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+//
+// Fluid Undo code for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2025 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// https://www.fltk.org/COPYING.php
+//
+// Please see the following page on how to report bugs and issues:
+//
+// https://www.fltk.org/bugs.php
+//
+
+#include "proj/undo.h"
+
+#include "Fluid.h"
+#include "Project.h"
+#include "io/Project_Reader.h"
+#include "io/Project_Writer.h"
+#include "nodes/Node.h"
+#include "nodes/Widget_Node.h"
+#include "widgets/Node_Browser.h"
+
+#include <FL/Fl.H>
+#include <FL/Fl_Window.H>
+#include <FL/Fl_Preferences.H>
+#include <FL/Fl_Menu_Bar.H>
+#include <FL/fl_ask.H>
+#include "tools/filename.h"
+#include "../src/flstring.h"
+
+#if defined(_WIN32) && !defined(__CYGWIN__)
+# include <io.h>
+# include <windows.h>
+# define getpid (int)GetCurrentProcessId
+#else
+# include <unistd.h>
+#endif // _WIN32 && !__CYGWIN__
+
+// This file implements an undo system using temporary files; ideally
+// we'd like to do this in memory, however the current data structures
+// and design aren't well-suited... Instead, we save and restore
+// checkpoint files.
+
+extern Fl_Window* the_panel;
+
+using namespace fld;
+using namespace fld::proj;
+
+
+Undo::Undo(Project &p)
+: proj_( p )
+{ }
+
+Undo::~Undo() {
+ // TODO: delete old undo files when calling the destructor.
+}
+
+
+// Return the undo filename.
+// The filename is constructed in a static internal buffer and
+// this buffer is overwritten by every call of this function.
+// The return value is a pointer to this internal string.
+char *Undo::filename(int level) {
+ if (!path_len_) {
+ Fluid.preferences.getUserdataPath(path_, sizeof(path_));
+ path_len_ = (unsigned int)strlen(path_);
+ }
+
+ // append filename: "undo_PID_LEVEL.fl"
+ snprintf(path_ + path_len_,
+ sizeof(path_) - path_len_ - 1,
+ "undo_%d_%d.fl", getpid(), level);
+ return path_;
+}
+
+
+// Redo menu callback
+void Undo::redo() {
+ // int undo_item = main_menubar->find_index(undo_cb);
+ // int redo_item = main_menubar->find_index(redo_cb);
+ once_type_ = OnceType::ALWAYS;
+
+ if (current_ >= last_) {
+ fl_beep();
+ return;
+ }
+
+ suspend();
+ if (widget_browser) {
+ widget_browser->save_scroll_position();
+ widget_browser->new_list();
+ }
+ int reload_panel = (the_panel && the_panel->visible());
+ if (!fld::io::read_file(proj_, filename(current_ + 1), 0)) {
+ // Unable to read checkpoint file, don't redo...
+ widget_browser->rebuild();
+ proj_.update_settings_dialog();
+ resume();
+ return;
+ }
+ if (reload_panel) {
+ for (auto w: Fluid.proj.tree.all_selected_widgets()) {
+ w->open();
+ }
+ }
+ if (widget_browser) widget_browser->restore_scroll_position();
+
+ current_ ++;
+
+ // Update modified flag...
+ proj_.set_modflag(current_ != save_);
+ widget_browser->rebuild();
+ proj_.update_settings_dialog();
+
+ // Update undo/redo menu items...
+ // if (current_ >= last_) main_menu[redo_item].deactivate();
+ // main_menu[undo_item].activate();
+ resume();
+}
+
+// Undo menu callback
+void Undo::undo() {
+ // int undo_item = main_menubar->find_index(undo_cb);
+ // int redo_item = main_menubar->find_index(redo_cb);
+ once_type_ = OnceType::ALWAYS;
+
+ if (current_ <= 0) {
+ fl_beep();
+ return;
+ }
+
+ if (current_ == last_) {
+ fld::io::write_file(proj_, filename(current_));
+ }
+
+ suspend();
+ // Undo first deletes all widgets which resets the widget_tree browser.
+ // Save the current scroll position, so we don't scroll back to 0 at undo.
+ // TODO: make the scroll position part of the .fl project file
+ if (widget_browser) {
+ widget_browser->save_scroll_position();
+ widget_browser->new_list();
+ }
+ int reload_panel = (the_panel && the_panel->visible());
+ if (!fld::io::read_file(proj_, filename(current_ - 1), 0)) {
+ // Unable to read checkpoint file, don't undo...
+ widget_browser->rebuild();
+ proj_.update_settings_dialog();
+ proj_.set_modflag(0, 0);
+ resume();
+ return;
+ }
+ if (reload_panel) {
+ for (Node *t = Fluid.proj.tree.first; t; t=t->next) {
+ if (t->is_widget() && t->selected) {
+ t->open();
+ break;
+ }
+ }
+ }
+ // Restore old browser position.
+ // Ideally, we would save the browser position inside the undo file.
+ if (widget_browser) widget_browser->restore_scroll_position();
+
+ current_ --;
+
+ // Update modified flag...
+ proj_.set_modflag(current_ != save_);
+
+ // Update undo/redo menu items...
+ // if (current_ <= 0) main_menu[undo_item].deactivate();
+ // main_menu[redo_item].activate();
+ widget_browser->rebuild();
+ proj_.update_settings_dialog();
+ resume();
+}
+
+/**
+ \param[in] type set a new type, or set to 0 to clear the once_type without setting a checkpoint
+ \return 1 if the checkpoint was set, 0 if this is a repeating event
+ */
+int Undo::checkpoint(OnceType type) {
+ if (type == OnceType::ALWAYS) {
+ once_type_ = OnceType::ALWAYS;
+ return 0;
+ }
+ if (paused_) return 0;
+ if (once_type_ != type) {
+ checkpoint();
+ once_type_ = type;
+ return 1;
+ } else {
+ // do not add more checkpoints for the same undo type
+ return 0;
+ }
+}
+
+// Save current file to undo buffer
+void Undo::checkpoint() {
+ // printf("checkpoint(): current_=%d, paused_=%d, modflag=%d\n",
+ // current_, paused_, modflag);
+
+ // Don't checkpoint if suspend() has been called...
+ if (paused_) return;
+
+ // int undo_item = main_menubar->find_index(undo_cb);
+ // int redo_item = main_menubar->find_index(redo_cb);
+ once_type_ = OnceType::ALWAYS;
+
+ // Save the current UI to a checkpoint file...
+ const char *file = filename(current_);
+ if (!fld::io::write_file(proj_, file)) {
+ // Don't attempt to do undo stuff if we can't write a checkpoint file...
+ perror(file);
+ return;
+ }
+
+ // Update the saved level...
+ if (proj_.modflag && current_ <= save_) save_ = -1;
+ else if (!proj_.modflag) save_ = current_;
+
+ // Update the current undo level...
+ current_ ++;
+ last_ = current_;
+ if (current_ > max_) max_ = current_;
+
+ // Enable the Undo and disable the Redo menu items...
+ // main_menu[undo_item].activate();
+ // main_menu[redo_item].deactivate();
+}
+
+// Clear undo buffer
+void Undo::clear() {
+ // int undo_item = main_menubar->find_index(undo_cb);
+ // int redo_item = main_menubar->find_index(redo_cb);
+ // Remove old checkpoint files...
+ for (int i = 0; i <= max_; i ++) {
+ fl_unlink(filename(i));
+ }
+
+ // Reset current, last, and save indices...
+ current_ = last_ = max_ = 0;
+ if (proj_.modflag) save_ = -1;
+ else save_ = 0;
+
+ // Disable the Undo and Redo menu items...
+ // main_menu[undo_item].deactivate();
+ // main_menu[redo_item].deactivate();
+}
+
+// Resume undo checkpoints
+void Undo::resume() {
+ paused_--;
+}
+
+// Suspend undo checkpoints
+void Undo::suspend() {
+ paused_++;
+}
+
+void Undo::undo_cb(Fl_Widget *, void *) {
+ Fluid.proj.undo.undo();
+}
+
+void Undo::redo_cb(Fl_Widget *, void *) {
+ Fluid.proj.undo.redo();
+}