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-rw-r--r--documentation/src/advanced.dox23
1 files changed, 13 insertions, 10 deletions
diff --git a/documentation/src/advanced.dox b/documentation/src/advanced.dox
index dde0e1e18..2d8012a1a 100644
--- a/documentation/src/advanced.dox
+++ b/documentation/src/advanced.dox
@@ -7,7 +7,7 @@ that will help you to get the most out of FLTK.
\section advanced_multithreading Multithreading
-FLTK supports multithreaded application using a locking mechanism
+FLTK supports multithreaded applications using a locking mechanism
based on "pthreads". We do not provide a threading interface as part of
the library. However a simple example how threads can be implemented
for all supported platforms can be found in \p test/threads.h
@@ -30,7 +30,7 @@ locked:
int main() {
Fl::lock();
/* run thread */
- while (Fl::wait() > 0) {
+ while (Fl::wait() > 0) {
if (Fl::thread_message()) {
/* process your data */
}
@@ -48,7 +48,7 @@ with calls to Fl::lock() and Fl::unlock():
Fl::unlock(); // allow other threads to access FLTK again
\endcode
-You can send messages from child threads to the main thread
+You can send messages from child threads to the main thread
using Fl::awake(void* message):
\code
@@ -56,6 +56,9 @@ using Fl::awake(void* message):
Fl::awake(msg); // send "msg" to main thread
\endcode
+A message can be anything you like. The main thread can retrieve
+the message by calling Fl::thread_message(). See example above.
+
You can also tell the main thread to call a function for you
as soon as possible by using
Fl::awake(Fl_Awake_Handler cb, void* userdata):
@@ -70,18 +73,18 @@ Fl::awake(Fl_Awake_Handler cb, void* userdata):
Fl::awake(do_something, data); // call something in main thread
\endcode
-
+
FLTK supports multiple platforms, some of which allow only the
-the main thread to handle system events and
-open or close windows. The safe thing to do is to adhere to the
-following rules for threads on all operating systems:
+main thread to handle system events and open or close windows.
+The safe thing to do is to adhere to the following rules for
+threads on all operating systems:
-\li Don't \p show() or \p hide() anything that contains
+\li Don't \p show() or \p hide() anything that contains
widgets derived from Fl_Window, including dialogs, file
choosers, subwindows or those using Fl_Gl_Window.
-\li Don't call Fl::wait(), Fl::flush() or any
+\li Don't call Fl::wait(), Fl::flush() or any
related methods that will handle system messages
\li Don't start or cancel timers
@@ -93,7 +96,7 @@ following rules for threads on all operating systems:
to allow for high speed rendering on graphics cards with multiple
pipelines
-See also:
+See also:
Fl::awake(void* message),
Fl::lock(),
Fl::thread_message(),