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+//
+// Widget type code for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2021 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+/// \defgroup fl_type Basic Node for all Widgets and Functions
+/// \{
+
+/** \class Fl_Type
+Each object described by Fluid is one of these objects. They
+are all stored in a double-linked list.
+
+The "type" of the object is covered by the virtual functions.
+There will probably be a lot of these virtual functions.
+
+The type browser is also a list of these objects, but they
+are "factory" instances, not "real" ones. These objects exist
+only so the "make" method can be called on them. They are
+not in the linked list and are not written to files or
+copied or otherwise examined.
+*/
+
+#include "Shortcut_Button.h"
+
+#include "fluid.h"
+#include "Fl_Window_Type.h"
+#include "factory.h"
+#include "widget_panel.h"
+
+#include <FL/platform.H>
+#include <FL/Fl_Button.H>
+#include <FL/Fl_Window.H>
+#include <FL/fl_draw.H>
+#include <FL/Fl_Menu_.H>
+#include "../src/flstring.h"
+
+/** \class Shortcut_Button
+ A button that allows the user to type a key combination to create shortcuts.
+ After clicked once, the button catches the following keyboard events and
+ records the pressed keys and all modifiers. It draws a text representation of
+ the shortcut. The backspace key deletes the current shortcut.
+ */
+
+/**
+ Draw the textual representation of the shortcut.
+ */
+void Shortcut_Button::draw() {
+ if (value()) draw_box(FL_DOWN_BOX, (Fl_Color)9);
+ else draw_box(FL_UP_BOX, FL_WHITE);
+ fl_font(FL_HELVETICA,14); fl_color(FL_FOREGROUND_COLOR);
+ if (use_FL_COMMAND && (svalue & (FL_CTRL|FL_META))) {
+ char buf[1024];
+ fl_snprintf(buf, 1023, "Command+%s", fl_shortcut_label(svalue&~(FL_CTRL|FL_META)));
+ fl_draw(buf,x()+6,y(),w(),h(),FL_ALIGN_LEFT);
+ } else {
+ fl_draw(fl_shortcut_label(svalue),x()+6,y(),w(),h(),FL_ALIGN_LEFT);
+ }
+}
+
+/**
+ Handle keystrokes to catch the user's shortcut.
+ */
+int Shortcut_Button::handle(int e) {
+ when(0); type(FL_TOGGLE_BUTTON);
+ if (e == FL_KEYBOARD) {
+ if (!value()) return 0;
+ int v = Fl::event_text()[0];
+ if ( (v > 32 && v < 0x7f) || (v > 0xa0 && v <= 0xff) ) {
+ if (isupper(v)) {
+ v = tolower(v);
+ v |= FL_SHIFT;
+ }
+ v = v | (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL));
+ } else {
+ v = (Fl::event_state()&(FL_META|FL_ALT|FL_CTRL|FL_SHIFT)) | Fl::event_key();
+ if (v == FL_BackSpace && svalue) v = 0;
+ }
+ if (v != svalue) {svalue = v; set_changed(); redraw(); do_callback(); }
+ return 1;
+ } else if (e == FL_UNFOCUS) {
+ int c = changed(); value(0); if (c) set_changed();
+ return 1;
+ } else if (e == FL_FOCUS) {
+ return value();
+ } else {
+ int r = Fl_Button::handle(e);
+ if (e == FL_RELEASE && value() && Fl::focus() != this) take_focus();
+ return r;
+ }
+}
+
+/** \class Widget_Bin_Button
+ A button for the widget bin that allows the user to drag widgets into a window.
+ Dragging and dropping a new widget makes it easy for the user to position
+ a widget inside a window or group.
+ */
+
+/**
+ Convert mouse dragging into a drag and drop event.
+ */
+int Widget_Bin_Button::handle(int inEvent)
+{
+ int ret = 0;
+ switch (inEvent) {
+ case FL_PUSH:
+ Fl_Button::handle(inEvent);
+ return 1; // make sure that we get drag events
+ case FL_DRAG:
+ ret = Fl_Button::handle(inEvent);
+ if (!user_data())
+ return ret;
+ if (!Fl::event_is_click()) { // make it a dnd event
+ // fake a drag outside of the widget
+ Fl::e_x = x()-1;
+ Fl_Button::handle(inEvent);
+ // fake a buttton release
+ Fl_Button::handle(FL_RELEASE);
+ // make it into a dnd event
+ const char *type_name = (const char*)user_data();
+ Fl_Type::current_dnd = Fl_Type::current;
+ Fl::copy(type_name, strlen(type_name)+1, 0);
+ Fl::dnd();
+ return 1;
+ }
+ return ret;
+ }
+ return Fl_Button::handle(inEvent);
+}
+
+/** \class Widget_Bin_Window_Button
+ This button is used by the widget bin to create new windows by drag'n'drop.
+ The new window will be created wherever the user drops it on the desktop.
+ */
+
+/**
+ Convert mouse dragging into a drag and drop event.
+ */
+int Widget_Bin_Window_Button::handle(int inEvent)
+{
+ static Fl_Window *drag_win = NULL;
+ int ret = 0;
+ switch (inEvent) {
+ case FL_PUSH:
+ Fl_Button::handle(inEvent);
+ return 1; // make sure that we get drag events
+ case FL_DRAG:
+ ret = Fl_Button::handle(inEvent);
+ if (!user_data())
+ return ret;
+ if (!Fl::event_is_click()) {
+ if (!drag_win) {
+ drag_win = new Fl_Window(0, 0, 100, 100);
+ drag_win->border(0);
+ drag_win->set_non_modal();
+ }
+ if (drag_win) {
+ drag_win->position(Fl::event_x_root()+1, Fl::event_y_root()+1);
+ drag_win->show();
+ }
+ // Does not work outside window: fl_cursor(FL_CURSOR_HAND);
+ }
+ return ret;
+ case FL_RELEASE:
+ if (drag_win) {
+ Fl::delete_widget(drag_win);
+ drag_win = NULL;
+ // create a new window here
+ Fl_Type *prototype = typename_to_prototype((char*)user_data());
+ if (prototype) {
+ Fl_Type *new_type = add_new_widget_from_user(prototype, kAddAfterCurrent);
+ if (new_type && new_type->is_window()) {
+ Fl_Window_Type *new_window = (Fl_Window_Type*)new_type;
+ Fl_Window *w = (Fl_Window *)new_window->o;
+ w->position(Fl::event_x_root(), Fl::event_y_root());
+ }
+ }
+ }
+ return Fl_Button::handle(inEvent);
+ }
+ return Fl_Button::handle(inEvent);
+}