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+// Fl.C
+
+// fltk (Fast Light Tool Kit) version 0.99
+// Copyright (C) 1998 Bill Spitzak
+
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+
+// Written by Bill Spitzak spitzak@d2.com
+
+#include <FL/Fl.H>
+#include <FL/Fl_Window.H>
+#include <FL/x.H>
+#include <ctype.h>
+
+int Fl::damage_;
+Fl_Widget *Fl::belowmouse_;
+Fl_Widget *Fl::pushed_;
+Fl_Widget *Fl::focus_;
+Fl_Widget *Fl::selection_owner_;
+int Fl::e_x, Fl::e_y, Fl::e_x_root, Fl::e_y_root;
+int Fl::e_state;
+int Fl::e_clicks;
+int Fl::e_is_click;
+int Fl::e_keysym;
+char *Fl::e_text;
+int Fl::e_length;
+
+int Fl::event_inside(int x,int y,int w,int h) /*const*/ {
+ int mx = event_x();
+ int my = event_y();
+ return (mx >= x && mx < x+w && my >= y && my < y+h);
+}
+
+int Fl::event_inside(const Fl_Widget *o) /*const*/ {
+ return event_inside(o->x(),o->y(),o->w(),o->h());
+}
+
+// Timeouts are insert-sorted into order. This works good if there
+// are only a small number:
+
+#define MAXTIMEOUT 8
+
+static struct {
+ double time;
+ void (*cb)(void*);
+ void* arg;
+} timeout[MAXTIMEOUT+1];
+static int numtimeouts;
+
+void Fl::add_timeout(double t, void (*cb)(void *), void *v) {
+ int i;
+ if (numtimeouts<MAXTIMEOUT) numtimeouts++;
+ for (i=0; i<numtimeouts-1; i++) {
+ if (timeout[i].time > t) {
+ for (int j=numtimeouts-1; j>i; j--) timeout[j] = timeout[j-1];
+ break;
+ }
+ }
+ timeout[i].time = t;
+ timeout[i].cb = cb;
+ timeout[i].arg = v;
+}
+
+void Fl::remove_timeout(void (*cb)(void *), void *v) {
+ int i,j;
+ for (i=j=0; i<numtimeouts; i++) {
+ if (timeout[i].cb == cb && timeout[i].arg==v) ;
+ else {if (j<i) timeout[j]=timeout[i]; j++;}
+ }
+ numtimeouts = j;
+}
+
+static void call_timeouts() {
+ if (timeout[0].time > 0) return;
+ struct {
+ void (*cb)(void *);
+ void *arg;
+ } temp[MAXTIMEOUT];
+ int i,j,k;
+ // copy all expired timeouts to temp array:
+ for (i=j=0; j<numtimeouts && timeout[j].time <= 0; i++,j++) {
+ temp[i].cb = timeout[j].cb;
+ temp[i].arg= timeout[j].arg;
+ }
+ // remove them from source array:
+ for (k=0; j<numtimeouts;) timeout[k++] = timeout[j++];
+ numtimeouts = k;
+ // and then call them:
+ for (k=0; k<i; k++) temp[k].cb(temp[k].arg);
+}
+
+void Fl::flush() {
+ if (damage()) {
+ damage_ = 0;
+ for (Fl_X* x = Fl_X::first; x; x = x->next) {
+ if (x->w->damage() && x->w->visible()) {
+ x->flush();
+ x->w->clear_damage();
+ }
+ }
+ }
+#ifndef WIN32
+ if (fl_display) XFlush(fl_display);
+#endif
+}
+
+extern double fl_wait(int timeout_flag, double timeout);
+extern int fl_ready();
+
+static int initclock; // if false we didn't call fl_elapsed() last time
+
+#ifndef WIN32
+#include <sys/time.h>
+#endif
+
+// fl_elapsed must return the amount of time since the last time it was
+// called. To reduce the number of system calls the to get the
+// current time, the "initclock" symbol is turned on by an indefinate
+// wait. This should then reset the measured-from time and return zero
+static double fl_elapsed() {
+
+#ifdef WIN32
+
+ unsigned long newclock = fl_msg.time; // NOT YET IMPLEMENTED!
+ const int TICKS_PER_SECOND = 1000; // divisor of the value to get seconds
+ static unsigned long prevclock;
+ if (!initclock) {prevclock = newclock; initclock = 1; return 0.0;}
+ double t = double(newclock-prevclock)/TICKS_PER_SECOND;
+ prevclock = newclock;
+
+#else
+
+ static struct timeval prevclock;
+ struct timeval newclock;
+ gettimeofday(&newclock, 0);
+ if (!initclock) {
+ prevclock.tv_sec = newclock.tv_sec;
+ prevclock.tv_usec = newclock.tv_usec;
+ initclock = 1;
+ return 0.0;
+ }
+ double t = newclock.tv_sec - prevclock.tv_sec +
+ (newclock.tv_usec - prevclock.tv_usec)/1000000.0;
+ prevclock.tv_sec = newclock.tv_sec;
+ prevclock.tv_usec = newclock.tv_usec;
+
+#endif
+
+ // expire any timeouts:
+ if (t > 0.0) for (int i=0; i<numtimeouts; i++) timeout[i].time -= t;
+ return t;
+}
+
+void (*Fl::idle)();
+static char in_idle;
+static void callidle() {
+ if (!Fl::idle || in_idle) return;
+ in_idle = 1;
+ Fl::idle();
+ in_idle = 0;
+}
+
+int Fl::wait() {
+ callidle();
+ if (numtimeouts) {fl_elapsed(); call_timeouts();}
+ flush();
+ if (!Fl_X::first) return 0; // no windows
+ if (idle && !in_idle)
+ fl_wait(1,0.0);
+ else if (numtimeouts)
+ fl_wait(1, timeout[0].time);
+ else {
+ initclock = 0;
+ fl_wait(0,0);
+ }
+ return 1;
+}
+
+double Fl::wait(double time) {
+ callidle();
+ if (numtimeouts) {time -= fl_elapsed(); call_timeouts();}
+ flush();
+ double wait_time = idle && !in_idle ? 0.0 : time;
+ if (numtimeouts && timeout[0].time < wait_time) wait_time = timeout[0].time;
+ fl_wait(1, wait_time);
+ return time - fl_elapsed();
+}
+
+int Fl::check() {
+ callidle();
+ if (numtimeouts) {fl_elapsed(); call_timeouts();}
+ flush();
+ if (!Fl_X::first) return 0; // no windows
+ fl_wait(1, 0.0);
+ return 1;
+}
+
+int Fl::ready() {
+ // if (idle && !in_idle) return 1; // should it do this?
+ if (numtimeouts) {fl_elapsed(); if (timeout[0].time <= 0) return 1;}
+ return fl_ready();
+}
+
+int Fl::run() {
+ while (wait());
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////
+// Window list management:
+
+Fl_X* Fl_X::first;
+
+Fl_Window* fl_find(Window xid) {
+ Fl_X *window;
+ for (Fl_X **pp = &Fl_X::first; (window = *pp); pp = &window->next)
+ if (window->xid == xid) {
+ if (window != Fl_X::first && !Fl::modal()) {
+ // make this window be first to speed up searches
+ // this is not done if modal is true to avoid messing up modal stack
+ *pp = window->next;
+ window->next = Fl_X::first;
+ Fl_X::first = window;
+ }
+ return window->w;
+ }
+ return 0;
+}
+
+void Fl::redraw() {
+ for (Fl_X* x = Fl_X::first; x; x = x->next) x->w->redraw();
+}
+
+Fl_Window* Fl::first_window() {Fl_X* x = Fl_X::first; return x ? x->w : 0;}
+
+Fl_Window* Fl::next_window(const Fl_Window* w) {
+ Fl_X* x = Fl_X::i(w)->next; return x ? x->w : 0;}
+
+////////////////////////////////////////////////////////////////
+// Event handlers:
+
+struct handler_link {
+ int (*handle)(int);
+ const handler_link *next;
+};
+
+static const handler_link *handlers = 0;
+
+void Fl::add_handler(int (*h)(int)) {
+ handler_link *l = new handler_link;
+ l->handle = h;
+ l->next = handlers;
+ handlers = l;
+}
+
+static int send_handlers(int event) {
+ for (const handler_link *h = handlers; h; h = h->next)
+ if (h->handle(event)) return 1;
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////
+
+Fl_Widget* fl_oldfocus; // kludge for Fl_Group...
+
+void Fl::focus(Fl_Widget *o) {
+ Fl_Widget *p = focus_;
+ if (o != p) {
+ focus_ = o;
+ fl_oldfocus = 0;
+ for (; p && !p->contains(o); p = p->parent()) {
+ p->handle(FL_UNFOCUS);
+ fl_oldfocus = p;
+ }
+ }
+}
+
+void Fl::belowmouse(Fl_Widget *o) {
+ Fl_Widget *p = belowmouse_;
+ if (o != p) {
+ event_is_click(0);
+ belowmouse_ = o;
+ for (; p && !p->contains(o); p = p->parent()) p->handle(FL_LEAVE);
+ }
+}
+
+// Because mouse events are posted to the outermost window we need to
+// adjust them for child windows if they are pushed(). This should also
+// be done for the focus() but that is nyi.
+static int mouse_dx;
+static int mouse_dy;
+
+void Fl::pushed(Fl_Widget *o) {
+ pushed_ = o;
+ mouse_dx = 0;
+ mouse_dy = 0;
+ if (o) for (Fl_Widget* w = o; w->parent(); w = w->parent()) {
+ if (w->type()>=FL_WINDOW) {mouse_dx -= w->x(); mouse_dy -= w->y();}
+ }
+}
+
+Fl_Window *fl_xfocus; // which window X thinks has focus
+Fl_Window *fl_xmousewin; // which window X thinks has FL_ENTER
+Fl_Window *Fl::grab_; // most recent Fl::grab()
+Fl_Window *Fl::modal_;
+
+// Update modal(), focus() and other state according to system state.
+// This is called whenever a window is added or hidden, and whenever
+// X says the focus or mouse window have changed, and when grab_ is
+// changed.
+void fl_fix_focus() {
+
+ // set Fl::modal() based on grab or any modal windows displayed:
+ if (Fl::grab_)
+ Fl::modal_ = Fl::grab_;
+ else {
+ Fl_Window* w = Fl::first_window();
+ while (w && w->parent()) w = Fl::next_window(w);
+ Fl::modal_ = w && w->modal() ? w : 0;
+ }
+
+ // set focus based on Fl::modal() and fl_xfocus
+ Fl_Window *w = fl_xfocus;
+ while (w && w->parent()) w = w->window();
+ if (w) {
+ if (Fl::modal()) w = Fl::modal();
+ if (!w->contains(Fl::focus()))
+ if (!w->take_focus()) Fl::focus(w);
+ } else
+ Fl::focus(0);
+
+ if (Fl::pushed()) {
+
+ // move pushed() to modal window (necessary for menus):
+ if (Fl::modal() && !Fl::modal()->contains(Fl::pushed()))
+ Fl::pushed_ = Fl::modal();
+
+ } else { // set belowmouse only when pushed() is false
+
+ // set belowmouse based on Fl::modal() and fl_xmousewin:
+ w = fl_xmousewin;
+ if (w) {
+ if (Fl::modal()) w = Fl::modal();
+ if (!w->contains(Fl::belowmouse())) {
+ Fl::belowmouse(w); w->handle(FL_ENTER);}
+ } else
+ Fl::belowmouse(0);
+ }
+}
+
+////////////////////////////////////////////////////////////////
+
+int Fl::handle(int event, Fl_Window* window)
+{
+ Fl_Widget* w = window;
+
+ switch (event) {
+
+ case FL_CLOSE:
+ if (modal() && window != modal()) return 0;
+ w->do_callback();
+ return 1;
+
+ case FL_SHOW:
+ ((Fl_Widget*)w)->show();
+ return 1;
+
+ case FL_HIDE:
+ ((Fl_Widget*)w)->hide();
+ return 1;
+
+ case FL_PUSH:
+ if (Fl::grab()) w = Fl::grab();
+ else if (Fl::modal() && w != Fl::modal()) return 0;
+ Fl::pushed_ = w; mouse_dx = mouse_dy = 0;
+ if (w->handle(event)) return 1;
+ // raise windows that are clicked on:
+ window->show();
+ return 1;
+
+ case FL_MOVE:
+ case FL_DRAG:
+ if (window != fl_xmousewin) {
+ // this should not happen if enter/leave events were reported
+ // correctly by the system, but just in case...
+ fl_xmousewin = window; fl_fix_focus();
+ }
+ if (Fl::pushed()) {
+ Fl::e_x += mouse_dx;
+ Fl::e_y += mouse_dy;
+ event = FL_DRAG;
+ w = Fl::pushed();
+ } else if (Fl::grab())
+ w = Fl::grab();
+ else if (Fl::modal() && w != Fl::modal())
+ w = 0;
+ break;
+
+ case FL_RELEASE: {
+ if (Fl::pushed_) w = Fl::pushed_; Fl::pushed_ = 0;
+ int r = w->handle(event);
+ fl_fix_focus();
+ if (fl_xmousewin) fl_xmousewin->handle(FL_MOVE);
+ return r;}
+
+ case FL_UNFOCUS:
+ window = 0;
+ case FL_FOCUS:
+ fl_xfocus = window;
+ Fl::e_keysym = 0; // make sure it is not confused with navigation key
+ fl_fix_focus();
+ return 1;
+
+ case FL_KEYBOARD:
+ if (window != fl_xfocus) {
+ // this should not happen if enter/leave events were reported
+ // correctly by the system, but just in case...
+ fl_xfocus = window; fl_fix_focus();
+ }
+ // Try it as keystroke, sending it to focus and all parents:
+ for (w = Fl::focus(); w; w = w->parent())
+ if (w->handle(FL_KEYBOARD)) return 1;
+
+ // Try it as shortcut, sending to mouse widget and all parents:
+ w = Fl::belowmouse(); if (!w) {w = Fl::modal(); if (!w) w = window;}
+ for (; w; w = w->parent()) if (w->handle(FL_SHORTCUT)) return 1;
+
+ // try using add_handle() functions:
+ if (send_handlers(FL_SHORTCUT)) return 1;
+
+ // Try swapping the case of the text in the shortcut:
+ if (isalpha(Fl::event_text()[0])) {
+ *(char*)(Fl::event_text()) ^= ('A'^'a');
+ w = Fl::belowmouse(); if (!w) {w = Fl::modal(); if (!w) w = window;}
+ for (; w; w = w->parent()) if (w->handle(FL_SHORTCUT)) return 1;
+ if (send_handlers(FL_SHORTCUT)) return 1;
+ }
+
+ // make Escape key close windows:
+ if (Fl::event_key()==FL_Escape) {
+ window->do_callback();
+ return 1;
+ }
+
+ return 0;
+
+ case FL_ENTER:
+ fl_xmousewin = window; fl_fix_focus();
+ return 1;
+
+ case FL_LEAVE:
+ if (window == fl_xmousewin) {fl_xmousewin = 0; fl_fix_focus();}
+ return 1;
+
+ default:
+ break;
+ }
+ if (w && w->handle(event)) return 1;
+ return send_handlers(event);
+}
+
+////////////////////////////////////////////////////////////////
+// hide() destroys the X window, it does not do unmap!
+
+void fl_throw_focus(Fl_Widget*); // in Fl_x.C
+
+void Fl_Window::hide() {
+ if (!shown()) return;
+
+ // remove from the list of windows:
+ Fl_X* x = i;
+ Fl_X** pp = &Fl_X::first;
+ for (; *pp != x; pp = &(*pp)->next) if (!*pp) return;
+ *pp = x->next;
+ i = 0;
+
+ // recursively remove any subwindows:
+ for (Fl_X *w = Fl_X::first; w;) {
+ Fl_Window* W = w->w;
+ if (W->window() == this) {
+ W->hide();
+ W->set_visible();
+ w = Fl_X::first;
+ } else w = w->next;
+ }
+
+ // Make sure no events are sent to this window:
+ if (this == fl_xmousewin) fl_xmousewin = 0;
+ if (this == fl_xfocus) fl_xfocus = 0;
+ fl_throw_focus(this);
+ handle(FL_HIDE);
+
+#ifdef WIN32
+ if (x->private_dc) ReleaseDC(x->xid,x->private_dc);
+ if (x->xid == fl_window) fl_GetDC(0); // releases dc belonging to window
+#else
+ if (x->region) XDestroyRegion(x->region);
+#endif
+ XDestroyWindow(fl_display, x->xid);
+
+ delete x;
+}
+
+Fl_Window::~Fl_Window() {
+ hide();
+}
+
+// Child windows must respond to FL_SHOW and FL_HIDE by actually
+// doing unmap operations. Outer windows assumme FL_SHOW & FL_HIDE
+// are messages from X:
+
+int Fl_Window::handle(int event) {
+ if (parent()) switch (event) {
+ case FL_SHOW:
+ if (!shown()) show();
+ else XMapWindow(fl_display, fl_xid(this));
+ break;
+ case FL_HIDE:
+ if (shown()) XUnmapWindow(fl_display, fl_xid(this));
+ break;
+ }
+ return Fl_Group::handle(event);
+}
+
+////////////////////////////////////////////////////////////////
+// ~Fl_Widget() calls this: this function must get rid of any
+// global pointers to the widget. This is also called by hide()
+// and deactivate().
+
+// call this to free a selection (or change the owner):
+void Fl::selection_owner(Fl_Widget *owner) {
+ if (selection_owner_ && owner != selection_owner_)
+ selection_owner_->handle(FL_SELECTIONCLEAR);
+ selection_owner_ = owner;
+}
+
+#ifndef WIN32
+Fl_Widget *fl_selection_requestor; // from Fl_cutpaste.C
+#endif
+
+void fl_throw_focus(Fl_Widget *o) {
+ if (o->contains(Fl::pushed())) Fl::pushed(0);
+ if (o->contains(Fl::selection_owner())) Fl::selection_owner(0);
+#ifndef WIN32
+ if (o->contains(fl_selection_requestor)) fl_selection_requestor = 0;
+#endif
+ int fix = 0;
+ if (o->contains(Fl::belowmouse())) {Fl::belowmouse(0); fix = 1;}
+ if (o->contains(Fl::focus())) {Fl::focus(0); fix = 1;}
+ if (fix) fl_fix_focus();
+}
+
+// End of Fl.C //