diff options
Diffstat (limited to 'src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx')
| -rw-r--r-- | src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx | 67 |
1 files changed, 8 insertions, 59 deletions
diff --git a/src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx b/src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx index acd74bc95..b1fb688bc 100644 --- a/src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx +++ b/src/drivers/OpenGL/Fl_OpenGL_Display_Device.cxx @@ -16,7 +16,10 @@ #include "../../config_lib.h" #include <FL/Fl_Gl_Window.H> +#include "../../Fl_Gl_Window_Driver.H" #include <FL/Fl_Image.H> +#include "../../Fl_Screen_Driver.H" +#include "../../Fl_Window_Driver.H" #include <FL/gl.h> #include <string.h> @@ -35,69 +38,17 @@ Fl_OpenGL_Display_Device::Fl_OpenGL_Display_Device(Fl_OpenGL_Graphics_Driver *gr { } -#ifdef FL_CFG_GFX_QUARTZ -#include "../../Fl_Gl_Window_Driver.H" -#include "../Cocoa/Fl_Cocoa_Window_Driver.H" - -// convert BGRA to RGB and also exchange top and bottom -static uchar *convert_BGRA_to_RGB(uchar *baseAddress, int w, int h, int mByteWidth) -{ - uchar *newimg = new uchar[3*w*h]; - uchar *to = newimg; - for (int i = h-1; i >= 0; i--) { - uchar *from = baseAddress + i * mByteWidth; - for (int j = 0; j < w; j++, from += 4) { -#if defined(__ppc__) && __ppc__ - memcpy(to, from + 1, 3); - to += 3; -#else - *(to++) = *(from+2); - *(to++) = *(from+1); - *(to++) = *from; -#endif - } - } - delete[] baseAddress; - return newimg; -} - Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window* glw, int x, int y, int w, int h) { - float factor = glw->pixels_per_unit(); - if (factor != 1) { - w *= factor; h *= factor; x *= factor; y *= factor; - } - Fl_Cocoa_Window_Driver::GLcontext_makecurrent(glw->context()); - Fl_Cocoa_Window_Driver::flush_context(glw->context()); // to capture also the overlay and for directGL demo - // Read OpenGL context pixels directly. - // For extra safety, save & restore OpenGL states that are changed - glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - glPixelStorei(GL_PACK_ALIGNMENT, 4); /* Force 4-byte alignment */ - glPixelStorei(GL_PACK_ROW_LENGTH, 0); - glPixelStorei(GL_PACK_SKIP_ROWS, 0); - glPixelStorei(GL_PACK_SKIP_PIXELS, 0); - // Read a block of pixels from the frame buffer - int mByteWidth = w * 4; - mByteWidth = (mByteWidth + 3) & ~3; // Align to 4 bytes - uchar *baseAddress = new uchar[mByteWidth * h]; - glReadPixels(x, glw->pixel_h() - (y+h), w, h, - GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, baseAddress); - glPopClientAttrib(); - baseAddress = convert_BGRA_to_RGB(baseAddress, w, h, mByteWidth); - Fl_RGB_Image *img = new Fl_RGB_Image(baseAddress, w, h, 3, 3 * w); - img->alloc_array = 1; - Fl_Cocoa_Window_Driver::flush_context(glw->context()); - return img; + return glw->gl_driver()->capture_gl_rectangle(x, y, w, h); } -#else - -#include "../../Fl_Screen_Driver.H" -#include "../../Fl_Window_Driver.H" -Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw, int x, int y, int w, int h) -/* captures a rectangle of a Fl_Gl_Window window, and returns it as a RGB image +/* Captures a rectangle of a Fl_Gl_Window and returns it as a RGB image. + This is the platform-independent version. Some platforms may re-implement it. */ +Fl_RGB_Image* Fl_Gl_Window_Driver::capture_gl_rectangle(int x, int y, int w, int h) { + Fl_Gl_Window *glw = pWindow; glw->flush(); // forces a GL redraw, necessary for the glpuzzle demo // Read OpenGL context pixels directly. // For extra safety, save & restore OpenGL states that are changed @@ -135,5 +86,3 @@ Fl_RGB_Image* Fl_OpenGL_Display_Device::capture_gl_rectangle(Fl_Gl_Window *glw, img->alloc_array = 1; return img; } - -#endif |
