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diff --git a/documentation/src/advanced.dox b/documentation/src/advanced.dox deleted file mode 100644 index 17afa9147..000000000 --- a/documentation/src/advanced.dox +++ /dev/null @@ -1,113 +0,0 @@ -/** - - \page advanced 10 - Advanced FLTK - -This chapter explains advanced programming and design topics -that will help you to get the most out of FLTK. - -<A NAME="multithreading"> </A> <!-- For old HTML links only ! --> -\section advanced_multithreading Multithreading - -FLTK supports multithreaded application using a locking mechanism -based on "pthreads". We do not provide a threading interface as part of -the library. However a simple example how threads can be implemented -for all supported platforms can be found in <tt>test/threads.h</tt> -and <tt>test/threads.cxx</tt>. - -To use the locking mechanism, FLTK must be compiled with -<tt>--enable-threads</tt> set during the <tt>configure</tt> -process. IDE-based versions of FLTK are automatically compiled with -locking enabled if possible. - -In <TT>main()</TT>, call -<a href="Fl.html#Fl.lock"><TT>Fl::lock()</TT></A> before -<A HREF="Fl.html#Fl.run"><TT>Fl::run()</TT></A> or -<A HREF="Fl.html#Fl.wait"><TT>Fl::wait()</TT></A> -to start the runtime -multithreading support for your program. All callbacks and derived -functions like <tt>handle()</tt> and <tt>draw()</tt> will now be properly -locked: - -} - -\code - int main() { - Fl::lock(); - /* run thread */ - while (Fl::wait() > 0) { - if (Fl::thread_message()) { - /* process your data */ - } - } - } -\endcode - -You can now start as many threads as you like. From within -a thread (other than the main thread) FLTK calls must be wrapped -with calls to <a href="Fl.html#Fl.lock"><tt>Fl::lock()</tt></a> -and <a href="Fl.html#Fl.unlock"><tt>Fl::unlock()</tt></a>: - -\code - Fl::lock(); // avoid conflicting calls - ... // your code here - Fl::unlock(); // allow other threads to access FLTK again -\endcode - -You can send messages from child threads to the main thread -using <a href="Fl.html#Fl.awake"><tt>Fl::awake(msg)</tt></a>:</p> - -\code - void *msg; // "msg" is a pointer to your message - Fl::awake(msg); // send "msg" to main thread -\endcode - -You can also tell the main thread to call a function for you -as soon as possible by using -<a href="Fl.html#Fl.awake"><tt>Fl::awake(callback, userdata)</tt></a>:</p> - -\code - void do_something(void *userdata) { - // running with the main thread - } - - // running in another thread - void *data; // "data" is a pointer to your user data - Fl::awake(do_something, data); // call something in main thread -\endcode - - -FLTK supports multiple platforms, some of them which do not -allow any other but the main thread to handle system events and -open or close windows. The safe thing to do is to adhere to the -following rules for threads on all operating systems: - - -\li Don't <tt>show()</tt> or <tt>hide()</tt>anything that contains - widgets derived from <tt>Fl_Window</tt>, including dialogs, file - choosers, subwindows or <tt>Fl_GL_Window</tt>s - -\li Don't call <tt>Fl::wait()</tt>, <tt>Fl::flush()</tt> or any - related methods that will handle system messages - -\li Don't start or cancel timers - -\li Don't change window decorations or titles - -\li The <tt>make_current()</tt> method may or may not work well for - regular windows, but should always work for <tt>Fl_GL_Window</tt>s - to allow for high speed rendering on graphics cards with multiple - pipelines - -See also: -<a href="Fl.html#Fl.awake">void awake(void *message)</A>, -<a href="Fl.html#Fl.lock">void lock()</A>, -<a href="Fl.html#Fl.thread_message">void *thread_message()</A>, -<a href="Fl.html#Fl.unlock">void unlock()</A>. - -\htmlonly -<hr> -<a class="el" href="index.html">[Index]</a> -<a class="el" href="fluid.html">[Previous] 9 - Programming with FLUID</a> -<a class="el" href="unicode.html">[Next] 11 - Unicode and utf-8 Support</a> -\endhtmlonly -*/ |
