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-/**
-
- \page subclassing 7 - Adding and Extending Widgets
-
-
-This chapter describes how to add your own widgets or extend existing
-widgets in FLTK.
-
-\section subclassing_subclassing Subclassing
-
-New widgets are created by <I>subclassing</I> an existing FLTK widget,
-typically <tt>Fl_Widget</tt> for controls and <tt>Fl_Group</tt> for
-composite widgets.
-
-A control widget typically interacts with the user to receive and/or
-display a value of some sort.
-
-A composite widget widget holds a list of child widgets and handles moving,
-sizing, showing, or hiding them as needed. <tt>Fl_Group</tt> is the
-main composite widget widget class in FLTK, and all of the other composite
-widgets (<tt>Fl_Pack</tt>, <tt>Fl_Scroll</tt>, <tt>Fl_Tabs</tt>,
-<tt>Fl_Tile</tt>, and <tt>Fl_Window</tt>) are subclasses of it.
-
-You can also subclass other existing widgets to provide a different
-look or user-interface. For example, the button widgets are all
-subclasses of <tt>Fl_Button</tt> since they all interact with the user
-via a mouse button click. The only difference is the code that draws
-the face of the button.
-
-\section subclassing_fl_widget Making a Subclass of Fl_Widget
-
-Your subclasses can directly descend from <tt>Fl_Widget</tt> or any
-subclass of <tt>Fl_Widget</tt>. <tt>Fl_Widget</tt> has only four
-virtual methods, and overriding some or all of these may be necessary.
-
-\section subclassing_constructor The Constructor
-
-The constructor should have the following arguments:
-
-\code
-MyClass(int x, int y, int w, int h, const char *label = 0);
-\endcode
-
-This will allow the class to be used in
-<A href="fluid.html#FLUID">FLUID</A>
-without problems.
-
-The constructor must call the constructor for the base class and
-pass the same arguments:
-
-\code
-MyClass::MyClass(int x, int y, int w, int h, const char *label)
-: Fl_Widget(x, y, w, h, label) {
-// do initialization stuff...
-}
-\endcode
-
-<tt>Fl_Widget</tt>'s protected constructor sets <tt>x()</tt>, <tt>y()</tt>,
-<tt>w()</tt>, <tt>h()</tt>, and <tt>label()</tt> to the passed values
-and initializes the other instance variables to:
-
-\code
-type(0);
-box(FL_NO_BOX);
-color(FL_BACKGROUND_COLOR);
-selection_color(FL_BACKGROUND_COLOR);
-labeltype(FL_NORMAL_LABEL);
-labelstyle(FL_NORMAL_STYLE);
-labelsize(FL_NORMAL_SIZE);
-labelcolor(FL_FOREGROUND_COLOR);
-align(FL_ALIGN_CENTER);
-callback(default_callback,0);
-flags(ACTIVE|VISIBLE);
-image(0);
-deimage(0);
-\endcode
-
-\section subclassing_protected Protected Methods of Fl_Widget
-
-The following methods are provided for subclasses to use:
-
-\li <A href="#clear_visible"><tt>Fl_Widget::clear_visible</tt></A>
-\li <A href="#damage"><tt>Fl_Widget::damage</tt></A>
-\li <A href="#draw_box"><tt>Fl_Widget::draw_box</tt></A>
-\li <A href="#draw_focus"><tt>Fl_Widget::draw_focus</tt></A>
-\li <A href="#draw_label"><tt>Fl_Widget::draw_label</tt></A>
-\li <A href="#set_flag"><tt>Fl_Widget::set_flag</tt></A>
-\li <A href="#set_visible"><tt>Fl_Widget::set_visible</tt></A>
-\li <A href="#test_shortcut"><tt>Fl_Widget::test_shortcut</tt></A>
-\li <A href="#type"><tt>Fl_Widget::type</tt></A>
-
-<A name="damage"></A> <!-- For old HTML links only ! -->
-void Fl_Widget::damage(uchar mask) <br>
-void Fl_Widget::damage(uchar mask, int x, int y, int w, int h) <br>
-uchar Fl_Widget::damage()
-
-\par
-The first form indicates that a partial update of the object is
-needed. The bits in mask are OR'd into <tt>damage()</tt>. Your <tt>
-draw()</tt> routine can examine these bits to limit what it is
-drawing. The public method <tt>Fl_Widget::redraw()</tt> simply does
-<tt> Fl_Widget::damage(FL_DAMAGE_ALL)</tt>, but the implementation of
-your widget can call the private <tt>damage(n)</tt>.
-
-\par
-The second form indicates that a region is damaged. If only these
-calls are done in a window (no calls to <tt>damage(n)</tt>) then FLTK
-will clip to the union of all these calls before drawing anything.
- This can greatly speed up incremental displays. The mask bits are
-OR'd into <tt>damage()</tt> unless this is a <tt>Fl_Window</tt> widget.
-
-\par
-The third form returns the bitwise-OR of all <tt>damage(n)</tt>
-calls done since the last <tt>draw()</tt>.
-
-\par
-<I>When redrawing your widgets you should look at the damage bits to
-see what parts of your widget need redrawing.</I> The <tt>handle()</tt>
-method can then set individual damage bits to limit the amount of drawing
-that needs to be done:
-\code
-MyClass::handle(int event) {
- ...
- if (change_to_part1) damage(1);
- if (change_to_part2) damage(2);
- if (change_to_part3) damage(4);
-}
-
-MyClass::draw() {
- if (damage() &amp; FL_DAMAGE_ALL) {
- ... draw frame/box and other static stuff ...
- }
-
- if (damage() &amp; (FL_DAMAGE_ALL | 1)) draw_part1();
- if (damage() &amp; (FL_DAMAGE_ALL | 2)) draw_part2();
- if (damage() &amp; (FL_DAMAGE_ALL | 4)) draw_part3();
-}
-\endcode
-
-<A name="draw_box"></A> <!-- For old HTML links only ! -->
-void Fl_Widget::draw_box() const <br>
-void Fl_Widget::draw_box(Fl_Boxtype b, ulong c) const
-
-\par
-The first form draws this widget's <tt>box()</tt>, using the
-dimensions of the widget. The second form uses <tt>b</tt> as the box
-type and <tt>c</tt> as the color for the box.
-
-<A name="draw_focus"></A> <!-- For old HTML links only ! -->
-void Fl_Widget::draw_focus() const <br>
-void Fl_Widget::draw_focus(Fl_Boxtype b, int x, int y, int w, int h) const
-
-\par
-Draws a focus box inside the widgets bounding box. The second
-form allows you to specify a different bounding box.
-
-<A name="draw_label"></A> <!-- For old HTML links only ! -->
-void Fl_Widget::draw_label() const <br>
-void Fl_Widget::draw_label(int x, int y, int w, int h) const <br>
-void Fl_Widget::draw_label(int x, int y, int w, int h, Fl_Align align) const
-
-\par
-This is the usual function for a <tt>draw()</tt> method to call to
-draw the widget's label. It does not draw the label if it is supposed
-to be outside the box (on the assumption that the enclosing group will
-draw those labels).
-
-\par
-The second form uses the passed bounding box instead of the widget's
-bounding box. This is useful so &quot;centered&quot; labels are aligned with some
-feature, like a moving slider.
-
-\par
-The third form draws the label anywhere. It acts as though <tt>
-FL_ALIGN_INSIDE</tt> has been forced on so the label will appear inside
-the passed bounding box. This is designed for parent groups to draw
-labels with.
-
-<A name="set_flag"></A> <!-- For old HTML links only ! -->
-void Fl_Widget::set_flag(SHORTCUT_LABEL)
-
-\par
-Modifies <tt>draw_label()</tt> so that '&amp;' characters cause an underscore
-to be printed under the next letter.
-
-<A name="set_visible"></A> <!-- For old HTML links only ! -->
-<A name="clear_visible"></A> <!-- For old HTML links only ! -->
-void Fl_Widget::set_visible() <br>
-void Fl_Widget::clear_visible()
-
-\par
-Fast inline versions of <tt>Fl_Widget::hide()</tt> and <tt>
-Fl_Widget::show()</tt>. These do not send the <tt>FL_HIDE</tt> and <tt>
-FL_SHOW</tt> events to the widget.
-
-<A name="test_shortcut"></A> <!-- For old HTML links only ! -->
-int Fl_Widget::test_shortcut() const <br>
-static int Fl_Widget::test_shortcut(const char *s)
-
-\par
-The first version tests <tt>Fl_Widget::label()</tt> against the
-current event (which should be a <tt>FL_SHORTCUT</tt> event). If the
-label contains a '&amp;' character and the character after it matches the key
-press, this returns true. This returns false if the <tt>SHORTCUT_LABEL</tt>
-flag is off, if the label is <tt>NULL</tt> or does not have a
-'&amp;' character in it, or if the keypress does not match the character.
-
-\par
-The second version lets you do this test against an arbitrary string.
-
-<A name="type"></A> <!-- For old HTML links only ! -->
-uchar Fl_Widget::type() const <br>
-void Fl_Widget::type(uchar t)
-
-\par
-The property <tt>Fl_Widget::type()</tt> can return an arbitrary 8-bit
-identifier, and can be set with the protected method <tt>type(uchar t)</tt>.
-This value had to be provided for Forms compatibility, but you can
-use it for any purpose you want. Try to keep the value less than 100
-to not interfere with reserved values.
-
-\par
-FLTK does not use RTTI (Run Time Typing Infomation), to enhance
-portability. But this may change in the near future if RTTI becomes
-standard everywhere.
-
-\par
-If you don't have RTTI you can use the clumsy FLTK mechanisim, by
-having <tt>type()</tt> use a unique value. These unique values must
-be greater than the symbol <tt>FL_RESERVED_TYPE</tt> (which is 100).
-Look through the header files for <tt>FL_RESERVED_TYPE</tt> to find an
-unused number. If you make a subclass of <tt>Fl_Window</tt>
-you must use <tt>FL_WINDOW + n</tt> (<tt>n</tt> must be in the
-range 1 to 7).
-
-<A NAME="handle"></A> <!-- For old HTML links only ! -->
-\section subclassing_events Handling Events
-
-The virtual method <tt>int Fl_Widget::handle(int event)</tt> is called
-to handle each event passed to the widget. It can:
-
-\li Change the state of the widget.
-\li Call
- <A href="Fl_Widget.html#Fl_Widget.redraw"><tt>Fl_Widget::redraw()</tt></A>
- if the widget needs to be redisplayed.
-\li Call
- <A href="Fl_Widget.html#Fl_Widget.damage"><tt>Fl_Widget::damage(n)</tt></A>
- if the widget needs a partial-update (assuming you provide support for
- this in your
- <A href="#draw"><tt>Fl_Widget::draw()</tt></A>
- method).
-\li Call
- <A href="Fl_Widget.html#Fl_Widget.do_callback"><tt>Fl_Widget::do_callback()</tt></A>
- if a callback should be generated.
-\li Call <tt>Fl_Widget::handle()</tt> on child widgets.
-
-Events are identified by the integer argument. Other information
-about the most recent event is stored in static locations and aquired
-by calling the
-<A href="events.html#events"><tt>Fl::event_*()</tt></A>
-functions. This information remains valid until another event is
-handled.
-
-Here is a sample <tt>handle()</tt> method for a widget that acts as
-a pushbutton and also accepts the keystroke 'x' to cause the callback:
-
-\code
-int MyClass::handle(int event) {
- switch(event) {
- case FL_PUSH:
- highlight = 1;
- redraw();
- return 1;
- case FL_DRAG: {
- int t = Fl::event_inside(this);
- if (t != highlight) {
- highlight = t;
- redraw();
- }
- }
- return 1;
- case FL_RELEASE:
- if (highlight) {
- highlight = 0;
- redraw();
- do_callback();
- // never do anything after a callback, as the callback
- // may delete the widget!
- }
- return 1;
- case FL_SHORTCUT:
- if (Fl::event_key() == 'x') {
- do_callback();
- return 1;
- }
- return 0;
- default:
- return Fl_Widget::handle(event);
- }
-}
-\endcode
-
-You must return non-zero if your <tt>handle()</tt> method
-uses the event. If you return zero, the parent widget will try
-sending the event to another widget.
-
-<A NAME="draw"></A> <!-- For old HTML links only ! -->
-\section subclassing_drawing Drawing the Widget
-
-The <tt>draw()</tt> virtual method is called when FLTK wants
-you to redraw your widget. It will be called if and only if
-<tt>damage()</tt> is non-zero, and <tt>damage()</tt> will be
-cleared to zero after it returns. The <tt>draw()</tt> method
-should be declared protected so that it can't be called from
-non-drawing code.
-
-The <tt>damage()</tt> value contains the bitwise-OR of all
-the <tt>damage(n)</tt> calls to this widget since it was last
-drawn. This can be used for minimal update, by only redrawing
-the parts whose bits are set. FLTK will turn on the
-<tt>FL_DAMAGE_ALL</tt> bit if it thinks the entire widget must
-be redrawn, e.g. for an expose event.
-
-Expose events (and the above <tt>damage(b,x,y,w,h)</tt>) will cause <tt>
-draw()</tt> to be called with FLTK's <A href="drawing.html#clipping">
-clipping</A> turned on. You can greatly speed up redrawing in some
-cases by testing <tt>fl_not_clipped(x,y,w,h)</tt> or <tt>fl_clip_box(...)</tt>
-and skipping invisible parts.
-
-Besides the protected methods described above, FLTK provides a large
-number of basic drawing functions, which are described
-<A href="drawing.html#drawing">below</A>.
-
-\section subclassing_resizing Resizing the Widget
-
-The <tt>resize(int x, int y, int w, int h)</tt> method is called when
-the widget is being resized or moved. The arguments are the new
-position, width, and height. <tt>x()</tt>, <tt>y()</tt>, <tt>w()</tt>,
-and <tt>h()</tt> still remain the old size. You must call <tt>resize()</tt>
-on your base class with the same arguments to get the widget size to
-actually change.
-
-This should <I>not</I> call <tt>redraw()</tt>, at least if only the <tt>
-x()</tt> and <tt>y()</tt> change. This is because composite widgets like
-<A href="Fl_Scroll.html#Fl_Scroll"><tt>Fl_Scroll</tt></A>
-may have a more efficient way of drawing the new position.
-
-\section subclassing_composite Making a Composite Widget
-
-A &quot;composite&quot; widget contains one or more &quot;child&quot; widgets.
-To make a composite widget you should subclass
-<A href="Fl_Group.html#Fl_Group"><tt>Fl_Group</tt></A>.
-It is possible to make a composite object that is not a subclass of
-<tt>Fl_Group</tt>, but you'll have to duplicate the code in <tt>Fl_Group</tt>
-anyways.
-
-Instances of the child widgets may be included in the parent:
-
-\code
-class MyClass : public Fl_Group {
- Fl_Button the_button;
- Fl_Slider the_slider;
- ...
-};
-\endcode
-
-The constructor has to initialize these instances. They are automatically
-<tt>add()</tt>ed to the group, since the Fl_Group constructor does
-Fl_Group::begin().
-<I>Don't forget to call Fl_Group::end() or use the Fl_End pseudo-class:</I>
-
-\code
-MyClass::MyClass(int x, int y, int w, int h) :
- Fl_Group(x, y, w, h),
- the_button(x + 5, y + 5, 100, 20),
- the_slider(x, y + 50, w, 20)
-{
- ...(you could add dynamically created child widgets here)...
- end(); // don't forget to do this!
-}
-\endcode
-
-The child widgets need callbacks. These will be called with a pointer
-to the children, but the widget itself may be found in the <tt>parent()</tt>
-pointer of the child. Usually these callbacks can be static private
-methods, with a matching private method:
-
-\code
-void MyClass::static_slider_cb(Fl_Widget* v, void *) { // static method
- ((MyClass*)(v-&gt;parent())-&gt;slider_cb();
-}
-void MyClass::slider_cb() { // normal method
- use(the_slider-&gt;value());
-}
-\endcode
-
-If you make the <tt>handle()</tt> method, you can quickly pass all the
-events to the children using the <tt>Fl_Group::handle()</tt> method.
-You don't need to override <tt>handle()</tt> if your composite widget
-does nothing other than pass events to the children:
-
-\code
-int MyClass::handle(int event) {
- if (Fl_Group::handle(event)) return 1;
- ... handle events that children don't want ...
-}
-\endcode
-
-If you override <tt>draw()</tt> you need to draw all the
-children. If <tt>redraw()</tt> or <tt>damage()</tt> is called
-on a child, <tt>damage(FL_DAMAGE_CHILD)</tt> is done to the
-group, so this bit of <tt>damage()</tt> can be used to indicate
-that a child needs to be drawn. It is fastest if you avoid
-drawing anything else in this case:
-
-\code
-int MyClass::draw() {
- Fl_Widget *const*a = array();
- if (damage() == FL_DAMAGE_CHILD) { // only redraw some children
- for (int i = children(); i --; a ++) update_child(**a);
- } else { // total redraw
- ... draw background graphics ...
- // now draw all the children atop the background:
- for (int i = children_; i --; a ++) {
- draw_child(**a);
- draw_outside_label(**a); // you may not need to do this
- }
- }
-}
-\endcode
-
-<tt>Fl_Group</tt> provides some protected methods to make drawing
-easier:
-
-\li <A href="#draw_child">draw_child</A>
-\li <A href="#draw_outside_label">draw_outside_label</A>
-\li <A href="#update_child">update_child</A>
-
-<A name="draw_child"></A> <!-- For old HTML links only ! -->
-void Fl_Group::draw_child(Fl_Widget&)
-
-\par
-This will force the child's <tt>damage()</tt> bits all to one and call <tt>
-draw()</tt> on it, then clear the <tt>damage()</tt>. You should call
-this on all children if a total redraw of your widget is requested, or
-if you draw something (like a background box) that damages the child.
-Nothing is done if the child is not <tt>visible()</tt> or if it is
-clipped.
-
-<A name="draw_outside_label"></A> <!-- For old HTML links only ! -->
-void Fl_Group::draw_outside_label(Fl_Widget&) const
-
-\par
-Draw the labels that are <I>not</I> drawn by <A href="#draw_label"><tt>
-draw_label()</tt></A>. If you want more control over the label
-positions you might want to call <tt>child-&gt;draw_label(x,y,w,h,a)</tt>.
-
-<A name="update_child"></A> <!-- For old HTML links only ! -->
-void Fl_Group::update_child(Fl_Widget&)
-
-\par
-Draws the child only if its <tt>damage()</tt> is non-zero. You
-should call this on all the children if your own damage is equal to
-FL_DAMAGE_CHILD. Nothing is done if the child is not <tt>visible()</tt>
-or if it is clipped.
-
-\section subclassing_cutnpaste Cut and Paste Support
-
-FLTK provides routines to cut and paste 8-bit text (in the future this
-may be UTF-8) between applications:
-
-\li <A href="Fl.html#Fl.paste"><tt>Fl::paste</tt></A>
-\li <A href="Fl.html#Fl.selection"><tt>Fl::selection</tt></A>
-\li <A href="Fl.html#Fl.selection_owner"><tt>Fl::selection_owner</tt></A>
-
-It may be possible to cut/paste non-text data by using
-<A href="osissues.html#add_handler"><tt>Fl::add_handler()</tt></A>.
-
-\section subclassing_dragndrop Drag And Drop Support
-
-FLTK provides routines to drag and drop 8-bit text between applications:
-
-Drag'n'drop operations are are initiated by copying data to the
-clipboard and calling the function
-<A href="Fl.html#Fl.dnd"><tt>Fl::dnd()</tt></A>.
-
-Drop attempts are handled via <A href="events.html#dnd">events</A>:
-
-\li <tt>FL_DND_ENTER</tt>
-\li <tt>FL_DND_DRAG</tt>
-\li <tt>FL_DND_LEAVE</tt>
-\li <tt>FL_DND_RELEASE</tt>
-\li <tt>FL_PASTE</tt>
-
-\section subclassing_fl_window Making a subclass of Fl_Window
-
-You may want your widget to be a subclass of
-<tt>Fl_Window</tt>, <tt>Fl_Double_Window</tt>, or
-<tt>FL_Gl_Window</tt>. This can be useful if your widget wants
-to occupy an entire window, and can also be used to take
-advantage of system-provided clipping, or to work with a library
-that expects a system window ID to indicate where to draw.
-
-Subclassing <tt>Fl_Window</tt>is almost exactly like
-subclassing <tt>Fl_Group</tt>, and in fact you can easily
-switch a subclass back and forth. Watch out for the following
-differences:
-
--# <tt>Fl_Window</tt> is a subclass of <tt>Fl_Group</tt> so
- <I>make sure your constructor calls <tt>end()</tt></I>
- unless you actually want children added to your window.
-
--# When handling events and drawing, the upper-left corner is at
- 0,0, not <tt>x(),y()</tt> as in other <tt>Fl_Widget</tt>'s.
- For instance, to draw a box around the widget, call
- <tt>draw_box(0, 0, w(), h())</tt>, rather than
- <tt>draw_box(x(), y(), w(), h())</tt>.
-
-You may also want to subclass <tt>Fl_Window</tt> in order to
-get access to different visuals or to change other attributes of
-the windows. See
-<A href="osissues.html">"Appendix F - Operating System Issues"</A>
-for more information.
-
-\htmlonly
-<hr>
-<a class="el" href="index.html">[Index]</a> &nbsp;&nbsp;
-<a class="el" href="events.html">[Previous]&nbsp; 6 - Handling Events</a>&nbsp;
-<a class="el" href="opengl.html">[Next]&nbsp; 8 - Using OpenGL</a>&nbsp;
-\endhtmlonly
-*/