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-rw-r--r--documentation/Fl_Scroll.html2
-rw-r--r--documentation/drawing.html11
2 files changed, 7 insertions, 6 deletions
diff --git a/documentation/Fl_Scroll.html b/documentation/Fl_Scroll.html
index 5b68214ab..2e8a17fb4 100644
--- a/documentation/Fl_Scroll.html
+++ b/documentation/Fl_Scroll.html
@@ -34,7 +34,7 @@ Fl_Double_Window</TT>. </P>
draw()</TT> method that draws the contents. The scrolling is done by
changing the <TT>x()</TT> and <TT>y()</TT> of the widget, so this child
must use the <TT>x()</TT> and <TT>y()</TT> to position it's drawing.
- To speed up drawing it should test <A href=drawing.html#fl_clip><TT>fl_clip()</TT></A>
+ To speed up drawing it should test <A href=drawing.html#fl_push_clip><TT>fl_push_clip()</TT></A>
. </P>
<P>Another very useful child is a single <A href=Fl_Pack.html#Fl_Pack><TT>
Fl_Pack</TT></A>, which is itself a group that packs it's children
diff --git a/documentation/drawing.html b/documentation/drawing.html
index 12e4cb13f..2a8a99d5e 100644
--- a/documentation/drawing.html
+++ b/documentation/drawing.html
@@ -67,18 +67,19 @@ following types of drawing functions:
<H3><A name="clipping">Clipping</A></H3>
<P>You can limit all your drawing to a rectangular region by calling
-<TT>fl_clip</TT>, and put the drawings back by using <TT>fl_pop_clip</TT>.
+<TT>fl_push_clip</TT>, and put the drawings back by using <TT>fl_pop_clip</TT>.
This rectangle is measured in pixels and is unaffected by the current
transformation matrix.
<P>In addition, the system may provide clipping when updating windows
which may be more complex than a simple rectangle.</P>
-<H4><A name="fl_clip">void fl_push_clip(int x, int y, int w, int h)</A><BR>
-void fl_clip(int x, int y, int w, int h)</H4>
+<H4><A name="fl_push_clip">void fl_clip(int x, int y, int w, int h)</A><BR>
+void fl_push_clip(int x, int y, int w, int h)</H4>
<P>Intersect the current clip region with a rectangle and push this new
-region onto the stack.
+region onto the stack. The <CODE>fl_clip()</CODE> name is deprecated and
+will be removed from future releases.
<H4>void fl_push_no_clip()</H4>
@@ -93,7 +94,7 @@ region onto the stack.
<TD><B>Note:</B>
<P>You must call <TT>fl_pop_clip()</TT> once for every
- time you call <TT>fl_clip()</TT>. If you return to FLTK
+ time you call <TT>fl_push_clip()</TT>. If you return to FLTK
with the clip stack not empty unpredictable results
occur.