diff options
Diffstat (limited to 'src/Fl_Gl_Choice.H')
| -rw-r--r-- | src/Fl_Gl_Choice.H | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/Fl_Gl_Choice.H b/src/Fl_Gl_Choice.H index caca3ce42..2d5e2fcb9 100644 --- a/src/Fl_Gl_Choice.H +++ b/src/Fl_Gl_Choice.H @@ -51,10 +51,16 @@ # include <FL/gl.h> # define GLContext HGLRC #elif defined(__APPLE_QUARTZ__) -// warning: the Quartz version should probably use Core GL (CGL) instead of AGL # include <OpenGL/gl.h> -# include <AGL/agl.h> -# define GLContext AGLContext +#ifdef __OBJC__ +@class NSOpenGLPixelFormat; +@class NSOpenGLContext; +#else +class NSOpenGLPixelFormat; +class NSOpenGLContext; +#endif // __OBJC__ +typedef NSOpenGLContext* FLOpenGLContextPtr; +# define GLContext FLOpenGLContextPtr #else # include <GL/glx.h> # define GLContext GLXContext @@ -70,8 +76,7 @@ public: int pixelformat; // the visual to use PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing #elif defined(__APPLE_QUARTZ__) - // warning: the Quartz version should probably use Core GL (CGL) instead of AGL - AGLPixelFormat pixelformat; + NSOpenGLPixelFormat* pixelformat; #else XVisualInfo *vis; // the visual to use Colormap colormap; // a colormap for that visual @@ -89,7 +94,6 @@ class Fl_Window; GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0); #elif defined(__APPLE_QUARTZ__) -// warning: the Quartz version should probably use Core GL (CGL) instead of AGL GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0); |
