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path: root/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
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Diffstat (limited to 'src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx')
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
index 2e85f3f8d..16c6c6c29 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx
@@ -1,7 +1,7 @@
//
// Portable drawing routines for the Fast Light Tool Kit (FLTK).
//
-// Copyright 1998-2018 by Bill Spitzak and others.
+// Copyright 1998-2022 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
@@ -29,7 +29,7 @@
void Fl_Quartz_Graphics_Driver::end_points() {
for (int i = 0; i < n; i++) {
- point(p[i].x, p[i].y);
+ point(xpoint[i].x, xpoint[i].y);
}
}
@@ -40,9 +40,9 @@ void Fl_Quartz_Graphics_Driver::end_line() {
}
if (n<=1) return;
CGContextSetShouldAntialias(gc_, true);
- CGContextMoveToPoint(gc_, p[0].x, p[0].y);
+ CGContextMoveToPoint(gc_, xpoint[0].x, xpoint[0].y);
for (int i=1; i<n; i++)
- CGContextAddLineToPoint(gc_, p[i].x, p[i].y);
+ CGContextAddLineToPoint(gc_, xpoint[i].x, xpoint[i].y);
CGContextStrokePath(gc_);
CGContextSetShouldAntialias(gc_, false);
}
@@ -55,9 +55,9 @@ void Fl_Quartz_Graphics_Driver::end_polygon() {
}
if (n<=1) return;
CGContextSetShouldAntialias(gc_, true);
- CGContextMoveToPoint(gc_, p[0].x, p[0].y);
+ CGContextMoveToPoint(gc_, xpoint[0].x, xpoint[0].y);
for (int i=1; i<n; i++)
- CGContextAddLineToPoint(gc_, p[i].x, p[i].y);
+ CGContextAddLineToPoint(gc_, xpoint[i].x, xpoint[i].y);
CGContextClosePath(gc_);
CGContextFillPath(gc_);
CGContextSetShouldAntialias(gc_, false);
@@ -71,9 +71,9 @@ void Fl_Quartz_Graphics_Driver::end_complex_polygon() {
}
if (n<=1) return;
CGContextSetShouldAntialias(gc_, true);
- CGContextMoveToPoint(gc_, p[0].x, p[0].y);
+ CGContextMoveToPoint(gc_, xpoint[0].x, xpoint[0].y);
for (int i=1; i<n; i++)
- CGContextAddLineToPoint(gc_, p[i].x, p[i].y);
+ CGContextAddLineToPoint(gc_, xpoint[i].x, xpoint[i].y);
CGContextClosePath(gc_);
CGContextFillPath(gc_);
CGContextSetShouldAntialias(gc_, false);