diff options
Diffstat (limited to 'documentation/src/intro.dox')
| -rw-r--r-- | documentation/src/intro.dox | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/documentation/src/intro.dox b/documentation/src/intro.dox index dc5d62fe6..cfb7d1c10 100644 --- a/documentation/src/intro.dox +++ b/documentation/src/intro.dox @@ -94,10 +94,10 @@ Here are some of the core features unique to FLTK: \li The FLUID program (which includes every widget) is 538k. -\li Written directly atop core libraries (Xlib, WIN32 or Cocoa) for +\li Written directly atop core libraries (Xlib, Windows or Cocoa) for maximum speed, and carefully optimized for code size and performance. -\li Precise low-level compatibility between the X11, WIN32 and MacOS +\li Precise low-level compatibility between the X11, Windows and MacOS versions - only about 10% of the code is different. \li Interactive user interface builder program. Output is human-readable @@ -105,12 +105,12 @@ Here are some of the core features unique to FLTK: \li Support for overlay hardware, with emulation if none is available. -\li Very small & fast portable 2-D drawing library to hide Xlib, WIN32, +\li Very small & fast portable 2-D drawing library to hide Xlib, Windows, or QuickDraw. \li OpenGL/Mesa drawing area widget. -\li Support for OpenGL overlay hardware on both X11 and WIN32, with +\li Support for OpenGL overlay hardware on both X11 and Windows, with emulation if none is available. \li Text widgets with cut & paste, undo, and support @@ -191,7 +191,7 @@ You can run configure yourself to get the exact setup you need. Type "./configure <options>", where options are: \par --enable-cygwin -Enable the Cygwin libraries under WIN32 +Enable the Cygwin libraries under Windows \par --enable-debug Enable debugging code & symbols @@ -247,7 +247,7 @@ files to "includedir", and the library files to "libdir". NOTE: This documentation section is currently under review. More up-to-date information for this release may be available -in the file "README.MSWindows.txt" and you should read +in the file "README.Windows.txt" and you should read that file to determine if there are changes that may be applicable to your build environment. |
