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| -rw-r--r-- | documentation/opengl.html | 39 |
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diff --git a/documentation/opengl.html b/documentation/opengl.html index 2de7430e3..926419b24 100644 --- a/documentation/opengl.html +++ b/documentation/opengl.html @@ -225,6 +225,45 @@ the current OpenGL font at the given position. other control characters changed to ^X, and aligned with the edges or center. Exactly the same output as <A href=#fl_draw><TT>fl_draw()</TT></A> . + + +<h2>Speeding up OpenGL</h2> + +Performance of Fl_Gl_Window may be improved on some types of OpenGL +implementations (in particular MESA or other software emulators) by +setting the <tt>GL_SWAP_TYPE</tt> environment variable. This variable +declares what is in the back buffer after you do a swapbuffers. + +<ul> + +<li><tt>setenv GL_SWAP_TYPE COPY</tt> + +<p>This indicates that the back buffer is copied to the front buffer, +and still contains it's old data. This is true of many hardware +implementations. Setting this will speed up emulation of +overlays, and widgets that can do partial update can take +advantage of this as damage() will not be cleared to -1. +<p> + +<li><tt>setenv GL_SWAP_TYPE NODAMAGE</tt> + +<p>This indicates that nothing changes the back buffer except drawing +into it. This is true of MESA and Win32 software emulation and +perhaps some hardware emulation on systems with lots of memory. +<p> + +<li>All other values for <tt>GL_SWAP_TYPE</tt>, and not setting the variable, +cause fltk to assumme that the back buffer must be completely +redrawn after a swap. + +</ul> + +<p>This is easily tested by running the gl_overlay demo program and +seeing if the display is correct when you drag another window over +it or if you drag the window off the screen and back on. You have to +exit and run the program again for it to see any changes to the +environment variable. + <H2>Using OpenGL Optimizer with FLTK</H2> <A href=http://www.sgi.com/software/optimizer>OpenGL Optimizer</A> is a scene graph toolkit for OpenGL available from Silicon Graphics for IRIX |
