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-rw-r--r--documentation/Fl_Gl_Window.html13
1 files changed, 12 insertions, 1 deletions
diff --git a/documentation/Fl_Gl_Window.html b/documentation/Fl_Gl_Window.html
index 2367cbcdb..5ad853d7a 100644
--- a/documentation/Fl_Gl_Window.html
+++ b/documentation/Fl_Gl_Window.html
@@ -58,6 +58,7 @@ unless those Widgets are modified to draw using OpenGL calls.</P>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Gl_Window.context>context</A></LI>
+<LI><A href=#Fl_Gl_Window.context_valid>context_valid</A></LI>
<LI><A href=#Fl_Gl_Window.draw>draw</A></LI>
<LI><A href=#Fl_Gl_Window.draw_overlay>draw_overlay</A></LI>
</UL>
@@ -164,9 +165,11 @@ void mywindow::draw() {
if (!valid()) {
glViewport(0,0,w(),h());
glFrustum(...);
- glLight(...);
...other initialization...
}
+ if (!context_valid()) {
+ ...load textures, etc. ...
+ }
... draw your geometry here ...
}
</PRE></UL>
@@ -178,6 +181,14 @@ draw()</TT> returns.
<H4><A name=Fl_Gl_Window.invalidate>void Fl_Gl_Window::invalidate()</A></H4>
The <TT>invalidate()</TT> method turns off <TT>valid()</TT> and is
equivalent to calling <TT>value(0)</TT>.
+
+<H4><A name=Fl_Gl_Window.context_valid>char Fl_Gl_Window::context_valid() const
+<BR> void Fl_Gl_Window::context_valid(char i)</A></H4>
+<TT>Fl_Gl_Window::context_valid()</TT> will only be set if the
+OpenGL context is created or recreated. It differs from
+<TT>Fl_Gl_Window::valid()</TT> which is also set whenever the context
+changes size.
+
<H4><A name=Fl_Gl_Window.ortho>void Fl_Gl_Window::ortho()</A></H4>
Set the projection so 0,0 is in the lower left of the window and each
pixel is 1 unit wide/tall. If you are drawing 2D images, your <TT>