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Diffstat (limited to 'src/Fl_Tree_Item_Array.cxx')
-rw-r--r--src/Fl_Tree_Item_Array.cxx30
1 files changed, 26 insertions, 4 deletions
diff --git a/src/Fl_Tree_Item_Array.cxx b/src/Fl_Tree_Item_Array.cxx
index 358306a27..5518be46f 100644
--- a/src/Fl_Tree_Item_Array.cxx
+++ b/src/Fl_Tree_Item_Array.cxx
@@ -47,11 +47,13 @@ Fl_Tree_Item_Array::~Fl_Tree_Item_Array() {
/// Copy constructor. Makes new copy of array, with new instances of each item.
Fl_Tree_Item_Array::Fl_Tree_Item_Array(const Fl_Tree_Item_Array* o) {
_items = (Fl_Tree_Item**)malloc(o->_size * sizeof(Fl_Tree_Item*));
- _total = o->_total;
+ _total = 0;
_size = o->_size;
_chunksize = o->_chunksize;
for ( int t=0; t<o->_total; t++ ) {
_items[t] = new Fl_Tree_Item(o->_items[t]);
+ ++_total;
+ _items[t]->update_prev_next(t); // update uses _total's current value
}
}
@@ -108,6 +110,7 @@ void Fl_Tree_Item_Array::insert(int pos, Fl_Tree_Item *new_item) {
}
_items[pos] = new_item;
_total++;
+ _items[pos]->update_prev_next(pos); // adjust item's prev/next and its neighbors
}
/// Add an item* to the end of the array.
@@ -125,12 +128,19 @@ void Fl_Tree_Item_Array::add(Fl_Tree_Item *val) {
/// The item will be delete'd (if non-NULL), so its destructor will be called.
///
void Fl_Tree_Item_Array::remove(int index) {
- if ( _items[index] ) { // delete if non-zero
+ if ( _items[index] ) { // delete if non-zero
delete _items[index];
}
_items[index] = 0;
- for ( _total--; index<_total; index++ ) {
- _items[index] = _items[index+1];
+ _total--;
+ for ( int i=index; i<_total; i++ ) { // reshuffle the array
+ _items[i] = _items[i+1];
+ }
+ if ( index < _total ) { // removed item not last?
+ _items[index]->update_prev_next(index); // update next item's prev/next and neighbors
+ } else if ( ((index-1) >= 0) && // removed item IS last?
+ ((index-1) < _total)) {
+ _items[index-1]->update_prev_next(index-1); // update prev item's prev/next and neighbors
}
}
@@ -148,6 +158,18 @@ int Fl_Tree_Item_Array::remove(Fl_Tree_Item *item) {
return(-1);
}
+#if FLTK_ABI_VERSION >= 10302
+/// Swap the two items at index positions \p ax and \p bx.
+void Fl_Tree_Item_Array::swap(int ax, int bx) {
+ Fl_Tree_Item *asave = _items[ax];
+ _items[ax] = _items[bx];
+ _items[bx] = asave;
+ // Adjust prev/next ptrs
+ _items[ax]->update_prev_next(ax);
+ _items[bx]->update_prev_next(bx);
+}
+#endif /* FLTK_ABI_VERSION */
+
//
// End of "$Id$".
//