-response to an <TT>FL_PASTE</TT> as this <I>may</I> be the same buffer
-returned by <TT>event_text()</TT>). The <TT>selection_owner()</TT>
- widget is set to the passed owner (possibly sending <TT>
-FL_SELECTIONCLEAR</TT> to the previous owner). The second form looks
-at the buffer containing the current selection. The contents of this
-buffer are undefined if this program does not own the current
-selection.
-<H3><A name=selection_owner>static Fl_Widget *Fl::selection_owner()
-const
-<BR> static void Fl::selection_owner(Fl_Widget *)</A></H3>
- The single-argument <TT>selection_owner(x)</TT> call can be used to
-move the selection to another widget or to set the owner to <TT>NULL</TT>
-, without changing the actual text of the selection. <TT>
-FL_SELECTIONCLEAR</TT> is sent to the previous selection owner, if any.
-<P><I>Copying the buffer every time the selection is changed is
-obviously wasteful, especially for large selections. An interface will
-probably be added in a future version to allow the selection to be made
-by a callback function. The current interface will be emulated on top
-of this.</I></P>
-<H3><A name=set_boxtype>static void Fl::set_boxtype(Fl_Boxtype,
+<br>static const char* Fl::selection()
+<br>static int Fl::selection_length()</A></h3>
+
+The first form changes the current selection. The block of text is
+copied to an internal buffer by FLTK (be careful if doing this in
+response to an <tt>FL_PASTE</tt> as this <I>may</I> be the same buffer
+returned by <tt>event_text()</tt>). The <tt>selection_owner()</tt>
+widget is set to the passed owner (possibly sending <tt>
+FL_SELECTIONCLEAR</tt> to the previous owner). The second form looks
+at the buffer containing the current selection. The contents of this
+buffer are undefined if this program does not own the current
+selection.
+
+<h3><A name=selection_owner>static Fl_Widget *Fl::selection_owner() const
+<br>static void Fl::selection_owner(Fl_Widget *)</A></h3>
+
+The single-argument <tt>selection_owner(x)</tt> call can be used to
+move the selection to another widget or to set the owner to
+<tt>NULL</tt>, without changing the actual text of the
+selection. <tt>FL_SELECTIONCLEAR</tt> is sent to the previous
+selection owner, if any.
+
+<P><I>Copying the buffer every time the selection is changed is
+obviously wasteful, especially for large selections. An interface will
+probably be added in a future version to allow the selection to be made
+by a callback function. The current interface will be emulated on top
+of this.</I>
+
+<h3><A name=set_boxtype>static void Fl::set_boxtype(Fl_Boxtype,
Fl_Box_Draw_F *, uchar, uchar, uchar, uchar)
-<BR> static void Fl::set_boxtype(Fl_Boxtype, Fl_Boxtype from)</A></H3>
- The first form sets the function to call to draw a specific boxtype.
-<P>The second form copies the <TT>from</TT> boxtype. </P>
-<H3><A name=set_color>static void Fl::set_color(Fl_Color, uchar r,
-uchar g, uchar b)</A></H3>
- Sets an entry in the <TT>fl_color</TT> index table. You can set it to
-any 8-bit RGB color. The color is not allocated until <TT>fl_color(i)</TT>
- is used.
-<H3><A name=set_font>static int Fl::set_font(int face, const char *)
-<BR> static int Fl::set_font(int face, int from)</A></H3>
- The first form changes a face. The string pointer is simply stored,
-the string is not copied, so the string must be in static memory.
-<P>The second form copies one face to another. </P>
-<H3><A name=set_fonts>int Fl::set_fonts(const char * = 0)</A></H3>
- FLTK will open the display, and add every font on the server to the
-face table. It will attempt to put &quot;families&quot; of faces together, so
-that the normal one is first, followed by bold, italic, and bold
-italic.
-<P>The optional argument is a string to describe the set of fonts to
-add. Passing <TT>NULL</TT> will select only fonts that have the
-ISO8859-1 character set (and are thus usable by normal text). Passing
-&quot;-*&quot; will select all fonts with any encoding as long as they have
-normal X font names with dashes in them. Passing &quot;*&quot; will list every
-font that exists (on X this may produce some strange output). Other
-values may be useful but are system dependent. With WIN32 <TT>NULL</TT>
- selects fonts with ISO8859-1 encoding and non-<TT>NULL</TT> selects
-all fonts. </P>
-<P>The return value is how many faces are in the table after this is
-done. </P>
-<H3><A name=set_labeltype>static void Fl::set_labeltype(Fl_Labeltype,
+<br>static void Fl::set_boxtype(Fl_Boxtype, Fl_Boxtype from)</A></h3>
+
+The first form sets the function to call to draw a specific boxtype.
+
+<P>The second form copies the <tt>from</tt> boxtype.
+
+<h3><A name=set_color>static void Fl::set_color(Fl_Color, uchar r,
+uchar g, uchar b)</A></h3>
+
+Sets an entry in the <tt>fl_color</tt> index table. You can set it to
+any 8-bit RGB color. The color is not allocated until <tt>fl_color(i)</tt>
+is used.
+
+<h3><A name=set_font>static int Fl::set_font(int face, const char *)
+<br>static int Fl::set_font(int face, int from)</A></h3>
+
+The first form changes a face. The string pointer is simply stored,
+the string is not copied, so the string must be in static memory.
+
+<P>The second form copies one face to another.
+
+<h3><A name=set_fonts>int Fl::set_fonts(const char * = 0)</A></h3>
+
+FLTK will open the display, and add every font on the server to the
+face table. It will attempt to put &quot;families&quot; of faces together, so
+that the normal one is first, followed by bold, italic, and bold
+italic.
+
+<P>The optional argument is a string to describe the set of fonts to
+add. Passing <tt>NULL</tt> will select only fonts that have the
+ISO8859-1 character set (and are thus usable by normal text). Passing
+&quot;-*&quot; will select all fonts with any encoding as long as they have
+normal X font names with dashes in them. Passing &quot;*&quot; will list every
+font that exists (on X this may produce some strange output). Other
+values may be useful but are system dependent. With WIN32 <tt>NULL</tt>
+selects fonts with ISO8859-1 encoding and non-<tt>NULL</tt> selects
+all fonts.
+
+<P>The return value is how many faces are in the table after this is
+done.
+
+<h3><A name=set_labeltype>static void Fl::set_labeltype(Fl_Labeltype,
Fl_Label_Draw_F *, Fl_Label_Measure_F *)
-<BR> static void Fl:set_labeltype(Fl_Labeltype, Fl_Labeltype from)</A></H3>
- The first form sets the functions to call to draw and measure a
-specific labeltype.
-<P>The second form copies the <TT>from</TT> labeltype. </P>
-<H3><A name=test_shortcut>int Fl::test_shortcut(ulong) const</A></H3>
- Test the current event, which must be an <TT>FL_KEYBOARD</TT> or <TT>
-FL_SHORTCUT</TT>, against a shortcut value (described in <A href=Fl_Button.html#Fl_Button.shortcut>
-<TT>Fl_Button</TT></A>). Returns non-zero if there is a match. Not to
-be confused with <A href=#Fl_Widge.test_shortcut><TT>
-Fl_Widget::test_shortcut()</TT></A>.
-<H3><A name=visual>static int Fl::visual(int)</A></H3>
- Selects a visual so that your graphics are drawn correctly. This does
-nothing if the default visual satisfies the capabilities, or if no
-visual satisfies the capabilities, or on systems that don't have such
-brain-dead notions.
-<P>Only the following combinations do anything useful: </P>
+<br>static void Fl:set_labeltype(Fl_Labeltype, Fl_Labeltype from)</A></h3>
+
+The first form sets the functions to call to draw and measure a
+specific labeltype.
+
+<P>The second form copies the <tt>from</tt> labeltype.
+
+<h3><A name=test_shortcut>int Fl::test_shortcut(ulong) const</A></h3>
+
+Test the current event, which must be an <tt>FL_KEYBOARD</tt> or <tt>
+FL_SHORTCUT</tt>, against a shortcut value (described in <A href=Fl_Button.html#Fl_Button.shortcut>
+<tt>Fl_Button</tt></A>). Returns non-zero if there is a match. Not to
+be confused with <A href=#Fl_Widge.test_shortcut><tt>
+Fl_Widget::test_shortcut()</tt></A>.
+
+<h3><A name=visual>static int Fl::visual(int)</A></h3>
+
+Selects a visual so that your graphics are drawn correctly. You must
+do this before calling show() on any windows. This does nothing if
+the default visual satisfies the capabilities, or if no visual
+satisfies the capabilities, or on systems that don't have such
+brain-dead notions.
+
+<P>Only the following combinations do anything useful:
+
<UL>
-<LI><TT>Fl::visual(FL_RGB)</TT>
-<BR>Full/true color (if there are several depths FLTK chooses the
-largest). Do this if you use <A href=#fl_draw_image><TT>fl_draw_image</TT>
-</A> for much better (non-dithered) output.
+<LI><tt>Fl::visual(FL_RGB)</tt>
+<BR>Full/true color (if there are several depths FLTK chooses the
+largest). Do this if you use <A href=#fl_draw_image><tt>fl_draw_image</tt>
+</A> for much better (non-dithered) output.
<BR>&nbsp; </LI>
-<LI><TT>Fl::visual(FL_RGB8)</TT>
-<BR>Full color with at least 24 bits of color. <TT>FL_RGB</TT> will
-always pick this if available, but if not it will happily return a
- less-than-24 bit deep visual. This call fails if 24 bits are not
- available.
+<LI><tt>Fl::visual(FL_RGB8)</tt>
+<BR>Full color with at least 24 bits of color. <tt>FL_RGB</tt> will
+always pick this if available, but if not it will happily return a
+less-than-24 bit deep visual. This call fails if 24 bits are not
+available.
<BR>&nbsp; </LI>
-<LI><TT>Fl::visual(FL_DOUBLE|FL_INDEX)</TT>
+<LI><tt>Fl::visual(FL_DOUBLE|FL_INDEX)</tt>
<BR>Hardware double buffering. Call this if you are going to use <A href=Fl_Double_Window.html#Fl_Double_Window>
-<TT>Fl_Double_Window</TT></A>.
+<tt>Fl_Double_Window</tt></A>.
<BR>&nbsp; </LI>
-<LI><TT>Fl::visual(FL_DOUBLE|FL_RGB)</TT></LI>
-<LI><TT>Fl::visual(FL_DOUBLE|FL_RGB8)</TT>
-<BR>Hardware double buffering and full color.
-<BR>&nbsp; </LI>
-</UL>
- This returns true if the system has the capabilities by default or
-FLTK suceeded in turing them on. Your program will still work even if
-this returns false (it just won't look as good).
-<H3><A name=w>static int Fl::w()</A></H3>
- Returns the width of the screen in pixels.
-<H3><A name=wait>static int wait()
-<BR> static double wait(double time)</A></H3>
- Calls the idle function if any, then calls any pending timeout
-functions, then calls <A href=#flush><TT>Fl::flush()</TT></A>. If
-there are any windows displayed it then waits some time for events
-(zero if there is an idle(), the shortest timeout if there are any
-timeouts, or forever) and calls the handle() function on those events,
-and then returns non-zero.
-<P>Your program can check its global state and update things after each
-call to <TT>Fl::wait()</TT>, which can be very useful in complex
-programs. </P>
-<P>If there are no windows (this is checked after the idle and timeouts
-are called) then <TT>Fl::wait()</TT> returns zero without waiting for
-any events. Your program can either exit at this point, or call <TT>
-show()</TT> on some window so the GUI can continue to operate. The
-second form of <TT>Fl::wait()</TT> waits only a certain amount of time
-for anything to happen. This does the same as <TT>wait()</TT> except
-if the given time (in seconds) passes it returns. The return value is
-how much time remains. If the return value is zero or negative then
-the entire time period elapsed. </P>
-<P>If you do several <TT>wait(time)</TT> calls in a row, the subsequent
-ones are measured from when the first one is called, even if you do
-time-consuming calculations after they return. This allows you to
-accurately make something happen at regular intervals. This code will
-accurately call <TT>A()</TT> once per second (as long as it takes less
-than a second to execute): </P>
-<UL>
-<PRE>
-for (;;) {
- for (float time = 1.0; time &gt; 0; ) time = Fl::wait(time);
- A();
-}
-</PRE>
+<LI><tt>Fl::visual(FL_DOUBLE|FL_RGB)</tt></LI>
+<LI><tt>Fl::visual(FL_DOUBLE|FL_RGB8)</tt>
+<BR>Hardware double buffering and full color.
</UL>
-<H3><A name=warning>static void (*Fl::warning)(const char *, ...)</A>
-<BR><A name=error>static void (*Fl::error)(const char *, ...)</A>
-<BR><A name=fatal>static void (*Fl::fatal)(const char *, ...)</A></H3>
- FLTK will call these to print messages when unexpected conditions
-occur. By default they <TT>fprintf</TT> to <TT>stderr</TT>, and <TT>
-Fl::error</TT> and <TT>Fl::fatal</TT> call <TT>exit(1)</TT>. You can
-override the behavior by setting the function pointers to your own
-routines.
-<P><TT>Fl::warning</TT> means that there was a recoverable problem, the
-display may be messed up but the user can probably keep working (all X
-protocol errors call this). <TT>Fl::error</TT> means there is a
-recoverable error, but the display is so messed up it is unlikely the
-user can continue (very little calls this now). <TT>Fl::fatal</TT> must
-not return, as FLTK is in an unusable state, however your version may
-be able to use <TT>longjmp</TT> or an exception to continue, as long as
-it does not call FLTK again. </P>
-</BODY></HTML>
+
+This returns true if the system has the capabilities by default or
+FLTK suceeded in turing them on. Your program will still work even if
+this returns false (it just won't look as good).
+
+<h3><A name=w>static int Fl::w()</A></h3>
+
+Returns the width of the screen in pixels.
+
+<h3><A name=wait>static int Fl::wait()</a></h3>
+
+Waits until "something happens" and then returns. Call this
+repeatedly to "run" your program. You can also check what happened
+each time after this returns, which is quite useful for managing
+program state.
+
+<P>What this really does is call all idle callbacks, all elapsed
+timeouts, call <tt>Fl::flush()</tt> to get the screen to update, and
+then wait some time (zero if there are idle callbacks, the shortest of
+all pending timeouts, or infinity), for any events from the user or
+any <tt>Fl::add_fd()</tt> callbacks. It then handles the events and
+calls the callbacks and then returns.
+
+<P>The return value is non-zero if there are any visible windows (this
+may change in future versions of fltk).
+
+<h3>static double Fl::wait(double time)</h3>
+
+Same as <tt>Fl::wait()</tt> except it waits a maximum of <i>time</i>
+seconds. <i>It can return much sooner if something happens.</i>
+
+<P>The return value is positive if an event or fd happens before the
+time elapsed. It is zero if nothing happens (on Win32 this will only
+return zero if <i>time</i> is zero). It is negative if an error
+occurs (this will happen on Unix if a signal happens).
+
+<h3><A name=warning>static void (*Fl::warning)(const char *, ...)</A>
+<br><A name=error>static void (*Fl::error)(const char *, ...)</A>
+<br><A name=fatal>static void (*Fl::fatal)(const char *, ...)</A></h3>
+
+FLTK will call these to print messages when unexpected conditions
+occur. By default they <tt>fprintf</tt> to <tt>stderr</tt>, and <tt>
+Fl::error</tt> and <tt>Fl::fatal</tt> call <tt>exit(1)</tt>. You can
+override the behavior by setting the function pointers to your own
+routines.
+
+<P><tt>Fl::warning</tt> means that there was a recoverable problem, the
+display may be messed up but the user can probably keep working (all X
+protocol errors call this). <tt>Fl::error</tt> means there is a
+recoverable error, but the display is so messed up it is unlikely the
+user can continue (very little calls this now). <tt>Fl::fatal</tt> must
+not return, as FLTK is in an unusable state, however your version may
+be able to use <tt>longjmp</tt> or an exception to continue, as long as
+it does not call FLTK again.
+
+</body></html>