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-rw-r--r--src/Fl_Gl_Overlay.cxx17
1 files changed, 9 insertions, 8 deletions
diff --git a/src/Fl_Gl_Overlay.cxx b/src/Fl_Gl_Overlay.cxx
index 7e9c16880..a1d6ccf58 100644
--- a/src/Fl_Gl_Overlay.cxx
+++ b/src/Fl_Gl_Overlay.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.9 2000/06/05 21:20:51 mike Exp $"
+// "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.10 2000/06/10 18:24:30 bill Exp $"
//
// OpenGL overlay code for the Fast Light Tool Kit (FLTK).
//
@@ -136,18 +136,19 @@ void Fl_Gl_Window::make_overlay() {
fl_overlay_depth = pfd.cColorBits; // used by gl_color()
if (fl_overlay_depth > 8) fl_overlay_depth = 8;
COLORREF palette[256];
+ int n = (1<<fl_overlay_depth)-1;
// copy all colors except #0 into the overlay palette:
- for (int i = 0; i < 256; i++) {
+ for (int i = 0; i <= n; i++) {
uchar r,g,b; Fl::get_color((Fl_Color)i,r,g,b);
palette[i] = RGB(r,g,b);
}
// always provide black & white in the last 2 pixels:
if (fl_overlay_depth < 8) {
- palette[(1<<fl_overlay_depth)-2] = RGB(0,0,0);
- palette[(1<<fl_overlay_depth)-1] = RGB(255,255,255);
+ palette[n-1] = RGB(0,0,0);
+ palette[n] = RGB(255,255,255);
}
// and use it:
- wglSetLayerPaletteEntries(hdc, 1, 1, 255, palette+1);
+ wglSetLayerPaletteEntries(hdc, 1, 1, n, palette+1);
wglRealizeLayerPalette(hdc, 1, TRUE);
}
valid(0);
@@ -184,8 +185,8 @@ void Fl_Gl_Window::make_overlay_current() {
if (overlay != this) {
#ifdef _WIN32
fl_set_gl_context(this, (GLXContext)overlay);
- if (fl_overlay_depth)
- wglRealizeLayerPalette(Fl_X::i(this)->private_dc, 1, TRUE);
+// if (fl_overlay_depth)
+// wglRealizeLayerPalette(Fl_X::i(this)->private_dc, 1, TRUE);
#else
((Fl_Gl_Window*)overlay)->make_current();
#endif
@@ -207,5 +208,5 @@ void Fl_Gl_Window::hide_overlay() {
#endif
//
-// End of "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.9 2000/06/05 21:20:51 mike Exp $".
+// End of "$Id: Fl_Gl_Overlay.cxx,v 1.5.2.10 2000/06/10 18:24:30 bill Exp $".
//