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+/**
+
+ \page events 6 - Handling Events
+
+This chapter discusses the FLTK event model and how to handle
+events in your program or widget.
+
+\section events_model The FLTK Event Model
+
+Every time a user moves the mouse pointer, clicks a button,
+or presses a key, an event is generated and sent to your
+application. Events can also come from other programs like the
+window manager.
+
+Events are identified by the integer argument passed to the
+<A href="subclassing.html#handle"><tt>Fl_Widget::handle()</tt></A>
+virtual
+method. Other information about the most recent event is stored in
+static locations and acquired by calling the \ref events_event_xxx
+methods. This static information remains valid until the next event
+is read from the window system, so it is ok to look at it outside
+of the <tt>handle()</tt> method.
+
+\section events_mouse Mouse Events
+
+\subsection events_fl_push FL_PUSH
+
+A mouse button has gone down with the mouse pointing at this
+widget. You can find out what button by calling
+<A href="Fl.html#Fl.event_button"><tt>Fl::event_button()</tt></A>.
+You find out the mouse position by calling
+<A href="Fl.html#Fl.event_x"><tt>Fl::event_x()</tt></A>
+and
+<A href="Fl.html#Fl.event_y"> <tt>Fl::event_y()</tt></A>.
+
+A widget indicates that it &quot;wants&quot; the mouse click
+by returning non-zero from its
+<A href="subclassing.html#handle"><tt>handle()</tt></A>
+method. It will then become the
+<A href="Fl.html#Fl.pushed"><tt>Fl::pushed()</tt></A>
+widget and will get <tt>FL_DRAG</tt> and
+the matching <tt>FL_RELEASE</tt> events. If <tt>handle()</tt>
+returns zero then FLTK will try sending the <tt>FL_PUSH</tt> to
+another widget.
+
+\subsection events_fl_drag FL_DRAG
+
+The mouse has moved with a button held down. The current
+button state is in
+<a href="Fl.html#Fl.event_state"><tt>Fl::event_state()</tt></a>.
+The mouse position is in
+<a href="Fl.html#Fl.event_x"><tt>Fl::event_x()</tt></a>
+and
+<a href="Fl.html#Fl.event_y"><tt>Fl::event_y()</tt></a>.
+
+In order to receive <tt>FL_DRAG</tt> events, the widget must
+return non-zero when handling <tt>FL_PUSH</tt>.
+
+\subsection events_fl_release FL_RELEASE
+
+A mouse button has been released. You can find out what button by calling
+<A href="Fl.html#Fl.event_button"><tt>Fl::event_button()</tt></A>.
+
+In order to receive the <tt>FL_RELEASE</tt> event, the widget must
+return non-zero when handling <tt>FL_PUSH</tt>.
+
+\subsection events_fl_move FL_MOVE
+
+The mouse has moved without any mouse buttons held down.
+This event is sent to the
+<A href="Fl.html#Fl.belowmouse"><tt>Fl::belowmouse()</tt></A>
+widget.
+
+In order to receive <tt>FL_MOVE</tt> events, the widget must
+return non-zero when handling <tt>FL_ENTER</tt>.
+
+\subsection events_fl_mousewheel FL_MOUSEWHEEL
+
+The user has moved the mouse wheel. The
+<A HREF="Fl.html#Fl.event_dx"><tt>Fl::event_dx()</tt></A>
+and
+<A HREF="Fl.html#Fl.event_dy"><tt>Fl::event_dy()</tt></A>
+methods can be used to find the amount to scroll horizontally and
+vertically.
+
+\section events_focus Focus Events
+
+\subsection events_fl_enter FL_ENTER
+
+The mouse has been moved to point at this widget. This can
+be used for highlighting feedback. If a widget wants to
+highlight or otherwise track the mouse, it indicates this by
+returning non-zero from its
+<A href="Fl.html#Fl.handle"><tt>handle()</tt></A>
+method. It then becomes the
+<A href="Fl.html#Fl.belowmouse"><tt>Fl::belowmouse()</tt></A>
+widget and will receive <tt>FL_MOVE</tt> and <tt>FL_LEAVE</tt>
+events.
+
+\subsection events_fl_leave FL_LEAVE
+
+The mouse has moved out of the widget.
+
+In order to receive the <tt>FL_LEAVE</tt> event, the widget must
+return non-zero when handling <tt>FL_ENTER</tt>.
+
+\subsection events_fl_focus FL_FOCUS
+
+This indicates an <I>attempt</I> to give a widget the
+keyboard focus.
+
+If a widget wants the focus, it should change itself to
+display the fact that it has the focus, and return non-zero from its
+<A href="Fl_Widget.html#Fl_Widget.handle"><tt>handle()</tt></A>
+method. It then becomes the
+<A href="Fl.html#Fl.focus"><tt>Fl::focus()</tt></A>
+widget and gets
+<tt>FL_KEYDOWN</tt>, <tt>FL_KEYUP</tt>, and <tt>FL_UNFOCUS</tt>
+events.
+
+The focus will change either because the window manager
+changed which window gets the focus, or because the user tried
+to navigate using tab, arrows, or other keys. You can check
+<A href="Fl.html#Fl.event_key"><tt>Fl::event_key()</tt></A>
+to figure out why it moved. For navigation it will be the key
+pressed and interaction with the window manager it will be zero.
+
+\subsection events_fl_unfocus FL_UNFOCUS
+
+This event is sent to the previous
+<A href="Fl.html#Fl.focus"><tt>Fl::focus()</tt></A>
+widget when another widget gets the focus or the window loses focus.
+
+\section events_keyboard Keyboard Events
+
+\subsection events_fl_keydown FL_KEYDOWN, FL_KEYUP
+
+A key was pressed or released. The key can be found in
+<A href="Fl.html#Fl.event_key"><tt>Fl::event_key()</tt></A>.
+The text that the key should insert can be found with
+<A href="Fl.html#Fl.event_text"><tt>Fl::event_text()</tt></A>
+and its length is in
+<A href="Fl.html#Fl.event_length"><tt>Fl::event_length()</tt></A>.
+If you use the key <tt>handle()</tt> should return 1. If you
+return zero then FLTK assumes you ignored the key and will
+then attempt to send it to a parent widget. If none of them want
+it, it will change the event into a <tt>FL_SHORTCUT</tt> event.
+
+To receive <CODE>FL_KEYBOARD</CODE> events you must also
+respond to the <CODE>FL_FOCUS</CODE> and <CODE>FL_UNFOCUS</CODE>
+events.
+
+If you are writing a text-editing widget you may also want to
+call the
+<a href="Fl.html#Fl.compose"><tt>Fl::compose()</tt></a>
+function to translate individual keystrokes into foreign characters.
+
+<code>FL_KEYUP</code> events are sent to the widget that
+currently has focus. This is not necessarily the same widget
+that received the corresponding <code>FL_KEYDOWN</code> event
+because focus may have changed between events.
+
+\subsection events_fl_shortcut FL_SHORTCUT
+
+If the
+<A href="Fl.html#Fl.focus"><tt>Fl::focus()</tt></A>
+widget is zero or ignores an <tt>FL_KEYBOARD</tt> event then
+FLTK tries sending this event to every widget it can, until one
+of them returns non-zero. <tt>FL_SHORTCUT</tt> is first sent to
+the <tt>Fl::belowmouse()</tt> widget, then its parents and
+siblings, and eventually to every widget in the window, trying
+to find an object that returns non-zero. FLTK tries really hard
+to not to ignore any keystrokes!
+
+You can also make &quot;global&quot; shortcuts by using
+<A href="Fl.html#Fl.add_handler"><tt>Fl::add_handler()</tt></A>.
+A global shortcut will work no matter what windows are displayed
+or which one has the focus.
+
+\section events_widget Widget Events
+
+\subsection events_fl_deactivate FL_DEACTIVATE
+
+This widget is no longer active, due to
+<A href="Fl_Widget.html#Fl_Widget.deactivate"><tt>deactivate()</tt></A>
+being called on it or one of its parents. <tt> active()</tt> may
+still be true after this, the widget is only active if
+<tt>active()</tt> is true on it and all its parents (use <tt>active_r()</tt> to check this).
+
+\subsection events_fl_activate FL_ACTIVATE
+
+This widget is now active, due to
+<A href="Fl_Widget.html#Fl_Widget.activate"><tt>activate()</tt></A>
+being called on it or one of its parents.
+
+\subsection events_fl_hide FL_HIDE
+
+This widget is no longer visible, due to
+<A href="Fl_Widget.html#Fl_Widget.hide"><tt>hide()</tt></a>
+being called on it or one of its parents, or due to a parent window
+being minimized. <tt>visible()</tt> may still be true after
+this, but the widget is visible only if <tt>visible()</tt> is
+true for it and all its parents (use <tt>visible_r()</tt> to
+check this).
+
+\subsection events_fl_show FL_SHOW
+
+This widget is visible again, due to
+<a href="Fl_Widget.html#Fl_Widget.show"><tt>show()</tt></A>
+being called on it or one of its parents, or due to a parent window
+being restored. <I>Child <tt>Fl_Window</tt>s respond to this by
+actually creating the window if not done already, so if you
+subclass a window, be sure to pass <tt>FL_SHOW</tt> to the base
+class <tt>handle()</tt> method!</I>
+
+\section events_clipboard Clipboard Events
+
+\subsection events_fl_paste FL_PASTE
+
+You should get this event some time after you call
+<A href="Fl.html#Fl.paste"><tt>Fl::paste()</tt></A>.
+The contents of
+<A href="Fl.html#Fl.event_text"><tt>Fl::event_text()</tt></A>
+is the text to insert and the number of characters is in
+<A href="Fl.html#Fl.event_length"><tt>Fl::event_length()</tt></A>.
+
+\subsection events_fl_selectionclear FL_SELECTIONCLEAR
+
+The <A href="Fl.html#Fl.selection_owner"><tt>Fl::selection_owner()</tt></A>
+will get this event before the selection is moved to another
+widget. This indicates that some other widget or program has
+claimed the selection. Motif programs used this to clear the
+selection indication. Most modern programs ignore this.
+
+<A NAME="dnd"></A> <!-- For old HTML links only ! -->
+\section events_dnd Drag and Drop Events
+
+FLTK supports drag and drop of text and files from any
+application on the desktop. Text is transfered using
+the current code page. Files are received as a list of full path
+and file names, seperated by newline. On some platforms, path
+names are prepended with <tt>file://</tt>.
+
+The drag and drop data is available in <tt>Fl::event_text()</tt>
+at the concluding <tt>FL_PASTE</tt>. On some platforms, the
+event text is also available for the <tt>FL_DND_*</tt> events,
+however application must not depend on that behavior because it
+depends on the protocol used on each platform.
+
+<tt>FL_DND_*</tt> events cannot be used in widgets derived
+from <tt>Fl_Group</tt> or <tt>Fl_Window</tt>.
+
+\subsection events_fl_dnd_enter FL_DND_ENTER
+
+The mouse has been moved to point at this widget. A widget
+that is interested in receiving drag'n'drop data must return 1
+to receive FL_DND_DRAG, FL_DND_LEAVE and FL_DND_RELEASE events.
+
+\subsection events_fl_dnd_drag FL_DND_DRAG
+
+The mouse has been moved inside a widget while dragging data.
+A widget that is interested in receiving drag'n'drop data should
+indicate the possible drop position.
+
+\subsection events_fl_dnd_leave FL_DND_LEAVE
+
+The mouse has moved out of the widget.
+
+\subsection events_fl_dnd_release FL_DND_RELEASE
+
+The user has released the mouse button dropping data into
+the widget. If the widget returns 1, it will receive the data in
+the immediatly following FL_PASTE event.
+
+<!-- NEED 6in -->
+
+<A NAME="event_xxx"></A> <!-- For old HTML links only ! -->
+\section events_event_xxx Fl::event_*() methods
+
+FLTK keeps the information about the most recent event in
+static storage. This information is good until the next event is
+processed. Thus it is valid inside <tt>handle()</tt> and
+<tt>callback()</tt> methods.
+
+These are all trivial inline functions and thus very fast and small:
+
+\li <A HREF="Fl.html#Fl.event_button"><tt>Fl::event_button</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_clicks"><tt>Fl::event_clicks</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_dx"><tt>Fl::event_dx</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_dy"><tt>Fl::event_dy</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_inside"><tt>Fl::event_inside</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_is_click"><tt>Fl::event_is_click</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_key"><tt>Fl::event_key</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_length"><tt>Fl::event_length</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_state"><tt>Fl::event_state</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_text"><tt>Fl::event_text</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_x"><tt>Fl::event_x</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_x_root"><tt>Fl::event_x_root</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_y"><tt>Fl::event_y</tt></A>
+
+\li <A HREF="Fl.html#Fl.event_y_root"><tt>Fl::event_y_root</tt></A>
+
+\li <A HREF="Fl.html#Fl.get_key"><tt>Fl::get_key</tt></A>
+
+\li <A HREF="Fl.html#Fl.get_mouse"><tt>Fl::get_mouse</tt></A>
+
+\li <A HREF="Fl.html#Fl.test_shortcut"><tt>Fl::test_shortcut</tt></A>
+
+<A NAME="event_xxx"></A> <!-- For old HTML links only ! -->
+\section events_propagation Event Propagation
+
+FLTK follows very simple and unchangeable rules for sending
+events. The major innovation is that widgets can indicate (by
+returning 0 from the <tt>handle()</tt> method) that they are not
+interested in an event, and FLTK can then send that event
+elsewhere. This eliminates the need for &quot;interests&quot;
+(event masks or tables), and this is probably the main reason
+FLTK is much smaller than other toolkits.
+
+Most events are sent directly to the <tt>handle()</tt> method
+of the <tt>Fl_Window</tt> that the window system says they
+belong to. The window (actually the <tt>Fl_Group</tt> that
+<tt>Fl_Window</tt> is a subclass of) is responsible for sending
+the events on to any child widgets. To make the
+<tt>Fl_Group</tt> code somewhat easier, FLTK sends some events
+(<tt>FL_DRAG</tt>, <tt>FL_RELEASE</tt>, <tt>FL_KEYBOARD</tt>,
+<tt>FL_SHORTCUT</tt>, <tt>FL_UNFOCUS</tt>, and
+<tt>FL_LEAVE</tt>) directly to leaf widgets. These procedures
+control those leaf widgets:
+
+\li <A HREF="Fl.html#Fl.add_handler"><tt>Fl::add_handler</tt></A>
+
+\li <A HREF="Fl.html#Fl.belowmouse"><tt>Fl::belowmouse</tt></A>
+
+\li <A HREF="Fl.html#Fl.focus"><tt>Fl::focus</tt></A>
+
+\li <A HREF="Fl.html#Fl.grab"><tt>Fl::grab</tt></A>
+
+\li <A HREF="Fl.html#Fl.modal"><tt>Fl::modal</tt></A>
+
+\li <A HREF="Fl.html#Fl.pushed"><tt>Fl::pushed</tt></A>
+
+\li <A HREF="Fl.html#Fl.release"><tt>Fl::release</tt></A>
+
+\li <A HREF="Fl_Widget.html#Fl_Widget.take_focus"><tt>Fl_Widget::take_focus</tt></A>
+
+<A name="compose"></A> <!-- For old HTML links only ! -->
+\section events_compose_characters FLTK Compose-Character Sequences
+
+The foreign-letter compose processing done by the
+<A href="Fl_Input.html#compose"><tt>Fl_Input</tt></a>
+widget is provided in a function that you can call if you are writing
+your own text editor widget.
+
+FLTK uses its own compose processing to allow "preview" of
+the partially composed sequence, which is impossible with the
+usual "dead key" processing.
+
+Although currently only characters in the ISO-8859-1
+character set are handled, you should call this in case any
+enhancements to the processing are done in the future. The
+interface has been designed to handle arbitrary UTF-8 encoded
+text.
+
+The following methods are provided for character composition:
+
+\li <A HREF="Fl.html#Fl.compose"><tt>Fl::compose()</tt></A>
+
+\li <A HREF="Fl.html#Fl.compose_reset"><tt>Fl::compose_reset()</tt></A>
+
+\htmlonly
+<hr>
+<a class="el" href="index.html">[Index]</a> &nbsp;&nbsp;
+<a class="el" href="drawing.html">[Previous]&nbsp; 5 - Drawing Things in FLTK</a>&nbsp;
+<a class="el" href="subclassing.html">[Next]&nbsp; 7 - Adding and Extending Widgets</a>&nbsp;
+\endhtmlonly
+*/