summaryrefslogtreecommitdiff
path: root/documentation/src/fluid.dox
diff options
context:
space:
mode:
Diffstat (limited to 'documentation/src/fluid.dox')
-rw-r--r--documentation/src/fluid.dox1373
1 files changed, 0 insertions, 1373 deletions
diff --git a/documentation/src/fluid.dox b/documentation/src/fluid.dox
deleted file mode 100644
index db98a17cc..000000000
--- a/documentation/src/fluid.dox
+++ /dev/null
@@ -1,1373 +0,0 @@
-/**
-
- \page fluid 9 - Programming with FLUID
-
-This chapter shows how to use the Fast Light User-Interface Designer
-("FLUID") to create your GUIs.
-
-Subchapters:
-
-\li <A HREF="#what_is_fluid">What is FLUID</A>
-\li <A HREF="#fluid_under_linux">Running FLUID Under UNIX</A>
-\li <A HREF="#fluid_under_windows">Running FLUID Under Microsoft Windows</A>
-\li <A HREF="#compiling_fl_files">Compiling <tt>.fl</tt> Files</A>
-\li <A HREF="#tutorial">A Short Tutorial</A>
-\li <A HREF="#references">FLUID Reference</A>
-\li <A HREF="#I18N">Internationalization with FLUID</A>
-\li <A HREF="#limitations">Known Limitations</A>
-
-<A NAME="what_is_fluid"> </A> <!-- For old HTML links only ! -->
-\section fluid_what_is_fluid What is FLUID?
-
-The Fast Light User Interface Designer, or FLUID, is a
-graphical editor that is used to produce FLTK source code. FLUID
-edits and saves its state in <tt>.fl</tt> files. These files
-are text, and you can (with care) edit them in a text editor,
-perhaps to get some special effects.
-
-FLUID can "compile" the <tt>.fl</tt> file into a
-<tt>.cxx</tt> and a <tt>.h</tt> file. The <tt>.cxx</tt> file
-defines all the objects from the <tt>.fl</tt> file and the
-<tt>.h</tt> file declares all the global ones. FLUID also
-supports localization (<A HREF="#I18N">Internationalization</A>)
-of label strings using message files and the GNU gettext or
-POSIX catgets interfaces.
-
-A simple program can be made by putting all your code (including a <tt>
-main()</tt> function) into the <tt>.fl</tt> file and thus making the <tt>.cxx</tt> file a
-single source file to compile. Most programs are more complex than
-this, so you write other <tt>.cxx</tt> files that call the FLUID functions.
-These <tt>.cxx</tt> files must <tt>\#include</tt> the <tt>.h</tt> file or they can <tt>
-\#include</tt> the <tt>.cxx</tt> file so it still appears to be a single source
-file.
-
- \image html fluid-org.gif "Figure 9-1: FLUID organization"
- \image latex fluid-org.eps "FLUID organization" width=12cm
-Normally the FLUID file defines one or more functions or classes which
-output C++ code. Each function defines a one or more FLTK
-windows, and all the widgets that go inside those windows.
-
-Widgets created by FLUID are either "named", "complex named" or
-"unnamed". A named widget has a legal C++ variable identifier as its
-name (i.e. only alphanumeric and underscore). In this case FLUID
-defines a global variable or class member that will point at the widget
-after the function defining it is called. A complex named object has
-punctuation such as '.' or '->' or any other symbols in its name. In
-this case FLUID assigns a pointer to the widget to the name, but does
-not attempt to declare it. This can be used to get the widgets into
-structures. An unnamed widget has a blank name and no pointer is stored.
-
-Widgets may either call a named callback function that you write in
-another source file, or you can supply a small piece of C++ source and
-FLUID will write a private callback function into the <tt>.cxx</tt> file.
-
-<A NAME="fluid_under_linux"> </A> <!-- For old HTML links only ! -->
-\section fluid_fluid_under_unix Running FLUID Under UNIX
-
-To run FLUID under UNIX, type:
-
-\code
-fluid filename.fl &
-\endcode
-
-to edit the <tt>.fl</tt> file <tt>filename.fl</tt>. If the file does not exist
-you will get an error pop-up, but if you dismiss it you will be editing
-a blank file of that name. You can run FLUID without any name, in
-which case you will be editing an unnamed blank setup (but you can use
-save-as to write it to a file).
-
-You can provide any of the standard FLTK switches before the filename:
-
-\code
--display host:n.n
--geometry WxH+X+Y
--title windowtitle
--name classname
--iconic
--fg color
--bg color
--bg2 color
--scheme schemename
-\endcode
-
-Changing the colors may be useful to see what your interface
-will look at if the user calls it with the same switches.
-Similarly, using "-scheme plastic" will show how the interface
-will look using the "plastic" scheme.
-
-In the current version, if you don't put FLUID into the
-background with '&' then you will be able to abort FLUID by
-typing <KBD>CTRL-C</KBD> on the terminal. It will exit
-immediately, losing any changes.
-
-<A NAME="fluid_under_windows"> </A> <!-- For old HTML links only ! -->
-\section fluid_fluid_under_windows Running FLUID Under Microsoft Windows
-
-To run FLUID under WIN32, double-click on the <I>FLUID.exe</I>
-file. You can also run FLUID from the Command Prompt window.
-FLUID always runs in the background under WIN32.
-
-<A NAME="compiling_fl_files"> </A> <!-- For old HTML links only ! -->
-\section fluid_compiling_fl_files Compiling .fl files
-
-FLUID can also be called as a command-line
-"compiler" to create the <tt>.cxx</tt> and <tt>.h</tt>
-file from a <tt>.fl</tt> file. To do this type:
-
-\code
-fluid -c filename.fl
-\endcode
-
-This will read the <tt>filename.fl</tt> file and write
-<I>filename.cxx</I> and <I> filename.h</I>. Any leading
-directory on <tt>filename.fl</tt> will be stripped, so they are
-always written to the current directory. If there are any errors
-reading or writing the files, FLUID will print the error and
-exit with a non-zero code. You can use the following lines in a
-makefile to automate the creation of the source and header
-files:
-
-\code
-my_panels.h my_panels.cxx: my_panels.fl
- fluid -c my_panels.fl
-\endcode
-
-Most versions of make support rules that cause <tt>.fl</tt>
-files to be compiled:
-
-\code
-.SUFFIXES: .fl .cxx .h
-.fl.h .fl.cxx:
- fluid -c $<
-\endcode
-
-<A NAME="tutorial"> </A> <!-- For old HTML links only ! -->
-\section fluid_tutorial A Short Tutorial
-
-FLUID is an amazingly powerful little program. However, this
-power comes at a price as it is not always obvious how to
-accomplish seemingly simple tasks with it. This tutorial will
-show you how to generate a complete user interface class with
-FLUID that is used for the CubeView program provided with FLTK.
-
-\image html cubeview.gif "Figure 9-2: CubeView demo"
-\image latex cubeview.eps "CubeView demo" width=10cm
-The window is of class CubeViewUI, and is completely generated by FLUID,
-including
-class member functions. The central display of the cube is a separate
-subclass of Fl_Gl_Window called CubeView. CubeViewUI manages CubeView
-using callbacks from the various sliders and rollers to manipulate the
-viewing angle and zoom of CubeView.
-
-At the completion of this tutorial you will (hopefully) understand
-how to:
-
--# Use FLUID to create a complete user interface class, including
- constructor and any member functions necessary.
--# Use FLUID to set callbacks member functions of a custom widget
- classes.
--# Subclass an Fl_Gl_Window to suit your purposes.
-
-\subsection fluid_cubeview The CubeView Class
-
-The CubeView class is a subclass of Fl_Gl_Window. It has methods for
-setting the zoom, the <i>x</i> and <i>y</i> pan, and the rotation angle
-about the <i>x</i> and <i>y</i>axes.
-
-You can safely skip this section as long as you realize the CubeView
-is a sublass of Fl_Gl_Window and will respond to calls from
-CubeViewUI, generated by FLUID.
-
-<a name="def"> </A> <!-- For old HTML links only ! -->
-\par The CubeView Class Definition
-
-Here is the CubeView class definition, as given by its header file
-"test/CubeView.h":
-
-\code
-class CubeView : public Fl_Gl_Window {
- public:
- CubeView(int x,int y,int w,int h,const char *l=0);
- // this value determines the scaling factor used to draw the cube.
- double size;
- /* Set the rotation about the vertical (y ) axis.
- *
- * This function is called by the horizontal roller in CubeViewUI
- * and the initialize button in CubeViewUI.
- */
- void v_angle(float angle){vAng=angle;};
- // Return the rotation about the vertical (y ) axis.
- float v_angle(){return vAng;};
- /* Set the rotation about the horizontal (x ) axis.
- *
- * This function is called by the vertical roller in CubeViewUI
- and the
- * initialize button in CubeViewUI.
- */
- void h_angle(float angle){hAng=angle;};
- // the rotation about the horizontal (x ) axis.
- float h_angle(){return hAng;};
- /* Sets the x shift of the cube view camera.
- *
- * This function is called by the slider in CubeViewUI and the
- * initialize button in CubeViewUI.
- */
- void panx(float x){xshift=x;};
- /* Sets the y shift of the cube view camera.
- *
- * This function is called by the slider in CubeViewUI and the
- * initialize button in CubeViewUI.
- */
- void pany(float y){yshift=y;};
- /* The widget class draw() override.
- * The draw() function initialize Gl for another round of
- * drawing then calls specialized functions for drawing each
- * of the entities displayed in the cube view.
- */
- void draw();
-
- private:
- /* Draw the cube boundaries
- * Draw the faces of the cube using the boxv[] vertices, using
- * GL_LINE_LOOP for the faces. The color is #defined by
- * CUBECOLOR.
- */
- void drawCube();
-
- float vAng,hAng; float xshift,yshift;
-
- float boxv0[3];float boxv1[3]; float boxv2[3];float boxv3[3];
- float boxv4[3];float boxv5[3]; float boxv6[3];float boxv7[3];
-};
-\endcode
-
-<a name="imp"> </A> <!-- For old HTML links only ! -->
-\par The CubeView Class Implementation
-
-Here is the CubeView implementation. It is very similar to the
-"cube" demo included with FLTK.
-
-\code
-#include "CubeView.h"
-#include <math.h>
-
-CubeView::CubeView(int x,int y,int w,int h,const char *l)
- : Fl_Gl_Window(x,y,w,h,l)
-{
- vAng = 0.0; hAng=0.0; size=10.0;
- /* The cube definition. These are the vertices of a unit cube
- * centered on the origin.*/
- boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5; boxv1[0] = 0.5;
- boxv1[1] = -0.5; boxv1[2] = -0.5; boxv2[0] = 0.5; boxv2[1] = 0.5;
- boxv2[2] = -0.5; boxv3[0] = -0.5; boxv3[1] = 0.5; boxv3[2] = -0.5;
- boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] = 0.5; boxv5[0] = 0.5;
- boxv5[1] = -0.5; boxv5[2] = 0.5; boxv6[0] = 0.5; boxv6[1] = 0.5;
- boxv6[2] = 0.5; boxv7[0] = -0.5; boxv7[1] = 0.5; boxv7[2] = 0.5;
-};
-
-// The color used for the edges of the bounding cube.
-#define CUBECOLOR 255,255,255,255
-
-void CubeView::drawCube() {
-/* Draw a colored cube */
-#define ALPHA 0.5
- glShadeModel(GL_FLAT);
-
- glBegin(GL_QUADS);
- glColor4f(0.0, 0.0, 1.0, ALPHA);
- glVertex3fv(boxv0);
- glVertex3fv(boxv1);
- glVertex3fv(boxv2);
- glVertex3fv(boxv3);
-
- glColor4f(1.0, 1.0, 0.0, ALPHA);
- glVertex3fv(boxv0);
- glVertex3fv(boxv4);
- glVertex3fv(boxv5);
- glVertex3fv(boxv1);
-
- glColor4f(0.0, 1.0, 1.0, ALPHA);
- glVertex3fv(boxv2);
- glVertex3fv(boxv6);
- glVertex3fv(boxv7);
- glVertex3fv(boxv3);
-
- glColor4f(1.0, 0.0, 0.0, ALPHA);
- glVertex3fv(boxv4);
- glVertex3fv(boxv5);
- glVertex3fv(boxv6);
- glVertex3fv(boxv7);
-
- glColor4f(1.0, 0.0, 1.0, ALPHA);
- glVertex3fv(boxv0);
- glVertex3fv(boxv3);
- glVertex3fv(boxv7);
- glVertex3fv(boxv4);
-
- glColor4f(0.0, 1.0, 0.0, ALPHA);
- glVertex3fv(boxv1);
- glVertex3fv(boxv5);
- glVertex3fv(boxv6);
- glVertex3fv(boxv2);
- glEnd();
-
- glColor3f(1.0, 1.0, 1.0);
- glBegin(GL_LINES);
- glVertex3fv(boxv0);
- glVertex3fv(boxv1);
-
- glVertex3fv(boxv1);
- glVertex3fv(boxv2);
-
- glVertex3fv(boxv2);
- glVertex3fv(boxv3);
-
- glVertex3fv(boxv3);
- glVertex3fv(boxv0);
-
- glVertex3fv(boxv4);
- glVertex3fv(boxv5);
-
- glVertex3fv(boxv5);
- glVertex3fv(boxv6);
-
- glVertex3fv(boxv6);
- glVertex3fv(boxv7);
-
- glVertex3fv(boxv7);
- glVertex3fv(boxv4);
-
- glVertex3fv(boxv0);
- glVertex3fv(boxv4);
-
- glVertex3fv(boxv1);
- glVertex3fv(boxv5);
-
- glVertex3fv(boxv2);
- glVertex3fv(boxv6);
-
- glVertex3fv(boxv3);
- glVertex3fv(boxv7);
- glEnd();
-};//drawCube
-
-void CubeView::draw() {
- if (!valid()) {
- glLoadIdentity(); glViewport(0,0,w(),h());
- glOrtho(-10,10,-10,10,-20000,10000); glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- }
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix(); glTranslatef(xshift, yshift, 0);
- glRotatef(hAng,0,1,0); glRotatef(vAng,1,0,0);
- glScalef(float(size),float(size),float(size)); drawCube();
- glPopMatrix();
-};
-\endcode
-
-\subsection fluid_cubevieui The CubeViewUI Class
-
-We will completely construct a window to display and control the
-CubeView defined in the previous section using FLUID.
-
-<a name="defui"> </A> <!-- For old HTML links only ! -->
-\par Defining the CubeViewUI Class
-
-Once you have started FLUID, the first step in defining a class is to
-create a new class within FLUID using the \em New->Code->Class
-menu item. Name the class "CubeViewUI" and leave the
-subclass blank. We do not need any inheritance for this
-window. You should see the new class declaration in the FLUID
-browser window.
-
-\image html fluid1.gif "Figure 9-3: FLUID file for CubeView"
-\image latex fluid1.eps "FLUID file for CubeView" width=10cm
-<a name="addcon"> </A> <!-- For old HTML links only ! -->
-\par Adding the Class Constructor
-
-Click on the CubeViewUI class in the FLUID window and add a new method
-by selecting <b>New->Code->Function/Method.</b> The name of the
-function will also be CubeViewUI. FLUID will understands that this will
-be the constructor for the class and will generate the appropriate
-code. Make sure you declare the constructor public.
-
-Then add a window to the CubeViewUI class. Highlight the name of
-the constructor in the FLUID browser window and click on
-<b>New->Group->Window</b>. In a similar manner add the
-following to the CubeViewUI constructor:
-
-\li A horizontal roller named <tt>hrot</tt>
-\li A vertical roller named <tt>vrot</tt>
-\li A horizontal slider named <tt>xpan</tt>
-\li A vertical slider named <tt>ypan</tt>
-\li A horizontal value slider named <tt>zoom</tt>
-
-None of these additions need be public. And they shouldn't be
-unless you plan to expose them as part of the interface for
-CubeViewUI.
-
-When you are finished you should have something like this:
-
-\image html fluid2.gif "Figure 9-4: FLUID window containing CubeView demo"
-\image latex fluid2.eps "FLUID window containing CubeView demo" width=10cm
-We will talk about the <tt>show()</tt> method that is highlighted
-shortly.
-
-<a name="addcube"> </A> <!-- For old HTML links only ! -->
-\par Adding the CubeView Widget
-
-What we have is nice, but does little to show our cube. We have already
-defined the CubeView class and we would like to show it within the
-CubeViewUI.
-
-The CubeView class inherits the Fl_Gl_Window class, which
-is created in the same way as a Fl_Box widget. Use
-<b>New->Other->Box</b> to add a square box to the main window.
-This will be no ordinary box, however.
-
-The Box properties window will appear. The key to letting CubeViewUI
-display CubeView is to enter CubeView in the "Class:" text
-entry box. This tells FLUID that it is not an Fl_Box, but a
-similar widget with the same constructor.
-
-In the "Extra Code:" field enter <tt>\#include "CubeView.h"</tt>
-
-This <tt>\#include</tt> is important, as we have just included
-CubeView as a member of CubeViewUI, so any public CubeView methods are
-now available to CubeViewUI.
-
-\image html fluid3-cxx.gif "Figure 9-5: CubeView methods"
-\image latex fluid3-cxx.eps "CubeView methods" width=10cm
-<a name="defcall"> </A> <!-- For old HTML links only ! -->
-\par Defining the Callbacks
-
-Each of the widgets we defined before adding CubeView can have
-callbacks that call CubeView methods. You can call an external
-function or put in a short amount of code in the "Callback"
-field of the widget panel. For example, the callback for the
-<tt>ypan</tt> slider is:
-
-\code
-cube->pany(((Fl_Slider *)o)->value());
-cube->redraw();
-\endcode
-
-We call <tt>cube->redraw()</tt> after changing the value to update
-the CubeView window. CubeView could easily be modified to do this, but
-it is nice to keep this exposed in the case where you may want to do
-more than one view change only redrawing once saves a lot of time.
-
-There is no reason no wait until after you have added CubeView to
-enter these callbacks. FLUID assumes you are smart enough not to refer
-to members or functions that don't exist.
-
-<a name="addmeth"> </A> <!-- For old HTML links only ! -->
-\par Adding a Class Method
-
-You can add class methods within FLUID that have nothing to do with the
-GUI. An an example add a show function so that CubeViewUI can actually
-appear on the screen.
-
-Make sure the top level CubeViewUI is selected and select
-<b>New->Code->Function/Method</b>. Just use the name
-<tt>show()</tt>. We don't need a return value here, and since we will
-not be adding any widgets to this method FLUID will assign it a return
-type of <tt>void</tt>.
-
-\image html fluid4.gif "Figure 9-6: CubeView constructor"
-\image latex fluid4.eps "CubeView constructor" width=10cm
-Once the new method has been added, highlight its name and select
-<B>New->Code->Code.</B> Enter the method's code in the code window.
-
-<a name="addconst"> </A> <!-- For old HTML links only ! -->
-\subsection fluid_addconst Adding Constructor Initialization Code
-
-If you need to add code to initialize class, for example setting
-initial values of the horizontal and vertical angles in the
-CubeView, you can simply highlight the Constructor and select
-<b>New->Code->Code</b>. Add any required code.
-
-<a name="gencode"> </A> <!-- For old HTML links only ! -->
-\subsection fluid_gencode Generating the Code
-
-Now that we have completely defined the CubeViewUI, we have to generate
-the code. There is one last trick to ensure this all works. Open the
-preferences dialog from <b>Edit->Preferences</b>.
-
-At the bottom of the preferences dialog box is the key: "Include
-Header from Code". Select that option and set your desired file
-extensions and you are in business. You can include the CubeViewUI.h
-(or whatever extension you prefer) as you would any other C++ class.
-
-<!-- NEW PAGE -->
-
-<A NAME="references"> </A> <!-- For old HTML links only ! -->
-\section fluid_references FLUID Reference
-
-The following sections describe each of the windows in FLUID.
-
-\subsection fluid_browser The Widget Browser
-
-The main window shows a menu bar and a scrolling browser of
-all the defined widgets. The name of the <tt>.fl</tt> file being
-edited is shown in the window title.
-
-The widgets are stored in a hierarchy. You can open and close a
-level by clicking the "triangle" at the left of a widget.
-The leftmost widgets are the <I>parents</I>, and all the widgets
-listed below them are their <I>children</I>. Parents don't have to have
-any children.
-
-The top level of the hierarchy is composed of <I>functions</I> and
-<I>classes</I>. Each of these will produce a single C++ public
-function or class in the output <tt>.cxx</tt> file. Calling the function or
-instantiating the class will create all of the child widgets.
-
-The second level of the hierarchy contains the <I>windows</I>. Each of these
-produces an instance of class <tt>Fl_Window</tt>.
-
-Below that are either <I>widgets</I> (subclasses of <tt>Fl_Widget</tt>) or <I>
-groups</I> of widgets (including other groups). Plain groups are for
-layout, navigation, and resize purposes. <I>Tab groups</I> provide the
-well-known file-card tab interface.
-
-Widgets are shown in the browser by either their <I>name</I> (such
-as "main_panel" in the example), or by their <I>type</I>
-and <I>label</I> (such as "Button "the green"").
-
-You <I>select</I> widgets by clicking on their names, which highlights
-them (you can also select widgets from any displayed window). You can
-select many widgets by dragging the mouse across them, or by using
-Shift+Click to toggle them on and off. To select no widgets, click in
-the blank area under the last widget. Note that hidden children may
-be selected even when there is no visual indication of this.
-
-You <I>open</I> widgets by double-clicking on them, or (to open several
-widgets you have picked) by typing the F1 key. A control panel will appear
-so you can change the widget(s).
-
-\subsection fluid_menu_items Menu Items
-
-The menu bar at the top is duplicated as a pop-up menu on any
-displayed window. The shortcuts for all the menu items work in any
-window. The menu items are:
-
-\par File/Open... (Ctrl+o)
-
-Discards the current editing session and reads in a different
-<tt>.fl</tt> file. You are asked for confirmation if you have
-changed the current file.
-
-FLUID can also read <tt>.fd</tt> files produced by the Forms
-and XForms "fdesign" programs. It is best to
-File/Merge them instead of opening them. FLUID does not
-understand everything in a <tt>.fd</tt> file, and will print a
-warning message on the controlling terminal for all data it does
-not understand. You will probably need to edit the resulting
-setup to fix these errors. Be careful not to save the file
-without changing the name, as FLUID will write over the
-<tt>.fd</tt> file with its own format, which fdesign cannot
-read!
-
-\par File/Insert... (Ctrl+i)
-
-Inserts the contents of another <tt>.fl</tt> file, without
-changing the name of the current <tt>.fl</tt> file. All the
-functions (even if they have the same names as the current ones)
-are added, and you will have to use cut/paste to put the widgets
-where you want.
-
-\par File/Save (Ctrl+s)
-
-Writes the current data to the <tt>.fl</tt> file. If the
-file is unnamed then FLUID will ask for a filename.
-
-\par File/Save As... (Ctrl+Shift+S)
-
-Asks for a new filename and saves the file.
-
-\par File/Write Code (Ctrl+Shift+C)
-
-"Compiles" the data into a <tt>.cxx</tt> and <tt>.h</tt>
-file. These are exactly the same as the files you get when you run
-FLUID with the <tt>-c</tt> switch.
-
-The output file names are the same as the <tt>.fl</tt> file, with
-the leading directory and trailing ".fl" stripped, and
-".h" or ".cxx" appended.
-
-\par File/Write Strings (Ctrl+Shift+W)
-
-Writes a message file for all of the text labels defined in
-the current file.
-
-The output file name is the same as the <tt>.fl</tt> file,
-with the leading directory and trailing ".fl"
-stripped, and ".txt", ".po", or ".msg" appended depending on the
-<A HREF="#I18N">Internationalization Mode</A>.
-
-\par File/Quit (Ctrl+q)
-
-Exits FLUID. You are asked for confirmation if you have
-changed the current file.
-
-\par Edit/Undo (Ctrl+z)
-
-This isn't implemented yet. You should do save often so you can
-recover from any mistakes you make.
-
-\par Edit/Cut (Ctrl+x)
-
-Deletes the selected widgets and all of their children.
-These are saved to a "clipboard" file and can be
-pasted back into any FLUID window.
-
-\par Edit/Copy (Ctrl+c)
-
-Copies the selected widgets and all of their children to the
-"clipboard" file.
-
-\par Edit/Paste (Ctrl+c)
-
-Pastes the widgets from the clipboard file.
-
-If the widget is a window, it is added to whatever function
-is selected, or contained in the current selection.
-
-If the widget is a normal widget, it is added to whatever
-window or group is selected. If none is, it is added to the
-window or group that is the parent of the current selection.
-
-To avoid confusion, it is best to select exactly one widget
-before doing a paste.
-
-Cut/paste is the only way to change the parent of a
-widget.
-
-\par Edit/Select All (Ctrl+a)
-
-Selects all widgets in the same group as the current selection.
-
-If they are all selected already then this selects all
-widgets in that group's parent. Repeatedly typing Ctrl+a will
-select larger and larger groups of widgets until everything is
-selected.
-
-\par Edit/Open... (F1 or double click)
-
-Displays the current widget in the attributes panel. If the
-widget is a window and it is not visible then the window is
-shown instead.
-
-\par Edit/Sort
-
-Sorts the selected widgets into left to right, top to bottom
-order. You need to do this to make navigation keys in FLTK work
-correctly. You may then fine-tune the sorting with
-"Earlier" and "Later". This does not affect
-the positions of windows or functions.
-
-\par Edit/Earlier (F2)
-
-Moves all of the selected widgets one earlier in order among
-the children of their parent (if possible). This will affect
-navigation order, and if the widgets overlap it will affect how
-they draw, as the later widget is drawn on top of the earlier
-one. You can also use this to reorder functions, classes, and
-windows within functions.
-
-\par Edit/Later (F3)
-
-<P>Moves all of the selected widgets one later in order among
-the children of their parent (if possible).
-
-\par Edit/Group (F7)
-
-Creates a new <tt>Fl_Group</tt> and make all the currently
-selected widgets children of it.
-
-\par Edit/Ungroup (F8)
-
-Deletes the parent group if all the children of a group are
-selected.
-
-\par Edit/Overlays on/off (Ctrl+Shift+O)
-
-Toggles the display of the red overlays off, without changing
-the selection. This makes it easier to see box borders and how
-the layout looks. The overlays will be forced back on if you
-change the selection.
-
-\par Edit/Project Settings... (Ctrl+p)
-
-Displays the project settings panel.
-The output filenames control the extensions or names of the
-files the are generated by FLUID. If you check the "Include .h
-from .cxx" button the code file will include the header file
-automatically.
-
-The internationalization options are described
-<A HREF="#I18N">later in this chapter</A>.
-
-\image html fluid_prefs.gif "Figure 9-7: FLUID Preferences Window"
-\image latex fluid_prefs.eps "FLUID Preferences Window" width=10cm
-\par Edit/GUI Settings... (Shift+Ctrl+p)
-
-Displays the GUI settings panel. This panel is used
-to control the user interface settings.
-
-\par New/Code/Function
-
-Creates a new C function. You will be asked for a name for
-the function. This name should be a legal C++ function
-template, without the return type. You can pass arguments which
-can be referred to by code you type into the individual widgets.
-
-If the function contains any unnamed windows, it will be
-declared as returning a Fl_Window pointer. The unnamed window
-will be returned from it (more than one unnamed window is
-useless). If the function contains only named windows, it will
-be declared as returning nothing (<tt>void</tt>).
-
-It is possible to make the <tt>.cxx</tt> output be a
-self-contained program that can be compiled and executed. This
-is done by deleting the function name so
-<tt>main(argc,argv)</tt> is used. The function will call
-<tt>show()</tt> on all the windows it creates and then call
-<tt>Fl::run()</tt>. This can also be used to test resize
-behavior or other parts of the user interface.
-
-You can change the function name by double-clicking on the
-function.
-
-\par New/Window
-
-Creates a new <tt>Fl_Window</tt> widget. The window is added
-to the currently selected function, or to the function
-containing the currently selected item. The window will appear,
-sized to 100x100. You can resize it to whatever size you
-require.
-
-The widget panel will also appear and is described later in
-this chapter.
-
-\par New/...
-
-All other items on the New menu are subclasses of
-<tt>Fl_Widget</tt>. Creating them will add them to the
-currently selected group or window, or the group or window
-containing the currently selected widget. The initial
-dimensions and position are chosen by copying the current
-widget, if possible.
-
-When you create the widget you will get the widget's control
-panel, which is described later in this chapter.
-
-\par Layout/Align/...
-
-Align all selected widgets to the first widget in the selection.
-
-\par Layout/Space Evenly/...
-
-Space all selected widgets evenly inside the selected space.
-Widgets will be sorted from first to last.
-
-\par Layout/Make Same Size/...
-
-Make all slected widgets the same size as the first selected widget.
-
-\par Layout/Center in Group/...
-
-Center all selected widgets relative to their parent widget
-
-\par Layout/Grid... (Ctrl+g)
-
-Displays the grid settings panel.
-This panel
-controls the grid that all widgets snap to when you move and
-resize them, and for the "snap" which is how far a widget has to
-be dragged from its original position to actually change.
-
-\par Shell/Execute Command... (Alt+x)
-
-Displays the shell command panel. The shell command
-is commonly used to run a 'make' script to compile the FLTK output.
-
-\par Shell/Execute Again (Alt+g)
-
-Run the shell command again.
-
-\par Help/About FLUID
-
-Pops up a panel showing the version of FLUID.
-
-\par Help/On FLUID
-
-Shows this chapter of the manual.
-
-\par Help/Manual
-
-Shows the contents page of the manual
-
-\subsection fluid_widget_panel The Widget Panel
-
-When you double-click on a widget or a set of widgets you
-will get the "widget attribute panel".
-
-When you change attributes using this panel, the changes are
-reflected immediately in the window. It is useful to hit the
-"no overlay" button (or type Ctrl+Shift+O) to hide the
-red overlay so you can see the widgets more accurately,
-especially when setting the box type.
-
-If you have several widgets selected, they may have different
-values for the fields. In this case the value for <I>one</I> of
-the widgets is shown. But if you change this value, <I>all</I>
-of the selected widgets are changed to the new value.
-
-Hitting "OK" makes the changes permanent.
-Selecting a different widget also makes the changes permanent.
-FLUID checks for simple syntax errors such as mismatched
-parenthesis in any code before saving any text.
-
-"Revert" or "Cancel" put everything back
-to when you last brought up the panel or hit OK. However in the
-current version of FLUID, changes to "visible"
-attributes (such as the color, label, box) are not undone by
-revert or cancel. Changes to code like the callbacks are
-undone, however.
-
-<!-- NEW PAGE -->
-
-\image html fluid_widget_gui.gif "Figure 9-8: The FLUID widget GUI attributes"
-\image latex fluid_widget_gui.eps "The FLUID widget GUI attributes" width=10cm
-\section fluid_widget_attributes GUI Attributes
-
-\par Label (text field)
-
-String to print next to or inside the button. You can put
-newlines into the string to make multiple lines. The easiest way
-is by typing Ctrl+j.
-
-<A href="common.html#symbols">Symbols</A>
-can be added to the label using the at sign ("@").
-
-\par Label (pull down menu)
-
-How to draw the label. Normal, shadowed, engraved, and
-embossed change the appearance of the text.
-
-\par Image
-
-The active image for the widget. Click on the
-<B>Browse...</B> button to pick an image file using the file
-chooser.
-
-\par Inactive
-
-The inactive image for the widget. Click on the
-<B>Browse...</B> button to pick an image file using the file
-chooser.
-
-\par Alignment (buttons)
-
-Where to draw the label. The arrows put it on that side of
-the widget, you can combine the to put it in the corner. The
-"box" button puts the label inside the widget, rather
-than outside.
-
-The <B>clip</B> button clips the label to the widget box, the
-<B>wrap</B> button wraps any text in the label, and the <B>text
-image</B> button puts the text over the image instead of under
-the image.
-
-\par Position (text fields)
-
-The position fields show the current position and size of the
-widget box. Enter new values to move and/or resize a widget.
-
-\par Values (text fields)
-
-The values and limits of the current widget. Depending on the
-type of widget, some or all of these fields may be inactive.
-
-\par Shortcut
-
-The shortcut key to activate the widget. Click on the
-shortcut button and press any key sequence to set the shortcut.
-
-\par Attributes (buttons)
-
-The <B>Visible</B> button controls whether the widget is
-visible (on) or hidden (off) initially. Don't change this for
-windows or for the immediate children of a Tabs group.
-
-The <B>Active</B> button controls whether the widget is
-activated (on) or deactivated (off) initially. Most widgets
-appear greyed out when deactivated.
-
-The <B>Resizable</B> button controls whether the window is
-resizeable. In addition all the size changes of a window or
-group will go "into" the resizable child. If you have
-a large data display surrounded by buttons, you probably want
-that data area to be resizable. You can get more complex
-behavior by making invisible boxes the resizable widget, or by
-using hierarchies of groups. Unfortunately the only way to test
-it is to compile the program. Resizing the FLUID window is
-<I>not</I> the same as what will happen in the user program.
-
-The <B>Hotspot</B> button causes the parent window to be
-positioned with that widget centered on the mouse. This
-position is determined <I>when the FLUID function is called</I>,
-so you should call it immediately before showing the window. If
-you want the window to hide and then reappear at a new position,
-you should have your program set the hotspot itself just before
-<tt>show()</tt>.
-
-The <B>Border</B> button turns the window manager border on
-or off. On most window managers you will have to close the
-window and reopen it to see the effect.
-
-\par X Class (text field)
-
-The string typed into here is passed to the X window manager
-as the class. This can change the icon or window decorations.
-On most (all?) window managers you will have to close the window
-and reopen it to see the effect.
-
-\image html fluid_widget_style.gif "Figure 9-9: The FLUID widget Style attributes"
-\image latex fluid_widget_style.eps "The FLUID widget Style attributes" width=10cm
-\subsection fluid_style_attributes Style Attributes
-
-\par Label Font (pulldown menu)
-
-Font to draw the label in. Ignored by symbols, bitmaps, and
-pixmaps. Your program can change the actual font used by these
-"slots" in case you want some font other than the 16
-provided.
-
-\par Label Size (pulldown menu)
-
-Pixel size (height) for the font to draw the label in.
-Ignored by symbols, bitmaps, and pixmaps. To see the result
-without dismissing the panel, type the new number and then Tab.
-
-\par Label Color (button)
-
-Color to draw the label. Ignored by pixmaps (bitmaps,
-however, do use this color as the foreground color).
-
-\par Box (pulldown menu)
-
-The boxtype to draw as a background for the widget.
-
-Many widgets will work, and draw faster, with a
-"frame" instead of a "box". A frame does
-not draw the colored interior, leaving whatever was already
-there visible. Be careful, as FLUID may draw this ok but the
-real program may leave unwanted stuff inside the widget.
-
-If a window is filled with child widgets, you can speed up
-redrawing by changing the window's box type to
-"NO_BOX". FLUID will display a checkerboard for any
-areas that are not colored in by boxes. Note that this
-checkerboard is not drawn by the resulting program. Instead
-random garbage will be displayed.
-
-\par Down Box (pulldown menu)
-
-The boxtype to draw when a button is pressed or for some
-parts of other widgets like scrollbars and valuators.
-
-\par Color (button)
-
-The color to draw the box with.
-
-\par Select Color (button)
-
-Some widgets will use this color for certain parts. FLUID
-does not always show the result of this: this is the color
-buttons draw in when pushed down, and the color of input fields
-when they have the focus.
-
-\par Text Font, Size, and Color
-
-Some widgets display text, such as input fields, pull-down
-menus, and browsers.
-
-\image html fluid_widget_cxx.gif "Figure 9-10: The FLUID widget C++ attributes"
-\image latex fluid_widget_cxx.eps "The FLUID widget C++ attributes" width=10cm
-\subsection fluid_cpp_attributes C++ Attributes
-
-\par Class
-
-This is how you use your own subclasses of
-<tt>Fl_Widget</tt>. Whatever identifier you type in here will
-be the class that is instantiated.
-
-In addition, no <tt>\#include</tt> header file is put in the
-<tt>.h</tt> file. You must provide a <tt>\#include</tt> line as
-the first line of the "Extra Code" which declares your
-subclass.
-
-The class must be similar to the class you are spoofing. It
-does not have to be a subclass. It is sometimes useful to
-change this to another FLTK class. Currently the only way to get
-a double-buffered window is to change this field for the window
-to "Fl_Double_Window" and to add
-\code "#include <FL/Fl_Double_Window.h> \endcode
-to the extra code.
-
-\par Type (upper-right pulldown menu)
-
-Some classes have subtypes that modify their appearance or behavior.
-You pick the subtype off of this menu.
-
-\par Name (text field)
-
-Name of a variable to declare, and to store a pointer to this
-widget into. This variable will be of type "<class>*". If the name is
-blank then no variable is created.
-
-You can name several widgets with "name[0]", "name[1]", "name[2]",
-etc. This will cause FLUID to declare an array of pointers. The array
-is big enough that the highest number found can be stored. All widgets
-that in the array must be the same type.
-
-\par Public (button)
-
-Controls whether the widget is publicly accessible. When
-embedding widgets in a C++ class, this controls whether the
-widget is <tt>public</tt> or <tt>private</tt> in the class.
-Otherwise is controls whether the widget is declared
-<tt>static</tt> or global (<tt>extern</tt>).
-
-\par Extra Code (text fields)
-
-These four fields let you type in literal lines of code to
-dump into the <tt>.h</tt> or <tt>.cxx</tt> files.
-
-If the text starts with a <tt>\#</tt> or the word
-<tt>extern</tt> then FLUID thinks this is an "include"
-line, and it is written to the <tt>.h</tt> file. If the same
-include line occurs several times then only one copy is
-written.
-
-All other lines are "code" lines. The current
-widget is pointed to by the local variable <tt>o</tt>. The
-window being constructed is pointed to by the local variable
-<tt>w</tt>. You can also access any arguments passed to the
-function here, and any named widgets that are before this
-one.
-
-FLUID will check for matching parenthesis, braces, and
-quotes, but does not do much other error checking. Be careful
-here, as it may be hard to figure out what widget is producing
-an error in the compiler. If you need more than four lines you
-probably should call a function in your own <tt>.cxx</tt>
-code.
-
-\par Callback (text field)
-
-This can either be the name of a function, or a small snippet
-of code. If you enter anything but letters, numbers, and the
-underscore then FLUID treats it as code.
-
-A name names a function in your own code. It must be
-declared as <tt>void name(<class>*,void*)</tt>.
-
-A code snippet is inserted into a static function in the
-<tt>.cxx</tt> output file. The function prototype is <tt>void
-name(class *o, void *v)</tt> so that you can refer to the
-widget as <tt>o</tt> and the <tt>user_data()</tt> as
-<tt>v</tt>. FLUID will check for matching parenthesis, braces,
-and quotes, but does not do much other error checking. Be
-careful here, as it may be hard to figure out what widget is
-producing an error in the compiler.
-
-If the callback is blank then no callback is set.
-
-\par User Data (text field)
-
-This is a value for the <tt>user_data()</tt> of the widget.
-If blank the default value of zero is used. This can be any
-piece of C code that can be cast to a <tt>void</tt> pointer.
-
-\par Type (text field)
-
-The <tt>void *</tt> in the callback function prototypes is
-replaced with this. You may want to use <tt>long</tt> for old
-XForms code. Be warned that anything other than <tt>void *</tt>
-is not guaranteed to work! However on most architectures other
-pointer types are ok, and <tt>long</tt> is usually ok, too.
-
-\par When (pulldown menu)
-
-When to do the callback. This can be <B>Never</B>,
-<B>Changed</B>, <B>Release</B>, or <B>Enter Key</B>. The value of
-<B>Enter Key</B> is only useful for text input fields.
-
-There are other rare but useful values for the
-<tt>when()</tt> field that are not in the menu. You should use
-the extra code fields to put these values in.
-
-\par No Change (button)
-
-The <B>No Change</B> button means the callback is done on the
-matching event even if the data is not changed.
-
-\section fluid_selecting_moving Selecting and Moving Widgets
-
-Double-clicking a window name in the browser will display it,
-if not displayed yet. From this display you can select widgets,
-sets of widgets, and move or resize them. To close a window
-either double-click it or type <KBD>ESC</KBD>.
-
-To select a widget, click it. To select several widgets drag
-a rectangle around them. Holding down shift will toggle the
-selection of the widgets instead.
-
-You cannot pick hidden widgets. You also cannot choose some
-widgets if they are completely overlapped by later widgets. Use
-the browser to select these widgets.
-
-The selected widgets are shown with a red "overlay"
-line around them. You can move the widgets by dragging this
-box. Or you can resize them by dragging the outer edges and
-corners. Hold down the Alt key while dragging the mouse to
-defeat the snap-to-grid effect for fine positioning.
-
-If there is a tab box displayed you can change which child is
-visible by clicking on the file tabs. The child you pick is
-selected.
-
-The arrow, tab, and shift+tab keys "navigate" the
-selection. Left, right, tab, or shift+tab move to the next or
-previous widgets in the hierarchy. Hit the right arrow enough
-and you will select every widget in the window. Up/down widgets
-move to the previous/next widgets that overlap horizontally. If
-the navigation does not seem to work you probably need to
-"Sort" the widgets. This is important if you have
-input fields, as FLTK uses the same rules when using arrow keys
-to move between input fields.
-
-To "open" a widget, double click it. To open
-several widgets select them and then type F1 or pick
-"Edit/Open" off the pop-up menu.
-
-Type Ctrl+o to temporarily toggle the overlay off without
-changing the selection, so you can see the widget borders.
-
-You can resize the window by using the window manager border
-controls. FLTK will attempt to round the window size to the
-nearest multiple of the grid size and makes it big enough to
-contain all the widgets (it does this using illegal X methods,
-so it is possible it will barf with some window managers!).
-Notice that the actual window in your program may not be
-resizable, and if it is, the effect on child widgets may be
-different.
-
-The panel for the window (which you get by double-clicking
-it) is almost identical to the panel for any other Fl_Widget.
-There are three extra items:
-
-\section fluid_images Image Labels
-
-The <I>contents</I> of the image files in the <B>Image</B>
-and <B>Inactive</B> text fields are written to the <tt>.cxx</tt>
-file. If many widgets share the same image then only one copy is
-written. Since the image data is embedded in the generated
-source code, you need only distribute the C++ code and not the
-image files themselves.
-
-However, the <I>filenames</I> are stored in the <tt>.fl</tt>
-file so you will need the image files as well to read the
-<tt>.fl</tt> file. Filenames are relative to the location of the
-<tt>.fl</tt> file and not necessarily the current directory. We
-recommend you either put the images in the same directory as the
-<tt>.fl</tt> file, or use absolute path names.
-
-\par Notes for All Image Types
-
-FLUID runs using the default visual of your X server. This
-may be 8 bits, which will give you dithered images. You may get
-better results in your actual program by adding the code
-"Fl::visual(FL_RGB)" to your code right before the
-first window is displayed.
-
-All widgets with the same image on them share the same code
-and source X pixmap. Thus once you have put an image on a
-widget, it is nearly free to put the same image on many other
-widgets.
-
-If you edit an image at the same time you are using it in FLUID,
-the only way to convince FLUID to read the image file again is to
-remove the image from all widgets that are using it or re-load the
-<tt>.fl</tt> file.
-
-Don't rely on how FLTK crops images that are outside the
-widget, as this may change in future versions! The cropping of
-inside labels will probably be unchanged.
-
-To more accurately place images, make a new "box"
-widget and put the image in that as the label.
-
-\par XBM (X Bitmap) Files
-
-FLUID reads X bitmap files which use C source code to define
-a bitmap. Sometimes they are stored with the ".h" or
-".bm" extension rather than the standard
-".xbm" extension.
-
-FLUID writes code to construct an Fl_Bitmap image and use it
-to label the widget. The '1' bits in the bitmap are drawn using
-the label color of the widget. You can change this color in the
-FLUID widget attributes panel. The '0' bits are transparent.
-
-The program "bitmap" on the X distribution does an
-adequate job of editing bitmaps.
-
-\par XPM (X Pixmap) Files
-
-FLUID reads X pixmap files as used by the <tt>libxpm</tt>
-library. These files use C source code to define a pixmap. The
-filenames usually have the ".xpm" extension.
-
-FLUID writes code to construct an Fl_Pixmap image and use it
-to label the widget. The label color of the widget is ignored,
-even for 2-color images that could be a bitmap. XPM files can
-mark a single color as being transparent, and FLTK uses this
-information to generate a transparency mask for the image.
-
-We have not found any good editors for small iconic pictures.
-For pixmaps we have used
-<A href="http://home.worldonline.dk/~torsten/xpaint/index.html">XPaint</A>
-and the KDE icon editor.
-
-\par BMP Files
-
-FLUID reads Windows BMP image files which are often used in
-WIN32 applications for icons. FLUID converts BMP files into
-(modified) XPM format and uses a Fl_BMP_Image image to label the
-widget. Transparency is handled the same as for XPM files. All
-image data is uncompressed when written to the source file, so
-the code may be much bigger than the <tt>.bmp</tt> file.
-
-\par GIF Files
-
-FLUID reads GIF image files which are often used in HTML
-documents to make icons. FLUID converts GIF files into
-(modified) XPM format and uses a Fl_GIF_Image image to label the
-widget. Transparency is handled the same as for XPM files. All
-image data is uncompressed when written to the source file, so
-the code may be much bigger than the <tt>.gif</tt> file. Only
-the first image of an animated GIF file is used.
-
-\par JPEG Files
-
-If FLTK is compiled with JPEG support, FLUID can read JPEG
-image files which are often used for digital photos. FLUID uses
-a Fl_JPEG_Image image to label the widget, and writes
-uncompressed RGB or grayscale data to the source file.
-
-\par PNG (Portable Network Graphics) Files
-
-If FLTK is compiled with PNG support, FLUID can read PNG
-image files which are often used in HTML documents. FLUID uses a
-Fl_PNG_Image image to label the widget, and writes uncompressed
-RGB or grayscale data to the source file. PNG images can provide
-a full alpha channel for partial transparency, and FLTK supports
-this as best as possible on each platform.
-
-<A NAME="I18N"> </A> <!-- For old HTML links only ! -->
-\section fluid_i18n Internationalization with FLUID
-
-FLUID supports internationalization (I18N for short) of label
-strings used by widgets. The preferences window
-(<tt>Ctrl+p</tt>) provides access to the I18N options.
-
-\subsection fluid_i18n_methods I18N Methods
-
-FLUID supports three methods of I18N: use none, use GNU
-gettext, and use POSIX catgets. The "use none" method is the
-default and just passes the label strings as-is to the widget
-constructors.
-
-The "GNU gettext" method uses GNU gettext (or a similar
-text-based I18N library) to retrieve a localized string before
-calling the widget constructor.
-
-The "POSIX catgets" method uses the POSIX catgets function to
-retrieve a numbered message from a message catalog before
-calling the widget constructor.
-
-\subsection fluid_gettext_i18n Using GNU gettext for I18N
-
-FLUID's code support for GNU gettext is limited to calling a
-function or macro to retrieve the localized label; you still
-need to call <tt>setlocale()</tt> and <tt>textdomain()</tt> or
-<tt>bindtextdomain()</tt> to select the appropriate language and
-message file.
-
-To use GNU gettext for I18N, open the preferences window and
-choose "GNU gettext" from the "Use" chooser. Two new input
-fields will then appear to control the include file and
-function/macro name to use when retrieving the localized label
-strings.
-
- \image html fluid-gettext.gif "Figure 9-11: Internationalization using GNU gettext"
- \image latex fluid-gettext.eps "Internationalization using GNU gettext" width=10cm
-The "\#include" field controls the header file to include for
-I18N; by default this is \b <libintl.h>, the
-standard I18N file for GNU gettext.
-
-The "Function" field controls the function (or macro) that
-will retrieve the localized message; by default the
-<tt>gettext</tt> function will be called.
-
-\subsection fluid_catgets_i18n Using POSIX catgets for I18N
-
-FLUID's code support for POSIX catgets allows you to use a
-global message file for all interfaces or a file specific to
-each <tt>.fl</tt> file; you still need to call
-<tt>setlocale()</tt> to select the appropriate language.
-
-To use POSIX catgets for I18N, open the preferences window
-and choose "POSIX catgets" from the "Use" chooser. Three new
-input fields will then appear to control the include file,
-catalog file, and set number for retrieving the localized label
-strings.
-
- \image html fluid-catgets.gif "Figure 9-12: Internationalization using POSIX catgets"
- \image latex fluid-catgets.eps "Internationalization using POSIX catgets" width=10cm
-The "\#include" field controls the header file to include for
-I18N; by default this is \b <nl_types.h>, the
-standard I18N file for POSIX catgets.
-
-The "File" field controls the name of the catalog file
-variable to use when retrieving localized messages; by default
-the file field is empty which forces a local (static) catalog
-file to be used for all of the windows defined in your
-<tt>.fl</tt> file.
-
-The "Set" field controls the set number in the catalog file.
-The default set is 1 and rarely needs to be changed.
-
-<A NAME="limitations"> </A> <!-- For old HTML links only ! -->
-\section fluid_limitations Known limitations
-
-Declaration Blocks can be used to temporarily block out already
-designed code using <tt>\#if 0</tt> and <tt>\#endif</tt>
-type construction. This will effectively avoid compilation of
-blocks of code. However, static code and data generated by this
-segment (menu items, images, include statements, etc.) will still
-be generated and likely cause compile-time warnings.
-
-\htmlonly
-<hr>
-<a class="el" href="index.html">[Index]</a> &nbsp;&nbsp;
-<a class="el" href="opengl.html">[Previous]&nbsp; 8 - Using OpenGL</a>&nbsp;
-<a class="el" href="advanced.html">[Next]&nbsp; 10 - Advanced FLTK</a>&nbsp;
-\endhtmlonly
-*/