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-rw-r--r--src/Fl_Valuator.cxx100
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diff --git a/src/Fl_Valuator.cxx b/src/Fl_Valuator.cxx
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+++ b/src/Fl_Valuator.cxx
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+// Fl_Valuator.C
+
+// Base class for sliders and all other one-value "knobs"
+
+#include <FL/Fl.H>
+#include <FL/Fl_Valuator.H>
+#include <FL/math.h>
+#include <stdio.h>
+
+Fl_Valuator::Fl_Valuator(int X, int Y, int W, int H, const char* L)
+ : Fl_Widget(X,Y,W,H,L) {
+ align(FL_ALIGN_BOTTOM);
+ when(FL_WHEN_CHANGED);
+ value_ = 0;
+ min = 0;
+ max = 1;
+ A = 0.0;
+ B = 1;
+}
+
+const double epsilon = 1e-12 ;
+
+void Fl_Valuator::step(double s) {
+ if (s < 0) s = -s;
+ A = rint(s);
+ B = 1;
+ while (fabs(s-A/B) > epsilon) {B *= 10; A = rint(s*B);}
+}
+
+void Fl_Valuator::precision(int p) {
+ A = 1.0;
+ for (B = 1; p--;) B *= 10;
+}
+
+void Fl_Valuator::value_damage() {damage(2);} // by default do partial-redraw
+
+int Fl_Valuator::value(double v) {
+ clear_changed();
+ if (v == value_) return 0;
+ value_ = v;
+ value_damage();
+ return 1;
+}
+
+double Fl_Valuator::softclamp(double v) {
+ int which = (min<=max);
+ double p = previous_value_;
+ if ((v<min)==which && p!=min && (p<min)!=which) return min;
+ else if ((v>max)==which && p!=max && (p>max)!=which) return max;
+ else return v;
+}
+
+// inline void Fl_Valuator::handle_push() {previous_value_ = value_;}
+
+void Fl_Valuator::handle_drag(double v) {
+ if (v != value_) {
+ value_ = v;
+ value_damage();
+ if (when() & FL_WHEN_CHANGED) do_callback();
+ else set_changed();
+ }
+}
+
+void Fl_Valuator::handle_release() {
+ if (when()&FL_WHEN_RELEASE) {
+ // insure changed() is off even if no callback is done. It may have
+ // been turned on by the drag, and then the slider returned to it's
+ // initial position:
+ clear_changed();
+ // now do the callback only if slider in new position or always is on:
+ if (value_ != previous_value_ || when() & FL_WHEN_NOT_CHANGED)
+ do_callback();
+ }
+}
+
+double Fl_Valuator::round(double v) {
+ if (A) return rint(v*B/A)*A/B;
+ else return v;
+}
+
+double Fl_Valuator::clamp(double v) {
+ if ((v<min)==(min<=max)) return min;
+ else if ((v>max)==(min<=max)) return max;
+ else return v;
+}
+
+double Fl_Valuator::increment(double v, int n) {
+ if (!A) return v+n*(max-min)/100;
+ if (min > max) n = -n;
+ return (rint(v*B/A)+n)*A/B;
+}
+
+int Fl_Valuator::format(char* buffer) {
+ double v = value();
+ if (!A || B==1) return sprintf(buffer, "%g", v);
+ int i, x;
+ for (x = 10, i = 2; x < B; x *= 10) i++;
+ if (x == B) i--;
+ return sprintf(buffer, "%.*f", i, v);
+}