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-/**
-
- \page basics 2 - FLTK Basics
-
-This chapter teaches you the basics of compiling programs
-that use FLTK.
-
-\section basics_writing Writing Your First FLTK Program
-
-All programs must include the file <tt><FL/Fl.H></tt>.
-In addition the program must include a header file for each
-FLTK class it uses. Listing 1 shows a simple "Hello,
-World!" program that uses FLTK to display the window.
-
-\par Listing 1 - "hello.cxx"
-\code
-#include <FL/Fl.H>
-#include <FL/Fl_Window.H>
-#include <FL/Fl_Box.H>
-
-int main(int argc, char **argv) {
- Fl_Window *window = new Fl_Window(300,180);
- Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!");
- box->box(FL_UP_BOX);
- box->labelsize(36);
- box->labelfont(FL_BOLD+FL_ITALIC);
- box->labeltype(FL_SHADOW_LABEL);
- window->end();
- window->show(argc, argv);
- return Fl::run();
-}
-\endcode
-
-<!-- NEED 2in -->
-
-After including the required header files, the program then creates a
-window. All following widgets will automatically be children of this window.
-
-\code
-Fl_Window *window = new Fl_Window(300,180);
-\endcode
-
-Then we create a box with the "Hello, World!" string in it. FLTK automatically
-adds the new box to <tt>window</tt>, the current grouping widget.
-
-\code
-Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!");
-\endcode
-
-Next, we set the type of box and the size, font, and style of the label:
-
-\code
-box->box(FL_UP_BOX);
-box->labelsize(36);
-box->labelfont(FL_BOLD+FL_ITALIC);
-box->labeltype(FL_SHADOW_LABEL);
-\endcode
-
-We tell FLTK that we will not add any more widgets to <tt>window</tt>.
-
-\code
-window->end();
-\endcode
-
-Finally, we show the window and enter the FLTK event loop:
-
-\code
-window->show(argc, argv);
-return Fl::run();
-\endcode
-
-The resulting program will display the window in Figure 2-1.
-You can quit the program by closing the window or pressing the
-<KBD>ESC</KBD>ape key.
-
-\image html hello.C.gif "Figure 2-1: The Hello, World! Window"
-\image latex hello.C.eps "The Hello, World! Window" width=8cm
-\subsection basics_creating Creating the Widgets
-
-The widgets are created using the C++ <tt>new</tt> operator. For
-most widgets the arguments to the constructor are:
-
-\code
-Fl_Widget(x, y, width, height, label)
-\endcode
-
-The <tt>x</tt> and <tt>y</tt> parameters determine where the
-widget or window is placed on the screen. In FLTK the top left
-corner of the window or screen is the origin (i.e. x = 0, y =
-0) and the units are in pixels.
-
-The <tt>width</tt> and <tt>height</tt> parameters determine
-the size of the widget or window in pixels. The maximum widget
-size is typically governed by the underlying window system or
-hardware.
-
-<tt>label</tt> is a pointer to a character string to label
-the widget with or <tt>NULL</tt>. If not specified the label
-defaults to <tt>NULL</tt>. The label string must be in static
-storage such as a string constant because FLTK does not make a
-copy of it - it just uses the pointer.
-
-\subsection basics_hierarchies Creating Widget hierarchies
-
-Widgets are commonly ordered into functional groups, which
-in turn may be grouped again, creating a hierarchy of widgets.
-FLTK makes it easy to fill groups by automatically adding all widgets
-that are created between a <tt>myGroup->begin()</tt> and
-<tt>myGroup->end()</tt>. In this example, <tt>myGroup</tt>
-would be the <i>current</i> group.
-
-Newly created groups and their derived widgets implicitly call
-<tt>begin()</tt> in the constructor, effectively adding all
-subsequently created widgets to itself until <tt>end()</tt>
-is called.
-
-Setting the current group to <tt>NULL</tt> will stop automatic
-hierarchies. New widgets can now be added manually using
-<tt>Fl_Group::add(...)</tt> and <tt>Fl_Group::insert(...)</tt>.
-
-\subsection basics_getset Get/Set Methods
-
-<tt>box->box(FL_UP_BOX)</tt> sets the type of box the
-Fl_Box draws, changing it from the default of
-<tt>FL_NO_BOX</tt>, which means that no box is drawn. In our
-"Hello, World!" example we use <tt>FL_UP_BOX</tt>,
-which means that a raised button border will be drawn around
-the widget. You can learn more about boxtypes in
-<A href="common.html#boxtypes">Chapter 3</A>.
-
-You could examine the boxtype in by doing
-<tt>box->box()</tt>. FLTK uses method name overloading to make
-short names for get/set methods. A "set" method is always of
-the form "void name(type)", and a "get" method is always
-of the form "type name() const".
-
-\subsection basics_redrawing Redrawing After Changing Attributes
-
-Almost all of the set/get pairs are very fast, short inline
-functions and thus very efficient. However, <i>the "set" methods
-do not call <tt>redraw()</tt></i> - you have to call it
-yourself. This greatly reduces code size and execution time. The
-only common exceptions are <tt>value()</tt> which calls
-<tt>redraw()</tt> and <tt>label()</tt> which calls
-<tt>redraw_label()</tt> if necessary.
-
-\subsection basics_labels Labels
-
-All widgets support labels. In the case of window widgets,
-the label is used for the label in the title bar. Our example
-program calls the <tt>labelfont()</tt>,<tt> labelsize</tt>,
-and <tt>labeltype()</tt> methods.
-
-All widgets support labels. In the case of window widgets,
-the label is used for the label in the title bar. Our example
-program calls the
-<A href=Fl_Widget.html#Fl_Widget.labelfont><tt>labelfont</tt></A>,
-<A href=Fl_Widget.html#Fl_Widget.labelsize><tt> labelsize</tt></A>,
-and
-<A href=Fl_Widget.html#Fl_Widget.labeltype><tt>labeltype</tt></A>
-methods.
-
-The <tt>labelfont</tt> method sets the typeface and style
-that is used for the label, which for this example we are using
-<tt>FL_BOLD</tt> and <tt>FL_ITALIC</tt>. You can also specify
-typefaces directly.
-
-The <tt>labelsize</tt> method sets the height of the font in pixels.
-
-The <tt>labeltype</tt>
-method sets the type of label. FLTK supports normal, embossed,
-and shadowed labels internally, and more types can be added as
-desired.
-
-A complete list of all label options can be found in
-<A href="common.html#labels">Chapter 3</A>.
-
-\subsection basics_showing Showing the Window
-
-The <tt>show()</tt> method shows the widget or window. For windows
-you can also provide the command-line arguments to allow users to
-customize the appearance, size, and position of your windows.
-
-\subsection basics_eventloop The Main Event Loop
-
-All FLTK applications (and most GUI applications in general)
-are based on a simple event processing model. User actions such
-as mouse movement, button clicks, and keyboard activity generate
-events that are sent to an application. The application may then
-ignore the events or respond to the user, typically by redrawing
-a button in the "down" position, adding the text to an input
-field, and so forth.
-
-FLTK also supports idle, timer, and file pseudo-events that
-cause a function to be called when they occur. Idle functions
-are called when no user input is present and no timers or files
-need to be handled - in short, when the application is not doing
-anything. Idle callbacks are often used to update a 3D display
-or do other background processing.
-
-Timer functions are called after a specific amount of time
-has expired. They can be used to pop up a progress dialog after
-a certain amount of time or do other things that need to happen
-at more-or-less regular intervals. FLTK timers are not 100%
-accurate, so they should not be used to measure time intervals,
-for example.
-
-File functions are called when data is ready to read or
-write, or when an error condition occurs on a file. They are
-most often used to monitor network connections (sockets) for
-data-driven displays.
-
-FLTK applications must periodically check (Fl::check())
-or wait (Fl::wait()) for events or use the Fl::run()
-method to enter a standard event processing loop. Calling
-Fl::run() is equivalent to the following code:
-
-\code
-while (Fl::wait());
-\endcode
-
-Fl::run() does not return until all of the windows
-under FLTK control are closed by the user or your program.
-
-\section basics_standard_compiler Compiling Programs with Standard Compilers
-
-Under UNIX (and under Microsoft Windows when using the GNU development
-tools) you will probably need to tell the compiler where to find the
-header files. This is usually done using the <tt>-I</tt> option:
-
-\code
-CC -I/usr/local/include ...
-gcc -I/usr/local/include ...
-\endcode
-
-The <tt>fltk-config</tt> script included with FLTK can be
-used to get the options that are required by your compiler:
-
-\code
-CC `fltk-config --cxxflags` ...
-\endcode
-
-Similarly, when linking your application you will need to tell the
-compiler to use the FLTK library:
-
-\code
-CC ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
-gcc ... -L/usr/local/lib -lfltk -lXext -lX11 -lm
-\endcode
-
-Aside from the "fltk" library, there is also a "fltk_forms"
-library for the XForms compatibility classes, "fltk_gl" for the
-OpenGL and GLUT classes, and "fltk_images" for the image file
-classes, Fl_Help_Dialog widget, and system icon support.
-
-\note
-The libraries are named "fltk.lib", "fltkgl.lib", "fltkforms.lib",
-and "fltkimages.lib", respectively under Windows.
-
-As before, the <tt>fltk-config</tt> script included with FLTK can be
-used to get the options that are required by your linker:
-
-\code
-CC ... `fltk-config --ldflags`
-\endcode
-
-<!-- NEED 2in -->
-
-The forms, GL, and images libraries are included with the "--use-foo"
-options, as follows:
-
-\code
-CC ... `fltk-config --use-forms --ldflags`
-CC ... `fltk-config --use-gl --ldflags`
-CC ... `fltk-config --use-images --ldflags`
-CC ... `fltk-config --use-forms --use-gl --use-images --ldflags`
-\endcode
-
-Finally, you can use the <tt>fltk-config</tt> script to
-compile a single source file as a FLTK program:
-
-\code
-fltk-config --compile filename.cpp
-fltk-config --use-forms --compile filename.cpp
-fltk-config --use-gl --compile filename.cpp
-fltk-config --use-images --compile filename.cpp
-fltk-config --use-forms --use-gl --use-images --compile filename.cpp
-\endcode
-
-Any of these will create an executable named <tt>filename</tt>.
-
-\section basics_visual_cpp Compiling Programs with Microsoft Visual C++
-
-In Visual C++ you will need to tell the compiler where to
-find the FLTK header files. This can be done by selecting
-"Settings" from the "Project" menu and then changing the
-"Preprocessor" settings under the "C/C++" tab. You will also
-need to add the FLTK and WinSock2 (WS2_32.LIB) libraries to
-the "Link" settings.
-
-You can build your Microsoft Windows applications as Console or
-WIN32 applications. If you want to use the standard C <tt>main()</tt>
-function as the entry point, FLTK includes a <tt>WinMain()</tt>
-function that will call your <tt>main()</tt> function for you.
-
-<I>Note: The Visual C++ 5.0 optimizer is known to cause problems with
-many programs. We only recommend using the "Favor Small Code"
-optimization setting.</I> The Visual C++ 6.0 optimizer seems to be much
-better and can be used with the "optimized for speed" setting.
-
-\section basics_naming Naming
-
-All public symbols in FLTK start with the characters 'F' and 'L':
-
-\li Functions are either <tt>Fl::foo()</tt> or <tt>fl_foo()</tt>.
-
-\li Class and type names are capitalized: <tt>Fl_Foo</tt>.
-
-\li <A href="enumerations.html">Constants and enumerations</A>
- are uppercase: <tt>FL_FOO</tt>.
-
-\li All header files start with <tt><FL/...></tt>.
-
-<!-- NEED 5in -->
-
-\section basics_headerfiles Header Files
-
-The proper way to include FLTK header files is:
-
-\code
-#include <FL/Fl_xyz.H>
-\endcode
-
-\note
-Case <I>is</I> significant on many operating systems,
-and the C standard uses the forward slash (/) to
-separate directories. <i>Do not use any of the following
-include lines:</i>
-
-\code
-#include <FL\Fl_xyz.H>
-#include <fl/fl_xyz.h>
-#include <Fl/fl_xyz.h>
-\endcode
-
-\htmlonly
-<hr>
-<a class="el" href="index.html">[Index]</a> &nbsp;&nbsp;
-<a class="el" href="intro.html">[Previous]&nbsp; 1 - Introduction to FLTK</a>&nbsp;
-<a class="el" href="common.html">[Next]&nbsp; 3 - Common Widgets and Attributes</a>&nbsp;
-\endhtmlonly
-*/