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Diffstat (limited to 'src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx')
-rw-r--r--src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx
index 59bb7b268..24ce5396b 100644
--- a/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx
+++ b/src/drivers/OpenGL/Fl_OpenGL_Graphics_Driver_font.cxx
@@ -1,6 +1,4 @@
//
-// "$Id$"
-//
// Standard X11 font selection code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
@@ -9,18 +7,18 @@
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
-// http://www.fltk.org/COPYING.php
+// https://www.fltk.org/COPYING.php
//
-// Please report all bugs and problems on the following page:
+// Please see the following page on how to report bugs and issues:
//
-// http://www.fltk.org/str.php
+// https://www.fltk.org/bugs.php
//
/*
This module implements a lowest-common-denominator font for OpenGL.
It will always work, even if the main graphics library does not support
rendering text into a texture buffer.
-
+
The font is limited to a single face and ASCII characters. It is drawn using
lines which makes it arbitrarily scalable. I am trying to keep font data really
compact.
@@ -215,8 +213,3 @@ void Fl_OpenGL_Graphics_Driver::text_extents(const char *str, int n, int& dx, in
}
#endif
-
-
-//
-// End of "$Id$".
-//