diff options
Diffstat (limited to 'src/Fl_Double_Window.cxx')
| -rw-r--r-- | src/Fl_Double_Window.cxx | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/src/Fl_Double_Window.cxx b/src/Fl_Double_Window.cxx new file mode 100644 index 000000000..aa285a5d2 --- /dev/null +++ b/src/Fl_Double_Window.cxx @@ -0,0 +1,157 @@ +// Fl_Double_Window.C + +// A double-buffered window. This is achieved by using the Xdbe extension, +// or a pixmap if that is not available. + +// On systems that support double buffering "naturally" the base +// Fl_Window class will probably do double-buffer and this subclass +// does nothing. + +#include <config.h> +#include <FL/Fl.H> +#include <FL/Fl_Double_Window.H> +#include <FL/x.H> +#include <FL/fl_draw.H> + +#if USE_XDBE + +#include <X11/extensions/Xdbe.h> + +static int use_xdbe; + +static int can_xdbe() { + static int tried; + if (!tried) { + tried = 1; + int event_base, error_base; + if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0; + Drawable root = RootWindow(fl_display,fl_screen); + int numscreens = 1; + XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens); + if (!a) return 0; + for (int j = 0; j < a->count; j++) + if (a->visinfo[j].visual == fl_visual->visualid + /*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;} + XdbeFreeVisualInfo(a); + } + return use_xdbe; +} +#endif + +void Fl_Double_Window::show() { +#ifndef WIN32 + if (!shown()) { // don't set the background pixel + fl_open_display(); + Fl_X::make_xid(this); + return; + } +#endif + Fl_Window::show(); +} + +#ifdef WIN32 + +// Code to switch output to an off-screen window: +// this is lame, I allow two to exist... + +static HDC blt_gc[2]; + +void fl_switch_offscreen(HBITMAP bitmap) { + if (!blt_gc[0]) for (int i = 0; i < 2; i++) { + blt_gc[i] = CreateCompatibleDC(fl_gc); + SetTextAlign(blt_gc[i], TA_BASELINE|TA_LEFT); + SetBkMode(blt_gc[i], TRANSPARENT); +#if USE_COLORMAP + if (fl_palette) SelectPalette(blt_gc[i], fl_palette, FALSE); +#endif + } + int which = 0; if (fl_gc == blt_gc[0]) which = 1; + SelectObject(blt_gc[which], bitmap); + fl_gc = blt_gc[which]; +} + +void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) { + int which = 0; if (fl_gc == blt_gc[0]) which = 1; + SelectObject(blt_gc[which], bitmap); + BitBlt(fl_gc, x, y, w, h, blt_gc[which], srcx, srcy, SRCCOPY); +} + +#endif + +// protected method used by Fl_Overlay_Window to fake overlay: +void Fl_Double_Window::_flush(int eraseoverlay) { + make_current(); // make sure fl_gc is non-zero + Fl_X *i = Fl_X::i(this); + if (!i->other_xid) { +#if USE_XDBE + if (can_xdbe()) i->other_xid = + XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeCopied); + else +#endif + i->other_xid = fl_create_offscreen(w(), h()); + clear_damage(~0); + } + XRectangle rect = {0,0,w(),h()}; + if (damage()) { + if (i->region && !eraseoverlay) XClipBox(i->region, &rect); + if ( // don't draw if back buffer is ok +#if USE_XDBE + use_xdbe || +#endif + damage() != 2) { +#ifdef WIN32 + fl_begin_offscreen(i->other_xid); + fl_clip_region(i->region); i->region = 0; + draw(); + fl_end_offscreen(); +#else + fl_window = i->other_xid; + fl_clip_region(i->region); i->region = 0; + draw(); + fl_window = i->xid; +#endif + } + } + fl_clip_region(0); +#if USE_XDBE + if (use_xdbe) { + XdbeSwapInfo s; + s.swap_window = fl_xid(this); + s.swap_action = XdbeCopied; + XdbeSwapBuffers(fl_display,&s,1); + } else +#endif + fl_copy_offscreen(rect.x, rect.y, rect.width, rect.height, + i->other_xid, rect.x, rect.y); +} + +void Fl_Double_Window::flush() {_flush(0);} + +void Fl_Double_Window::resize(int X,int Y,int W,int H) { + int ow = w(); + int oh = h(); + Fl_Window::resize(X,Y,W,H); +#if USE_XDBE + if (use_xdbe) return; +#endif + Fl_X* i = Fl_X::i(this); + if (i && i->other_xid && (ow != w() || oh != h())) { + fl_delete_offscreen(i->other_xid); + i->other_xid = 0; + } +} + +void Fl_Double_Window::hide() { + Fl_X* i = Fl_X::i(this); + if (i && i->other_xid) { +#if USE_XDBE + if (!use_xdbe) +#endif + fl_delete_offscreen(i->other_xid); + } + Fl_Window::hide(); +} + +Fl_Double_Window::~Fl_Double_Window() { + hide(); +} |
