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-rw-r--r--src/Fl_Double_Window.cxx320
1 files changed, 163 insertions, 157 deletions
diff --git a/src/Fl_Double_Window.cxx b/src/Fl_Double_Window.cxx
index aa285a5d2..864ba1019 100644
--- a/src/Fl_Double_Window.cxx
+++ b/src/Fl_Double_Window.cxx
@@ -1,157 +1,163 @@
-// Fl_Double_Window.C
-
-// A double-buffered window. This is achieved by using the Xdbe extension,
-// or a pixmap if that is not available.
-
-// On systems that support double buffering "naturally" the base
-// Fl_Window class will probably do double-buffer and this subclass
-// does nothing.
-
-#include <config.h>
-#include <FL/Fl.H>
-#include <FL/Fl_Double_Window.H>
-#include <FL/x.H>
-#include <FL/fl_draw.H>
-
-#if USE_XDBE
-
-#include <X11/extensions/Xdbe.h>
-
-static int use_xdbe;
-
-static int can_xdbe() {
- static int tried;
- if (!tried) {
- tried = 1;
- int event_base, error_base;
- if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0;
- Drawable root = RootWindow(fl_display,fl_screen);
- int numscreens = 1;
- XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens);
- if (!a) return 0;
- for (int j = 0; j < a->count; j++)
- if (a->visinfo[j].visual == fl_visual->visualid
- /*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;}
- XdbeFreeVisualInfo(a);
- }
- return use_xdbe;
-}
-#endif
-
-void Fl_Double_Window::show() {
-#ifndef WIN32
- if (!shown()) { // don't set the background pixel
- fl_open_display();
- Fl_X::make_xid(this);
- return;
- }
-#endif
- Fl_Window::show();
-}
-
-#ifdef WIN32
-
-// Code to switch output to an off-screen window:
-// this is lame, I allow two to exist...
-
-static HDC blt_gc[2];
-
-void fl_switch_offscreen(HBITMAP bitmap) {
- if (!blt_gc[0]) for (int i = 0; i < 2; i++) {
- blt_gc[i] = CreateCompatibleDC(fl_gc);
- SetTextAlign(blt_gc[i], TA_BASELINE|TA_LEFT);
- SetBkMode(blt_gc[i], TRANSPARENT);
-#if USE_COLORMAP
- if (fl_palette) SelectPalette(blt_gc[i], fl_palette, FALSE);
-#endif
- }
- int which = 0; if (fl_gc == blt_gc[0]) which = 1;
- SelectObject(blt_gc[which], bitmap);
- fl_gc = blt_gc[which];
-}
-
-void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
- int which = 0; if (fl_gc == blt_gc[0]) which = 1;
- SelectObject(blt_gc[which], bitmap);
- BitBlt(fl_gc, x, y, w, h, blt_gc[which], srcx, srcy, SRCCOPY);
-}
-
-#endif
-
-// protected method used by Fl_Overlay_Window to fake overlay:
-void Fl_Double_Window::_flush(int eraseoverlay) {
- make_current(); // make sure fl_gc is non-zero
- Fl_X *i = Fl_X::i(this);
- if (!i->other_xid) {
-#if USE_XDBE
- if (can_xdbe()) i->other_xid =
- XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeCopied);
- else
-#endif
- i->other_xid = fl_create_offscreen(w(), h());
- clear_damage(~0);
- }
- XRectangle rect = {0,0,w(),h()};
- if (damage()) {
- if (i->region && !eraseoverlay) XClipBox(i->region, &rect);
- if ( // don't draw if back buffer is ok
-#if USE_XDBE
- use_xdbe ||
-#endif
- damage() != 2) {
-#ifdef WIN32
- fl_begin_offscreen(i->other_xid);
- fl_clip_region(i->region); i->region = 0;
- draw();
- fl_end_offscreen();
-#else
- fl_window = i->other_xid;
- fl_clip_region(i->region); i->region = 0;
- draw();
- fl_window = i->xid;
-#endif
- }
- }
- fl_clip_region(0);
-#if USE_XDBE
- if (use_xdbe) {
- XdbeSwapInfo s;
- s.swap_window = fl_xid(this);
- s.swap_action = XdbeCopied;
- XdbeSwapBuffers(fl_display,&s,1);
- } else
-#endif
- fl_copy_offscreen(rect.x, rect.y, rect.width, rect.height,
- i->other_xid, rect.x, rect.y);
-}
-
-void Fl_Double_Window::flush() {_flush(0);}
-
-void Fl_Double_Window::resize(int X,int Y,int W,int H) {
- int ow = w();
- int oh = h();
- Fl_Window::resize(X,Y,W,H);
-#if USE_XDBE
- if (use_xdbe) return;
-#endif
- Fl_X* i = Fl_X::i(this);
- if (i && i->other_xid && (ow != w() || oh != h())) {
- fl_delete_offscreen(i->other_xid);
- i->other_xid = 0;
- }
-}
-
-void Fl_Double_Window::hide() {
- Fl_X* i = Fl_X::i(this);
- if (i && i->other_xid) {
-#if USE_XDBE
- if (!use_xdbe)
-#endif
- fl_delete_offscreen(i->other_xid);
- }
- Fl_Window::hide();
-}
-
-Fl_Double_Window::~Fl_Double_Window() {
- hide();
-}
+// Fl_Double_Window.C
+
+// A double-buffered window. This is achieved by using the Xdbe extension,
+// or a pixmap if that is not available.
+
+// On systems that support double buffering "naturally" the base
+// Fl_Window class will probably do double-buffer and this subclass
+// does nothing.
+
+#include <config.h>
+#include <FL/Fl.H>
+#include <FL/Fl_Double_Window.H>
+#include <FL/x.H>
+#include <FL/fl_draw.H>
+
+#if USE_XDBE
+
+#include <X11/extensions/Xdbe.h>
+
+static int use_xdbe;
+
+static int can_xdbe() {
+ static int tried;
+ if (!tried) {
+ tried = 1;
+ int event_base, error_base;
+ if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0;
+ Drawable root = RootWindow(fl_display,fl_screen);
+ int numscreens = 1;
+ XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens);
+ if (!a) return 0;
+ for (int j = 0; j < a->count; j++)
+ if (a->visinfo[j].visual == fl_visual->visualid
+ /*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;}
+ XdbeFreeVisualInfo(a);
+ }
+ return use_xdbe;
+}
+#endif
+
+void Fl_Double_Window::show() {
+#ifndef WIN32
+ if (!shown()) { // don't set the background pixel
+ fl_open_display();
+ Fl_X::make_xid(this);
+ return;
+ }
+#endif
+ Fl_Window::show();
+}
+
+#ifdef WIN32
+
+// I've removed the second one (never understool why
+// it was there to begin with).
+
+static HDC blt_gc;
+
+void fl_switch_offscreen(HBITMAP bitmap) {
+ if (!blt_gc) {
+ blt_gc = CreateCompatibleDC(fl_gc);
+ SetTextAlign(blt_gc, TA_BASELINE|TA_LEFT);
+ SetBkMode(blt_gc, TRANSPARENT);
+#if USE_COLORMAP
+ if (fl_palette) SelectPalette(blt_gc, fl_palette, FALSE);
+#endif
+ }
+ SelectObject(blt_gc, bitmap);
+ fl_gc = blt_gc;
+}
+
+void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
+ SelectObject(blt_gc, bitmap);
+ BitBlt(window_dc, x, y, w, h, blt_gc, srcx, srcy, SRCCOPY);
+}
+
+#endif
+
+// protected method used by Fl_Overlay_Window to fake overlay:
+void Fl_Double_Window::_flush(int eraseoverlay) {
+ make_current(); // make sure fl_gc is non-zero
+ Fl_X *i = Fl_X::i(this);
+ if (!i->other_xid) {
+#if USE_XDBE
+ if (can_xdbe()) i->other_xid =
+ XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeCopied);
+ else
+#endif
+ i->other_xid = fl_create_offscreen(w(), h());
+ clear_damage(~0);
+ }
+ XRectangle rect = {0,0,w(),h()};
+ if (damage()) {
+ if ( // don't draw if back buffer is ok
+#if USE_XDBE
+ use_xdbe ||
+#endif
+ damage() != 2) {
+/*
+#ifdef WIN32
+ fl_begin_offscreen(i->other_xid);
+ fl_clip_region(i->region); i->region = 0;
+ draw();
+ fl_end_offscreen();
+#else
+*/
+#ifdef WIN32
+ fl_begin_offscreen(i->other_xid);
+#endif
+ fl_window = i->other_xid;
+ fl_clip_region(i->region); i->region = 0;
+ draw();
+ fl_window = i->xid;
+#ifdef WIN32
+ fl_end_offscreen();
+#endif
+//#endif
+ }
+ }
+ fl_clip_region(0);
+#if USE_XDBE
+ if (i->region && !eraseoverlay) XClipBox(i->region, &rect);
+ if (use_xdbe) {
+ XdbeSwapInfo s;
+ s.swap_window = fl_xid(this);
+ s.swap_action = XdbeCopied;
+ XdbeSwapBuffers(fl_display,&s,1);
+ } else
+#endif
+ fl_copy_offscreen(rect.x, rect.y, rect.width, rect.height,
+ i->other_xid, rect.x, rect.y);
+}
+
+void Fl_Double_Window::flush() {_flush(0);}
+
+void Fl_Double_Window::resize(int X,int Y,int W,int H) {
+ int ow = w();
+ int oh = h();
+ Fl_Window::resize(X,Y,W,H);
+#if USE_XDBE
+ if (use_xdbe) return;
+#endif
+ Fl_X* i = Fl_X::i(this);
+ if (i && i->other_xid && (ow != w() || oh != h())) {
+ fl_delete_offscreen(i->other_xid);
+ i->other_xid = 0;
+ }
+}
+
+void Fl_Double_Window::hide() {
+ Fl_X* i = Fl_X::i(this);
+ if (i && i->other_xid) {
+#if USE_XDBE
+ if (!use_xdbe)
+#endif
+ fl_delete_offscreen(i->other_xid);
+ }
+ Fl_Window::hide();
+}
+
+Fl_Double_Window::~Fl_Double_Window() {
+ hide();
+}