diff options
Diffstat (limited to 'src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx')
| -rw-r--r-- | src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx index 2e85f3f8d..16c6c6c29 100644 --- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx +++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_vertex.cxx @@ -1,7 +1,7 @@ // // Portable drawing routines for the Fast Light Tool Kit (FLTK). // -// Copyright 1998-2018 by Bill Spitzak and others. +// Copyright 1998-2022 by Bill Spitzak and others. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this @@ -29,7 +29,7 @@ void Fl_Quartz_Graphics_Driver::end_points() { for (int i = 0; i < n; i++) { - point(p[i].x, p[i].y); + point(xpoint[i].x, xpoint[i].y); } } @@ -40,9 +40,9 @@ void Fl_Quartz_Graphics_Driver::end_line() { } if (n<=1) return; CGContextSetShouldAntialias(gc_, true); - CGContextMoveToPoint(gc_, p[0].x, p[0].y); + CGContextMoveToPoint(gc_, xpoint[0].x, xpoint[0].y); for (int i=1; i<n; i++) - CGContextAddLineToPoint(gc_, p[i].x, p[i].y); + CGContextAddLineToPoint(gc_, xpoint[i].x, xpoint[i].y); CGContextStrokePath(gc_); CGContextSetShouldAntialias(gc_, false); } @@ -55,9 +55,9 @@ void Fl_Quartz_Graphics_Driver::end_polygon() { } if (n<=1) return; CGContextSetShouldAntialias(gc_, true); - CGContextMoveToPoint(gc_, p[0].x, p[0].y); + CGContextMoveToPoint(gc_, xpoint[0].x, xpoint[0].y); for (int i=1; i<n; i++) - CGContextAddLineToPoint(gc_, p[i].x, p[i].y); + CGContextAddLineToPoint(gc_, xpoint[i].x, xpoint[i].y); CGContextClosePath(gc_); CGContextFillPath(gc_); CGContextSetShouldAntialias(gc_, false); @@ -71,9 +71,9 @@ void Fl_Quartz_Graphics_Driver::end_complex_polygon() { } if (n<=1) return; CGContextSetShouldAntialias(gc_, true); - CGContextMoveToPoint(gc_, p[0].x, p[0].y); + CGContextMoveToPoint(gc_, xpoint[0].x, xpoint[0].y); for (int i=1; i<n; i++) - CGContextAddLineToPoint(gc_, p[i].x, p[i].y); + CGContextAddLineToPoint(gc_, xpoint[i].x, xpoint[i].y); CGContextClosePath(gc_); CGContextFillPath(gc_); CGContextSetShouldAntialias(gc_, false); |
