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-rw-r--r--documentation/Fl.html14
-rw-r--r--documentation/common.html2
-rw-r--r--documentation/drawing.html2
3 files changed, 13 insertions, 5 deletions
diff --git a/documentation/Fl.html b/documentation/Fl.html
index 65b5cd4dd..1e137130d 100644
--- a/documentation/Fl.html
+++ b/documentation/Fl.html
@@ -110,8 +110,9 @@ state information and global methods for the current application.</P>
<LI><A HREF="#Fl.remove_timeout">remove_timeout</A></LI>
<LI><A HREF="#Fl.repeat_timeout">repeat_timeout</A></LI>
<LI><A HREF="#Fl.run">run</A></LI>
- <LI><A HREF="#Fl.selection_owner">selection_owner</A></LI>
+ <LI><A HREF="#Fl.scheme">scheme</A></LI>
<LI><A HREF="#Fl.selection">selection</A></LI>
+ <LI><A HREF="#Fl.selection_owner">selection_owner</A></LI>
<LI><A HREF="#Fl.set_abort">set_abort</A></LI>
<LI><A HREF="#Fl.set_atclose">set_atclose</A></LI>
<LI><A HREF="#Fl.set_boxtype">set_boxtype</A></LI>
@@ -971,6 +972,14 @@ repeatedly. When all the windows are closed it returns zero
exit directly for these). A normal program will end <tt>main()</tt>
with <tt>return Fl::run();</tt>.
+<H4><A NAME="Fl.scheme">void scheme(const char *name);
+<BR>const char *scheme();</A></H4>
+
+<P>Gets or sets the current widget scheme. Currently only "none"
+and "plastic" are recognized, and <TT>NULL</TT> will use the
+scheme defined in the <TT>FLTK_SCHEME</TT> environment variable
+or the <TT>scheme</TT> resource under X11.
+
<H4><A NAME="Fl.selection">void selection(Fl_Widget &amp;owner, const char* stuff, int len);</A></H4>
<P>Changes the current selection. The block of text is
@@ -978,7 +987,6 @@ copied to an internal buffer by FLTK (be careful if doing this in
response to an <tt>FL_PASTE</tt> as this <I>may</I> be the same buffer
returned by <tt>event_text()</tt>). The <tt>selection_owner()</tt>
widget is set to the passed owner (possibly sending <tt>
-FL_SELECTIONCLEAR</tt> to the previous owner).
<H4><A NAME="Fl.selection_owner">Fl_Widget* selection_owner();<BR>
void selection_owner(Fl_Widget*);</A></H4>
@@ -1046,7 +1054,7 @@ done.
<P>Sets an idle callback.
<P>This method is obsolete - use the <A
-HREF="#add_idle"><TT>add_idle()</TT></A> method instead.
+HREF="#Fl.add_idle"><TT>add_idle()</TT></A> method instead.
<H4><A NAME="Fl.set_labeltype">void set_labeltype(Fl_Labeltype,Fl_Label_Draw_F*,Fl_Label_Measure_F*);<BR>
void set_labeltype(Fl_Labeltype, Fl_Labeltype from);</A></H4>
diff --git a/documentation/common.html b/documentation/common.html
index 26dc69a6e..6659c85b4 100644
--- a/documentation/common.html
+++ b/documentation/common.html
@@ -229,7 +229,7 @@ fixed contents.</P>
<LI><TT>FL_GRAY</TT> (this is the default background color of most widgets)</LI>
</UL>
-<P>RGB colors can be set using the <A HREF="enumerations.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
+<P>RGB colors can be set using the <A HREF="functions.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
function:</P>
<UL><PRE>
diff --git a/documentation/drawing.html b/documentation/drawing.html
index 5b40b9d83..12e4cb13f 100644
--- a/documentation/drawing.html
+++ b/documentation/drawing.html
@@ -142,7 +142,7 @@ values. These are mapped to the closest color supported by the
screen, either from one of the 256 colors in the FLTK 1.0.x
colormap or a direct RGB value on TrueColor screens. You can
generate 24-bit RGB color values using the <A
-HREF="enumerations.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
+HREF="functions.html#fl_rgb_color"><TT>fl_rgb_color()</TT></A>
function.
<H4><A name="fl_color">void fl_color(Fl_Color)</A></H4>