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+//
+// C function Node header file for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2025 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#ifndef FLUID_NODES_FUNCTION_NODE_H
+#define FLUID_NODES_FUNCTION_NODE_H
+
+#include "nodes/Node.h"
+
+#include "app/Image_Asset.h"
+#ifdef _WIN32
+#include "tools/ExternalCodeEditor_WIN32.h"
+#else
+#include "tools/ExternalCodeEditor_UNIX.h"
+#endif
+
+#include <FL/Fl_Widget.H>
+#include <FL/Fl_Menu.H>
+#include <FL/fl_draw.H>
+#include <FL/fl_attr.h>
+
+#include <stdarg.h>
+#include <stdlib.h>
+
+extern class Class_Node *current_class;
+
+int has_toplevel_function(const char *rtype, const char *sig);
+
+const char *c_check(const char *c, int type = 0);
+
+// ---- Function_Node declaration
+
+class Function_Node : public Node
+{
+public:
+ typedef Node super;
+ static Function_Node prototype;
+private:
+ const char* return_type;
+ char public_, cdecl_, constructor, havewidgets;
+public:
+ Function_Node();
+ ~Function_Node();
+ Node *make(Strategy strategy) override;
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_code2(fld::io::Code_Writer& f) override;
+ void open() override;
+ int ismain() {return name_ == nullptr;}
+ const char *type_name() override {return "Function";}
+ const char *title() override {
+ return name() ? name() : "main()";
+ }
+ int can_have_children() const override {return 1;}
+ int is_code_block() const override {return 1;}
+ int is_public() const override;
+ Type type() const override { return Type::Function; }
+ bool is_a(Type inType) const override { return (inType==Type::Function) ? true : super::is_a(inType); }
+ void write_properties(fld::io::Project_Writer &f) override;
+ void read_property(fld::io::Project_Reader &f, const char *) override;
+ int has_signature(const char *, const char*) const;
+};
+
+// ---- Code_Node declaration
+
+class Code_Node : public Node
+{
+public:
+ typedef Node super;
+ static Code_Node prototype;
+private:
+ ExternalCodeEditor editor_;
+ int cursor_position_;
+ int code_input_scroll_row;
+ int code_input_scroll_col;
+public:
+ Code_Node();
+ Node *make(Strategy strategy) override;
+ void write(fld::io::Project_Writer &f) override;
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_code2(fld::io::Code_Writer& f) override { }
+ void open() override;
+ const char *type_name() override {return "code";}
+ int is_code_block() const override {return 0;}
+ Type type() const override { return Type::Code; }
+ bool is_a(Type inType) const override { return (inType==Type::Code) ? true : super::is_a(inType); }
+ int is_public() const override { return -1; }
+ int is_editing();
+ int reap_editor();
+ int handle_editor_changes();
+};
+
+// ---- CodeBlock_Node declaration
+
+class CodeBlock_Node : public Node
+{
+public:
+ typedef Node super;
+ static CodeBlock_Node prototype;
+private:
+ const char* after;
+public:
+ CodeBlock_Node();
+ ~CodeBlock_Node();
+ Node *make(Strategy strategy) override;
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_code2(fld::io::Code_Writer& f) override;
+ void open() override;
+ const char *type_name() override {return "codeblock";}
+ int is_code_block() const override {return 1;}
+ int can_have_children() const override {return 1;}
+ int is_public() const override { return -1; }
+ Type type() const override { return Type::CodeBlock; }
+ bool is_a(Type inType) const override { return (inType==Type::CodeBlock) ? true : super::is_a(inType); }
+ void write_properties(fld::io::Project_Writer &f) override;
+ void read_property(fld::io::Project_Reader &f, const char *) override;
+};
+
+// ---- Decl_Node declaration
+
+class Decl_Node : public Node
+{
+public:
+ typedef Node super;
+ static Decl_Node prototype;
+protected:
+ char public_;
+ char static_;
+
+public:
+ Decl_Node();
+ Node *make(Strategy strategy) override;
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_code2(fld::io::Code_Writer& f) override { }
+ void open() override;
+ const char *type_name() override {return "decl";}
+ void write_properties(fld::io::Project_Writer &f) override;
+ void read_property(fld::io::Project_Reader &f, const char *) override;
+ int is_public() const override;
+ Type type() const override { return Type::Decl; }
+ bool is_a(Type inType) const override { return (inType==Type::Decl) ? true : super::is_a(inType); }
+};
+
+// ---- Data_Node declaration
+
+class Data_Node : public Decl_Node
+{
+public:
+ typedef Decl_Node super;
+ static Data_Node prototype;
+private:
+ const char *filename_;
+ int text_mode_;
+
+public:
+ Data_Node();
+ ~Data_Node();
+ Node *make(Strategy strategy) override;
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_code2(fld::io::Code_Writer& f) override {}
+ void open() override;
+ const char *type_name() override {return "data";}
+ void write_properties(fld::io::Project_Writer &f) override;
+ void read_property(fld::io::Project_Reader &f, const char *) override;
+ Type type() const override { return Type::Data; }
+ bool is_a(Type inType) const override { return (inType==Type::Data) ? true : super::is_a(inType); }
+};
+
+// ---- DeclBlock_Node declaration
+
+class DeclBlock_Node : public Node
+{
+public:
+ typedef Node super;
+ static DeclBlock_Node prototype;
+private:
+ enum {
+ CODE_IN_HEADER = 1,
+ CODE_IN_SOURCE = 2,
+ STATIC_IN_HEADER = 4,
+ STATIC_IN_SOURCE = 8
+ };
+ const char* after; ///< code after all children of this block
+ int write_map_; ///< see enum above
+
+public:
+ DeclBlock_Node();
+ ~DeclBlock_Node();
+ Node *make(Strategy strategy) override;
+ void write_static(fld::io::Code_Writer& f) override;
+ void write_static_after(fld::io::Code_Writer& f) override;
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_code2(fld::io::Code_Writer& f) override;
+ void open() override;
+ const char *type_name() override {return "declblock";}
+ void write_properties(fld::io::Project_Writer &f) override;
+ void read_property(fld::io::Project_Reader &f, const char *) override;
+ int can_have_children() const override {return 1;}
+ int is_decl_block() const override {return 1;}
+ int is_public() const override;
+ Type type() const override { return Type::DeclBlock; }
+ bool is_a(Type inType) const override { return (inType==Type::DeclBlock) ? true : super::is_a(inType); }
+};
+
+// ---- Comment_Node declaration
+
+class Comment_Node : public Node
+{
+public:
+ typedef Node super;
+ static Comment_Node prototype;
+private:
+ char in_c_, in_h_, style_;
+
+public:
+ Comment_Node();
+ Node *make(Strategy strategy) override;
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_code2(fld::io::Code_Writer& f) override { }
+ void open() override;
+ const char *type_name() override {return "comment";}
+ void write_properties(fld::io::Project_Writer &f) override;
+ void read_property(fld::io::Project_Reader &f, const char *) override;
+ int is_public() const override { return 1; }
+ Type type() const override { return Type::Comment; }
+ bool is_a(Type inType) const override { return (inType==Type::Comment) ? true : super::is_a(inType); }
+};
+
+// ---- Class_Node declaration
+
+class Class_Node : public Node
+{
+public:
+ typedef Node super;
+ static Class_Node prototype;
+private:
+ const char* subclass_of;
+ char public_;
+ const char* class_prefix;
+public:
+ Class_Node();
+ ~Class_Node();
+ // state variables for output:
+ char write_public_state; // true when public: has been printed
+ Class_Node* parent_class; // save class if nested
+//
+ Node *make(Strategy strategy) override;
+ void write_code1(fld::io::Code_Writer& f) override;
+ void write_code2(fld::io::Code_Writer& f) override;
+ void open() override;
+ const char *type_name() override {return "class";}
+ int can_have_children() const override {return 1;}
+ int is_decl_block() const override {return 1;}
+ int is_class() const override {return 1;}
+ int is_public() const override;
+ Type type() const override { return Type::Class; }
+ bool is_a(Type inType) const override { return (inType==Type::Class) ? true : super::is_a(inType); }
+ void write_properties(fld::io::Project_Writer &f) override;
+ void read_property(fld::io::Project_Reader &f, const char *) override;
+
+ // class prefix attribute access
+ void prefix(const char* p);
+ const char* prefix() const {return class_prefix;}
+};
+
+#endif // FLUID_NODES_FUNCTION_NODE_H