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-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H2
-rw-r--r--src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx24
2 files changed, 26 insertions, 0 deletions
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H
index 60a261e94..b23817d46 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H
@@ -184,6 +184,8 @@ protected:
#else
void descriptor_init(const char* name, Fl_Fontsize Size, Fl_Quartz_Font_Descriptor *d);
#endif
+ virtual bool overlay_rect_unscaled() {return false; }
+ virtual void overlay_rect(int x, int y, int w , int h);
};
class Fl_Quartz_Printer_Graphics_Driver : public Fl_Quartz_Graphics_Driver {
diff --git a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
index 3a83b94d6..8153f4e78 100644
--- a/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
+++ b/src/drivers/Quartz/Fl_Quartz_Graphics_Driver_rect.cxx
@@ -173,6 +173,30 @@ void Fl_Quartz_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y
if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
}
+// returns y of horizontal line corresponding to pixels of current window
+// read by Fl_Cocoa_Screen_Driver::read_win_rectangle( -, y, -, 1)
+// when GUI is scaled by s
+static float overlay_y(int y, float s, int H) {
+ int a, b, c;
+ a = int(H*s) - (y+1)*s; // in Cocoa units from window bottom
+ c = (s > 1 ? s : 1); // height of pixels read in Cocoa units
+ b = H*s - (a+c); // top of read image from window top in Cocoa units
+ return b/s; // top of read image from window top in FLTK units
+}
+
+void Fl_Quartz_Graphics_Driver::overlay_rect(int x, int y, int w , int h) {
+ float s = scale();
+ CGContextSetLineWidth(gc_, 0.01);
+ int H = Fl_Window::current()->h();
+ CGContextMoveToPoint(gc_, x, overlay_y(y, s, H));
+ CGContextAddLineToPoint(gc_, x+w-1, overlay_y(y, s, H));
+ CGContextAddLineToPoint(gc_, x+w-1, overlay_y(y+h-1, s, H));
+ CGContextAddLineToPoint(gc_, x, overlay_y(y+h-1, s, H));
+ CGContextClosePath(gc_);
+ CGContextStrokePath(gc_);
+ CGContextSetLineWidth(gc_, quartz_line_width_);
+}
+
void Fl_Quartz_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
CGContextSetShouldAntialias(gc_, true);
CGContextMoveToPoint(gc_, x, y);