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diff --git a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H b/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H
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--- a/src/drivers/WinAPI/Fl_WinAPI_Window_Driver.H
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-//
-// Definition of Windows window driver
-// for the Fast Light Tool Kit (FLTK).
-//
-// Copyright 2010-2022 by Bill Spitzak and others.
-//
-// This library is free software. Distribution and use rights are outlined in
-// the file "COPYING" which should have been included with this file. If this
-// file is missing or damaged, see the license at:
-//
-// https://www.fltk.org/COPYING.php
-//
-// Please see the following page on how to report bugs and issues:
-//
-// https://www.fltk.org/bugs.php
-//
-
-/**
- \file Fl_WinAPI_Window_Driver.H
- \brief Definition of Windows window driver.
- */
-
-#ifndef FL_WINAPI_WINDOW_DRIVER_H
-#define FL_WINAPI_WINDOW_DRIVER_H
-
-#include <FL/Fl_Plugin.H>
-#include "../../Fl_Window_Driver.H"
-#include <windows.h>
-
-/*
- Move everything here that manages the native window interface.
-
- There is one window driver for each Fl_Window. Window drivers manage window
- actions such as resizing, events, decoration, fullscreen modes, etc. . All
- drawing and rendering is managed by the Surface device and the associated
- graphics driver.
-
- - window specific event handling
- - window types and styles, depth, etc.
- - decorations
-
- ? where do we handle the interface between OpenGL/DirectX and Cocoa/Windows/Glx?
- */
-
-
-
-class Fl_WinAPI_Window_Driver : public Fl_Window_Driver
-{
- struct icon_data {
- const void *legacy_icon;
- Fl_RGB_Image **icons;
- int count;
- HICON big_icon;
- HICON small_icon;
- };
- struct shape_data_type {
- int lw_; ///< width of shape image
- int lh_; ///< height of shape image
- Fl_Image* shape_; ///< shape image
- Fl_Bitmap *effective_bitmap_; ///< auxiliary bitmap image
- } *shape_data_;
-private:
- void shape_bitmap_(Fl_Image* b);
- void shape_alpha_(Fl_Image* img, int offset) FL_OVERRIDE;
-public:
- Fl_WinAPI_Window_Driver(Fl_Window*);
- ~Fl_WinAPI_Window_Driver();
- static inline Fl_WinAPI_Window_Driver* driver(const Fl_Window *w) {return (Fl_WinAPI_Window_Driver*)Fl_Window_Driver::driver(w);}
- HDC private_dc; // used for OpenGL
- RECT border_width_title_bar_height(int &bx, int &by, int &bt);
-
- struct icon_data *icon_;
- HCURSOR cursor;
- int custom_cursor;
- void set_minmax(LPMINMAXINFO minmax);
- int fake_X_wm(int &X, int &Y, int &bt, int &bx, int &by, DWORD style = 0, DWORD styleEx = 0);
- void make_fullscreen(int X, int Y, int W, int H);
- // --- window data
- int decorated_w() FL_OVERRIDE;
- int decorated_h() FL_OVERRIDE;
- const Fl_Image* shape() FL_OVERRIDE;
-
- // --- window management
- void makeWindow() FL_OVERRIDE;
- void size_range() FL_OVERRIDE {
- // currently nothing to do
- }
- void flush_double() FL_OVERRIDE;
- void flush_overlay() FL_OVERRIDE;
- void draw_begin() FL_OVERRIDE;
- void make_current() FL_OVERRIDE;
- void show() FL_OVERRIDE;
- void label(const char *name,const char *iname) FL_OVERRIDE;
- void resize(int X,int Y,int W,int H) FL_OVERRIDE;
- void hide() FL_OVERRIDE;
- void map() FL_OVERRIDE;
- void unmap() FL_OVERRIDE;
- void fullscreen_on() FL_OVERRIDE;
- void fullscreen_off(int X, int Y, int W, int H) FL_OVERRIDE;
- void maximize() FL_OVERRIDE;
- void un_maximize() FL_OVERRIDE;
- bool maximize_needs_hide() FL_OVERRIDE { return true; }
- void iconize() FL_OVERRIDE;
- void decoration_sizes(int *top, int *left, int *right, int *bottom) FL_OVERRIDE;
- // --- window cursor stuff
- int set_cursor(Fl_Cursor) FL_OVERRIDE;
- int set_cursor(const Fl_RGB_Image*, int, int) FL_OVERRIDE;
-
- void shape(const Fl_Image* img) FL_OVERRIDE;
- void icons(const Fl_RGB_Image *icons[], int count) FL_OVERRIDE;
- const void *icon() const FL_OVERRIDE;
- void icon(const void * ic) FL_OVERRIDE;
- void free_icons() FL_OVERRIDE;
- void set_icons(); // driver-internal support function
- // this one is implemented in Fl_win32.cxx
- void capture_titlebar_and_borders(Fl_RGB_Image*& top, Fl_RGB_Image*& left, Fl_RGB_Image*& bottom, Fl_RGB_Image*& right) FL_OVERRIDE;
- int scroll(int src_x, int src_y, int src_w, int src_h, int dest_x, int dest_y,
- void (*draw_area)(void*, int,int,int,int), void* data) FL_OVERRIDE;
-};
-
-
-class Fl_WinAPI_Plugin : public Fl_Plugin {
-public:
- Fl_WinAPI_Plugin(const char *pluginName) : Fl_Plugin(klass(), pluginName) { }
- virtual const char *klass() { return "winapi.fltk.org"; }
- virtual const char *name() = 0;
- virtual void invalidate(Fl_Window*) = 0;
-};
-
-
-#endif // FL_WINAPI_WINDOW_DRIVER_H