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-rw-r--r--documentation/src/opengl.dox3
-rw-r--r--documentation/src/osissues.dox21
2 files changed, 24 insertions, 0 deletions
diff --git a/documentation/src/opengl.dox b/documentation/src/opengl.dox
index 566ec6ddb..0b5374ad8 100644
--- a/documentation/src/opengl.dox
+++ b/documentation/src/opengl.dox
@@ -26,6 +26,9 @@ some extra drawing functions provided by FLTK, and include the
\p <windows.h> header file needed by WIN32
applications.
+Some simple coding rules (see \ref osissues_retina) allow to write cross-platform code that will draw high resolution
+OpenGL graphics if run on 'retina' displays with Mac OS X.
+
\section opengl_subclass Making a Subclass of Fl_Gl_Window
To make a subclass of Fl_Gl_Window, you must provide:
diff --git a/documentation/src/osissues.dox b/documentation/src/osissues.dox
index cc6f466f4..80edb3624 100644
--- a/documentation/src/osissues.dox
+++ b/documentation/src/osissues.dox
@@ -824,6 +824,27 @@ Set <tt>"Print Front Window" = "";</tt> therein so the application menu doesn't
To localize the application name itself, create a file <tt>InfoPlist.strings</tt> in each .lproj directory
and put <tt>CFBundleName = "localized name";</tt> in each such file.
+\subsection osissues_retina OpenGL and 'retina' displays
+It is possible to have OpenGL produce graphics at the high pixel resolution allowed by the so-called 'retina' displays
+present on recent Apple hardware.
+For this, call
+\verbatim
+Fl::use_high_res_GL(1);
+\endverbatim
+before any Fl_Gl_Window is shown. Also, adapt your Fl_Gl_Window::draw() and Fl_Gl_Window::draw_overlay() methods replacing
+\verbatim
+glViewport(0, 0, w(), h());
+\endverbatim
+by
+\verbatim
+glViewport(0, 0, pixel_w(), pixel_h());
+\endverbatim
+making use of the Fl_Gl_Window::pixel_w() and Fl_Gl_Window::pixel_h() functions that return the width and height of
+the GL scene in pixels: if the Fl_Gl_Window is mapped on a retina display, these functions return twice as much as
+reported by Fl_Widget::w() and Fl_Widget::h(); if it's mapped on a regular display, they return the same values as w() and h().
+If you don't call Fl::use_high_res_GL(1), your Fl_Gl_Window 's will be drawn with low resolution.
+These functions are synonyms of w() and h() on non-Mac OS X platforms, so your source code remains cross-platform.
+
Fl_Double_Window
OS X double-buffers all windows automatically. On OS X,