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+// Internal interface to set up OpenGL.
+
+// A "Fl_Gl_Choice" is used to cache results of calling the
+// OpenGL code for system-specific information needed to
+// implement a "mode".
+// For X this is a visual, and this must be called *before*
+// the X window is created.
+// For win32 this can be delayed to a more convienent time,
+// as it only returns information for modifying a device
+// context.
+// This is used by Fl_Gl_Window, gl_start(), and gl_visual()
+
+#ifndef Fl_Gl_Choice_H
+#define Fl_Gl_Choice_H
+
+#ifdef WIN32
+# include <windows.h>
+# include <FL/gl.h>
+# define GLXContext HGLRC
+# define GLX_BUFFER_SIZE 1
+# define GLX_RGBA 2
+# define GLX_GREEN_SIZE 3
+# define GLX_ALPHA_SIZE 4
+# define GLX_ACCUM_GREEN_SIZE 5
+# define GLX_ACCUM_ALPHA_SIZE 6
+# define GLX_DOUBLEBUFFER 7
+# define GLX_DEPTH_SIZE 8
+# define GLX_STENCIL_SIZE 9
+#else
+# include <GL/glx.h>
+#endif
+
+// one of these structures is returned:
+class Fl_Gl_Choice {
+ int mode;
+ const int *alist;
+ Fl_Gl_Choice *next;
+public:
+#ifdef WIN32
+ PIXELFORMATDESCRIPTOR pfd;
+#else
+ XVisualInfo *vis; // the visual to use
+ Colormap colormap; // a colormap to use
+#endif
+ uchar r,d,o; // rgb mode, double buffered, overlay flags
+ // either use mode flags from gl_draw.H or a literal glX int list.
+ // one of the two arguments must be zero!
+ static Fl_Gl_Choice *find(int mode, const int *);
+};
+
+#ifdef WIN32
+// function to create and init the dc needed to draw OpenGL:
+class Fl_Window;
+HDC fl_private_dc(Fl_Window*, int, Fl_Gl_Choice **gp);
+#endif
+
+#endif