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diff --git a/documentation/src/osissues.dox b/documentation/src/osissues.dox deleted file mode 100644 index b878d79d3..000000000 --- a/documentation/src/osissues.dox +++ /dev/null @@ -1,765 +0,0 @@ -/** - - \page osissues F - Operating System Issues - -This appendix describes the operating system specific interfaces in FLTK. - -\section osissues_accessing Accessing the OS Interfaces - -All programs that need to access the operating system -specific interfaces must include the following header file: - -\code -#include <FL/x.H> -\endcode - -Despite the name, this header file will define the -appropriate interface for your environment. The pages that -follow describe the functionality that is provided for each -operating system. - -<CENTER> -<TABLE WIDTH="90%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> -<TR> - <TD><B>WARNING:</B> - - The interfaces provided by this header file may - change radically in new FLTK releases. Use them only - when an existing generic FLTK interface is not - sufficient. - - </TD> -</TR> -</TABLE> -</CENTER> - -\section osissues_unit The UNIX (X11) Interface - -The UNIX interface provides access to the X Window System -state information and data structures. - -\subsection osissues_x_events Handling Other X Events - -<A name="add_handler"></A> <!-- For old HTML links only ! --> -void Fl::add_handler(int (*f)(int)) - -Installs a function to parse unrecognized events. If FLTK -cannot figure out what to do with an event, it calls each of -these functions (most recent first) until one of them returns -non-zero. If none of them returns non-zero then the event is -ignored. - -FLTK calls this for any X events it does not recognize, or X -events with a window ID that FLTK does not recognize. You can -look at the X event in the -<A href="#fl_xevent"><tt>fl_xevent</tt></A> variable. - -The argument is the FLTK event type that was not handled, or -zero for unrecognized X events. These handlers are also called -for global shortcuts and some other events that the widget they -were passed to did not handle, for example -<tt>FL_SHORTCUT</tt>. - -<A name="fl_xevent"></A> <!-- For old HTML links only ! --> -extern XEvent *fl_xvent - -This variable contains the most recent X event. - -<A name="fl_event_time"></A> <!-- For old HTML links only ! --> -extern ulong fl_event_time - -This variable contains the time stamp from the most recent X -event that reported it; not all events do. Many X calls like cut -and paste need this value. - -<A name="fl_xid"></A> <!-- For old HTML links only ! --> -Window fl_xid(const Fl_Window *) - -Returns the XID for a window, or zero if not <tt>shown()</tt>. - -<A name="fl_find"></A> <!-- For old HTML links only ! --> -Fl_Window *fl_find(ulong xid) - -Returns the <tt>Fl_Window</tt> that corresponds to the given -XID, or <tt>NULL</tt> if not found. This function uses a cache -so it is slightly faster than iterating through the windows -yourself. - -<A name="fl_handle"></A> <!-- For old HTML links only ! --> -int fl_handle(const XEvent &) - -This call allows you to supply the X events to FLTK, which -may allow FLTK to cooperate with another toolkit or library. The -return value is non-zero if FLTK understood the event. If the -window does not belong to FLTK and the <tt>add_handler()</tt> -functions all return 0, this function will return false. - -Besides feeding events your code should call -<A href="Fl.html#Fl.flush"><tt>Fl::flush()</tt></A> -periodically so that FLTK redraws its windows. - -This function will call the callback functions. It will not -return until they complete. In particular, if a callback pops up -a modal window by calling -<A href="functions.html#fl_ask"><tt>fl_ask()</tt></A>, -for instance, it will not return until the modal function -returns. - -\subsection osissues_drawing_xlib Drawing using Xlib - -The following global variables are set before -<A HREF="subclassing.html#draw"><tt>Fl_Widget::draw()</tt></A> -is called, or by -<A href="Fl_Window.html#Fl_Window.make_current"><tt>Fl_Window::make_current()</tt></A>: - -\code -extern Display *fl_display; -extern Window fl_window; -extern GC fl_gc; -extern int fl_screen; -extern XVisualInfo *fl_visual; -extern Colormap fl_colormap; -\endcode - -You must use them to produce Xlib calls. Don't attempt to change -them. A typical X drawing call is written like this: - -\code -XDrawSomething(fl_display, fl_window, fl_gc, ...); -\endcode - -Other information such as the position or size of the X -window can be found by looking at -<A href="Fl_Window.html#Fl_Window.make_current"><tt>Fl_Window::current()</tt></A>, -which returns a pointer to the <tt>Fl_Window</tt> being drawn. - -<A name="fl_xpixel"></A> <!-- For old HTML links only ! --> -unsigned long fl_xpixel(Fl_Color i) <br> -unsigned long fl_xpixel(uchar r, uchar g, uchar b) - -Returns the X pixel number used to draw the given FLTK color -index or RGB color. This is the X pixel that -<A href="drawing.html#fl_color"><tt>fl_color()</tt></A> would use. - -<A name="fl_parse_color"></A> <!-- For old HTML links only ! --> -int fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b) - -Convert a name into the red, green, and blue values of a color -by parsing the X11 color names. On other systems, <tt>fl_parse_color</tt> -can only convert names in hexadecimal encoding, for example <tt>\#ff8083</tt>. - -<A name="fl_xfont"></A> <!-- For old HTML links only ! --> -extern XFontStruct *fl_xfont - -Points to the font selected by the most recent -<A href="drawing.html#fl_font"><tt>fl_font()</tt></A>. -This is not necessarily the current font of <tt>fl_gc</tt>, -which is not set until -<A href="drawing.html#text"><tt>fl_draw()</tt></A> -is called. If FLTK was compiled with Xft support, <tt>fl_xfont</tt> -will usually be 0 and <tt>fl_xftfont</tt> will contain a pointer -to the XftFont structure instead. - -<A name="fl_xftfont"></A> <!-- For old HTML links only ! --> -extern void *fl_xftfont - -If FLTK was compiled with Xft support enabled, <tt>fl_xftfont</tt> -Points to the xft font selected by the most recent -<A href="drawing.html#fl_font"><tt>fl_font()</tt></A>. -Otherwise it will be 0. <tt>fl_xftfont</tt> should be cast to -<tt>XftFont*</tt>. - -\subsection osissues_xvisual Changing the Display, Screen, or X Visual - -FLTK uses only a single display, screen, X visual, and X -colormap. This greatly simplifies its internal structure and -makes it much smaller and faster. You can change which it uses -by setting global variables <I>before the first -<tt>Fl_Window::show()</tt> is called</I>. You may also want to call -<A href="Fl.html#Fl.visual">Fl::visual()</A>, -which is a portable interface to get a full color and/or double buffered -visual. - -<A name="display"></A> <!-- For old HTML links only ! --> -int Fl::display(const char *) - -Set which X display to use. This actually does -<tt>putenv("DISPLAY=...")</tt> so that child programs -will display on the same screen if called with <tt>exec()</tt>. -This must be done before the display is opened. This call is -provided under MacOS and WIN32 but it has no effect. - -<A name="fl_display"></A> <!-- For old HTML links only ! --> -extern Display *fl_display - -The open X display. This is needed as an argument to most -Xlib calls. Don't attempt to change it! This is <tt>NULL</tt> -before the display is opened. - -<A name="fl_open_display"></A> <!-- For old HTML links only ! --> -void fl_open_display() - -Opens the display. Does nothing if it is already open. This -will make sure <tt>fl_display</tt> is non-zero. You should call -this if you wish to do X calls and there is a chance that your -code will be called before the first <tt>show()</tt> of a -window. - -This may call <tt>Fl::abort()</tt> if there is an error -opening the display. - -<A name="fl_close_display"></A> <!-- For old HTML links only ! --> -void fl_close_display() - -This closes the X connection. You do <I>not</I> need to call -this to exit, and in fact it is faster to not do so! It may be -useful to call this if you want your program to continue without -the X connection. You cannot open the display again, and -probably cannot call any FLTK functions. - -<A name="fl_screen"></A> <!-- For old HTML links only ! --> -extern int fl_screen - -Which screen number to use. This is set by -<tt>fl_open_display()</tt> to the default screen. You can change -it by setting this to a different value immediately afterwards. -It can also be set by changing the last number in the -<tt>Fl::display()</tt> string to "host:0.#". - -<A name="fl_visual"></A> <!-- For old HTML links only ! --> -extern XVisualInfo *fl_visual <br> -<A name="fl_colormap"></A> <!-- For old HTML links only ! --> -extern Colormap fl_colormap - -The visual and colormap that FLTK will use for all windows. -These are set by <tt>fl_open_display()</tt> to the default -visual and colormap. You can change them before calling -<tt>show()</tt> on the first window. Typical code for changing -the default visual is: - -\code -Fl::args(argc, argv); // do this first so $DISPLAY is set -fl_open_display(); -fl_visual = find_a_good_visual(fl_display, fl_screen); -if (!fl_visual) Fl::abort("No good visual"); -fl_colormap = make_a_colormap(fl_display, fl_visual->visual, fl_visual->depth); -// it is now ok to show() windows: -window->show(argc, argv); -\endcode - -\subsection osissues_specialx Using a Subclass of Fl_Window for Special X Stuff - -FLTK can manage an X window on a different screen, visual -and/or colormap, you just can't use FLTK's drawing routines to -draw into it. But you can write your own <tt>draw()</tt> method -that uses Xlib (and/or OpenGL) calls only. - -FLTK can also manage XID's provided by other libraries or -programs, and call those libraries when the window needs to be -redrawn. - -To do this, you need to make a subclass of -<A href="Fl_Window.html#Fl_Window"><tt>Fl_Window</tt></A> -and override some of these virtual functions: - -virtual void Fl_Window::show() - -If the window is already <tt>shown()</tt> this must cause it -to be raised, this can usually be done by calling -<tt>Fl_Window::show()</tt>. If not <tt>shown()</tt> your -implementation must call either <tt>Fl_X::set_xid()</tt> or -<tt>Fl_X::make_xid()</tt>. - -An example: - -\code -void MyWindow::show() { - if (shown()) {Fl_Window::show(); return;} // you must do this! - fl_open_display(); // necessary if this is first window - // we only calcualte the necessary visual colormap once: - static XVisualInfo *visual; - static Colormap colormap; - if (!visual) { - visual = figure_out_visual(); - colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen), - vis->visual, AllocNone); - } - Fl_X::make_xid(this, visual, colormap); -} -\endcode - -Fl_X *Fl_X::set_xid(Fl_Window *, Window xid) - -Allocate a hidden structure called an <tt>Fl_X</tt>, put the -XID into it, and set a pointer to it from the -<tt>Fl_Window</tt>. This causes <tt>Fl_Window::shown()</tt> to -return true. - -void Fl_X::make_xid(Fl_Window *, XVisualInfo *= fl_visual, Colormap = fl_colormap) - -This static method does the most onerous parts of creating an -X window, including setting the label, resize limitations, etc. -It then does <tt>Fl_X::set_xid()</tt> with this new window and -maps the window. - -virtual void Fl_Window::flush() - -This virtual function is called by <tt>Fl::flush()</tt> to -update the window. For FLTK's own windows it does this by -setting the global variables <tt>fl_window</tt> and -<tt>fl_gc</tt> and then calling the <tt>draw()</tt> method. For -your own windows you might just want to put all the drawing code -in here. - -The X region that is a combination of all <tt>damage()</tt> -calls done so far is in <tt>Fl_X::i(this)->region</tt>. If -<tt>NULL</tt> then you should redraw the entire window. The -undocumented function <tt>fl_clip_region(XRegion)</tt> will -initialize the FLTK clip stack with a region or <tt>NULL</tt> -for no clipping. You must set region to <tt>NULL</tt> afterwards -as <tt>fl_clip_region()</tt> will own and delete it when -done. - -If <tt>damage() & FL_DAMAGE_EXPOSE</tt> then only X -expose events have happened. This may be useful if you have an -undamaged image (such as a backing buffer) around. - -Here is a sample where an undamaged image is kept somewhere: - -\code -void MyWindow::flush() { - fl_clip_region(Fl_X::i(this)->region); - Fl_X::i(this)->region = 0; - if (damage() != 2) {... draw things into backing store ...} - ... copy backing store to window ... -} -\endcode - -virtual void Fl_Window::hide() - -Destroy the window server copy of the window. Usually you -will destroy contexts, pixmaps, or other resources used by the -window, and then call <tt>Fl_Window::hide()</tt> to get rid of -the main window identified by <tt>xid()</tt>. If you override -this, you must also override the destructor as shown: - -\code -void MyWindow::hide() { - if (mypixmap) { - XFreePixmap(fl_display,mypixmap); - mypixmap = 0; - } - Fl_Window::hide(); // you must call this -} -\endcode - -virtual void Fl_Window::~Fl_Window() - -Because of the way C++ works, if you override <tt>hide()</tt> -you <I>must</I> override the destructor as well (otherwise only -the base class <tt>hide()</tt> is called): - -\code -MyWindow::~MyWindow() { - hide(); -} -\endcode - -\subsection osissues_x_icon Setting the Icon of a Window - -FLTK currently supports setting a window's icon <b>before</b> it -is shown using the <tt>Fl_Window::icon()</tt> method. - -void Fl_Window::icon(char *) - -Sets the icon for the window to the passed pointer. You will -need to cast the icon <tt>Pixmap</tt> to a <tt>char *</tt> when -calling this method. To set a monochrome icon using a bitmap compiled -with your application use: - -\code -#include "icon.xbm" - -fl_open_display(); // needed if display has not been previously opened - -Pixmap p = XCreateBitmapFromData(fl_display, DefaultRootWindow(fl_display), - icon_bits, icon_width, icon_height); - -window->icon((char *)p); -\endcode - -To use a multi-colored icon, the XPM format and library -should be used as follows: - -\code -#include <X11/xpm.h> -#include "icon.xpm" - -fl_open_display(); // needed if display has not been previously opened - -Pixmap p, mask; - -XpmCreatePixmapFromData(fl_display, DefaultRootWindow(fl_display), - icon_xpm, &p, &mask, NULL); - -window->icon((char *)p); -\endcode - -When using the Xpm library, be sure to include it in the list -of libraries that are used to link the application (usually "-lXpm"). - -<CENTER> -<TABLE WIDTH="90%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> -<TR> - <TD><B>NOTE:</B> - - You must call <A - HREF="Fl_Window.html#Fl_Window.show"><tt>Fl_Window::show(argc, - argv)</tt></A> for the icon to be used. The - <tt>Fl_Window::show()</tt> method does not bind the icon - to the window. - - </TD> -</TR> -</TABLE> -</CENTER> - -\subsection osissues_xresources X Resources - -When the -<A HREF="Fl_Window.html#Fl_Window.show"><tt>Fl_Window::show(argc, argv)</tt></A> -method is called, FLTK looks for the following X resources: - -\li <tt>background</tt> - The default background color - for widgets (color). - -\li <tt>dndTextOps</tt> - The default setting for - drag and drop text operations (boolean). - -\li <tt>foreground</tt> - The default foreground (label) - color for widgets (color). - -\li <tt>scheme</tt> - The default scheme to use (string). - -\li <tt>selectBackground</tt> - The default selection - color for menus, etc. (color). - -\li <tt>Text.background</tt> - The default background - color for text fields (color). - -\li <tt>tooltips</tt> - The default setting for - tooltips (boolean). - -\li <tt>visibleFocus</tt> - The default setting for - visible keyboard focus on non-text widgets (boolean). - -Resources associated with the first window's -<A HREF="Fl_Window.html#Fl_Window.xclass"><tt>Fl_Window::xclass()</tt></A> -string are queried first, or if no class has been specified then -the class "fltk" is used (e.g. <tt>fltk.background</tt>). If no -match is found, a global search is done (e.g. -<tt>*background</tt>). - -\section osissues_win32 The Windows (WIN32) Interface - -The Windows interface provides access to the WIN32 GDI -state information and data structures. - -\subsection osissues_win32_messages Handling Other WIN32 Messages - -By default a single WNDCLASSEX called "FLTK" is -created. All <tt>Fl_Window</tt>'s are of this class unless you -use <tt>Fl_Window::xclass()</tt>. The window class is created -the first time <tt>Fl_Window::show()</tt> is called. - -You can probably combine FLTK with other libraries that make -their own WIN32 window classes. The easiest way is to call -<tt>Fl::wait()</tt>, as it will call <tt>DispatchMessage</tt> -for all messages to the other windows. If necessary you can let -the other library take over as long as it calls -<tt>DispatchMessage()</tt>, but you will have to arrange for the -function <tt>Fl::flush()</tt> to be called regularly so that -widgets are updated, timeouts are handled, and the idle -functions are called. - -<A name="fl_msg"></A> <!-- For old HTML links only ! --> -extern MSG fl_msg - -This variable contains the most recent message read by -<tt>GetMessage</tt>, which is called by <A -href="Fl.html#Fl.wait"><tt>Fl::wait()</tt></A>. This may not be the -most recent message sent to an FLTK window, because silly WIN32 -calls the handle procedures directly for some events (sigh). - -<A name="WIN32.add_handler"></A> <!-- For old HTML links only ! --> -void Fl::add_handler(int (*f)(int)) - -Installs a function to parse unrecognized messages sent to -FLTK windows. If FLTK cannot figure out what to do with a -message, it calls each of these functions (most recent first) -until one of them returns non-zero. The argument passed to the -functions is the FLTK event that was not handled or zero for -unknown messages. If all the handlers return zero then FLTK -calls <tt>DefWindowProc()</tt>. - -<A name="WIN32.fl_xid"></A> <!-- For old HTML links only ! --> -HWND fl_xid(const Fl_Window *) - -Returns the window handle for a <tt>Fl_Window</tt>, or zero -if not <tt>shown()</tt>. - -<A name="WIN32.fl_find"></A> <!-- For old HTML links only ! --> -Fl_Window *fl_find(HWND xid) - -Returns the <tt>Fl_Window</tt> that corresponds to the given -window handle, or <tt>NULL</tt> if not found. This function uses -a cache so it is slightly faster than iterating through the -windows yourself. - -<A name="WIN32.gdi"></A> <!-- For old HTML links only ! --> -\subsection osissues_win32_gdi Drawing Things Using the WIN32 GDI - -When the virtual function -<A HREF="subclassing.html#draw"><tt>Fl_Widget::draw()</tt></A> is -called, FLTK stores all the silly extra arguments you need to -make a proper GDI call in some global variables: - -\code -extern HINSTANCE fl_display; -extern HWND fl_window; -extern HDC fl_gc; -COLORREF fl_RGB(); -HPEN fl_pen(); -HBRUSH fl_brush(); -\endcode - -These global variables are set before <tt>draw()</tt> is called, or by -<A href="Fl_Window.html#Fl_Window.make_current"><tt>Fl_Window::make_current()</tt></A>. -You can refer to them when needed to produce GDI calls, but don't -attempt to change them. The functions return GDI objects for -the current color set by <tt>fl_color()</tt> and are created as -needed and cached. A typical GDI drawing call is written like -this: - -\code -DrawSomething(fl_gc, ..., fl_brush()); -\endcode - -It may also be useful to refer to -<A href="Fl_Window.html#Fl_Window.make_current"><tt>Fl_Window::current()</tt></A> -to get the window's size or position. - -\subsection osissues_icon_windows Setting the Icon of a Window - -FLTK currently supports setting a window's icon *before* it -is shown using the <tt>Fl_Window::icon()</tt> method. - -void Fl_Window::icon(char *) - -Sets the icon for the window to the passed pointer. You will -need to cast the <tt>HICON</tt> handle to a <tt>char *</tt> when -calling this method. To set the icon using an icon resource -compiled with your application use: - -\code -window->icon((char *)LoadIcon(fl_display, MAKEINTRESOURCE(IDI_ICON))); -\endcode - -You can also use the <tt>LoadImage()</tt> and related -functions to load specific resolutions or create the icon from -bitmap data. - -<CENTER> -<TABLE WIDTH="90%" BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc"> -<TR> - <TD><B>NOTE:</B> - - You must call <A - HREF="Fl_Window.html#Fl_Window.show"><tt>Fl_Window::show(argc, - argv)</tt></A> for the icon to be used. The - <tt>Fl_Window::show()</tt> method does not bind the icon - to the window. - - </TD> -</TR> -</TABLE> -</CENTER> - -\subsection osissues_msdos_console How to Not Get a MSDOS Console Window - -WIN32 has a really stupid mode switch stored in the -executables that controls whether or not to make a console -window. - -To always get a console window you simply create a console -application (the "/SUBSYSTEM:CONSOLE" option for the -linker). For a GUI-only application create a WIN32 application -(the "/SUBSYSTEM:WINDOWS" option for the linker). - -FLTK includes a <tt>WinMain()</tt> function that calls the -ANSI standard <tt>main()</tt> entry point for you. <I>This -function creates a console window when you use the debug version -of the library.</I> - -WIN32 applications without a console cannot write to -<tt>stdout</tt> or <tt>stderr</tt>, even if they are run from a -console window. Any output is silently thrown away. -Additionally, WIN32 applications are run in the background by -the console, although you can use "start /wait program" to run -them in the foreground. - -\subsection osissues_win32_problems Known WIN32 Bugs and Problems - -The following is a list of known bugs and problems in the WIN32 -version of FLTK: - -\li If a program is deactivated, <tt>Fl::wait()</tt> - does not return until it is activated again, even though - many events are delivered to the program. This can cause - idle background processes to stop unexpectedly. This - also happens while the user is dragging or resizing - windows or otherwise holding the mouse down. We were - forced to remove most of the efficiency FLTK uses for - redrawing in order to get windows to update while being - moved. This is a design error in WIN32 and probably - impossible to get around. - -\li <tt>Fl_Gl_Window::can_do_overlay()</tt> returns true - until the first time it attempts to draw an overlay, and - then correctly returns whether or not there is overlay - hardware. - -\li <tt>SetCapture</tt> (used by <tt>Fl::grab()</tt>) - doesn't work, and the main window title bar turns gray - while menus are popped up. - -\li Compilation with <tt>gcc 3.4.4</tt> and <tt>-Os</tt> exposes an - optimisation bug in gcc. The symptom is that when drawing - filled circles only the perimeter is drawn. This can for instance - be seen in the symbols demo. Other optimisation options such - as -O2 and -O3 seem to work OK. More details can be found - in STR#1656 - -\section osissues_macos The MacOS Interface - -FLTK supports MacOS X using the Apple Carbon library. Older -versions of MacOS are <I>not</I> supported. - -\par Control, Option, and Command Modifier Keys - -FLTK maps the Mac 'control' key to <tt>FL_CTRL</tt>, the -'option' key to <tt>FL_ALT</tt> and the 'Apple' key to -<tt>FL_META</tt>. Keyboard events return the key name in -<tt>Fl::event_key()</tt> and the keystroke translation in -<tt>Fl::event_text()</tt>. For example, typing Option-Y on a Mac -keyboard will set <tt>FL_ALT</tt> in <tt>Fl::event_state()</tt>, -set <tt>Fl::event_key()</tt> to 'y' and return the Yen symbol in -<tt>Fl::event_text()</tt>. - -WindowRef fl_xid(const Fl_Window *) - -Returns the window reference for an <tt>Fl_Window</tt>, or -<tt>NULL</tt> if the window has not been shown. - -Fl_Window *fl_find(WindowRef xid) - -Returns the <tt>Fl_Window</tt> that corresponds to the give -window handle, or <tt>NULL</tt> if not found. FLTK windows that -are children of top-level windows share the WindowRef of the -top-level window. - -\subsection osissues_apple_quit Apple "Quit" Event - -When the user press Cmd-Q or requests a termination of the -application, OS X will send a "Quit" Apple Event. FLTK handles -this event by sending an <tt>FL_CLOSE</tt> event to all open -windows. If all windows close, the application will terminate. - -\subsection osissues_apple_open Apple "Open" Event - -Whenever the user drops a file onto an application icon, OS X -generates an Apple Event of the type "Open". You can have FLTK -notify you of an Open event by setting the <tt>fl_open_callback</tt>. - -<a name="fl_open_callback"></A> <!-- For old HTML links only ! --> -void fl_open_callback(void (*cb)(const char *)) - -<tt>cb</tt> will be called with a single iUnix-style file name and path. -If multiple files were dropped, <tt>fl_open_callback</tt> will be called -multiple times. - -\subsection osissues_quickdraw Drawing Things Using QuickDraw - -When the virtual function <tt>Fl_Widget::draw()</tt> is -called, FLTK has prepared the Window and CGrafPort for drawing. -Clipping and offsets are prepared to allow correct subwindow -drawing. - -\subsection osissues_quartz Drawing Things Using Quartz - -If the FLTK library was compiled using the configuration -flag <tt>--enable-quartz</tt>, all code inside <tt>Fl_Widget::draw()</tt> -is expected to call Quartz drawing functions instead of -QuickDraw. The Quartz coordinate system is flipped to match -FLTK's coordinate system. The origin for all drawing is in the top -left corner of the enclosing <tt>Fl_Window</tt>. - -Fl_Double_Window - -OS X double-buffers all windows automatically. On OS X, -<tt>Fl_Window</tt> and <tt>Fl_Double_Window</tt> are handled -internally in the same way. - -\subsection osissues_mac_files Mac File System Specifics - -\par Resource Forks - -FLTK does not access the resource fork of an application. -However, a minimal resource fork must be created for OS X -applications - -<CENTER> -<TABLE WIDTH="80%" BORDER="1" BGCOLOR="#cccccc" CELLPADDING="5"> -<TR><TD><B>Caution:</B> - -When using UNIX commands to copy or move executables, OS X -will NOT copy any resource forks! For copying and moving use -CpMac and MvMac respectively. For creating a tar archive, all -executables need to be stripped from their Resource Fork before -packing, e.g. "DeRez fluid > fluid.r". After unpacking the -Resource Fork needs to be reattached, e.g. "Rez fluid.r -o -fluid". -</TD></TR></TABLE> -</CENTER> - -It is advisable to use the Finder for moving and copying and -Mac archiving tools like Sit for distribution as they will -handle the Resource Fork correctly. - -\par Mac File Paths - -FLTK uses UNIX-style filenames and paths. - -\subsection osissues_macos_problems Known MacOS Bugs and Problems - -The following is a list of known bugs and problems in the -MacOS version of FLTK: - -\li Line styles are not well supported. This is due to - limitations in the QuickDraw interface. - -\li Nested subwindows are not supported, i.e. you can - have a <tt>Fl_Window</tt> widget inside a - <tt>Fl_Window</tt>, but not a <tt>Fl_Window</tt> inside a - <tt>Fl_Window</tt> inside a <tt>Fl_Window</tt>. - -\htmlonly -<hr> -<a class="el" href="index.html">[Index]</a> -<a class="el" href="forms.html">[Previous]</a> - \ref forms -<a class="el" href="migration_1_1.html">[Next]</a> - \ref migration_1_1 - -\endhtmlonly -*/ |
