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Diffstat (limited to 'src/Fl_Gl_Window_Driver.H')
| -rw-r--r-- | src/Fl_Gl_Window_Driver.H | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/src/Fl_Gl_Window_Driver.H b/src/Fl_Gl_Window_Driver.H new file mode 100644 index 000000000..88d2c14dc --- /dev/null +++ b/src/Fl_Gl_Window_Driver.H @@ -0,0 +1,214 @@ +// +// "$Id$" +// +// Definition of class Fl_Gl_Window_Driver, and of its platform-specific derived classes +// for the Fast Light Tool Kit (FLTK). +// +// Copyright 2016-2018 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems on the following page: +// +// http://www.fltk.org/str.php +// + +/** + \cond DriverDev + \addtogroup DriverDeveloper + \{ + */ + +#ifndef Fl_Gl_Window_Driver_H +#define Fl_Gl_Window_Driver_H + +#include <FL/Fl_Gl_Window.H> + +class Fl_Gl_Choice; +class Fl_Font_Descriptor; + +/* The constructor of each Fl_Gl_Window object creates also an object from a + platform-specific derived class from this class. + */ +class Fl_Gl_Window_Driver { +protected: + Fl_Gl_Window *pWindow; +public: + Fl_Gl_Choice* g() {return pWindow->g;} + void g(Fl_Gl_Choice *c) {pWindow->g = c;} + int mode() {return pWindow->mode_;} + void mode(int m) { pWindow->mode_ = m;} + const int *alist() {return pWindow->alist;} + void alist(const int *l) { pWindow->alist = l;} + void* overlay() {return pWindow->overlay;} + void draw_overlay() {pWindow->draw_overlay();} + + Fl_Gl_Window_Driver(Fl_Gl_Window *win) : pWindow(win) {} + virtual ~Fl_Gl_Window_Driver() {} + static Fl_Gl_Window_Driver *newGlWindowDriver(Fl_Gl_Window *w); + static Fl_Gl_Window_Driver *global(); + virtual float pixels_per_unit() {return 1;} + virtual void before_show(int& need_redraw) {} + virtual void after_show(int need_redraw) {} + virtual void invalidate(); + virtual int mode_(int m, const int *a) {return 0;} + virtual void make_current_before() {} + virtual void make_current_after() {} + virtual void swap_buffers() {} + virtual void resize(int is_a_resize, int w, int h) {} + virtual char swap_type(); + virtual int flush_begin(char& valid_f) {return 0;} + virtual void hide_overlay(void *& overlay) {} + static Fl_Gl_Choice *find_begin(int m, const int *alistp); + // Return one of these structures for a given gl mode. + // The second argument is a glX attribute list, and is used if mode is zero. + // This is not supported on Win32: + virtual Fl_Gl_Choice *find(int mode, const int *alistp) {return NULL;} + virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0) {return 0;} + virtual void set_gl_context(Fl_Window* w, GLContext context) {} + virtual void delete_gl_context(GLContext) {} + virtual void make_overlay(void* &o); + virtual void hide_overlay() {} + virtual void make_overlay_current() {} + virtual void redraw_overlay() {} + virtual int can_do_overlay() {return 0;} + virtual void waitGL() {} // support for gl_finish() function + virtual void gl_visual(Fl_Gl_Choice*); // support for Fl::gl_visual() function + virtual void gl_start() {} // support for gl_start() function + virtual void* GetProcAddress(const char *procName); // support for glutGetProcAddress() + virtual void draw_string_legacy(const char* str, int n); // support for gl_draw() + void draw_string_legacy_get_list(const char* str, int n); // support for gl_draw() + static void draw_string_legacy_glut(const char* str, int n); // support for gl_draw() + virtual void get_list(Fl_Font_Descriptor* fd, int r) {} // support for gl_draw() without textures + virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize) {} // support for gl_font() without textures + virtual int overlay_color(Fl_Color i) {return 0;} // support for gl_color() with HAVE_GL_OVERLAY + static void draw_string_with_texture(const char* str, int n); // cross-platform + // support for gl_draw(). The cross-platform version may be enough. + virtual char *alpha_mask_for_string(const char *str, int n, int w, int h); + virtual int genlistsize() { return 0; } // support for gl_draw() + virtual Fl_Font_Descriptor** fontnum_to_fontdescriptor(int fnum); +}; + +#ifdef FL_CFG_GFX_QUARTZ +#ifdef __OBJC__ +@class NSOpenGLPixelFormat; +#else +class NSOpenGLPixelFormat; +#endif // __OBJC__ + +class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver { + friend class Fl_Gl_Window_Driver; + friend class Fl_OpenGL_Display_Device; + Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {} + virtual float pixels_per_unit(); + virtual void before_show(int& need_redraw); + virtual void after_show(int need_redraw); + virtual int mode_(int m, const int *a); + virtual void make_current_before(); + virtual void swap_buffers(); + virtual void resize(int is_a_resize, int w, int h); + virtual char swap_type(); + void flush_context(); + virtual Fl_Gl_Choice *find(int m, const int *alistp); + virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0); + virtual void set_gl_context(Fl_Window* w, GLContext context); + virtual void delete_gl_context(GLContext); + virtual void make_overlay_current(); + virtual void redraw_overlay(); + virtual void gl_start(); + static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window); + static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // uses Objective-c + static void GLcontext_update(NSOpenGLContext*); // uses Objective-c + static void GLcontext_release(NSOpenGLContext*); // uses Objective-c + static void GLcontext_makecurrent(NSOpenGLContext*); // uses Objective-c + static void GL_cleardrawable(void); // uses Objective-c + virtual char *alpha_mask_for_string(const char *str, int n, int w, int h); +}; +#endif // FL_CFG_GFX_QUARTZ + + +#ifdef FL_CFG_GFX_GDI + +class Fl_WinAPI_Gl_Window_Driver : public Fl_Gl_Window_Driver { + friend class Fl_Gl_Window_Driver; + Fl_WinAPI_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {} + virtual float pixels_per_unit(); + virtual int mode_(int m, const int *a); + virtual void make_current_after(); + virtual void swap_buffers(); + virtual void invalidate() {} + virtual int flush_begin(char& valid_f); + virtual void hide_overlay(void *& overlay); + virtual Fl_Gl_Choice *find(int m, const int *alistp); + virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0); + virtual void set_gl_context(Fl_Window* w, GLContext context); + virtual void delete_gl_context(GLContext); + virtual void make_overlay_current(); + virtual void redraw_overlay(); + virtual void* GetProcAddress(const char *procName); + virtual void draw_string_legacy(const char* str, int n); + virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize); + virtual void get_list(Fl_Font_Descriptor *fd, int r); + virtual int genlistsize(); +#if HAVE_GL_OVERLAY + virtual int can_do_overlay(); + virtual int overlay_color(Fl_Color i); +#endif +}; + +#endif // FL_CFG_GFX_GDI + + +#ifdef FL_CFG_GFX_XLIB +#include <X11/Xutil.h> // for XVisualInfo +class Fl_X11_Gl_Window_Driver : public Fl_Gl_Window_Driver { + friend class Fl_Gl_Window_Driver; + Fl_X11_Gl_Window_Driver(Fl_Gl_Window *win) : Fl_Gl_Window_Driver(win) {} + virtual float pixels_per_unit(); + virtual void before_show(int& need_redraw); + virtual int mode_(int m, const int *a); + virtual void swap_buffers(); + virtual void resize(int is_a_resize, int w, int h); + virtual char swap_type(); + virtual Fl_Gl_Choice *find(int m, const int *alistp); + virtual GLContext create_gl_context(Fl_Window* window, const Fl_Gl_Choice* g, int layer = 0); + virtual void set_gl_context(Fl_Window* w, GLContext context); + virtual void delete_gl_context(GLContext); +#if HAVE_GL_OVERLAY + virtual void make_overlay(void *&o); + virtual int can_do_overlay(); + virtual void hide_overlay(); + virtual int overlay_color(Fl_Color i); +#endif + virtual void make_overlay_current(); + virtual void redraw_overlay(); + virtual void waitGL(); + virtual void gl_visual(Fl_Gl_Choice*); // support for Fl::gl_visual() + virtual void gl_start(); + virtual void draw_string_legacy(const char* str, int n); + virtual void gl_bitmap_font(Fl_Font_Descriptor *fl_fontsize); + virtual void get_list(Fl_Font_Descriptor *fd, int r); + virtual int genlistsize(); +#if !USE_XFT + virtual Fl_Font_Descriptor** fontnum_to_fontdescriptor(int fnum); +#endif + public: + static GLContext create_gl_context(XVisualInfo* vis); +}; + +#endif // FL_CFG_GFX_XLIB + +#endif /* Fl_Gl_Window_Driver_H */ + +/** + \} + \endcond + */ + +// +// End of "$Id$". +// |
