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Diffstat (limited to 'fluid/nodes/Fl_Type.h')
| -rw-r--r-- | fluid/nodes/Fl_Type.h | 317 |
1 files changed, 317 insertions, 0 deletions
diff --git a/fluid/nodes/Fl_Type.h b/fluid/nodes/Fl_Type.h new file mode 100644 index 000000000..478059c13 --- /dev/null +++ b/fluid/nodes/Fl_Type.h @@ -0,0 +1,317 @@ +// +// Widget type header file for the Fast Light Tool Kit (FLTK). +// +// Copyright 1998-2025 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// https://www.fltk.org/COPYING.php +// +// Please see the following page on how to report bugs and issues: +// +// https://www.fltk.org/bugs.php +// + +#ifndef _FLUID_FL_TYPE_H +#define _FLUID_FL_TYPE_H + +#include "io/code.h" + +#include <FL/Fl_Widget.H> +#include <FL/fl_draw.H> + +class Fl_Type; +class Fl_Group_Type; +class Fl_Window_Type; + +class Fd_Project_Reader; +class Fd_Project_Writer; + +/** + Declare where a new type is placed and how to create it. + + Placement can be as the first or last child of the anchor, or right after the + anchor. In most cases, the anchor is the last selected type node. + + If the source is FROM_USER, widgets may be created with default titles and + labels. Type created FROM_FILE will start with no label, so the label is set + correctly later. + + \see Fl_Type *Fl_..._Type::make(Strategy strategy) calls `add()` + Add single Type: + Fl_Type *add_new_widget_from_user(Fl_Type *inPrototype, Strategy strategy, bool and_open) + Fl_Type *add_new_widget_from_user(const char *inName, Strategy strategy, bool and_open) + Fl_Type *add_new_widget_from_file(const char *inName, Strategy strategy) + Add a hierarchy of Types + void Fl_Type::add(Fl_Type *p, Strategy strategy) + int read_file(const char *filename, int merge, Strategy strategy) + Fl_Type *Fd_Project_Reader::read_children(Fl_Type *p, int merge, Strategy strategy, char skip_options) + int Fd_Project_Reader::read_project(const char *filename, int merge, Strategy strategy) + */ +typedef struct Strategy { + enum Flags { + AS_FIRST_CHILD = 0x0000, + AS_LAST_CHILD = 0x0001, + AFTER_CURRENT = 0x0002, + PLACEMENT_MASK = 0x000f, + FROM_USER = 0x0000, + FROM_FILE = 0x0010, + SOURCE_MASK = 0x00f0, + FROM_FILE_AS_FIRST_CHILD = 0x0010, + FROM_FILE_AS_LAST_CHILD = 0x0011, + FROM_FILE_AFTER_CURRENT = 0x0012, + }; + Flags flags; + Strategy(Flags f) { flags = f; } + void placement(Flags f) { flags = (Flags)((flags & ~PLACEMENT_MASK) | (f & PLACEMENT_MASK)); } + Flags placement() { return (Flags)(flags & PLACEMENT_MASK); } + void source(Flags f) { flags = (Flags)((flags & ~SOURCE_MASK) | (f & SOURCE_MASK)); } + Flags source() { return (Flags)(flags & SOURCE_MASK); } +} Strategy; + +enum ID { + // administrative + ID_Base_, ID_Widget_, ID_Menu_Manager_, ID_Menu_, ID_Browser_, ID_Valuator_, + // non-widget + ID_Function, ID_Code, ID_CodeBlock, + ID_Decl, ID_DeclBlock, ID_Class, + ID_Widget_Class, ID_Comment, ID_Data, + // groups + ID_Window, ID_Group, ID_Pack, + ID_Flex, ID_Tabs, ID_Scroll, + ID_Tile, ID_Wizard, ID_Grid, + // buttons + ID_Button, ID_Return_Button, ID_Light_Button, + ID_Check_Button, ID_Repeat_Button, ID_Round_Button, + // valuators + ID_Slider, ID_Scrollbar, ID_Value_Slider, + ID_Adjuster, ID_Counter, ID_Spinner, + ID_Dial, ID_Roller, ID_Value_Input, ID_Value_Output, + // text + ID_Input, ID_Output, ID_Text_Editor, + ID_Text_Display, ID_File_Input, ID_Terminal, + // menus + ID_Menu_Bar, ID_Menu_Button, ID_Choice, + ID_Input_Choice, ID_Submenu, ID_Menu_Item, + ID_Checkbox_Menu_Item, ID_Radio_Menu_Item, + // browsers + ID_Browser, ID_Check_Browser, ID_File_Browser, + ID_Tree, ID_Help_View, ID_Table, + // misc + ID_Box, ID_Clock, ID_Progress, + ID_Max_ +}; + +void update_visibility_flag(Fl_Type *p); +void delete_all(int selected_only=0); +int storestring(const char *n, const char * & p, int nostrip=0); + +void select_all_cb(Fl_Widget *,void *); +void select_none_cb(Fl_Widget *,void *); +void earlier_cb(Fl_Widget*,void*); +void later_cb(Fl_Widget*,void*); + +#ifndef NDEBUG +void print_project_tree(); +bool validate_project_tree(); +bool validate_independent_branch(class Fl_Type *root); +bool validate_branch(class Fl_Type *root); +#endif + +/** + \brief This is the base class for all elements in the project tree. + + All widgets and other types in the project are derived from Fl_Types. They + are organized in a doubly linked list. Every Type also has depth information + to create a pseudo tree structure. To make walking up the tree faster, Type + also holds a pointer to the `parent` Type. + + Types can be identified using the builtin ID system that works like RTTI. The + method `id()` returns the exact type, and the method `is_a(ID)` returns true + if this is the exact type or derived from the type, and a dynamic cast will + work reliably. + + \todo it would be nice if we can handle multiple independent trees. To do that + we must remove static members like `first` and `last`. + + \todo add virtual methods to handle events, draw widgets, and draw overlays. + It may also make sense to have a virtual method that returns a boolean if + a specific type can be added as a child. + + \todo it may make sense to have a readable iterator class instead of relying + on pointer manipulation. Or use std in future releases. + */ +class Fl_Type { + /** Copy the label text to Widgets and Windows, does nothing in Type. */ + virtual void setlabel(const char *) { } // virtual part of label(char*) + +protected: + + Fl_Type(); + + /** Name of a widget, or code some non-widget Types. */ + const char *name_; + /** Label text of a widget. */ + const char *label_; + /** If it is just a word, it's the name of the callback function. Otherwise + it is the full callback C++ code. Can be NULL. */ + const char *callback_; + /** Widget user data field as C++ text. */ + const char *user_data_; + /** Widget user data type as C++ text, usually `void*` or `long`. */ + const char *user_data_type_; + /** Optional comment for every node in the graph. Visible in browser and + panels, and will also be copied to the source code. */ + const char *comment_; + /** a unique ID within the project */ + unsigned short uid_; + +public: // things that should not be public: + + /** Quick link to the parent Type instead of walking up the linked list. */ + Fl_Type *parent; + /** This type is rendered "selected" in the tree browser. */ + char new_selected; // browser highlight + /** Backup storage for selection if an error occurred during some operation + (see `haderror`). It seems that this is often confused with new_selected + which seems to hold the true and visible selection state. */ + char selected; // copied here by selection_changed() + char folded_; // if set, children are not shown in browser + char visible; // true if all parents are open + int level; // number of parents over this + static Fl_Type *first, *last; + Fl_Type *next, *prev; + Fl_Type *prev_sibling(); + Fl_Type *next_sibling(); + Fl_Type *first_child(); + + Fl_Type *factory; + const char *callback_name(Fd_Code_Writer& f); + + // text positions of this type in code, header, and project file (see codeview) + int code_static_start, code_static_end; + int code1_start, code1_end; + int code2_start, code2_end; + int header1_start, header1_end; + int header2_start, header2_end; + int header_static_start, header_static_end; + int proj1_start, proj1_end; + int proj2_start, proj2_end; + +protected: + int user_defined(const char* cbname) const; + +public: + + virtual ~Fl_Type(); + virtual Fl_Type *make(Strategy strategy) = 0; + + Fl_Window_Type *window(); + Fl_Group_Type *group(); + + void add(Fl_Type *parent, Strategy strategy); + void insert(Fl_Type *n); // insert into list before n + Fl_Type* remove(); // remove from list + void move_before(Fl_Type*); // move before a sibling + + virtual const char *title(); // string for browser + virtual const char *type_name() = 0; // type for code output + virtual const char *alt_type_name() { return type_name(); } // alternate type for FLTK2 code output + + const char *name() const {return name_;} + void name(const char *); + const char *label() const {return label_;} + void label(const char *); + const char *callback() const {return callback_;} + void callback(const char *); + const char *user_data() const {return user_data_;} + void user_data(const char *); + const char *user_data_type() const {return user_data_type_;} + void user_data_type(const char *); + const char *comment() { return comment_; } + void comment(const char *); + + virtual Fl_Type* click_test(int,int) { return NULL; } + + virtual void add_child(Fl_Type*, Fl_Type* beforethis) { } + virtual void move_child(Fl_Type*, Fl_Type* beforethis) { } + virtual void remove_child(Fl_Type*) { } + + /** Give widgets a chance to arrange their children after all children were added. + If adding individual children, this is called immediately, but if children + are read via a project file, we wait until all children are read and then + lay out the group. + */ + virtual void layout_widget() { } + + static Fl_Type *current; // most recently picked object + static Fl_Type *current_dnd; + + virtual void open(); // what happens when you double-click + + // read and write data to a saved file: + virtual void write(Fd_Project_Writer &f); + virtual void write_properties(Fd_Project_Writer &f); + virtual void read_property(Fd_Project_Reader &f, const char *); + virtual void write_parent_properties(Fd_Project_Writer &f, Fl_Type *child, bool encapsulate); + virtual void read_parent_property(Fd_Project_Reader &f, Fl_Type *child, const char *property); + virtual int read_fdesign(const char*, const char*); + virtual void postprocess_read() { } + + // write code, these are called in order: + virtual void write_static(Fd_Code_Writer& f); // write static stuff to .c file + virtual void write_static_after(Fd_Code_Writer& f); // write static stuff after children + virtual void write_code1(Fd_Code_Writer& f); // code and .h before children + virtual void write_code2(Fd_Code_Writer& f); // code and .h after children + void write_comment_h(Fd_Code_Writer& f, const char *ind=""); // write the commentary text into the header file + void write_comment_c(Fd_Code_Writer& f, const char *ind=""); // write the commentary text into the source file + void write_comment_inline_c(Fd_Code_Writer& f, const char *ind=0L); // write the commentary text + + // live mode + virtual Fl_Widget *enter_live_mode(int top=0); // build widgets needed for live mode + virtual void leave_live_mode(); // free allocated resources + virtual void copy_properties(); // copy properties from this type into a potential live object + virtual void copy_properties_for_children() { } // copy remaining properties after children were added + + // get message number for I18N + int msgnum(); + + /** Return 1 if the Type can have children. */ + virtual int can_have_children() const {return 0;} + /** Return 1 if the type is a widget or menu item. */ + virtual int is_widget() const {return 0;} + /** Return 1 if the type is a widget but not a menu item. */ + virtual int is_true_widget() const {return 0;} + /** Return 1 if a type behaves like a button (Fl_Button and Fl_Menu_Item and derived, but not Fl_Submenu_Type. */ + virtual int is_button() const {return 0;} + /** Return 1 if this is a Fl_Widget_Class_Type, Fl_CodeBlock_Type, or Fl_Function_Type */ + virtual int is_code_block() const {return 0;} + /** Return 1 if this is a Fl_Widget_Class_Type, Fl_Class_Type, or Fl_DeclBlock_Type */ + virtual int is_decl_block() const {return 0;} + /** Return 1 if this is a Fl_Class_Type or Fl_Widget_Class_Type. */ + virtual int is_class() const {return 0;} + /** Return 1 if the type browser shall draw a padlock over the icon. */ + virtual int is_public() const {return 1;} + /** Return the type ID for this Type. */ + virtual ID id() const { return ID_Base_; } + /** Check if this Type is of the give type ID or derived from that type ID. */ + virtual bool is_a(ID inID) const { return (inID==ID_Base_); } + + const char* class_name(const int need_nest) const; + bool is_in_class() const; + + int has_function(const char*, const char*) const; + + unsigned short set_uid(unsigned short suggested_uid=0); + unsigned short get_uid() { return uid_; } + static Fl_Type *find_by_uid(unsigned short uid); + + static Fl_Type *find_in_text(int text_type, int crsr); + + /// If this is greater zero, widgets will be allowed to lay out their children. + static int allow_layout; +}; + +#endif // _FLUID_FL_TYPE_H |
