summaryrefslogtreecommitdiff
path: root/documentation/src/opengl.dox
diff options
context:
space:
mode:
Diffstat (limited to 'documentation/src/opengl.dox')
-rw-r--r--documentation/src/opengl.dox30
1 files changed, 0 insertions, 30 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox
index 68f5e71aa..d1a36be11 100644
--- a/documentation/src/opengl.dox
+++ b/documentation/src/opengl.dox
@@ -605,36 +605,6 @@ to be created among your Fl_Gl_Window-derived classes:
\endcode
after the first glutCreateWindow() call.
-\li If the GL3-using window is intended to contain FLTK widgets laid over
-the GL3 scene (see \ref opengl_with_fltk_widgets), extra steps are necessary to make this possible in a
-cross-platform way.
-<ol><li>Create a function called, say, add_widgets(), charged of the creation
-of all FLTK widgets expected to be drawn above the GL3 scene, as follows
-\code
-void add_widgets(Fl_Gl_Window *g) {
-#ifdef __APPLE__
- g = fl_mac_prepare_add_widgets_to_GL3_win(g);
-#endif
- g->begin();
- // … Create here FLTK widgets expected to be drawn above the GL3 scene …
- g->end();
-}
-\endcode
-and call this function with the GL3-using window as argument to populate it
-with FLTK widgets.
-<li>
-Put
-\code
-#ifndef __APPLE__
- glUseProgram(0); // Switch from GL3-style to GL1-style drawing
- Fl_Gl_Window::draw(); // Draw FLTK child widgets.
-#endif
-\endcode
-at the end of your GL3 window's draw() function. This is not necessary if
-the GL3 window is built by GLUT, because Fl_Glut_Window::draw() does it.
-
-</ol>
-
If GLEW is installed on the Mac OS development platform, it is possible
to use the same code for all platforms, with one exception: put
\code