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-rw-r--r--src/Fl_Menu_Button.cxx13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Fl_Menu_Button.cxx b/src/Fl_Menu_Button.cxx
index a3c13a829..5474cbaaf 100644
--- a/src/Fl_Menu_Button.cxx
+++ b/src/Fl_Menu_Button.cxx
@@ -47,6 +47,13 @@ void Fl_Menu_Button::draw() {
fl_line(X+H, Y, X+H/2, Y+H);
}
+/**
+ Act exactly as though the user clicked the button or typed the
+ shortcut key. The menu appears, it waits for the user to pick an item,
+ and if they pick one it sets value() and does the callback or
+ sets changed() as described above. The menu item is returned
+ or NULL if the user dismisses the menu.
+*/
const Fl_Menu_Item* Fl_Menu_Button::popup() {
const Fl_Menu_Item* m;
pressed_menu_button_ = this;
@@ -101,6 +108,12 @@ int Fl_Menu_Button::handle(int e) {
}
}
+/**
+ Creates a new Fl_Menu_Button widget using the given position,
+ size, and label string. The default boxtype is FL_UP_BOX.
+ <P>The constructor sets menu() to NULL. See
+ Fl_Menu_ for the methods to set or change the menu.
+*/
Fl_Menu_Button::Fl_Menu_Button(int X,int Y,int W,int H,const char *l)
: Fl_Menu_(X,Y,W,H,l) {
down_box(FL_NO_BOX);