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-rw-r--r--documentation/subclassing.html38
1 files changed, 19 insertions, 19 deletions
diff --git a/documentation/subclassing.html b/documentation/subclassing.html
index 7ccf44fb9..943b954eb 100644
--- a/documentation/subclassing.html
+++ b/documentation/subclassing.html
@@ -71,9 +71,9 @@ flags(ACTIVE|VISIBLE);
<LI><A href=#test_shortcut><TT>Fl_Widget::test_shortcut</TT></A></LI>
<LI><A href=#type><TT>Fl_Widget::type</TT></A></LI>
</UL>
-<H3><A name=damage>void Fl_Widget::damage(uchar mask)
+<H4><A name=damage>void Fl_Widget::damage(uchar mask)
<BR> void Fl_Widget::damage(uchar mask, int x, int y, int w, int h)
-<BR> uchar Fl_Widget::damage()</A></H3>
+<BR> uchar Fl_Widget::damage()</A></H4>
The first form indicates that a partial update of the object is
needed. The bits in mask are OR'd into <TT>damage()</TT>. Your <TT>
draw()</TT> routine can examine these bits to limit what it is
@@ -109,15 +109,15 @@ MyClass::draw() {
if (damage() & (FL_DAMAGE_ALL | 4)) draw_part3();
}
</PRE></UL>
-<H3><A name=draw_box>void Fl_Widget::draw_box() const
-<BR></A>void Fl_Widget::draw_box(Fl_Boxtype b, ulong c) const</H3>
+<H4><A name=draw_box>void Fl_Widget::draw_box() const
+<BR></A>void Fl_Widget::draw_box(Fl_Boxtype b, ulong c) const</H4>
The first form draws this widget's <TT>box()</TT>, using the
dimensions of the widget. The second form uses <TT>b</TT> as the box
type and <TT>c</TT> as the color for the box.
-<H3><A name=draw_label>void Fl_Widget::draw_label() const
+<H4><A name=draw_label>void Fl_Widget::draw_label() const
<BR> void Fl_Widget::draw_label(int x, int y, int w, int h) const
<BR> void Fl_Widget::draw_label(int x, int y, int w, int h, Fl_Align
-align) const</A></H3>
+align) const</A></H4>
This is the usual function for a <TT>draw()</TT> method to call to
draw the widget's label. It does not draw the label if it is supposed
to be outside the box (on the assumption that the enclosing group will
@@ -129,16 +129,16 @@ feature, like a moving slider. </P>
FL_ALIGN_INSIDE</TT> has been forced on so the label will appear inside
the passed bounding box. This is designed for parent groups to draw
labels with. </P>
-<H3><A name=set_flag>void Fl_Widget::set_flag(SHORTCUT_LABEL)</A></H3>
+<H4><A name=set_flag>void Fl_Widget::set_flag(SHORTCUT_LABEL)</A></H4>
Modifies <TT>draw_label()</TT> so that '&amp;' characters cause an underscore
to be printed under the next letter.
-<H3><A name=set_visible>void Fl_Widget::set_visible()</A>
-<BR><A name=clear_visible>void Fl_Widget::clear_visible()</A></H3>
+<H4><A name=set_visible>void Fl_Widget::set_visible()</A>
+<BR><A name=clear_visible>void Fl_Widget::clear_visible()</A></H4>
Fast inline versions of <TT>Fl_Widget::hide()</TT> and <TT>
Fl_Widget::show()</TT>. These do not send the <TT>FL_HIDE</TT> and <TT>
FL_SHOW</TT> events to the widget.
-<H3><A name=test_shortcut>int Fl_Widget::test_shortcut() const
-<BR> static int Fl_Widget::test_shortcut(const char *s)</A></H3>
+<H4><A name=test_shortcut>int Fl_Widget::test_shortcut() const
+<BR> static int Fl_Widget::test_shortcut(const char *s)</A></H4>
The first version tests <TT>Fl_Widget::label()</TT> against the
current event (which should be a <TT>FL_SHORTCUT</TT> event). If the
label contains a '&amp;' character and the character after it matches the key
@@ -147,8 +147,8 @@ flag is off, if the label is <TT>NULL</TT> or does not have a
'&amp;' character in it, or if the keypress does not match the character.
<P>The second version lets you do this test against an arbitrary
string. </P>
-<H3><A name=type>uchar Fl_Widget::type() const
-<BR> void Fl_Widget::type(uchar t)</A></H3>
+<H4><A name=type>uchar Fl_Widget::type() const
+<BR> void Fl_Widget::type(uchar t)</A></H4>
The property <TT>Fl_Widget::type()</TT> can return an arbitrary 8-bit
identifier, and can be set with the protected method <TT>type(uchar t)</TT>
. This value had to be provided for Forms compatibility, but you can
@@ -240,7 +240,7 @@ must be redrawn (e.g. for an expose event). </P>
<P>Expose events (and the above <TT>damage(b,x,y,w,h)</TT>) will cause <TT>
draw()</TT> to be called with FLTK's <A href=drawing.html#clipping>
clipping</A> turned on. You can greatly speed up redrawing in some
-cases by testing <TT>fl_clipped</TT> and <TT>fl_current_clip</TT> and
+cases by testing <TT>fl_not_clipped(x,y,w,h)</TT> or <TT>fl_clip_box(...)</TT> and
skipping invisible parts. </P>
<P>Besides the protected methods described above, FLTK provides a large
number of basic drawing functions, which are described <A href=drawing.html#drawing>
@@ -343,19 +343,19 @@ easier:
<LI><A href=#draw_outside_label>draw_outside_label</A></LI>
<LI><A href=#update_child>update_child</A></LI>
</UL>
-<H3><A name=draw_child>void Fl_Group::draw_child(Fl_Widget&amp;)</A></H3>
+<H4><A name=draw_child>void Fl_Group::draw_child(Fl_Widget&amp;)</A></H4>
This will force the child's <TT>damage()</TT> bits all to one and call <TT>
draw()</TT> on it, then clear the <TT>damage()</TT>. You should call
this on all children if a total redraw of your widget is requested, or
if you draw something (like a background box) that damages the child.
Nothing is done if the child is not <TT>visible()</TT> or if it is
clipped.
-<H3><A name=draw_outside_label>void
-Fl_Group::draw_outside_label(Fl_Widget&amp;) const</A></H3>
+<H4><A name=draw_outside_label>void
+Fl_Group::draw_outside_label(Fl_Widget&amp;) const</A></H4>
Draw the labels that are <I>not</I> drawn by <A href=#draw_label><TT>
draw_label()</TT></A>. If you want more control over the label
positions you might want to call <TT>child-&gt;draw_label(x,y,w,h,a)</TT>.
-<H3><A name=update_child>void Fl_Group::update_child(Fl_Widget&amp;)</A></H3>
+<H4><A name=update_child>void Fl_Group::update_child(Fl_Widget&amp;)</A></H4>
Draws the child only if its <TT>damage()</TT> is non-zero. You
should call this on all the children if your own damage is equal to
FL_DAMAGE_CHILD. Nothing is done if the child is not <TT>visible()</TT>
@@ -377,7 +377,7 @@ can be useful if your widget wants to occupy an entire window, and can
also be used to take advantage of system-provided clipping, or to work
with a library that expects a system window ID to indicate where to
draw.
-<P>Subclassing <TT>Fl_Window</TT> is almost exactly like subclassing <TT>
+<P>Subclassing <TT>Fl_Window </TT>is almost exactly like subclassing <TT>
Fl_Widget</TT>, and in fact you can easily switch a subclass back and
forth. Watch out for the following differences: </P>
<OL>