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-rw-r--r--src/Fl_Overlay_Window.cxx115
1 files changed, 115 insertions, 0 deletions
diff --git a/src/Fl_Overlay_Window.cxx b/src/Fl_Overlay_Window.cxx
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+++ b/src/Fl_Overlay_Window.cxx
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+// Fl_Overlay_Window.C
+
+// A window using double-buffering and able to draw an overlay
+// on top of that. Uses the hardware to draw the overlay if
+// possible, otherwise it just draws in the front buffer.
+
+#include <config.h>
+#include <FL/Fl.H>
+#include <FL/Fl_Overlay_Window.H>
+#include <FL/fl_draw.H>
+#include <FL/x.H>
+
+void Fl_Overlay_Window::show() {
+ Fl_Double_Window::show();
+ if (overlay_ && overlay_ != this) overlay_->show();
+}
+
+void Fl_Overlay_Window::hide() {
+ Fl_Double_Window::hide();
+}
+
+void Fl_Overlay_Window::flush() {
+ // a non-zero argument copies entire back buffer to window, erasing
+ // the overlay. We should only do this if fake overlay needs redraw:
+ uchar overlay_damage = damage()&8; clear_damage(damage()&~8);
+ _flush(overlay_damage);
+ if (overlay_ == this) draw_overlay();
+}
+
+void Fl_Overlay_Window::resize(int X, int Y, int W, int H) {
+ Fl_Double_Window::resize(X,Y,W,H);
+ if (overlay_ && overlay_!=this) overlay_->resize(0,0,w(),h());
+}
+
+Fl_Overlay_Window::~Fl_Overlay_Window() {
+ hide();
+// delete overlay; this is done by ~Fl_Group
+}
+
+#if !HAVE_OVERLAY
+
+int Fl_Overlay_Window::can_do_overlay() {return 0;}
+
+void Fl_Overlay_Window::redraw_overlay() {overlay_ = this; damage(8);}
+
+#else
+
+extern XVisualInfo *fl_find_overlay_visual();
+extern XVisualInfo *fl_overlay_visual;
+extern Colormap fl_overlay_colormap;
+extern unsigned long fl_transparent_pixel;
+static GC gc; // the GC used by all X windows
+extern uchar fl_overlay; // changes how fl_color(x) works
+
+class _Fl_Overlay : public Fl_Window {
+ friend class Fl_Overlay_Window;
+ void flush();
+ void show();
+public:
+ _Fl_Overlay(int x, int y, int w, int h) :
+ Fl_Window(x,y,w,h) {deactivate();}
+};
+
+int Fl_Overlay_Window::can_do_overlay() {
+ return fl_find_overlay_visual() != 0;
+}
+
+void _Fl_Overlay::show() {
+ if (shown()) {Fl_Window::show(); return;}
+ fl_background_pixel = int(fl_transparent_pixel);
+ Fl_X::make_xid(this, fl_overlay_visual, fl_overlay_colormap);
+ fl_background_pixel = -1;
+ // find the outermost window to tell wm about the colormap:
+ Fl_Window *w = window();
+ for (;;) {Fl_Window *w1 = w->window(); if (!w1) break; w = w1;}
+ XSetWMColormapWindows(fl_display, fl_xid(w), &(Fl_X::i(this)->xid), 1);
+}
+
+void _Fl_Overlay::flush() {
+ fl_window = fl_xid(this);
+ if (!gc) gc = XCreateGC(fl_display, fl_xid(this), 0, 0);
+ fl_gc = gc;
+ fl_overlay = 1;
+ Fl_Overlay_Window *w = (Fl_Overlay_Window *)parent();
+ Fl_X *i = Fl_X::i(this);
+ if (damage() != 2) XClearWindow(fl_display, fl_xid(this));
+ fl_clip_region(i->region); i->region = 0;
+ w->draw_overlay();
+ fl_overlay = 0;
+}
+
+void Fl_Overlay_Window::redraw_overlay() {
+ if (!fl_display) return; // this prevents fluid -c from opening display
+ if (!overlay_) {
+ if (can_do_overlay()) {
+ Fl_Group::current(this);
+ overlay_ = new _Fl_Overlay(0,0,w(),h());
+ Fl_Group::current(0);
+ } else {
+ overlay_ = this; // fake the overlay
+ }
+ }
+ if (shown()) {
+ if (overlay_ == this)
+ damage(8);
+ else if (!overlay_->shown())
+ overlay_->show();
+ else
+ overlay_->redraw();
+ }
+}
+
+#endif
+
+// End of Fl_Overlay_Window.C