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Diffstat (limited to 'src/Fl_Shaped_Window.cxx')
| -rw-r--r-- | src/Fl_Shaped_Window.cxx | 369 |
1 files changed, 369 insertions, 0 deletions
diff --git a/src/Fl_Shaped_Window.cxx b/src/Fl_Shaped_Window.cxx new file mode 100644 index 000000000..e874c7098 --- /dev/null +++ b/src/Fl_Shaped_Window.cxx @@ -0,0 +1,369 @@ +// +// "$Id" +// +// Fl_Shaped_Window source file for the Fast Light Tool Kit (FLTK). +// +// Copyright 2010-2014 by Bill Spitzak and others. +// +// This library is free software. Distribution and use rights are outlined in +// the file "COPYING" which should have been included with this file. If this +// file is missing or damaged, see the license at: +// +// http://www.fltk.org/COPYING.php +// +// Please report all bugs and problems to: +// +// http://www.fltk.org/str.php +// + +#include <FL/x.H> +#include <FL/Fl_Shaped_Window.H> +#include <FL/Fl_Bitmap.H> +#include <FL/Fl_Pixmap.H> + +#ifdef WIN32 +# include <malloc.h> // needed for VisualC2010 +#elif !defined(__APPLE__) +#include <dlfcn.h> +#define ShapeBounding 0 +#define ShapeSet 0 +#endif + +/** Create a shaped window with the given size and title */ +Fl_Shaped_Window::Fl_Shaped_Window(int w, int h, const char* title) + : Fl_Window(w, h, title), lw_(0), lh_(0), shape_(0), todelete_(0) { + type(FL_SHAPED_WINDOW); + border(false); +#if defined(__APPLE__) + mask = NULL; +#endif + } + +/** Create a shaped window with the given position, size and title */ +Fl_Shaped_Window::Fl_Shaped_Window(int x, int y, int w, int h, const char* title) + : Fl_Window(x, y, w, h, title), lw_(0), lh_(0), shape_(0), todelete_(0) { + type(FL_SHAPED_WINDOW); + border(false); +#if defined(__APPLE__) + mask = NULL; +#endif + } + +/** Destroys the shaped window but not its associated Fl_Image */ +Fl_Shaped_Window::~Fl_Shaped_Window() { + if (todelete_) delete todelete_; +#if defined(__APPLE__) + if (mask) { + CGImageRelease(mask); + } +#endif +} + + +#if defined(__APPLE__) + +static void MyProviderReleaseData (void *info, const void *data, size_t size) { + delete[] (uchar*)data; +} + +// bitwise inversion of all 4-bit quantities +static const unsigned char swapped[16] = {0,8,4,12,2,10,6,14,1,9,5,13,3,11,7,15}; + +static inline uchar swap_byte(const uchar b) { + // reverse the order of bits of byte b: 1->8 becomes 8->1 + return (swapped[b & 0xF] << 4) | swapped[b >> 4]; +} + +void Fl_Shaped_Window::draw() { +# if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 + if (mask && (CGContextClipToMask != NULL)) CGContextClipToMask(fl_gc, CGRectMake(0,0,w(),h()), mask); // requires Mac OS 10.4 + CGContextSaveGState(fl_gc); +# endif + Fl_Window::draw(); +# if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4 + CGContextRestoreGState(fl_gc); +# endif + } + +#elif defined(WIN32) + +static inline BYTE bit(int x) { return (BYTE)(1 << (x%8)); } + +static HRGN bitmap2region(Fl_Bitmap* image) { + HRGN hRgn = 0; + /* Does this need to be dynamically determined, perhaps? */ + const int ALLOC_UNIT = 100; + DWORD maxRects = ALLOC_UNIT; + + RGNDATA* pData = (RGNDATA*)malloc(sizeof(RGNDATAHEADER)+(sizeof(RECT)*maxRects)); + pData->rdh.dwSize = sizeof(RGNDATAHEADER); + pData->rdh.iType = RDH_RECTANGLES; + pData->rdh.nCount = pData->rdh.nRgnSize = 0; + SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0); + + const int bytesPerLine = (image->w() + 7)/8; + BYTE* p, *data = (BYTE*)image->array; + for (int y = 0; y < image->h(); y++) { + // each row, left to right + for (int x = 0; x < image->w(); x++) { + int x0 = x; + while (x < image->w()) { + p = data + x / 8; + if (!((*p) & bit(x))) break; // transparent pixel + x++; + } + if (x > x0) { + RECT *pr; + /* Add the pixels (x0, y) to (x, y+1) as a new rectangle + * in the region + */ + if (pData->rdh.nCount >= maxRects) { + maxRects += ALLOC_UNIT; + pData = (RGNDATA*)realloc(pData, sizeof(RGNDATAHEADER) + + (sizeof(RECT)*maxRects)); + } + pr = (RECT*)&pData->Buffer; + SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1); + if (x0 < pData->rdh.rcBound.left) + pData->rdh.rcBound.left = x0; + if (y < pData->rdh.rcBound.top) + pData->rdh.rcBound.top = y; + if (x > pData->rdh.rcBound.right) + pData->rdh.rcBound.right = x; + if (y+1 > pData->rdh.rcBound.bottom) + pData->rdh.rcBound.bottom = y+1; + pData->rdh.nCount++; + /* On Windows98, ExtCreateRegion() may fail if the + * number of rectangles is too large (ie: > + * 4000). Therefore, we have to create the region by + * multiple steps. + */ + if (pData->rdh.nCount == 2000) { + HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + + (sizeof(RECT)*maxRects), pData); + if (hRgn) { + CombineRgn(hRgn, hRgn, h, RGN_OR); + DeleteObject(h); + } else + hRgn = h; + pData->rdh.nCount = 0; + SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0); + } + } + } + /* Go to next row */ + data += bytesPerLine; + } + /* Create or extend the region with the remaining rectangles*/ + HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + + (sizeof(RECT)*maxRects), pData); + if (hRgn) { + CombineRgn(hRgn, hRgn, h, RGN_OR); + DeleteObject(h); + } else hRgn = h; + free(pData); // I've created the region so I can free this now, right? + return hRgn; +} + +void Fl_Shaped_Window::draw() { + if ((lw_ != w() || lh_ != h()) && shape_) { + // size of window has changed since last time + lw_ = w(); + lh_ = h(); + Fl_Bitmap* temp = (Fl_Bitmap*)shape_->copy(lw_, lh_); + HRGN region = bitmap2region(temp); + SetWindowRgn(fl_xid(this), region, TRUE); // the system deletes the region when it's no longer needed + delete temp; + } + Fl_Window::draw(); +} + +#else + + +#ifndef FL_DOXYGEN +void Fl_Shaped_Window::combine_mask() +{ + typedef void (*XShapeCombineMask_type)(Display*, int, int, int, int, Pixmap, int); + static XShapeCombineMask_type XShapeCombineMask_f = NULL; + static int beenhere = 0; + typedef Bool (*XShapeQueryExtension_type)(Display*, int*, int*); + int error_base, shapeEventBase; + if (!beenhere) { + beenhere = 1; + fl_open_display(); + void *handle = dlopen(NULL, RTLD_LAZY); // search symbols in executable + XShapeQueryExtension_type XShapeQueryExtension_f = (XShapeQueryExtension_type)dlsym(handle, "XShapeQueryExtension"); + XShapeCombineMask_f = (XShapeCombineMask_type)dlsym(handle, "XShapeCombineMask"); + // make sure that the X server has the SHAPE extension + if ( !( XShapeQueryExtension_f && XShapeCombineMask_f && + XShapeQueryExtension_f(fl_display, &shapeEventBase, &error_base) ) ) XShapeCombineMask_f = NULL; + } + if (!XShapeCombineMask_f) return; + lw_ = w(); + lh_ = h(); + Fl_Bitmap* temp = (Fl_Bitmap*)shape_->copy(lw_, lh_); + Pixmap pbitmap = XCreateBitmapFromData(fl_display, fl_xid(this), + (const char*)temp->array, + temp->w(), temp->h()); + XShapeCombineMask_f(fl_display, fl_xid(this), ShapeBounding, 0, 0, pbitmap, ShapeSet); + if (pbitmap != None) XFreePixmap(fl_display, pbitmap); + delete temp; +} +#endif // !FL_DOXYGEN + +void Fl_Shaped_Window::draw() { + if (( lw_ != w() || lh_ != h() ) && shape_) { + // size of window has changed since last time + combine_mask(); + } + Fl_Window::draw(); +} + +#endif // __APPLE__ + + +void Fl_Shaped_Window::shape_bitmap_(Fl_Bitmap* b) { + if (todelete_) { delete todelete_; todelete_ = NULL; } + shape_ = b; + lw_ = lh_ = 0; // so change in mask is detected +#if defined(__APPLE__) + if (mask) { + CGImageRelease(mask); + mask = NULL; + } + if (b) { + // complement mask bits and perform bitwise inversion of all bytes and also reverse top and bottom + int bytes_per_row = (b->w() + 7)/8; + uchar *from = new uchar[bytes_per_row * b->h()]; + for (int i = 0; i < b->h(); i++) { + uchar *p = (uchar*)b->array + bytes_per_row * i; + uchar *last = p + bytes_per_row; + uchar *q = from + (b->h() - 1 - i) * bytes_per_row; + while (p < last) { + *q++ = swap_byte(~*p++); + } + } + CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, from, bytes_per_row * b->h(), MyProviderReleaseData); + mask = CGImageMaskCreate(b->w(), b->h(), 1, 1, bytes_per_row, provider, NULL, false); + CFRelease(provider); + } +#endif +} + + +#if defined(__APPLE__) // on the mac, use an 8-bit mask +/* the image can be of any depth + offset gives the byte offset from the pixel start to the byte used to construct the shape + */ +void Fl_Shaped_Window::shape_alpha_(Fl_RGB_Image* img, int offset) { + int i, d = img->d(), w = img->w(), h = img->h(); + if (todelete_) { delete todelete_; todelete_ = NULL; } + shape_ = img; + lw_ = lh_ = 0; // so change in mask is detected + if (mask) { + CGImageRelease(mask); + mask = NULL; + } + if (shape_) { + // reverse top and bottom and convert to gray scale if img->d() == 3 and complement bits + int bytes_per_row = w * d; + uchar *from = new uchar[w * h]; + for ( i = 0; i < h; i++) { + uchar *p = (uchar*)img->array + bytes_per_row * i + offset; + uchar *last = p + bytes_per_row; + uchar *q = from + (h - 1 - i) * w; + while (p < last) { + if (d == 3) { + unsigned u = *p++; + u += *p++; + u += *p++; + *q++ = ~(u/3); + } + else { + *q++ = ~(*p); + p += d; + } + } + } + CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, from, w * h, MyProviderReleaseData); + mask = CGImageMaskCreate(w, h, 8, 8, w, provider, NULL, false); + CFRelease(provider); + } +} + +#else + +/* the img image can be of any depth + offset gives the byte offset from the pixel start to the byte used to construct the shape + */ +void Fl_Shaped_Window::shape_alpha_(Fl_RGB_Image* img, int offset) { + int i, j, d = img->d(), w = img->w(), h = img->h(), bytesperrow = (w+7)/8; + unsigned u; + uchar byte, onebit; + // build an Fl_Bitmap covering the non-fully transparent/black part of the image + const uchar* bits = new uchar[h*bytesperrow]; // to store the bitmap + const uchar* alpha = img->array + offset; // points to alpha value of rgba pixels + for (i = 0; i < h; i++) { + uchar *p = (uchar*)bits + i * bytesperrow; + byte = 0; + onebit = 1; + for (j = 0; j < w; j++) { + if (d == 3) { + u = *alpha; + u += *(alpha+1); + u += *(alpha+2); + } + else u = *alpha; + if (u > 0) { // if the pixel is not fully transparent/black + byte |= onebit; // turn on the corresponding bit of the bitmap + } + onebit = onebit << 1; // move the single set bit one position to the left + if (onebit == 0 || j == w-1) { + onebit = 1; + *p++ = byte; // store in bitmap one pack of bits + byte = 0; + } + alpha += d; // point to alpha value of next pixel + } + } + Fl_Bitmap* bitmap = new Fl_Bitmap(bits, w, h); + bitmap->alloc_array = 1; + shape_bitmap_(bitmap); + todelete_ = bitmap; +} + +#endif + + +void Fl_Shaped_Window::shape_pixmap_(Fl_Pixmap* pixmap) { + Fl_RGB_Image* rgba = new Fl_RGB_Image(pixmap); + shape_alpha_(rgba, 3); + delete rgba; +} + +/** Set the window's shape with an image. + The \p img argument can be an Fl_Bitmap, Fl_Pixmap or Fl_RGB_Image. + \li With Fl_Bitmap or Fl_Pixmap, the shaped window covers the image part where bitmap bits equal one, + or where the pixmap is not fully transparent. + \li With an Fl_RGB_Image with an alpha channel (depths 2 or 4), the shaped window covers the image part + that is not fully transparent. + \li With an Fl_RGB_Image of depth 1 (gray-scale) or 3 (RGB), the shaped window covers the non-black image part. + + On some platforms, an 8-bit shape-mask is used when \p img is an Fl_RGB_Image: + with depths 2 or 4, the image alpha channel becomes the shape mask such that areas with alpha = 0 + are out of the shaped window; + with depths 1 or 3, white and black are in and out of the + shaped window, respectively, and other colors give intermediate masking scores. + */ +void Fl_Shaped_Window::shape(const Fl_Image* img) { + int d = img->d(); + if (d && img->count() >= 2) shape_pixmap_((Fl_Pixmap*)img); + else if (d == 0) shape_bitmap_((Fl_Bitmap*)img); + else if (d == 2 || d == 4) shape_alpha_((Fl_RGB_Image*)img, d - 1); + else if ((d == 1 || d == 3) && img->count() == 1) shape_alpha_((Fl_RGB_Image*)img, 0); +} + +// +// End of "$Id". +// |
