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-rw-r--r--documentation/src/intro.dox12
1 files changed, 6 insertions, 6 deletions
diff --git a/documentation/src/intro.dox b/documentation/src/intro.dox
index dc5d62fe6..cfb7d1c10 100644
--- a/documentation/src/intro.dox
+++ b/documentation/src/intro.dox
@@ -94,10 +94,10 @@ Here are some of the core features unique to FLTK:
\li The FLUID program (which includes every widget) is 538k.
-\li Written directly atop core libraries (Xlib, WIN32 or Cocoa) for
+\li Written directly atop core libraries (Xlib, Windows or Cocoa) for
maximum speed, and carefully optimized for code size and performance.
-\li Precise low-level compatibility between the X11, WIN32 and MacOS
+\li Precise low-level compatibility between the X11, Windows and MacOS
versions - only about 10% of the code is different.
\li Interactive user interface builder program. Output is human-readable
@@ -105,12 +105,12 @@ Here are some of the core features unique to FLTK:
\li Support for overlay hardware, with emulation if none is available.
-\li Very small & fast portable 2-D drawing library to hide Xlib, WIN32,
+\li Very small & fast portable 2-D drawing library to hide Xlib, Windows,
or QuickDraw.
\li OpenGL/Mesa drawing area widget.
-\li Support for OpenGL overlay hardware on both X11 and WIN32, with
+\li Support for OpenGL overlay hardware on both X11 and Windows, with
emulation if none is available.
\li Text widgets with cut & paste, undo, and support
@@ -191,7 +191,7 @@ You can run configure yourself to get the exact setup you need.
Type "./configure <options>", where options are:
\par --enable-cygwin
-Enable the Cygwin libraries under WIN32
+Enable the Cygwin libraries under Windows
\par --enable-debug
Enable debugging code & symbols
@@ -247,7 +247,7 @@ files to "includedir", and the library files to "libdir".
NOTE: This documentation section is currently under review.
More up-to-date information for this release may be available
-in the file "README.MSWindows.txt" and you should read
+in the file "README.Windows.txt" and you should read
that file to determine if there are changes that may be
applicable to your build environment.